Compose Multiplatform Patterns
monta-app/ocpp-emulator
Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI.
A skill your agent uses to migrate your Jetpack Compose app to add adaptive edge-to-edge support and troubleshoot common issues.
$ npx skills add arindamxd/camerax-android --skill edge-to-edge -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install arindamxd/camerax-android edge-to-edge --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/arindamxd/camerax-android.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/edge-to-edge .claude/skills/edge-to-edge && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "edge-to-edge" agent skill from https://github.com/arindamxd/camerax-android/tree/master/.agents/skills/edge-to-edge into .claude/skills/edge-to-edge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "edge-to-edge", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/arindamxd/camerax-android/tree/master/.agents/skills/edge-to-edgeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add arindamxd/camerax-android --skill edge-to-edge -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install arindamxd/camerax-android edge-to-edge --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arindamxd/camerax-android.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/edge-to-edge .agents/skills/edge-to-edge && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "edge-to-edge" agent skill from https://github.com/arindamxd/camerax-android/tree/master/.agents/skills/edge-to-edge into .agents/skills/edge-to-edge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "edge-to-edge", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arindamxd/camerax-android --skill edge-to-edge -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install arindamxd/camerax-android edge-to-edge --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arindamxd/camerax-android.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/edge-to-edge .cursor/skills/edge-to-edge && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "edge-to-edge" agent skill from https://github.com/arindamxd/camerax-android/tree/master/.agents/skills/edge-to-edge into .cursor/skills/edge-to-edge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "edge-to-edge", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/arindamxd/camerax-android.git --path .agents/skills/edge-to-edge--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add arindamxd/camerax-android --skill edge-to-edge -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install arindamxd/camerax-android edge-to-edge --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arindamxd/camerax-android.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/edge-to-edge .gemini/skills/edge-to-edge && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "edge-to-edge" agent skill from https://github.com/arindamxd/camerax-android/tree/master/.agents/skills/edge-to-edge into .gemini/skills/edge-to-edge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "edge-to-edge", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install arindamxd/camerax-android edge-to-edgeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add arindamxd/camerax-android --skill edge-to-edge -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/arindamxd/camerax-android.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/edge-to-edge .github/skills/edge-to-edge && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "edge-to-edge" agent skill from https://github.com/arindamxd/camerax-android/tree/master/.agents/skills/edge-to-edge into .github/skills/edge-to-edge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "edge-to-edge", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add arindamxd/camerax-android --skill edge-to-edge -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install arindamxd/camerax-android edge-to-edge --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/arindamxd/camerax-android.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/edge-to-edge .opencode/skills/edge-to-edge && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "edge-to-edge" agent skill from https://github.com/arindamxd/camerax-android/tree/master/.agents/skills/edge-to-edge into .opencode/skills/edge-to-edge/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "edge-to-edge", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
edge-to-edgeA skill your agent uses to migrate your Jetpack Compose app to add adaptive edge-to-edge support and troubleshoot common issues.
Edge To Edge is an agent skill from arindamxd/camerax-android. Use this skill to migrate your Jetpack Compose app to add adaptive edge-to-edge support and troubleshoot common issues. Use this skill to fix UI components (like buttons or lists) that are obscured by or overlapping with the navigation bar or status bar, fix IME insets, and fix system bar legibility.
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Mobile, covering Android development. It works with Jetpack Compose. The repository describes itself as: A Play Store camera app showing Jetpack CameraX APIs in Kotlin — install it, use it, copy the patterns. The licence is Apache-2.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 7c36352. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are kotlin).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Edge To Edge loads about 3.6k tokens when it runs. Until then it costs about 79 tokens; SKILL.md has 1,001 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from arindamxd/camerax-android at commit 7c36352, republished under its Apache-2.0 licence (© arindamxd). 1,001 words, ~3,630 tokens.
.claude/skills/edge-to-edge/SKILL.md (or your agent's skills folder).TextField, OutlinedTextField, or BasicTextField. If found, then you MUST verify the IME doesn't hide the input field by following the IME section of this skill.enableEdgeToEdge before setContent in onCreate in each Activity that does not already call enableEdgeToEdge.android:windowSoftInputMode="adjustResize" in the AndroidManifest.xml for all Activities that use a soft keyboard.The app MUST apply system insets, or align content to rulers, so critical UI remains tappable. Choose only one method to avoid double padding:
Scaffolds and pass PaddingValues to the content lambda.<br />
Scaffold { innerPadding ->
// innerPadding accounts for system bars and any Scaffold components
LazyColumn(
modifier = Modifier
.fillMaxSize()
.consumeWindowInsets(innerPadding),
contentPadding = innerPadding
) { /* Content */ }
}
<br />
PREFERRED: When available, use the automatic inset handling or padding modifiers in material components.
