Hatch Pet
nexu-io/open-design
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references.
Create Hermes Pets-compatible custom animated pet packages from text prompts, references, or hatch-pet finalized runs.
$ npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install asimons81/hermes-pets hermes-pet-hatch --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/asimons81/hermes-pets.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.codex/skills/hermes-pet-hatch .claude/skills/hermes-pet-hatch && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hermes-pet-hatch" agent skill from https://github.com/asimons81/hermes-pets/tree/main/.codex/skills/hermes-pet-hatch into .claude/skills/hermes-pet-hatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hermes-pet-hatch", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/asimons81/hermes-pets/tree/main/.codex/skills/hermes-pet-hatchType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install asimons81/hermes-pets hermes-pet-hatch --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asimons81/hermes-pets.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.codex/skills/hermes-pet-hatch .agents/skills/hermes-pet-hatch && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hermes-pet-hatch" agent skill from https://github.com/asimons81/hermes-pets/tree/main/.codex/skills/hermes-pet-hatch into .agents/skills/hermes-pet-hatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hermes-pet-hatch", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install asimons81/hermes-pets hermes-pet-hatch --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asimons81/hermes-pets.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.codex/skills/hermes-pet-hatch .cursor/skills/hermes-pet-hatch && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hermes-pet-hatch" agent skill from https://github.com/asimons81/hermes-pets/tree/main/.codex/skills/hermes-pet-hatch into .cursor/skills/hermes-pet-hatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hermes-pet-hatch", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/asimons81/hermes-pets.git --path .codex/skills/hermes-pet-hatch--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install asimons81/hermes-pets hermes-pet-hatch --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asimons81/hermes-pets.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.codex/skills/hermes-pet-hatch .gemini/skills/hermes-pet-hatch && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hermes-pet-hatch" agent skill from https://github.com/asimons81/hermes-pets/tree/main/.codex/skills/hermes-pet-hatch into .gemini/skills/hermes-pet-hatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hermes-pet-hatch", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install asimons81/hermes-pets hermes-pet-hatchInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/asimons81/hermes-pets.git skills-src && mkdir -p .github/skills && cp -r skills-src/.codex/skills/hermes-pet-hatch .github/skills/hermes-pet-hatch && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hermes-pet-hatch" agent skill from https://github.com/asimons81/hermes-pets/tree/main/.codex/skills/hermes-pet-hatch into .github/skills/hermes-pet-hatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hermes-pet-hatch", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install asimons81/hermes-pets hermes-pet-hatch --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/asimons81/hermes-pets.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.codex/skills/hermes-pet-hatch .opencode/skills/hermes-pet-hatch && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hermes-pet-hatch" agent skill from https://github.com/asimons81/hermes-pets/tree/main/.codex/skills/hermes-pet-hatch into .opencode/skills/hermes-pet-hatch/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hermes-pet-hatch", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hermes-pet-hatchCreate Hermes Pets-compatible custom animated pet packages from text prompts, references, or hatch-pet finalized runs.
Hermes Pet Hatch is an agent skill from asimons81/hermes-pets. Create Hermes Pets-compatible custom animated pet packages from text prompts, references, or hatch-pet finalized runs. Use when a user wants to generate, package, validate, preview, import, or install custom Hermes Pets animated pets without modifying built-in repo assets.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The licence is MIT.
Read from SKILL.md and the folder at commit 16f3493. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonpython3nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hermes Pet Hatch loads about 1.3k tokens when it runs. Until then it costs about 73 tokens; SKILL.md has 431 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from asimons81/hermes-pets at commit 16f3493, republished under its MIT licence (© asimons81). 431 words, ~1,349 tokens.
.claude/skills/hermes-pet-hatch/SKILL.md (or your agent's skills folder).Create animated pets for the Hermes Pets overlay runtime. This skill is a Hermes-specific adapter around the general hatch-pet workflow: use hatch-pet for visual generation and row QA, then package the finalized frames into a Hermes custom pet package that can be imported with hermes-pet custom-pet import <path> --name <name>.
Do not add generated pets to overlay/assets/sprites/ by default. Built-in assets are repo-owned. Custom pets should be packaged under output/ first and installed into the user's Hermes Pets state directory only when asked.
A Hermes custom pet package is a directory with this shape:
custom-pet.json
sprites/
idle/
idle_00.png
idle_01.png
run_right/
run_right_00.png
run_left/
run_left_00.png
contact-sheet.png optional
README.md optionalcustom-pet.json:
{
"version": 1,
"name": "pet-slug",
"source_format": "hatch-pet",
"states": {
"idle": { "fps": 4, "loop": true, "frames": ["idle_00.png"] },
"waving": { "fps": 8, "loop": false, "fallback": "idle", "frames": ["waving_00.png"] }
}
}Required:
idle state with at least one real PNG frame.a-z, 0-9, _, -; starts with a letter or number.Optional supported states:
run_rightrun_leftwavingjumpingfailedwaitingrunningreviewmessage_reactbubble_reactblinkDo not fabricate unsupported states such as drag, hover, walk_left, or walk_right unless the runtime and package validator explicitly support them for the current request.
If the user does not provide a name, infer a short name from the concept. Keep the slug lowercase and safe. Put all generated work in output/hermes-pet-hatch/<slug>/ or output/hatch-pet-runs/<slug>/.
hatch-pet skill for visual generation.Read and follow:
${CODEX_HOME:-$HOME/.codex}/skills/hatch-pet/SKILL.mdUse its normal image generation, row prompt, mirroring, finalization, contact sheet, and review rules. Do not draw, tile, or synthesize replacement visuals with local scripts. Only mirror run_left from run_right when the hatch-pet rules say the pet is safe to mirror.
