Cassette Video Edit
Cassette-Editor/oh-my-cassette
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette.
Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including captions, tail-frame continuation, and opening the…
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .claude/skills && cp -r skills-src/integrations/claude-code/beatdesign/skills/beatdesign-workspace .claude/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/claude-code/beatdesign/skills/beatdesign-workspace into .claude/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/BeatAPI/BeatDesign/tree/main/integrations/claude-code/beatdesign/skills/beatdesign-workspaceType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .agents/skills && cp -r skills-src/integrations/claude-code/beatdesign/skills/beatdesign-workspace .agents/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/claude-code/beatdesign/skills/beatdesign-workspace into .agents/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/integrations/claude-code/beatdesign/skills/beatdesign-workspace .cursor/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/claude-code/beatdesign/skills/beatdesign-workspace into .cursor/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/BeatAPI/BeatDesign.git --path integrations/claude-code/beatdesign/skills/beatdesign-workspace--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/integrations/claude-code/beatdesign/skills/beatdesign-workspace .gemini/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/claude-code/beatdesign/skills/beatdesign-workspace into .gemini/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspaceInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .github/skills && cp -r skills-src/integrations/claude-code/beatdesign/skills/beatdesign-workspace .github/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/claude-code/beatdesign/skills/beatdesign-workspace into .github/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install BeatAPI/BeatDesign beatdesign-workspace --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/BeatAPI/BeatDesign.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/integrations/claude-code/beatdesign/skills/beatdesign-workspace .opencode/skills/beatdesign-workspace && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "beatdesign-workspace" agent skill from https://github.com/BeatAPI/BeatDesign/tree/main/integrations/claude-code/beatdesign/skills/beatdesign-workspace into .opencode/skills/beatdesign-workspace/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "beatdesign-workspace", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
beatdesign-workspaceOperate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including captions, tail-frame continuation, and opening the…
Beatdesign Workspace is an agent skill from BeatAPI/BeatDesign. Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including captions, tail-frame continuation, and opening the exact Canvas or Editor review URL.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering MCP servers, AI video generation and Image generation. It works with Model Context Protocol and React. The repository describes itself as: Local-first AI canvas and timeline. Any MCP agent. Open-source alternative to Higgsfield. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d2ef270. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pnpmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use pnpm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Beatdesign Workspace loads about 1.1k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 598 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from BeatAPI/BeatDesign at commit d2ef270, republished under its Apache-2.0 licence (© BeatAPI). 598 words, ~1,126 tokens.
.claude/skills/beatdesign-workspace/SKILL.md (or your agent's skills folder).Use BeatDesign MCP as the semantic control plane and the BeatDesign browser workspace as the review surface. Both operate the same local Project, Assets, Canvas, Timeline, and command history.
pnpm dev:agent
in their BeatDesign clone, then reconnect the plugin from /mcp.bdesign_project_list when the target project is not unambiguous.bdesign_project_target once. Later project-scoped tools may omit
projectId for this MCP session.bdesign_project_open near the start with the view that matches the
task. Preserve its workspaceUrl as the visible review handoff.bdesign_canvas_view with the changed cardId. For
timeline review, call bdesign_editor_view at the relevant time.Open the returned workspaceUrl when the host provides a browser or preview
surface. Otherwise return the exact URL to the user; do not claim the page was
opened when the host cannot open it.
retry, read the newest state and follow that
instruction once. Do not busy-loop.bdesign_asset_import before referencing it from
Canvas or Editor.bdesign_editor_import_srt for a file or complete SRT text. Use
bdesign_editor_edit with upsert_caption only for targeted cue changes.bdesign_editor_view at the first relevant cue and ask
the user to inspect text, timing, wrapping, and line breaks in the Editor.bdesign_canvas_continue_from_tail with one stable command ID. Reuse
that ID if delivery is uncertain so retries reuse the derived frame Asset
and continuation node.ffmpeg is unavailable, stop and explain
that the BeatDesign MCP process needs ffmpeg on PATH or an absolute
BEATDESIGN_FFMPEG value.bdesign_canvas_apply, then focus the same card with
bdesign_canvas_view.bdesign_editor_get, then call
bdesign_editor_render with the returned revision. The result is a
project-owned MP4 Asset containing visible clips, image overlays, caption
burn-in, and mixed audio.ffmpeg or ffprobe is unavailable, stop and
explain that the MCP process needs those binaries on PATH, or absolute
BEATDESIGN_FFMPEG and BEATDESIGN_FFPROBE paths.After a write, read the returned revision and changed IDs. Canvas and Editor
currently refresh external revisions within about two seconds and on focus.
