Azure Functions
davila7/claude-code-templates
Expert patterns for Azure Functions development including isolated worker model, Durable Functions orchestration, cold start optimization, and production patterns.
A skill your agent uses when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects.
$ npx skills add autonomous-ai/openharness --skill actions-and-utilities -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install autonomous-ai/openharness actions-and-utilities --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .claude/skills && cp -r skills-src/store/agents/phaser/skills/actions-and-utilities .claude/skills/actions-and-utilities && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "actions-and-utilities" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/phaser/skills/actions-and-utilities into .claude/skills/actions-and-utilities/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "actions-and-utilities", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/autonomous-ai/openharness/tree/main/store/agents/phaser/skills/actions-and-utilitiesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add autonomous-ai/openharness --skill actions-and-utilities -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install autonomous-ai/openharness actions-and-utilities --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .agents/skills && cp -r skills-src/store/agents/phaser/skills/actions-and-utilities .agents/skills/actions-and-utilities && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "actions-and-utilities" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/phaser/skills/actions-and-utilities into .agents/skills/actions-and-utilities/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "actions-and-utilities", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add autonomous-ai/openharness --skill actions-and-utilities -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install autonomous-ai/openharness actions-and-utilities --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/store/agents/phaser/skills/actions-and-utilities .cursor/skills/actions-and-utilities && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "actions-and-utilities" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/phaser/skills/actions-and-utilities into .cursor/skills/actions-and-utilities/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "actions-and-utilities", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/autonomous-ai/openharness.git --path store/agents/phaser/skills/actions-and-utilities--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add autonomous-ai/openharness --skill actions-and-utilities -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install autonomous-ai/openharness actions-and-utilities --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/store/agents/phaser/skills/actions-and-utilities .gemini/skills/actions-and-utilities && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "actions-and-utilities" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/phaser/skills/actions-and-utilities into .gemini/skills/actions-and-utilities/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "actions-and-utilities", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install autonomous-ai/openharness actions-and-utilitiesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add autonomous-ai/openharness --skill actions-and-utilities -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .github/skills && cp -r skills-src/store/agents/phaser/skills/actions-and-utilities .github/skills/actions-and-utilities && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "actions-and-utilities" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/phaser/skills/actions-and-utilities into .github/skills/actions-and-utilities/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "actions-and-utilities", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add autonomous-ai/openharness --skill actions-and-utilities -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install autonomous-ai/openharness actions-and-utilities --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/autonomous-ai/openharness.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/store/agents/phaser/skills/actions-and-utilities .opencode/skills/actions-and-utilities && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "actions-and-utilities" agent skill from https://github.com/autonomous-ai/openharness/tree/main/store/agents/phaser/skills/actions-and-utilities into .opencode/skills/actions-and-utilities/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "actions-and-utilities", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
actions-and-utilitiesA skill your agent uses when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects.
Actions And Utilities is an agent skill from autonomous-ai/openharness. Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.
Its SKILL.md is about 4.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: The ultimate harness for coding agents and beyond. All your agents. All your machines. One command center. Start with code, then follow your curiosity and build across… The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit cc4983e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Actions And Utilities loads about 4.2k tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 1,627 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from autonomous-ai/openharness at commit cc4983e, republished under its MIT licence (© autonomous-ai). 1,627 words, ~4,198 tokens.
.claude/skills/actions-and-utilities/SKILL.md (or your agent's skills folder).Phaser.Actions namespace for batch operations on Game Object arrays, plus Phaser.Utils.Array, Phaser.Utils.Objects, and Phaser.Utils.String helper functions.
Related skills: ../groups-and-containers/SKILL.md, ../sprites-and-images/SKILL.md
// Create 20 sprites and batch-position them in a grid
const sprites = [];
for (let i = 0; i < 20; i++) {
sprites.push(this.add.sprite(0, 0, 'gem'));
}
// Arrange into a 5x4 grid
Phaser.Actions.GridAlign(sprites, {
width: 5,
height: 4,
cellWidth: 64,
cellHeight: 64,
x: 100,
y: 100
});
// Fade alpha from 0 to 1 across all sprites
Phaser.Actions.Spread(sprites, 'alpha', 0, 1);
// Offset each sprite's x by 10, with a step of 2 per item
Phaser.Actions.IncX(sprites, 10, 2);
// Works with Groups too
const group = this.add.group({ key: 'star', repeat: 11 });
Phaser.Actions.PlaceOnCircle(group.getChildren(), new Phaser.Geom.Circle(400, 300, 200));Every Action in Phaser.Actions follows the same pattern:
x, y, alpha, etc.).group.getChildren().Most Set/Inc actions delegate to two core functions:
PropertyValueSet(items, key, value, step, index, direction) -- Sets items[i][key] = value + (i * step).PropertyValueInc(items, key, value, step, index, direction) -- Adds items[i][key] += value + (i * step).The step parameter adds an incremental offset per item. The index and direction parameters control iteration start point and order (1 = forward, -1 = backward).