Map hatch-pet row names to Hermes states:
idle -> idle
running-right -> run_right
running-left -> run_left
waving -> waving
jumping -> jumping
failed -> failed
waiting -> waiting
running -> running
review -> reviewMissing optional states are acceptable because the overlay falls back to idle or the manifest state's fallback. Do not invent drag, hover, or walk rows just to fill gaps.
Preferred command:
python scripts/package-custom-pet.py \
--source output/hatch-pet-runs/<slug> \
--name <slug> \
--output output/hermes-pet-hatch/<slug>/packageFor a built-in fixture or compatibility test:
python scripts/package-custom-pet.py \
--builtin-species fox \
--name fox-fixture \
--output output/hermes-pet-hatch/fox-fixture/packagepython scripts/validate-custom-pet.py output/hermes-pet-hatch/<slug>/package
hermes-pet custom-pet validate output/hermes-pet-hatch/<slug>/packageValidation must pass before calling the pet ready. It checks required idle, real PNG signatures, safe filenames, safe state names, and manifest-compatible state metadata.
Use the hatch-pet contact sheet and videos from the finalized run first. If a package includes contact-sheet.png, inspect it before import. Confirm identity consistency, transparent backgrounds, readable small silhouette, and state-specific motion.
hermes-pet custom-pet import output/hermes-pet-hatch/<slug>/package --name <slug>
hermes-pet custom-pet use <slug>
hermes-pet custom-pet currentThe import destination is outside the repo under the active Hermes Pets state dir:
${HERMES_PET_HOME:-~/.hermes_pet}/custom-pets/<slug>/For creation-only work:
python3 -m compileall -q src/hermes_pet
python3 scripts/validate-custom-pet.py output/hermes-pet-hatch/<slug>/packageFor runtime/import work:
hermes-pet custom-pet validate output/hermes-pet-hatch/<slug>/package
hermes-pet custom-pet import output/hermes-pet-hatch/<slug>/package --name <slug>
hermes-pet custom-pet use <slug>
hermes-pet custom-pet current
node --check overlay/src/renderer.js overlay/src/main.js overlay/src/main.windows.js overlay/src/preload.js
python3 scripts/validate-sprite-manifest.py
hermes-pet doctorKeep generated packages and hatch outputs in output/. Do not push, tag, or add remotes.
© asimons81, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .codex/skills/hermes-pet-hatch of asimons81/hermes-pets.
Open the folder on GitHubat commit 16f3493
Hermes Pet Hatch next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hermes Pet Hatch this skillasimons81/hermes-pets | 105 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Hatch Petnexu-io/open-design | 100k | — | ~6k | Automated safety check: Pass | Apache-2.0 | |
| Hatch PethAcKlyc/MyAgents | 919 | 1 repos | ~9.5k | Automated safety check: Pass | Apache-2.0 | |
| Animejs Animationsickn33/agentic-awesome-skills | 47k | 2 repos | ~681 | Automated safety check: Pass | MIT | |
| SVG Character Animationcalesthio/OpenMontage | 66k | — | ~421 | Automated safety check: Pass | MIT | |
| Hermes Importsaffaan-m/ECC | 276k | — | ~324 | Automated safety check: Pass | MIT |
nexu-io/open-design
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references.
hAcKlyc/MyAgents
Create, repair, validate, visually QA, and package MyAgents/Codex-compatible animated pets and pet spritesheets from character art, generated images, company or prospect brand cues, or visual…
sickn33/agentic-awesome-skills
Advanced JavaScript animation library skill for creating complex, high-performance web animations.
calesthio/OpenMontage
Animate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
affaan-m/ECC
将本地 Hermes 操作员工作流转换为经过清理的 ECC 技能和发布包工件。在准备将 Hermes 工作流用于公共 ECC 重用而不泄露私有工作区状态、凭据或仅本地路径时使用。
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Create Hermes Pets-compatible custom animated pet packages from text prompts, references, or hatch-pet finalized runs. Hermes Pet Hatch is an agent skill from asimons81/hermes-pets. Create Hermes Pets-compatible custom animated pet packages from text prompts, references, or hatch-pet finalized runs.
Hermes Pet Hatch fits situations like: A user wants to generate; install custom Hermes Pets animated pets without modifying built-in repo assets.
Run `npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a claude-code`. Or copy the skill folder (.codex/skills/hermes-pet-hatch in asimons81/hermes-pets) into .claude/skills/hermes-pet-hatch in your project. Claude Code loads it when a task matches its description.
Run `npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a codex`. Or copy the skill folder (.codex/skills/hermes-pet-hatch in asimons81/hermes-pets) into .agents/skills/hermes-pet-hatch in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add asimons81/hermes-pets --skill hermes-pet-hatch -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hermes-pet-hatch, .gemini/skills/hermes-pet-hatch, .github/skills/hermes-pet-hatch and .opencode/skills/hermes-pet-hatch in your project.
Going by SKILL.md and its folder, Hermes Pet Hatch needs the command-line tools its instructions call (python, python3 and node). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hermes Pet Hatch is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Hermes Pet Hatch: Hatch Pet (nexu-io/open-design, 100k stars), Hatch Pet (hAcKlyc/MyAgents, 919 stars), Animejs Animation (sickn33/agentic-awesome-skills, 47k stars) and SVG Character Animation (calesthio/OpenMontage, 66k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
asimons81 (a GitHub user) maintains it in asimons81/hermes-pets, which has 105 GitHub stars. The repository was last updated on July 10, 2026.
Source: asimons81/hermes-pets on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.