TopAppBarSmallTopAppBarCenterAlignedTopAppBarMediumTopAppBarLargeTopAppBarBottomAppBarModalDrawerSheetDismissibleDrawerSheetPermanentDrawerSheetModalBottomSheetNavigationBarNavigationRailwindowInsetsparameter to apply insets manually for BottomAppBar, TopAppBar and BottomNavigation. DO NOT apply padding to the parent container; instead, pass insets directly to the App Bar component. Applying padding to the parent container prevents the App Bar background from drawing into the system bar area. For example, for TopAppBar, choose only one of the following options:TopAppBar(windowInsets = AppBarDefaults.topAppBarWindowInsets)TopAppBar(windowInsets = WindowInsets.systemBars.exclude(WindowInsets.navigationBars))TopAppBar(windowInsets = WindowInsets.systemBars.add(WindowInsets.captionBar))For components outside a Scaffold, use padding modifiers, such as Modifier.safeDrawingPadding() or Modifier.windowInsetsPadding(WindowInsets.safeDrawing).
<br />
Box(
modifier = Modifier
.fillMaxSize()
.safeDrawingPadding()
) {
Button(
onClick = {},
modifier = Modifier.align(Alignment.BottomCenter)
) {
Text("Login")
}
}
<br />
For deeply nested components with excessive padding, use WindowInsetsRulers (e.g. Modifier.fitInside(WindowInsetsRulers.SafeDrawing.current)). See the IME section for a code sample.
When you need an element (e.g. a custom header or decorative scrim) to equal the dimensions of a system bar, use inset size modifiers (e.g. Modifier.windowInsetsTopHeight(WindowInsets.systemBars)). See the Lists section for a code sample.
NavigationSuiteScaffold manages safe areas for its own components, like the NavigationRail or NavigationBar. However, the adaptive scaffolds (e.g. NavigationSuiteScaffold, ListDetailPaneScaffold) don't propagate PaddingValues to their inner contents. You MUST apply insets to individual screens or components (e.g., list contentPadding or FAB padding) as described in Step 3 . DO NOT apply safeDrawingPadding or similar modifiers to the NavigationSuiteScaffold parent. This clips and prevents an edge-to-edge screen.android:windowSoftInputMode="adjustResize" is set in the AndroidManifest.xml. DO NOT use SOFT_INPUT_ADJUST_RESIZE because it is deprecated. Then, maintain focus on the input field. Choose one:Modifier.fitInside(WindowInsetsRulers.Ime.current) to the content container. This is preferred over imePadding() because it reduces jank and extra padding caused by forgetting to consume insets upstream in the hierarchy.imePadding to the content container. The padding modifier MUST be placed before Modifier.verticalScroll(). Do NOT use Modifier.imePadding() if the parent already accounts for the IME with contentWindowInsets (e.g. contentWindowInsets = WindowInsets.safeDrawing). Doing so will cause double padding.RIGHT because contentWindowInsets contains IME insets, which are passed to the content lambda as innerPadding.
// RIGHT
Scaffold(contentWindowInsets = WindowInsets.safeDrawing) { innerPadding ->
Column(
modifier = Modifier
.padding(innerPadding)
.consumeWindowInsets(innerPadding)
.verticalScroll(rememberScrollState())
) { /* Content */ }
}
<br />
RIGHT because fitInside fits the content to the IME insets regardless of contentWindowInsets.
// RIGHT
Scaffold() { innerPadding ->
Column(
modifier = Modifier
.padding(innerPadding)
.consumeWindowInsets(innerPadding)
.fitInside(WindowInsetsRulers.Ime.current)
.verticalScroll(rememberScrollState())
) { /* Content */ }
}
<br />
RIGHT because the default contentWindowInsets does not contain IME insets, and imePadding() applies IME insets:
// RIGHT
Scaffold() { innerPadding ->
Column(
modifier = Modifier
.padding(innerPadding)
.consumeWindowInsets(innerPadding)
.imePadding()
.verticalScroll(rememberScrollState())
) { /* Content */ }
}
<br />
WRONG because there will be excess padding when the IME opens. IME insets are applied twice, once with innerPadding, which contains IME insets from the passed contentWindowInsets values, and once with imePadding:
// WRONG
Scaffold( contentWindowInsets = WindowInsets.safeDrawing ) { innerPadding ->
Column(
modifier = Modifier
.padding(innerPadding)
.imePadding()
.verticalScroll(rememberScrollState())
) { /* Content */ }
}
<br />
WRONG because the IME will cover up the content. Scaffold's default contentWindowInsets does NOT contain IME insets.
// WRONG
Scaffold() { innerPadding ->
Column(
modifier = Modifier
.padding(innerPadding)
.verticalScroll(rememberScrollState())
) { /* Content */ }
}
<br />
The following code samples WILL NOT cause excessive padding.
