Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
A skill your agent uses when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the…
$ npx skills add andymai/brepjs --skill polish -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install andymai/brepjs polish --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/brepjs-cad/skills/polish .claude/skills/polish && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "polish" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/polish into .claude/skills/polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "polish", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/polishType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add andymai/brepjs --skill polish -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install andymai/brepjs polish --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/brepjs-cad/skills/polish .agents/skills/polish && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "polish" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/polish into .agents/skills/polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "polish", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andymai/brepjs --skill polish -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install andymai/brepjs polish --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/brepjs-cad/skills/polish .cursor/skills/polish && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "polish" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/polish into .cursor/skills/polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "polish", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/andymai/brepjs.git --path packages/brepjs-cad/skills/polish--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add andymai/brepjs --skill polish -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install andymai/brepjs polish --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/brepjs-cad/skills/polish .gemini/skills/polish && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "polish" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/polish into .gemini/skills/polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "polish", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install andymai/brepjs polishInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add andymai/brepjs --skill polish -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/brepjs-cad/skills/polish .github/skills/polish && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "polish" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/polish into .github/skills/polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "polish", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andymai/brepjs --skill polish -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install andymai/brepjs polish --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/brepjs-cad/skills/polish .opencode/skills/polish && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "polish" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/polish into .opencode/skills/polish/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "polish", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
polishA skill your agent uses when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the…
Polish is an agent skill from andymai/brepjs. Use when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the result — the polish pass plus STEP/GLB/STL export. Skip for purely functional or internal parts.
Its SKILL.md is about 590 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/design-polish.md` and `references/export.md`).
It sits in Development. The repository describes itself as: Web CAD library with exact B-Rep geometry. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 6e20740. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Polish loads about 588 tokens when it runs, and up to ~2.8k if it reads all its reference files. Until then it costs about 70 tokens; SKILL.md has 284 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from andymai/brepjs at commit 6e20740, republished under its Apache-2.0 licence (© andymai). 284 words, ~588 tokens.
.claude/skills/polish/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.A valid part is not always a designed part. A lumpy stack of overlapping primitives still reports
ok:true, so validity never catches it. Run this when the part should look manufactured; skip it
for purely functional/internal geometry. The CLI ships in the brepjs-cad package as brep.
Render iso + a detail view (brep snapshot part.brep.ts) and critique: manufactured, or
glued-from-primitives? Fix the worst offender:
Prefer additive detail — fins, gussets, lightening holes, grooves, a flush rounded end — over
the failure-prone fillet/chamfer ops. Re-verify (ok stays true), re-render, repeat on the next
worst offender. Detail and rationale: references/design-polish.md.
A no-op is a valid outcome. If the part already reads as manufactured, the worst remaining offender is minor, or the only available edit is marginal, make NO edit, report the part as already-designed, and proceed to export. A marginal addition usually ties or loses against the un-touched render (it reads as decoration noise) — do not edit just to satisfy the loop. Only edit when the offender is a clear primitive-blob, mismatched cap, raw rim, or missing functional feature a human would notice.
A polish edit must never break validity: if a round/blend pushes the part to ok:false, revert it
and choose an additive alternative.
brep verify part.brep.ts --step part.stepSTEP is the validated primary deliverable; GLB/STL are derived. Batch behind a validity gate with
brep export part.brep.ts --all. --serve prints a clickable link to an interactive inspector
(view presets, solid/wire/x-ray, face picking, section plane, measurements) for the human to eyeball
— report that URL. Under agent/CI (non-TTY) auto-open is suppressed automatically. Report the STEP
path. Export formats and options: references/export.md.
© andymai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in packages/brepjs-cad/skills/polish of andymai/brepjs.
Open the folder on GitHubat commit 6e20740
Polish next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Polish this skillandymai/brepjs | 115 | — | ~588 | Automated safety check: Pass | Apache-2.0 | |
| Vercel Composition Patternssupabase/supabase | 111k | 58 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 297k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
andymai/brepjs
A skill your agent uses when authoring or editing a brepjs .brep.ts part — writing the geometry with the functional API (box, cylinder, fuse, cut, fillet, sketch→extrude…), declaring an expected…
andymai/brepjs
This skill should be used when managing WASM handle lifetimes or hunting memory leaks in brepjs — when a task mentions "createHandle() without using keyword risks WASM memory leak"…
andymai/brepjs
This skill should be used when working across the JS/WASM boundary in brepjs — writing or debugging code in src/kernel/occt, src/kernel/occtWasm, or src/kernel/brepkit, or diagnosing symptoms like…
andymai/brepjs
This skill should be used when writing, running, or fixing tests in the brepjs repository — when a task says "add a test", "write a regression test", "tests are failing", "test timed out", "coverage…
andymai/brepjs
This skill should be used when adding or extending a geometric shape operation in brepjs — the end-to-end recipe once the target module is chosen (which is decided by architecture-navigation) — when…
andymai/brepjs
This skill should be used when deciding which layer or module a new file, function, or directory belongs in, or when a layer-boundary check fails.
Categories
A skill your agent uses when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the…. Polish is an agent skill from andymai/brepjs. Use when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the result — the polish pass plus STEP/GLB/STL export.
Polish fits situations like: A valid brepjs part should look designed rather than glued-from-primitives (products; anything a human eyeballs); when exporting/handing off the result — the polish pass plus STEP/GLB/STL export.
Run `npx skills add andymai/brepjs --skill polish -a claude-code`. Or copy the skill folder (packages/brepjs-cad/skills/polish in andymai/brepjs) into .claude/skills/polish in your project. Claude Code loads it when a task matches its description.
Run `npx skills add andymai/brepjs --skill polish -a codex`. Or copy the skill folder (packages/brepjs-cad/skills/polish in andymai/brepjs) into .agents/skills/polish in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add andymai/brepjs --skill polish -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/polish, .gemini/skills/polish, .github/skills/polish and .opencode/skills/polish in your project.
SKILL.md names no scripts, command-line tools or credentials: Polish is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Polish is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 588 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Polish: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
andymai (a GitHub user) maintains it in andymai/brepjs, which has 115 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 8, 2026.
Source: andymai/brepjs on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.