Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
A skill your agent uses when running brep on a .brep.ts part and interpreting the result — reading the JSON report (ok / checks / assertions / hints), verifying visually from snapshots, driving…
$ npx skills add andymai/brepjs --skill verify -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install andymai/brepjs verify --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/brepjs-cad/skills/verify .claude/skills/verify && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "verify" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/verify into .claude/skills/verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/verifyType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add andymai/brepjs --skill verify -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install andymai/brepjs verify --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/brepjs-cad/skills/verify .agents/skills/verify && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "verify" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/verify into .agents/skills/verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andymai/brepjs --skill verify -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install andymai/brepjs verify --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/brepjs-cad/skills/verify .cursor/skills/verify && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "verify" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/verify into .cursor/skills/verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/andymai/brepjs.git --path packages/brepjs-cad/skills/verify--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add andymai/brepjs --skill verify -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install andymai/brepjs verify --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/brepjs-cad/skills/verify .gemini/skills/verify && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "verify" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/verify into .gemini/skills/verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install andymai/brepjs verifyInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add andymai/brepjs --skill verify -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/brepjs-cad/skills/verify .github/skills/verify && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "verify" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/verify into .github/skills/verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andymai/brepjs --skill verify -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install andymai/brepjs verify --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/brepjs-cad/skills/verify .opencode/skills/verify && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "verify" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/verify into .opencode/skills/verify/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "verify", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
verifyA skill your agent uses when running brep on a .brep.ts part and interpreting the result — reading the JSON report (ok / checks / assertions / hints), verifying visually from snapshots, driving…
Verify is an agent skill from andymai/brepjs. Use when running brep on a .brep.ts part and interpreting the result — reading the JSON report (ok / checks / assertions / hints), verifying visually from snapshots, driving repair of the smallest responsible section, and using the brep CLI subcommands. This is the checking step that decides whether a part is done.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. The repository describes itself as: Web CAD library with exact B-Rep geometry. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit ee50994. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are jsonc).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Verify loads about 1.1k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 475 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from andymai/brepjs at commit ee50994, republished under its Apache-2.0 licence (© andymai). 475 words, ~1,090 tokens.
.claude/skills/verify/SKILL.md (or your agent's skills folder).Run the part on the kernel and judge it by the report, not by how the code reads. The CLI ships
in the brepjs-cad package as brep.
brep verify part.brep.ts --check --json report.json--check type-checks before running (catches wrong-API calls early); the JSON report is the source
of truth. Iterate fast with brep watch part.brep.ts.
{
"ok": false, // true only if valid AND every assertion passes
"shapeType": "Solid",
"checks": [{ "name": "isValidSolid", "passed": false }],
"measurements": { "volume": …, "area": …, "bounds": {…} },
"assertions": [{ "name": "volume", "expected": 24000, "actual": 31200, "passed": false }],
"hints": [{ "code": "FILLET_NO_EDGES", "fix": "…", "nextStep": "…" }],
"errorInfos": [{ "code": "…", "message": "…" }]
}ok is the verdict. false → not done. With an expected block, ok also requires every
assertion to pass.checks = kernel validity (manifold solid, positive volume). A failed check means the geometry
is broken, not just wrong-sized.shapeType: 'Compound' is normal for a single body. A cut, a fillet, or a chain of cuts
often reports the result as Compound even though it's one watertight solid — fine as long as
ok:true and the validity checks pass. Only a loose Compound from a failed fuse of
merely-touching solids is a problem (../implement/references/booleans.md). Don't retry a valid
part just because it isn't labelled Solid.assertions = declared intent vs reality. A failed assertion means valid-but-wrong.hints = actionable fix + next step keyed on the error code. Read these before guessing.errorInfos = raw structured failures (code + message) the hints derive from. Cite the
code when repairing.Add --snapshot shots/ for iso/front/top/right PNGs; each has the bbox size (W × D × H) burned in,
so you can read scale from the image. Review against the brief. A visual concern is not a
conclusion: convert a dimensional one to a measurement ("hole looks off-center → check bounds");
a design-quality one ("looks lumpy / glued-from-primitives") goes to brepjs:polish. Don't declare
done without a snapshot.
