Install Anti-Slop Oxlint Rules
dmmulroy/anti-slop
Installs, updates or migrates the vendored anti-slop Oxlint plugin in a repository, keeping local rule changes and the plugin's license and provenance files.
This skill should be used when adding, editing, or fixing an example in apps/playground — when a task says "add a playground example", "example fails check:examples", "playgroundExamples.test.ts is…
$ npx skills add andymai/brepjs --skill playground-examples -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install andymai/brepjs playground-examples --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/playground-examples .claude/skills/playground-examples && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "playground-examples" agent skill from https://github.com/andymai/brepjs/tree/main/.claude/skills/playground-examples into .claude/skills/playground-examples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playground-examples", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/andymai/brepjs/tree/main/.claude/skills/playground-examplesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add andymai/brepjs --skill playground-examples -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install andymai/brepjs playground-examples --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/playground-examples .agents/skills/playground-examples && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "playground-examples" agent skill from https://github.com/andymai/brepjs/tree/main/.claude/skills/playground-examples into .agents/skills/playground-examples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playground-examples", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andymai/brepjs --skill playground-examples -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install andymai/brepjs playground-examples --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/playground-examples .cursor/skills/playground-examples && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "playground-examples" agent skill from https://github.com/andymai/brepjs/tree/main/.claude/skills/playground-examples into .cursor/skills/playground-examples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playground-examples", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/andymai/brepjs.git --path .claude/skills/playground-examples--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add andymai/brepjs --skill playground-examples -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install andymai/brepjs playground-examples --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/playground-examples .gemini/skills/playground-examples && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "playground-examples" agent skill from https://github.com/andymai/brepjs/tree/main/.claude/skills/playground-examples into .gemini/skills/playground-examples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playground-examples", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install andymai/brepjs playground-examplesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add andymai/brepjs --skill playground-examples -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/playground-examples .github/skills/playground-examples && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "playground-examples" agent skill from https://github.com/andymai/brepjs/tree/main/.claude/skills/playground-examples into .github/skills/playground-examples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playground-examples", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andymai/brepjs --skill playground-examples -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install andymai/brepjs playground-examples --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/playground-examples .opencode/skills/playground-examples && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "playground-examples" agent skill from https://github.com/andymai/brepjs/tree/main/.claude/skills/playground-examples into .opencode/skills/playground-examples/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "playground-examples", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
playground-examplesThis skill should be used when adding, editing, or fixing an example in apps/playground — when a task says "add a playground example", "example fails check:examples", "playgroundExamples.test.ts is…
Playground Examples is an agent skill from andymai/brepjs. This skill should be used when adding, editing, or fixing an example in apps/playground — when a task says "add a playground example", "example fails check:examples", "playgroundExamples.test.ts is failing", "regenerate ambient types", "generate-types", "example thumbnail is missing", "run npm run thumbs", "example renders wrong / blank viewer", "example works in tests but breaks in the browser", or when a new example needs to pass its three gates (types, geometry, thumbnail) before merge.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. It works with npm. The repository describes itself as: Web CAD library with exact B-Rep geometry. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ee50994. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmnpxtscvitestFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Playground Examples loads about 3.7k tokens when it runs. Until then it costs about 129 tokens; SKILL.md has 1,324 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from andymai/brepjs at commit ee50994, republished under its Apache-2.0 licence (© andymai). 1,324 words, ~3,699 tokens.
.claude/skills/playground-examples/SKILL.md (or your agent's skills folder).Add or fix an example in apps/playground and clear its three gates: types, geometry, thumbnail. Every example is a self-contained code string that (1) type-checks against the editor's ambient types, (2) evaluates and meshes against the OCCT kernel in the root test suite, and (3) ships a committed .webp thumbnail. Miss any one and CI or the gallery breaks.
For bulk import from an OpenSCAD reference library, use the /scad-to-playground workflow instead — it encodes the same validate→render→repair loop for many examples at once. This skill is the manual, single-example counterpart.
An example is an Example { id, label, description, code } (apps/playground/src/lib/examples/types.ts). Examples live in category files and are aggregated by a barrel:
| File | Category | Notes |
|---|---|---|
apps/playground/src/lib/examples/basics.ts | Basics | Calibration for house comment style |
apps/playground/src/lib/examples/mechanical.ts | Mechanical | Largest set |
apps/playground/src/lib/examples/sheetMetal.ts | Sheet Metal | imports brepjs-sheetmetal |
apps/playground/src/lib/examples/bim.ts | BIM | imports brepjs-bim, uses top-level await |
apps/playground/src/lib/examples/families.ts | Families | imports brepjs-families (+ brepjs-bim for the IFC projection) |
apps/playground/src/lib/examples/index.ts | barrel | builds CATEGORIES + flat EXAMPLES |
To add an example: append an Example to the appropriate category array. To add a new category: create a file exporting an Example[], then register it in CATEGORIES (index.ts).