Actions like PlaceOnCircle, PlaceOnLine, RandomRectangle, etc. accept Phaser geometry objects (Phaser.Geom.Circle, Phaser.Geom.Line, etc.), NOT Game Object shapes. If using a Phaser.GameObjects.Circle, pass its .geom property instead.
| Action | Signature | Description |
|---|---|---|
SetX | (items, value, step?, index?, direction?) | Set x property |
SetY | (items, value, step?, index?, direction?) | Set y property |
SetXY | (items, x, y?, stepX?, stepY?, index?, direction?) | Set both x and y; y defaults to x |
SetAlpha | (items, value, step?, index?, direction?) | Set alpha |
SetBlendMode | (items, value, index?, direction?) | Set blend mode |
SetDepth | (items, value, step?, index?, direction?) | Set render depth |
SetHitArea | (items, hitArea?, callback?) | Set interactive hit area |
SetOrigin | (items, originX, originY?, stepX?, stepY?, index?, direction?) | Set origin point |
SetRotation | (items, value, step?, index?, direction?) | Set rotation (radians) |
SetScale | (items, scaleX, scaleY?, stepX?, stepY?, index?, direction?) | Set both scale axes |
SetScaleX | (items, value, step?, index?, direction?) | Set scaleX |
SetScaleY | (items, value, step?, index?, direction?) | Set scaleY |
SetScrollFactor | (items, x, y?, stepX?, stepY?, index?, direction?) | Set scroll factor |
SetScrollFactorX | (items, value, step?, index?, direction?) | Set horizontal scroll factor |
SetScrollFactorY | (items, value, step?, index?, direction?) | Set vertical scroll factor |
SetTint | (items, topLeft, topRight?, bottomLeft?, bottomRight?) | Set tint color(s) |
SetVisible | (items, value, index?, direction?) | Set visibility |
PropertyValueSet | (items, key, value, step?, index?, direction?) | Generic: set any named property |
| Action | Signature | Description |
|---|---|---|
IncX | (items, value, step?, index?, direction?) | Add to x |
IncXY | (items, x, y?, stepX?, stepY?, index?, direction?) | Add to x and y |
IncY | (items, value, step?, index?, direction?) | Add to y |
IncAlpha | (items, value, step?, index?, direction?) | Add to alpha |
Angle | (items, value, step?, index?, direction?) | Add to angle (degrees) |
Rotate | (items, value, step?, index?, direction?) | Add to rotation (radians) |
ScaleX | (items, value, step?, index?, direction?) | Add to scaleX |
ScaleXY | (items, scaleX, scaleY?, stepX?, stepY?, index?, direction?) | Add to both scale axes |
ScaleY | (items, value, step?, index?, direction?) | Add to scaleY |
PropertyValueInc | (items, key, value, step?, index?, direction?) | Generic: increment any named property |
| Action | Signature | Description |
|---|---|---|
PlaceOnCircle | (items, circle, startAngle?, endAngle?) | Evenly space on circle perimeter |
PlaceOnEllipse | (items, ellipse, startAngle?, endAngle?) | Evenly space on ellipse perimeter |
PlaceOnLine | (items, line) | Evenly space along a line |
PlaceOnRectangle | (items, rect, shift?) | Evenly space on rectangle perimeter |
PlaceOnTriangle | (items, triangle, stepRate?) | Evenly space on triangle perimeter |
RandomCircle | (items, circle) | Random positions within a circle |
RandomEllipse | (items, ellipse) | Random positions within an ellipse |
RandomLine | (items, line) | Random positions along a line |
RandomRectangle | (items, rect) | Random positions within a rectangle |
RandomTriangle | (items, triangle) | Random positions within a triangle |
| Action | Signature | Description |
|---|---|---|
GridAlign | (items, config) | Arrange in grid; config: { width, height, cellWidth, cellHeight, position, x, y } |
AlignTo | (items, position, offsetX?, offsetY?) | Chain-align each item next to the previous one using Phaser.Display.Align constants |
FitToRegion | (items, scaleMode?, region?, itemCoverage?) | Scale/position each GO to fill a rectangle (v4.0.0+). scaleMode: 0=stretch, -1=fit inside, 1=cover outside |
| Action | Signature | Description |
|---|---|---|
Spread | (items, property, min, max, inc?) | Linearly distribute a property from min to max across all items |
SmoothStep | (items, property, min, max, inc?) | Distribute using Hermite smoothstep interpolation |
SmootherStep | (items, property, min, max, inc?) | Distribute using Ken Perlin's smootherstep |
| Action | Signature | Description |
|---|---|---|