Use the relevant view tool and leave the user with the exact workspaceUrl.
A database revision alone is not proof of a successful visible operation.
Do not export, submit a paid generation, or create extra variants unless the user's request clearly authorizes that exact action.
© BeatAPI, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in integrations/claude-code/beatdesign/skills/beatdesign-workspace of BeatAPI/BeatDesign.
Open the folder on GitHubat commit d2ef270
Beatdesign Workspace next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Beatdesign Workspace this skillBeatAPI/BeatDesign | 114 | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Cassette Video EditCassette-Editor/oh-my-cassette | 157 | 1 repos | ~3.4k | Automated safety check: Pass | MIT | |
| Qiaomu Codex Imagegenjoeseesun/qiaomu-codex-imagegen | 114 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Bailian Media Generationmodelstudioai/cli | 542 | — | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Gemini Interactions APIAyuilos/Miffan | 192 | — | ~4.6k | Automated safety check: Pass | AGPL-3.0 | |
| Clipmivo VideoBarneyD66/clipmivo-tools | 142 | — | ~945 | Automated safety check: Pass | MIT |
Cassette-Editor/oh-my-cassette
Edit, trim, cut, caption, subtitle, reframe, combine, add background music to, or export video, audio, and image files through Cassette.
joeseesun/qiaomu-codex-imagegen
Generate or edit images with Codex's built-in image generation from any agent, through an MCP tool or a plain CLI.
modelstudioai/cli
Chinese-language entry point into Alibaba Cloud Bailian's image, video and speech generation and understanding, routed through separate image, video, speech and vision commands.
Ayuilos/Miffan
A skill your agent uses when writing code that calls the Gemini API for text generation, multi-turn chat, multimodal understanding, image generation, video generation, streaming responses…
BarneyD66/clipmivo-tools
Create and manage AI video tasks through ClipmivoAI using its MCP server, CLI or REST API.
BlockRunAI/blockrun-mcp
Pay-per-call access to AI models, real-time data, media generation and multi-chain RPC over x402 micropayments (USDC on Base or Solana), or a BlockRun account API key.
BeatAPI/BeatDesign
操作本地 BeatDesign 项目中的 Canvas、Assets、生成任务、视频时间线和字幕;在用户要求创作、整理、检查或剪辑媒体时使用。
BeatAPI/BeatDesign
Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including opening the exact Canvas or Editor in Codex for…
Works with
Categories
Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including captions, tail-frame continuation, and opening the…. Beatdesign Workspace is an agent skill from BeatAPI/BeatDesign. Operate a local BeatDesign project through MCP when the user asks to create, organize, generate, inspect, or edit media in BeatDesign, including captions, tail-frame continuation, and opening the exact Canvas or Editor review URL.
Beatdesign Workspace fits situations like: edit media in BeatDesign; including captions; tail-frame continuation; opening the exact Canvas.
Run `npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a claude-code`. Or copy the skill folder (integrations/claude-code/beatdesign/skills/beatdesign-workspace in BeatAPI/BeatDesign) into .claude/skills/beatdesign-workspace in your project. Claude Code loads it when a task matches its description.
Run `npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a codex`. Or copy the skill folder (integrations/claude-code/beatdesign/skills/beatdesign-workspace in BeatAPI/BeatDesign) into .agents/skills/beatdesign-workspace in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add BeatAPI/BeatDesign --skill beatdesign-workspace -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/beatdesign-workspace, .gemini/skills/beatdesign-workspace, .github/skills/beatdesign-workspace and .opencode/skills/beatdesign-workspace in your project.
Going by SKILL.md and its folder, Beatdesign Workspace needs the command-line tools its instructions call (pnpm).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Beatdesign Workspace is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Beatdesign Workspace: Cassette Video Edit (Cassette-Editor/oh-my-cassette, 157 stars), Qiaomu Codex Imagegen (joeseesun/qiaomu-codex-imagegen, 114 stars), Bailian Media Generation (modelstudioai/cli, 542 stars) and Gemini Interactions API (Ayuilos/Miffan, 192 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
BeatAPI (a GitHub organization) maintains it in BeatAPI/BeatDesign, which has 114 GitHub stars. The repository holds 3 skills in this directory. The repository was last updated on September 23, 2026.
Source: BeatAPI/BeatDesign on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.