// RIGHT
Box(
// Insets consumed
modifier = Modifier.safeDrawingPadding() // or imePadding(), safeContentPadding(), safeGesturesPadding()
) {
Column(
modifier = Modifier.imePadding()
) { /* Content */ }
}
<br />
<br />
// RIGHT
Box(
// Insets consumed
modifier = Modifier.windowInsetsPadding(WindowInsets.safeDrawing) // or WindowInsets.ime, WindowInsets.safeContent, WindowInsets.safeGestures
) {
Column(
modifier = Modifier.imePadding()
) { /* Content */ }
}
<br />
<br />
// RIGHT
Box(
// Insets not consumed, but irrelevant due to fitInside
modifier = Modifier.padding(WindowInsets.safeDrawing.asPaddingValues()) // or WindowInsets.ime.asPaddingValues(), WindowInsets.safeContent.asPaddingValues(), WindowInsets.safeGestures.asPaddingValues()
) {
Column(
modifier = Modifier
.fillMaxSize()
.fitInside(WindowInsetsRulers.Ime.current)
) { /* Content */ }
}
<br />
The following code sample WILL cause excessive padding because IME insets are applied twice:
// WRONG
Box(
// Insets not consumed
modifier = Modifier.padding(WindowInsets.safeDrawing.asPaddingValues()) // or WindowInsets.ime.asPaddingValues(), WindowInsets.safeContent.asPaddingValues(), WindowInsets.safeGestures.asPaddingValues()
) {
Column(
modifier = Modifier.imePadding()
) { /* Content */ }
}
<br />
If the Activity uses enableEdgeToEdge from WindowCompat, you MUST set isAppearanceLightNavigationBars and isAppearanceLightStatusBars to the inverse of the device theme for apps that support light and dark theme so the system bar icons are legible. It's recommended to do this in your theme file. DO NOT do this if the Activities use enableEdgeToEdge from ComponentActivity because it handles the icon colors automatically.
<br />
// Only use if calling `enableEdgeToEdge` from `WindowCompat`.
// Apply to your theme file.
@Composable
fun MyTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
content: @Composable () -> Unit
) {
val view = LocalView.current
if (!view.isInEditMode) {
SideEffect {
val window = (view.context as? Activity)?.window ?: return@SideEffect
val controller = WindowCompat.getInsetsController(window, view)
// Dark icons for Light Mode (!darkTheme), Light icons for Dark Mode
controller.isAppearanceLightStatusBars = !darkTheme
controller.isAppearanceLightNavigationBars = !darkTheme
}
}
MaterialTheme(content = content)
}
<br />
If any screen uses a Scaffold or a NavigationSuiteScaffold with a bottom bar (e.g., BottomAppBar, NavigationBar), set window.isNavigationBarContrastEnforced = false in the corresponding Activity for SDK 29+. This prevents the system from adding a translucent background to the navigation bar, verifying your bottom bar colors extend to the bottom of the screen.
Scaffold's innerPadding) to the contentPadding parameter of scrollable components (e.g. LazyColumn, LazyRow). DO NOT apply it as a Modifier.padding() to the list's parent container, as this clips the content and prevents it from scrolling behind the system bars.<br />
class SystemBarProtectionSnippets : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// enableEdgeToEdge sets window.isNavigationBarContrastEnforced = true
// which is used to add a translucent scrim to three-button navigation
enableEdgeToEdge()
setContent {
MyTheme {
// Main content
MyContent()
// After drawing main content, draw status bar protection
StatusBarProtection()
}
}
}
}
@Composable
private fun StatusBarProtection(
color: Color = MaterialTheme.colorScheme.surfaceContainer,
) {
Spacer(
modifier = Modifier
.fillMaxWidth()
.height(
with(LocalDensity.current) {
(WindowInsets.statusBars.getTop(this) * 1.2f).toDp()
}
)
.background(
brush = Brush.verticalGradient(
colors = listOf(
color.copy(alpha = 1f),
color.copy(alpha = 0.8f),
Color.Transparent
)
)
)
)
}
<br />
If both the following conditions are true, then the Dialog is full screen and must be made edge-to-edge: 1. The DialogProperties contains usePlatformDefaultWidth = false. 2. The Dialog calls Modifier.fillMaxSize().
To make a full screen Dialog edge-to-edge, set decorFitsSystemWindows = false in the DialogProperties.
<br />
Dialog(
onDismissRequest = { /* Handle dismiss */ },
properties = DialogProperties(
// 1. Allows the dialog to span the full width of the screen
usePlatformDefaultWidth = false,
// 2. Allows the dialog to draw behind status and navigation bars
decorFitsSystemWindows = false
)
) { /* Content */ }
<br />
Activity call enableEdgeToEdge()?adjustResize set in the AndroidManifest.xml?TextField, OutlinedTextField, or BasicTextField have a parent with imePadding(), fitInside, Modifier.safeDrawingPadding(), Modifier.safeContentPadding(), Modifier.safeGesturesPadding(), or contentWindowInsets set to WindowInsets.safeDrawing or WindowInsets.ime?contentPadding?Modifier.safeDrawingPadding()?./gradlew build to be sure.© arindamxd, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/edge-to-edge of arindamxd/camerax-android.