RotateAround | (items, point, angle) | Rotate all items around a point (radians) |
RotateAroundDistance | (items, point, angle, distance) | Rotate around a point at a fixed distance |
ShiftPosition | (items, x, y, direction?, output?) | Snake-like: move head to x/y, each item takes position of the previous |
WrapInRectangle | (items, rect, padding?) | Wrap x/y to stay within rectangle bounds |
| Action | Signature | Description |
|---|---|---|
GetFirst | (items, compare, index?) | Find first item matching all properties in compare object |
GetLast | (items, compare, index?) | Find last item matching all properties in compare object |
Call | (items, callback, context) | Invoke callback for each item |
Shuffle | (items) | Randomly reorder the array (Fisher-Yates) |
ToggleVisible | (items) | Toggle visible on each item |
PlayAnimation | (items, key, ignoreIfPlaying?) | Play animation on all items with an anims component |
| Action | Signature | Description |
|---|---|---|
AddEffectBloom | (items, config?) | Add Bloom filter effect to a Camera or GO. Returns { parallelFilters, threshold, blur }[] |
AddEffectShine | (items, config?) | Add Shine filter effect |
AddMaskShape | (items, config?) | Apply a shape-based mask (circle, square, rectangle, ellipse) with optional blur |
Namespace: Phaser.Utils.Array
| Function | Signature | Description |
|---|---|---|
Add | (array, item, limit?, callback?, context?) | Add item(s) if not already present; optional size limit |
AddAt | (array, item, index?, limit?, callback?, context?) | Insert item(s) at index |
BringToTop | (array, item) | Move item to end of array |
CountAllMatching | (array, property, value, startIndex?, endIndex?) | Count items where property equals value |
Each | (array, callback, context, ...args) | Iterate with callback; passes item + extra args |
EachInRange | (array, callback, context, startIndex, endIndex, ...args) | Iterate a slice with callback |
FindClosestInSorted | (value, array, key?) | Binary-search style closest match in sorted array |
Flatten | (array, output?) | Flatten nested arrays into a single array |
GetAll | (array, property?, value?, startIndex?, endIndex?) | Filter items matching property/value |
GetFirst | (array, property?, value?, startIndex?, endIndex?) | First item matching property/value |
GetRandom | (array, startIndex?, length?) | Return a random element |
MoveAbove | (array, item1, item2) | Move item2 directly above item1 |
MoveBelow | (array, item1, item2) | Move item2 directly below item1 |
MoveDown | (array, item) | Move item one position toward index 0 |
MoveTo | (array, item, index) | Move item to specific index |
MoveUp | (array, item) | Move item one position toward end |
NumberArray | (start, end, prefix?, suffix?) | Generate [start..end] range; optional string prefix/suffix |
NumberArrayStep | (start?, end?, step?) | Generate range with custom step size |
QuickSelect | (array, k, left?, right?, compare?) | Partial sort: kth smallest element in-place |
Range | (a, b, options?) | Generate array from range config |
Remove | (array, item, callback?, context?) | Remove item(s) from array |
RemoveAt | (array, index, callback?, context?) | Remove item at index |
RemoveBetween | (array, startIndex, endIndex, callback?, context?) | Remove items in range |
RemoveRandomElement | (array, startIndex?, length?) | Remove and return a random element |
Replace | (array, oldItem, newItem) | Swap one item for another |
RotateLeft | (array, total?) | Shift elements left; last wraps to front |
RotateRight | (array, total?) | Shift elements right; first wraps to end |
SafeRange | (array, startIndex, endIndex, throwError?) | Validate index range is within bounds |
SendToBack | (array, item) | Move item to index 0 |
SetAll | (array, property, value, startIndex?, endIndex?) | Set a property on all items in range |
Shuffle | (array) | Fisher-Yates shuffle; modifies in-place |
SortByDigits | (array) | Sort strings by embedded numeric values |
SpliceOne | (array, index) | Fast single-element splice |
StableSort | (array, compare?) | Guaranteed stable sort (merge sort fallback for engines without native stable sort) |
Swap | (array, item1, item2) | Swap two items in-place |
Also includes Phaser.Utils.Array.Matrix sub-namespace for 2D matrix operations.
