Agent skill

Ugc Rockstar

by alecs5am in alecs5am/ralphy

How to make a GTA-V-style video in the Rockstar-crime-cinema aesthetic — generalized niche-style know-how, concept to camera-ready.

Apache-2.0Auto-check passedMarketing & SEO

Install Ugc Rockstar

skills CLI
$ npx skills add alecs5am/ralphy --skill ugc-rockstar -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install alecs5am/ralphy ugc-rockstar --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/alecs5am/ralphy.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/ugc-rockstar .claude/skills/ugc-rockstar && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ugc-rockstar
GitHub stars
138
Token cost
~1.8k tokens
SKILL.md length
816 words
Files
8 (incl. references)
Skills in repo
28
Repo updated
First seen
Licence
Apache-2.0

At a glance

How to make a GTA-V-style video in the Rockstar-crime-cinema aesthetic — generalized niche-style know-how, concept to camera-ready.

  • Works in 5 steps: Concept brief — title, logline, tone… → Script — scene blocks: INT/EXT +… → Shot list — per shot: type… → …
  • The user wants a GTA-V / Rockstar / Los-Santos / open-world-crime-cinema look
  • SKILL.md covers Trigger, What this skill is, Hard invariants and The GTA-V visual DNA…, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Ugc Rockstar is an agent skill from alecs5am/ralphy. How to make a GTA-V-style video in the Rockstar-crime-cinema aesthetic — generalized niche-style know-how, concept to camera-ready. A style overlay on the standard pipeline: supplies the visual DNA (teal-and-orange grade, golden-hour Los-Santos light, low-angle power shots, slow-push establishing, helicopter pull-backs), the satirical double-register tone, the location→character→conflict→theme scene logic, and the shot-list shape. Works for any premise — a fake-brand ad, a heist beat, a street skit, a short film…

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/characters.md`, `references/cinematography.md` and `references/examples.md`).

It sits in Marketing & SEO, covering Influencer and creator marketing. The repository describes itself as: Open-source desktop app for content creation, with an agent runtime and standalone CLI. The licence is Apache-2.0.

When your agent uses it

  • The user wants a GTA-V / Rockstar / Los-Santos / open-world-crime-cinema look
  • Make it feel like GTA
  • A satirical fake-brand ad in that register
  • A Vinewood/heist-style short

Example prompts

  • “make it feel like GTA”
  • “/ugc-rockstar”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Concept brief — title, logline, tone register (satirical ad / mission / short film / skit), characters, visual reference beats, runtime…
  2. Script — scene blocks: INT/EXT + invented location + time, action staging, dialogue in voice, one line of camera/lighting per scene.
  3. Shot list — per shot: type (wide/medium/close/aerial/POV), subject, movement (static / dolly-in / pan / handheld / drone pull-back)…
  4. Prompts — per shot, build the ralphy generate prompt: subject + action + invented environment + camera move + golden-hour light + the…
  5. Direction — grade, music register (separate ElevenLabs pass), pacing ("silence before violence" — build tension through quiet), editing…

What it can do on your machine

Read from SKILL.md and the folder at commit 8d139f0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Ugc Rockstar loads about 1.8k tokens when it runs, and up to ~15k if it reads all its reference files. Until then it costs about 239 tokens; SKILL.md has 816 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~239
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~15k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from alecs5am/ralphy at commit 8d139f0, republished under its Apache-2.0 licence (© alecs5am). 816 words, ~1,829 tokens.

Download SKILL.mdSave it as .claude/skills/ugc-rockstar/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
ugc-rockstar
description
How to make a GTA-V-style video in the Rockstar-crime-cinema aesthetic — generalized niche-style know-how, concept to camera-ready. A style overlay on the standard pipeline: supplies the visual DNA (teal-and-orange grade, golden-hour Los-Santos light, low-angle power shots, slow-push establishing, helicopter pull-backs), the satirical double-register tone, the location→character→conflict→theme scene logic, and the shot-list shape. Works for any premise — a fake-brand ad, a heist beat, a street skit, a short film. USE WHEN the user wants a GTA-V / Rockstar / Los-Santos / open-world-crime-cinema look, "make it feel like GTA", a satirical fake-brand ad in that register, or a Vinewood/heist-style short, with no specific existing video to reproduce. This is a niche-style SKILL (generalized), not a remix TEMPLATE. It is an original aesthetic homage — it does not impersonate real living people or reproduce a specific copyrighted scene.
namespace
user

Trigger

FIRES on: "GTA-style video", "make it feel like GTA V / Los Santos", "Rockstar aesthetic", "Vinewood crime short", "satirical fake-brand ad like the GTA radio", "heist-cinema look".