Open the folder on GitHubat commit 7c36352
We found 9 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 5 other GitHub owners. This page covers the copy in arindamxd/camerax-android, which our catalogue first saw on October 7, 2026.
Edge To Edge next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Edge To Edge this skillarindamxd/camerax-android | 132 | 5 repos | ~3.6k | Automated safety check: Pass | Apache-2.0 | |
| Compose Multiplatform Patternsmonta-app/ocpp-emulator | 179 | 5 repos | ~2k | Automated safety check: Pass | Apache-2.0 | |
| Compose UIMoustachauve/WLED-Android | 169 | 3 repos | ~676 | Automated safety check: Pass | Apache-2.0 | |
| Compose Animationschrisbanes/skills | 1.1k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Compose UI Testing Patternschrisbanes/skills | 1.1k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Navigation3new-silvermoon/awesome-android-agent-skills | 972 | — | ~1.9k | Automated safety check: Pass | Apache-2.0 |
monta-app/ocpp-emulator
Compose Multiplatform and Jetpack Compose patterns for KMP projects — state management, navigation, theming, performance, and platform-specific UI.
Moustachauve/WLED-Android
Best practices for building UI with Jetpack Compose, focusing on state hoisting, detailed performance optimizations, and theming.
chrisbanes/skills
A skill your agent uses when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one…
chrisbanes/skills
A skill your agent uses when writing or reviewing Jetpack Compose UI tests, screenshot tests or baseline-recording evidence, previews, semantics assertions, fake image loading, keyboard input, focus…
new-silvermoon/awesome-android-agent-skills
Implement navigation in Jetpack Compose using Navigation 3. An agent skill from new-silvermoon/awesome-android-agent-skills.
Moustachauve/WLED-Android
Expert guidance on using Coil for image loading in Jetpack Compose.
arindamxd/camerax-android
A skill your agent uses to integrate the Jetpack Compose Styles API into an Android project.
arindamxd/camerax-android
Provides a complete workflow for implementing verified email retrieval on Android Credential Manager API.
arindamxd/camerax-android
Provide technical guidance for Android camera development with CameraX.
arindamxd/camerax-android
Provides instructions and architectural patterns for migrating Android TV applications from legacy Leanback UI Toolkit, Android Views, or Support Fragments to Jetpack Compose for TV (androidx.tv).
arindamxd/camerax-android
Provides a structured workflow for migrating an Android XML View to Jetpack Compose.
arindamxd/camerax-android
A skill your agent uses when upgrading or migrating an Android project from any legacy Google Play Billing Library (PBL) version to the latest stable version of PBL.
Works with
Categories
A skill your agent uses to migrate your Jetpack Compose app to add adaptive edge-to-edge support and troubleshoot common issues. Edge To Edge is an agent skill from arindamxd/camerax-android. Use this skill to migrate your Jetpack Compose app to add adaptive edge-to-edge support and troubleshoot common issues.
Edge To Edge fits situations like: migrate your Jetpack Compose app to add adaptive edge-to-edge support and troubleshoot common issues; fix UI components (like buttons; lists) that are obscured by; overlapping with the navigation bar.
Run `npx skills add arindamxd/camerax-android --skill edge-to-edge -a claude-code`. Or copy the skill folder (.agents/skills/edge-to-edge in arindamxd/camerax-android) into .claude/skills/edge-to-edge in your project. Claude Code loads it when a task matches its description.
Run `npx skills add arindamxd/camerax-android --skill edge-to-edge -a codex`. Or copy the skill folder (.agents/skills/edge-to-edge in arindamxd/camerax-android) into .agents/skills/edge-to-edge in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add arindamxd/camerax-android --skill edge-to-edge -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/edge-to-edge, .gemini/skills/edge-to-edge, .github/skills/edge-to-edge and .opencode/skills/edge-to-edge in your project.
SKILL.md names no scripts, command-line tools or credentials: Edge To Edge is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Edge To Edge is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Edge To Edge: Compose Multiplatform Patterns (monta-app/ocpp-emulator, 179 stars), Compose UI (Moustachauve/WLED-Android, 169 stars), Compose Animations (chrisbanes/skills, 1.1k stars) and Compose UI Testing Patterns (chrisbanes/skills, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
arindamxd (a GitHub user) maintains it in arindamxd/camerax-android, which has 132 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 2, 2026.
Source: arindamxd/camerax-android on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.