Namespace: Phaser.Utils.Objects
| Function | Signature | Description |
|---|---|---|
Clone | (obj) | Shallow clone of object |
DeepCopy | (obj) | Recursive deep copy of object or array |
Extend | (target, ...sources) | jQuery-style extend; copies properties from sources to target |
GetAdvancedValue | (source, key, defaultValue) | Like GetValue but resolves random/callback config values |
GetFastValue | (source, key, defaultValue?) | Top-level-only property lookup; no dot-path support. Faster than GetValue |
GetMinMaxValue | (source, key, min, max, defaultValue) | Get value clamped between min and max |
GetValue | (source, key, defaultValue, altSource?) | Dot-path property lookup (e.g. 'render.screen.width'). Falls back to altSource then defaultValue |
HasAll | (source, keys) | True if source has ALL listed keys |
HasAny | (source, keys) | True if source has ANY listed key |
HasValue | (source, key) | True if source has the key |
IsPlainObject | (obj) | True if obj is a plain {} object (not DOM, not window) |
Merge | (obj1, obj2) | Merge obj2 into a clone of obj1 |
MergeRight | (obj1, obj2) | Merge obj1 into a clone of obj2 |
Pick | (source, keys) | Return new object with only the specified keys |
SetValue | (source, key, value) | Set a dot-path property value |
Namespace: Phaser.Utils.String
| Function | Signature | Description |
|---|---|---|
Format | (string, values) | Replace %1, %2, etc. markers with array values |
Pad | (str, len?, pad?, dir?) | Pad string to length. dir: 1=left, 2=right, default=both |
RemoveAt | (string, index) | Remove character at index |
Reverse | (string) | Reverse the string |
UppercaseFirst | (string) | Capitalize first character |
UUID | () | Generate RFC4122 v4 UUID string |
const enemies = this.add.group({ key: 'enemy', repeat: 9 });
// Position all children in a grid
Phaser.Actions.GridAlign(enemies.getChildren(), {
width: 5, height: 2,
cellWidth: 80, cellHeight: 80,
x: 100, y: 50
});
// Fan out alpha across all enemies
Phaser.Actions.Spread(enemies.getChildren(), 'alpha', 0.3, 1);// Place sprites starting at x=100, each one 50px further right
Phaser.Actions.SetX(sprites, 100, 50);
// Result: items[0].x=100, items[1].x=150, items[2].x=200, ...
// Increment rotation with increasing step
Phaser.Actions.Rotate(sprites, 0.1, 0.05);
// Result: items[0].rotation += 0.1, items[1].rotation += 0.15, items[2].rotation += 0.2, ...const bounds = new Phaser.Geom.Rectangle(0, 0, 800, 600);
// Random scatter
Phaser.Actions.RandomRectangle(sprites, bounds);
// Keep wrapped in bounds during update
Phaser.Actions.WrapInRectangle(sprites, bounds);// Deep property access with fallback
const width = Phaser.Utils.Objects.GetValue(config, 'render.screen.width', 800);
// Fast top-level lookup (no dot-path, better performance)
const speed = Phaser.Utils.Objects.GetFastValue(config, 'speed', 100);// Generate frame key strings
const keys = Phaser.Utils.Array.NumberArray(1, 10, 'frame_', '.png');
// Result: ['frame_1.png', 'frame_2.png', ..., 'frame_10.png']group.getChildren() to get the array.Phaser.Geom objects, not Game Object shapes. For a Phaser.GameObjects.Circle, pass circle.geom.SetXY defaults y to x if y is undefined or null. Pass 0 explicitly if you want y=0 and x=something else.Spread with a single item places it at the midpoint (min + max) / 2, not at min.step is multiplied by iteration index, not added cumulatively. Item 0 gets value + 0*step, item 1 gets value + 1*step, etc.StableSort uses native Array.sort when the engine supports stable sorting, falling back to merge sort only when needed.Shuffle (both Actions and Utils.Array) modifies the array in-place and returns it.GetValue vs GetFastValue: Use GetFastValue when the key is always top-level (no dots). It skips dot-path parsing and is faster in hot loops.AddEffectBloom / AddEffectShine / AddMaskShape are v4-only filter-based effects. They return arrays of created effects instead of the input.| Area | Path |
|---|---|
| All Actions | src/actions/ |
| Actions index | src/actions/index.js |
| Core set/inc helpers | src/actions/PropertyValueSet.js, src/actions/PropertyValueInc.js |
| GridAlign config typedef | src/actions/typedefs/ |
| Array utilities | src/utils/array/ |
| Array matrix utils | src/utils/array/matrix/ |
| Object utilities | src/utils/object/ |
| String utilities | src/utils/string/ |
© autonomous-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in store/agents/phaser/skills/actions-and-utilities of autonomous-ai/openharness.