The code field becomes the Monaco editor buffer verbatim AND is executed by both the browser worker and the root test harness. It must obey (types.ts):
transforms: ['typescript'], tests/helpers/playgroundExampleEval.ts).import { … } from '<spec>' form for these specifiers: brepjs, brepjs/quick, brepjs/playground, brepjs-sheetmetal, brepjs-bim, brepjs-families (playgroundExampleEval.ts). Namespace (import * as) and default imports are NOT rewritten and will fail at runtime. Prefer 'brepjs/quick'.export default <shape | shape[]>. Return one shape or an array; an array renders each shape. The harness turns export default into return (playgroundExampleEval.ts).color() / present() come from 'brepjs/playground', not published API. color(shape, css) tags a color; present(shape, { dxf, ifc, bimTree, overlay2d }) attaches downloadable artifacts. Both are stripped back to the shape before meshing (playgroundExampleEval.ts, 108-113).unwrap() finishing ops — never x.ok ? x.value : base. See Gate 2; the silent-fallback ban is enforced by regex.Match basics.ts: one punchy header line, aligned trailing dimension comments, terse one-line section notes. Example from basics.ts:
const drilled = unwrap(cut(box(30, 20, 10), cylinder(5, 15, { at: [15, 10, -2] })));Keep comments concise — they are read in a small Monaco pane. Avoid multi-line walls of prose.
check:examples)cd apps/playground && npm run check:examplesapps/playground/scripts/checkExamples.ts type-checks every example's code against the generated ambient .d.ts files (src/types/brepjs-ambient.d.ts, -sheetmetal-, -bim-, -families-), wrapped into declare module blocks by the same buildBrepjsModuleDts the Monaco editor uses, with the editor's compiler options (ES2022, moduleResolution Bundler, strict, skipLibCheck). Passing == "no red squiggles in the editor". It also checks the docs landing hero snippet docs-hero:PLAYGROUND_PROGRAM extracted from apps/docs/.vitepress/theme/components/CodeCadHero.vue — if that template literal is renamed or moved, the script exits 1 with a pointed message.
On failure, decide the cause:
| Symptom | Cause | Fix |
|---|---|---|
| Error on an API the example uses | Example bug | Fix the code string |
Method/type exists in src but not the ambient .d.ts | Stale ambient types | Rebuild the package(s), run npm run generate-types, commit the regenerated src/types/*-ambient.d.ts |
| "Could not find PLAYGROUND_PROGRAM" | Hero literal moved | Restore the literal or update the PLAYGROUND_PROGRAM regex in checkExamples.ts |
Regenerating types: generate-ambient-types.ts reads each package's built node_modules/<pkg>/dist/index.d.ts (build the package first), and deliberately excludes the experimental implicit/ modules (EXCLUDED_MODULE_RE = /(^|\/)implicit\//, generator lines 60-64) because they re-export core primitives aliased as sdfCylinder etc. that would otherwise overwrite the real cylinder/box/cone. Satellite packages re-emit their brepjs-sourced names as a top-of-file import type { … } from 'brepjs' that resolves against the sibling declare module 'brepjs' at consumption time — leave that mechanism intact. See kernel-abstraction and companion-packages skills for package build order.
Where it runs in CI: the playground build script is tsc -b && npm run check:examples && vite build (package.json), reached through the site-build job's npm run build:site (path-gated on the site filter in .github/workflows/ci.yml). The playground's prebuild hook (build:deps) builds brepjs-families, brepjs-bim, brepjs-sheetmetal, and brepjs-viewer first.
tests/playgroundExamples.test.ts)npx vitest run --project occt-wasm tests/playgroundExamples.test.tsRun from the repo root. This lives in tests/, so it is part of the root suite and needs no dist build — root vitest aliases brepjs, brepjs-sheetmetal, brepjs-bim, and brepjs-families to live src (vitest.config.ts). Pre-commit's changed-file run (vitest run --project occt-wasm --changed) picks it up when an example file changes, because vitest --changed follows the import graph into apps/playground/src/lib/examples/.
