Vercel Composition Patterns
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
A skill your agent uses when you have a brepjs part spec and need to decompose it into an ordered build sequence — choosing which kernel operations to use and in what order, preferring reliable ops…
$ npx skills add andymai/brepjs --skill design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install andymai/brepjs design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/brepjs-cad/skills/design .claude/skills/design && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "design" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/design into .claude/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/designType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add andymai/brepjs --skill design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install andymai/brepjs design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/brepjs-cad/skills/design .agents/skills/design && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "design" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/design into .agents/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andymai/brepjs --skill design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install andymai/brepjs design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/brepjs-cad/skills/design .cursor/skills/design && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "design" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/design into .cursor/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/andymai/brepjs.git --path packages/brepjs-cad/skills/design--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add andymai/brepjs --skill design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install andymai/brepjs design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/brepjs-cad/skills/design .gemini/skills/design && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "design" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/design into .gemini/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install andymai/brepjs designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add andymai/brepjs --skill design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/brepjs-cad/skills/design .github/skills/design && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "design" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/design into .github/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add andymai/brepjs --skill design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install andymai/brepjs design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/andymai/brepjs.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/brepjs-cad/skills/design .opencode/skills/design && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "design" agent skill from https://github.com/andymai/brepjs/tree/main/packages/brepjs-cad/skills/design into .opencode/skills/design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
designA skill your agent uses when you have a brepjs part spec and need to decompose it into an ordered build sequence — choosing which kernel operations to use and in what order, preferring reliable ops…
Design is an agent skill from andymai/brepjs. Use when you have a brepjs part spec and need to decompose it into an ordered build sequence — choosing which kernel operations to use and in what order, preferring reliable ops and flagging advanced ones (sweeps, lofts, mechanisms) before any code is authored. Runs in the main session.
Its SKILL.md is about 610 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. The repository describes itself as: Web CAD library with exact B-Rep geometry. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6e20740. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Design loads about 607 tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 265 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from andymai/brepjs at commit 6e20740, republished under its Apache-2.0 licence (© andymai). 265 words, ~607 tokens.
.claude/skills/design/SKILL.md (or your agent's skills folder).Turn a spec (from brepjs:brainstorm) into an ordered list of operations the implementer will
author. You decide how to build the part — which ops, what order — not the code itself. Run this
in the main session.
Build outward from a base, in this rough order:
box/cylinder/cone/sphere) sized to the main envelope.fuse bosses/ribs on, cut holes/pockets/bores out.extrude/revolve.fillet/chamfer/shell/offset last, on the consolidated solid.circularPattern/rectangularPattern for repeats; compound([...]) for
multi-part assemblies (no boolean cost, each body stays distinct).Prefer kernel ops that succeed first-try; reach for advanced ops only when a feature genuinely needs them, and flag those steps as "expect iteration". The canonical reliability tiers live with the implementer (so its clean-room worker always has them):
→ ../implement/references/operation-tiers.md (reliable-first-try vs advanced vs assemblies vs
mechanisms).
Key consequences for the sequence:
fillet over chamfer (chamfer is kernel-fragile).fillet/shell from a primitive, not a sketch-extrude, to avoid
the Shape3D → ValidSolid lift.sphere clipped by a half-space, not a primitive.../implement/references/assemblies-motion.md.Emit a numbered build sequence, each step naming the operation and its inputs, with advanced/risky
steps flagged. In the /brepjs:cad pipeline this is the gate where the orchestrator gets approval;
standalone, hand it to brepjs:implement.
© andymai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in packages/brepjs-cad/skills/design of andymai/brepjs.
Open the folder on GitHubat commit 6e20740
Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Design this skillandymai/brepjs | 115 | — | ~607 | Automated safety check: Pass | Apache-2.0 | |
| Vercel Composition Patternssupabase/supabase | 111k | 58 repos | ~726 | Automated safety check: Pass | MIT | |
| Finishing a Development Branchobra/superpowers | 297k | 5 repos | ~1.9k | Automated safety check: Pass | MIT | |
| Typescript Advanced Typesrolling-scopes/rsschool-app | 10k | 25 repos | ~4.2k | Automated safety check: Pass | MPL-2.0 | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Code Review ChecklistshareAI-lab/learn-claude-code | 78k | 5 repos | ~1.1k | Automated safety check: Pass | MIT |
supabase/supabase
React composition patterns that scale. An agent skill from supabase/supabase.
obra/superpowers
Walks the last step of a branch: confirm tests pass, detect the git environment, ask how to integrate, carry out your choice and clean up the worktree.
rolling-scopes/rsschool-app
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications.
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
shareAI-lab/learn-claude-code
Reviews code against a five-part checklist covering security, correctness, performance, maintainability and testing, and reports findings in a fixed format.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
andymai/brepjs
A skill your agent uses when authoring or editing a brepjs .brep.ts part — writing the geometry with the functional API (box, cylinder, fuse, cut, fillet, sketch→extrude…), declaring an expected…
andymai/brepjs
This skill should be used when managing WASM handle lifetimes or hunting memory leaks in brepjs — when a task mentions "createHandle() without using keyword risks WASM memory leak"…
andymai/brepjs
A skill your agent uses when a valid brepjs part should look designed rather than glued-from-primitives (products, toys, mechanisms, anything a human eyeballs), and when exporting/handing off the…
andymai/brepjs
This skill should be used when working across the JS/WASM boundary in brepjs — writing or debugging code in src/kernel/occt, src/kernel/occtWasm, or src/kernel/brepkit, or diagnosing symptoms like…
andymai/brepjs
This skill should be used when writing, running, or fixing tests in the brepjs repository — when a task says "add a test", "write a regression test", "tests are failing", "test timed out", "coverage…
andymai/brepjs
This skill should be used when adding or extending a geometric shape operation in brepjs — the end-to-end recipe once the target module is chosen (which is decided by architecture-navigation) — when…
Categories
A skill your agent uses when you have a brepjs part spec and need to decompose it into an ordered build sequence — choosing which kernel operations to use and in what order, preferring reliable ops…. Design is an agent skill from andymai/brepjs. Use when you have a brepjs part spec and need to decompose it into an ordered build sequence — choosing which kernel operations to use and in what order, preferring reliable ops and flagging advanced ones (sweeps, lofts, mechanisms) before any code is authored.
Design fits situations like: preferring reliable ops and flagging advanced ones (sweeps; mechanisms) before any code is authored.
Run `npx skills add andymai/brepjs --skill design -a claude-code`. Or copy the skill folder (packages/brepjs-cad/skills/design in andymai/brepjs) into .claude/skills/design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add andymai/brepjs --skill design -a codex`. Or copy the skill folder (packages/brepjs-cad/skills/design in andymai/brepjs) into .agents/skills/design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add andymai/brepjs --skill design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design, .gemini/skills/design, .github/skills/design and .opencode/skills/design in your project.
SKILL.md names no scripts, command-line tools or credentials: Design is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Design is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 607 tokens (SKILL.md is roughly 2.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Design: Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars), Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars) and PR Babysitter (openinterpreter/openinterpreter, 69k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
andymai (a GitHub user) maintains it in andymai/brepjs, which has 115 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 8, 2026.
Source: andymai/brepjs on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.