Open the folder on GitHubat commit cc4983e
Actions And Utilities next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Actions And Utilities this skillautonomous-ai/openharness | 1.2k | — | ~4.2k | Automated safety check: Pass | MIT | |
| Azure Functionsdavila7/claude-code-templates | 33k | 2 repos | ~344 | Automated safety check: Pass | MIT | |
| Neon Functionssickn33/agentic-awesome-skills | 47k | 1 repos | ~8.6k | Automated safety check: Notes | Apache-2.0 | |
| GCP Cloud Functionssickn33/agentic-awesome-skills | 47k | 2 repos | ~2.3k | Automated safety check: Pass | MIT | |
| Securing Serverless Functionsmukul975/Anthropic-Cybersecurity-Skills | 34k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Performing Serverless Function Security Reviewmukul975/Anthropic-Cybersecurity-Skills | 34k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 |
davila7/claude-code-templates
Expert patterns for Azure Functions development including isolated worker model, Durable Functions orchestration, cold start optimization, and production patterns.
sickn33/agentic-awesome-skills
Long-running, serverless Node.js HTTP functions deployed onto your Neon branch, with DATABASEURL injected automatically and compute that runs next to your data.
sickn33/agentic-awesome-skills
Deploy serverless functions on Google Cloud Functions. An agent skill from sickn33/agentic-awesome-skills.
mukul975/Anthropic-Cybersecurity-Skills
Hardens serverless compute platforms (AWS Lambda, Azure Functions, Google Cloud Functions): least-privilege IAM roles, dependency vulnerability scanning, secrets management integration, input…
mukul975/Anthropic-Cybersecurity-Skills
Performing security reviews of serverless functions across AWS Lambda, Azure Functions, and GCP Cloud Functions to identify overly permissive execution roles, insecure environment variables…
MichealWayne/fe-tools
Add or modify utility functions in fe-tools. An agent skill from MichealWayne/fe-tools.
autonomous-ai/openharness
Slices 3D mesh files into printer-profiled plain G-code through real slicer CLIs, with backend discovery, input inspection, dry runs and static validation.
autonomous-ai/openharness
Turns a home-automation request into standard, testable automations.yaml, run against Home Assistant Core's real triggers and verified with its own trace tool.
autonomous-ai/openharness
Turns a musical brief into LilyPond concert-pitch music, checked parts for each instrument and a playable practice pack.
autonomous-ai/openharness
Turns an STL and explicit printer and material requirements into compared OrcaSlicer plans, an editable 3MF project, checked G-code and a portable handoff.
autonomous-ai/openharness
Builds an editable DOCX report, a formula-driven XLSX workbook and a fresh LibreOffice PDF preview from one structured source file, then checks them together.
autonomous-ai/openharness
Dry-run, upload, and cautiously initiate local Bambu Lab print jobs from validated plain .gcode, using Bambu LAN FTPS/MQTT handoffs.
A skill your agent uses when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Actions And Utilities is an agent skill from autonomous-ai/openharness. Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects.
Actions And Utilities fits situations like: working with Phaser 4 utility functions; batch operations on game objects; set operations on groups of game objects.
Run `npx skills add autonomous-ai/openharness --skill actions-and-utilities -a claude-code`. Or copy the skill folder (store/agents/phaser/skills/actions-and-utilities in autonomous-ai/openharness) into .claude/skills/actions-and-utilities in your project. Claude Code loads it when a task matches its description.
Run `npx skills add autonomous-ai/openharness --skill actions-and-utilities -a codex`. Or copy the skill folder (store/agents/phaser/skills/actions-and-utilities in autonomous-ai/openharness) into .agents/skills/actions-and-utilities in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add autonomous-ai/openharness --skill actions-and-utilities -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/actions-and-utilities, .gemini/skills/actions-and-utilities, .github/skills/actions-and-utilities and .opencode/skills/actions-and-utilities in your project.
SKILL.md names no scripts, command-line tools or credentials: Actions And Utilities is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Actions And Utilities is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.2k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Actions And Utilities: Azure Functions (davila7/claude-code-templates, 33k stars), Neon Functions (sickn33/agentic-awesome-skills, 47k stars), GCP Cloud Functions (sickn33/agentic-awesome-skills, 47k stars) and Securing Serverless Functions (mukul975/Anthropic-Cybersecurity-Skills, 34k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
autonomous-ai (a GitHub organization) maintains it in autonomous-ai/openharness, which has 1,210 GitHub stars. The repository holds 100 skills in this directory. The repository was last updated on October 10, 2026.
Source: autonomous-ai/openharness on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.