Four assertion families (tests/playgroundExamples.test.ts):
id and label across all examples (lines 20-25).shapeCount > 0 and totalVertices > 0 (lines 27-33)./(\.ok\s*\?[^:]*:|isOk\s*\([^)]*\)\s*\?[^:]*:)/ must not match — patterns like x.ok ? x.value : base or isOk(x) ? unwrap(x) : base are banned (lines 40-48). A swallowed fillet/chamfer failure makes a no-op pass the mesh check while shipping an unfinished part. Use unwrap() so failures throw and get caught. See result-error-handling.CONNECTED_BODY_EXAMPLES (universal-joint, geneva-drive, bench-vise, scotch-yoke, three-jaw-chuck, worm-gear-drive, lines 55-62): each exported body must have getSolids().length === 1. A disjoint compound still meshes but detaches on STEP/GLB export. When adding a multi-body mechanism/assembly example, add its id to this list.If geometry is wrong (see debugging-geometry for the full triage): common example pitfalls are revolve() of a profile whose edge touches the axis (degenerate), features added where they should be cut (inverted boolean), and the silent-fallback pattern above.
.webp)Each example needs a committed apps/playground/public/example-thumbs/<id>.webp (58 static thumbnails committed today; a further 46 optional .turntable.webp files also live here), consumed by ExampleGallery.tsx. Generating one requires a running dev server:
cd apps/playground
(npm run dev > tmp/pg.log 2>&1 &) ; sleep 6
PORT_URL=$(grep -oE 'http://localhost:[0-9]+' tmp/pg.log | head -1)
npm run thumbs "$PORT_URL" <example-id>Vite may pick a non-5173 port if one is busy — always sniff the actual URL from the log, don't hardcode. npm run thumbs (shootExamples.ts --thumbs) frames the model (Iso preset, Fit, grid off) and writes a centred square WebP. Commit public/example-thumbs/<id>.webp.
Optional companion: npm run turntables "$PORT_URL" <id> writes an animated <id>.turntable.webp (needs img2webp or ffmpeg on PATH and the DEV-only window.__brepjsOrbit hook). The gallery lazy-loads it on hover and remembers 404s, so a missing turntable is tolerated — many examples ship only the static webp.
Visual-repair loop: npm run shoot "$PORT_URL" tmp/shots <id> writes a full-page PNG; Read it to confirm the shape looks right, edit the code, re-run Gate 2, re-shoot. A shape can pass eval+mesh yet render off-centre, floating, or degenerate — the screenshot is the only thing that catches that.
| Symptom | Cause | Fix |
|---|---|---|
| Gates green, browser shows blank/broken viewer | Stale companion dist (worker lazy-imports brepjs-bim/brepjs-sheetmetal/brepjs-families from their built dist, not src) | build:deps runs on predev/prebuild and auto-heals; restart a long-running dev server after editing brepjs-bim/brepjs-sheetmetal/brepjs-families/brepjs-viewer. See companion-packages. |
| Namespace/default import fails at runtime but type-checks | Harness only rewrites import { … } from form | Convert to named imports |
| Example edit not lint/format-checked locally | Playground app code is outside root lint/typecheck/lint-staged | Its own gates are tsc -b + check:examples + vite build, reached through the path-gated site-build CI job |
| Thumbnail command fails to connect | Wrong port | Sniff the port from the dev-server log |
check:examples fails on the hero snippet | Hero literal moved in CodeCadHero.vue | Keep PLAYGROUND_PROGRAM intact or update checkExamples.ts |
Note: the production playground-smoke workflow only checks the deployed engine boots; it does NOT verify examples. Gate 2 is the sole guard that each example runs.
Example to the right category file (or register a new category in index.ts).cd apps/playground && npm run check:examples — types green.npx vitest run --project occt-wasm tests/playgroundExamples.test.ts — geometry green (add multi-body assemblies to CONNECTED_BODY_EXAMPLES).npm run thumbs "$URL" <id>, commit public/example-thumbs/<id>.webp.npm run shoot "$URL" tmp/shots <id> + Read the PNG to confirm framing.The in-code file headers are the authoritative depth and stay current with the code; read them rather than a restatement:
apps/playground/src/lib/examples/types.ts — authoring rulesapps/playground/scripts/checkExamples.ts — Gate 1tests/playgroundExamples.test.ts + tests/helpers/playgroundExampleEval.ts — Gate 2 + eval harness mechanicsapps/playground/scripts/shootExamples.ts — Gate 3, audit and turntable modesapps/playground/scripts/generate-ambient-types.ts + apps/playground/src/lib/ambientModule.ts — the editor type surface.claude/workflows/scad-to-playground.js — bulk-import automation precedentSibling skills: debugging-geometry (wrong/empty geometry), result-error-handling (unwrap vs fallback), companion-packages (dist build order, stale-dist trap), quality-gates and ci-triage (gate/CI mechanics).
© andymai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/playground-examples of andymai/brepjs.