code/hints localize the cause (INVALID_FILLET_RADIUS → reduce radius vs local edge
length; *_NOT_3D → you passed a 2D shape to a 3D op; BOOLEAN_HAS_ERRORS → inputs
overlap-degenerate).ok:false is wrong, not done. Treat it like a crash.brep verify part.brep.ts --expect-code <CODE> exits 0 only if the report emits <CODE>;
--expect-invalid exits 0 only if ok:false. Use these to assert that a known-bad part fails the
right way.
brep bin)verify <files...> (default): report; flags --check, --json [path|-], --step, --glb,
--snapshot <dir>, --serve, --no-open, --expect-code <CODE>, --expect-invalid. One file →
the full report (all flags). Multiple files or a quoted glob (brep verify "parts/*.brep.ts") →
a validity-only JSON array, exit 1 if any part is invalid (single-file artifact flags are ignored).snapshot <file> [--label <tag>]: render iso/front/top/right PNGs without re-verifying.init <name>: scaffold <name>.brep.ts + tsconfig.json.watch <file>: re-verify on every save.export <file>: batch STEP/GLB/STL behind a validity gate (--step/--glb/--stl/--all).measure <a> [b]: measurements for one part, or distance between two.diff <a> <b>: compare two parts' measurements.© andymai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in packages/brepjs-cad/skills/verify of andymai/brepjs.
Open the folder on GitHubat commit ee50994
Verify next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Verify this skillandymai/brepjs | 114 | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Vercel Composition Patternssupabase/supabase | 111k | 59 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 296k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
andymai/brepjs
A skill your agent uses when authoring or editing a brepjs .brep.ts part — writing the geometry with the functional API (box, cylinder, fuse, cut, fillet, sketch→extrude…), declaring an expected…
andymai/brepjs
This skill should be used when managing WASM handle lifetimes or hunting memory leaks in brepjs — when a task mentions "createHandle() without using keyword risks WASM memory leak"…
andymai/brepjs
A skill your agent uses when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the…
andymai/brepjs
This skill should be used when working across the JS/WASM boundary in brepjs — writing or debugging code in src/kernel/occt, src/kernel/occtWasm, or src/kernel/brepkit, or diagnosing symptoms like…
andymai/brepjs
This skill should be used when writing, running, or fixing tests in the brepjs repository — when a task says "add a test", "write a regression test", "tests are failing", "test timed out", "coverage…
andymai/brepjs
This skill should be used when adding or extending a geometric shape operation in brepjs — the end-to-end recipe once the target module is chosen (which is decided by architecture-navigation) — when…
Categories
A skill your agent uses when running brep on a .brep.ts part and interpreting the result — reading the JSON report (ok / checks / assertions / hints), verifying visually from snapshots, driving…. Verify is an agent skill from andymai/brepjs.ts part and interpreting the result — reading the JSON report (ok / checks / assertions / hints), verifying visually from snapshots, driving repair of the smallest responsible section, and using the brep CLI subcommands.
Verify fits situations like: running brep on a .brep.ts part and interpreting the result — reading the JSON report (ok / checks / assertions / hints); verifying visually from snapshots; driving repair of the smallest responsible section; using the brep CLI subcommands.
Run `npx skills add andymai/brepjs --skill verify -a claude-code`. Or copy the skill folder (packages/brepjs-cad/skills/verify in andymai/brepjs) into .claude/skills/verify in your project. Claude Code loads it when a task matches its description.
Run `npx skills add andymai/brepjs --skill verify -a codex`. Or copy the skill folder (packages/brepjs-cad/skills/verify in andymai/brepjs) into .agents/skills/verify in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add andymai/brepjs --skill verify -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/verify, .gemini/skills/verify, .github/skills/verify and .opencode/skills/verify in your project.
SKILL.md names no scripts, command-line tools or credentials: Verify is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Verify is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Verify: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 296k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
andymai (a GitHub user) maintains it in andymai/brepjs, which has 114 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 8, 2026.
Source: andymai/brepjs on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.