Open the folder on GitHubat commit ee50994
Playground Examples next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Playground Examples this skillandymai/brepjs | 114 | — | ~3.7k | Automated safety check: Pass | Apache-2.0 | |
| Install Anti-Slop Oxlint Rulesdmmulroy/anti-slop | 5.3k | 1 repos | ~2.2k | Automated safety check: Pass | MIT | |
| Nx Run Tasksnomcopter/react-mosaic | 4.8k | 8 repos | ~613 | Automated safety check: Pass | Custom licence | |
| Get API Docs with chubandrewyng/context-hub | 14k | 2 repos | ~775 | Automated safety check: Pass | MIT | |
| Migrate Internal Package into GhostTryGhost/Ghost | 55k | — | ~3.8k | Automated safety check: Pass | MIT | |
| Open Code Review CLIalibaba/open-code-review | 44k | — | ~3.1k | Automated safety check: Pass | Apache-2.0 |
dmmulroy/anti-slop
Installs, updates or migrates the vendored anti-slop Oxlint plugin in a repository, keeping local rule changes and the plugin's license and provenance files.
nomcopter/react-mosaic
Helps with running tasks in an Nx workspace. An agent skill from nomcopter/react-mosaic.
andrewyng/context-hub
Fetches current documentation for third-party APIs and SDKs with the chub CLI before the agent writes code against them, instead of relying on remembered API shapes.
TryGhost/Ghost
Moves a package from another TryGhost repository into Ghost as an internal workspace package while keeping its Git history, with checkpoints for the steps that need an administrator.
alibaba/open-code-review
Runs the ocr command-line tool to review Git changes, a commit or a branch comparison with an AI model, returning line-level comments and optionally applying fixes.
TriliumNext/Trilium
A skill your agent uses when cutting, preparing, or debugging a Trilium release — bumping the monorepo version, tagging, or diagnosing a failed "Release" workflow run.
andymai/brepjs
A skill your agent uses when authoring or editing a brepjs .brep.ts part — writing the geometry with the functional API (box, cylinder, fuse, cut, fillet, sketch→extrude…), declaring an expected…
andymai/brepjs
This skill should be used when managing WASM handle lifetimes or hunting memory leaks in brepjs — when a task mentions "createHandle() without using keyword risks WASM memory leak"…
andymai/brepjs
A skill your agent uses when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the…
andymai/brepjs
This skill should be used when working across the JS/WASM boundary in brepjs — writing or debugging code in src/kernel/occt, src/kernel/occtWasm, or src/kernel/brepkit, or diagnosing symptoms like…
andymai/brepjs
This skill should be used when writing, running, or fixing tests in the brepjs repository — when a task says "add a test", "write a regression test", "tests are failing", "test timed out", "coverage…
andymai/brepjs
This skill should be used when adding or extending a geometric shape operation in brepjs — the end-to-end recipe once the target module is chosen (which is decided by architecture-navigation) — when…
Works with
Categories
This skill should be used when adding, editing, or fixing an example in apps/playground — when a task says "add a playground example", "example fails check:examples", "playgroundExamples.test.ts is…. Playground Examples is an agent skill from andymai/brepjs.ts is failing", "regenerate ambient types", "generate-types", "example thumbnail is missing", "run npm run thumbs", "example renders wrong / blank viewer", "example works in tests but breaks in the browser", or when a new example needs to pass its three gates (types, geometry, thumbnail) before merge.
Playground Examples fits situations like: development work in your project.
Run `npx skills add andymai/brepjs --skill playground-examples -a claude-code`. Or copy the skill folder (.claude/skills/playground-examples in andymai/brepjs) into .claude/skills/playground-examples in your project. Claude Code loads it when a task matches its description.
Run `npx skills add andymai/brepjs --skill playground-examples -a codex`. Or copy the skill folder (.claude/skills/playground-examples in andymai/brepjs) into .agents/skills/playground-examples in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add andymai/brepjs --skill playground-examples -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/playground-examples, .gemini/skills/playground-examples, .github/skills/playground-examples and .opencode/skills/playground-examples in your project.
Going by SKILL.md and its folder, Playground Examples needs the command-line tools its instructions call (npm, npx, tsc and vitest). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Playground Examples is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Playground Examples: Install Anti-Slop Oxlint Rules (dmmulroy/anti-slop, 5.3k stars), Nx Run Tasks (nomcopter/react-mosaic, 4.8k stars), Get API Docs with chub (andrewyng/context-hub, 14k stars) and Migrate Internal Package into Ghost (TryGhost/Ghost, 55k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
andymai (a GitHub user) maintains it in andymai/brepjs, which has 114 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 8, 2026.
Source: andymai/brepjs on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.