DO NOT FIRE when:

  • The user points at one specific GTA-style video to reproduce → remix path (ralphy template use <slug>).
  • The brief is a different aesthetic (analog horror, cinematic-narrative, clean UGC) → match that niche.

What this skill is

A generalized style overlay, not a finished video. It tells the scenarist and art-director HOW the Rockstar register reads so they produce a strong one for whatever premise the user brings. Runs through the normal pipeline and all gates.

Hard invariants

  • Provider invariants stand. All generation via ralphy generate; renders via ralphy render <id>. No Higgsfield / Runway / raw API — those appear in the source draft and are NOT our stack. Read MODELS.md for the current i2v / image ids.
  • Original homage, not impersonation. Build the aesthetic and satirical world — do not impersonate a real living person, and do not reproduce a specific copyrighted GTA mission/scene shot-for-shot. Fake brands and invented characters are the point.
  • Music is a separate ElevenLabs pass with no artist/producer names (MEMORY.md) — describe the register (West-Coast hip-hop bed, cinematic tension score) by genre + instrumentation only. Ban music in the Kling prompt; overlay in the editor.

The GTA-V visual DNA (internalize before any output)

  • Cinematic identity: late-2000s LA crime cinema (Mann / Scott / Fincher) filtered through satire. Hyperreal, slightly oversaturated, always slightly dangerous.
  • Light: golden hour by default; even night is hot, neon-soaked.
  • Camera: low angles for power, eye-level for vulnerability; slow-push establishing (wide, then creep in); rack focus on dialogue (bokeh'd luxury or grim urban texture behind a sharp face); the helicopter aerial pull-back (city as context for chaos).
  • Grade: teal-and-orange pushed further — teal/cyan shadows, amber/gold highlights, skin popping orange.
  • Tone — the double register: simultaneously funny AND real AND slightly dangerous. Never just funny, never just violent. A billboard, a radio line, or a fake brand in the background that comments on the world.
  • Specificity: not "a luxury car" but "a Benefactor-style sedan in the hills, 7pm warm light"; not "a criminal" but "a man in a tracksuit outside an ammo store". The environment talks.
  • Scene logic (the four levels): location → establishes character → creates conflict → reveals something about power/money, and through that, something universal. A chase isn't about the chase; it's about who owns the street.

Pipeline (enter at any stage)

  1. Concept brief — title, logline, tone register (satirical ad / mission / short film / skit), characters, visual reference beats, runtime, platform.
  2. Script — scene blocks: INT/EXT + invented location + time, action staging, dialogue in voice, one line of camera/lighting per scene.
  3. Shot list — per shot: type (wide/medium/close/aerial/POV), subject, movement (static / dolly-in / pan / handheld / drone pull-back), duration, lighting/focus note.
  4. Prompts — per shot, build the ralphy generate prompt: subject + action + invented environment + camera move + golden-hour light + the teal-orange grade as the style anchor. Fold the anti-AI-slop register in for any human shot (MEMORY.md).
  5. Direction — grade, music register (separate ElevenLabs pass), pacing ("silence before violence" — build tension through quiet), editing rhythm.
Show full SKILL.md (311 more words)Show less

Default model stack (verify against MODELS.md)

  • Keyframes: google/gemini-3-pro-image-preview (premium typography for fake-brand billboards / on-screen text: openai/gpt-5.4-image-2).
  • i2v: kwaivgi/kling-v3.0-pro for default cinematic motion; bytedance/seedance-2.0 for non-default physics (vehicle stunts, falls, chaotic action — per MEMORY.md VG model picks).
  • VO / music: ElevenLabs; music a separate post-mix pass.

Workflow

  1. Intake + announce: "GTA-V register — using the Rockstar skill." Pick the entry stage from what the user already has (concept / script / shots).
  2. Produce the brief → script → shot list, getting a "go" at the storyboard lock.
  3. Generate anchors one beat at a time with checkpoints, then i2v, then VO + music post-mix + captions, then ralphy render <id>.
  4. Hand off to /evaluator.

Cookbook

  • "Make a satirical GTA-style ad for a fake energy drink" → invent the brand + billboard, golden-hour hills, teal-orange grade, double-register VO. Match this skill, run the pipeline.
  • "A Vinewood-at-night heist intro" → low-angle power shots, neon glow, silence-before-violence pacing.
  • "Make it look exactly like that one GTA clip" with a link → remix path, not this skill.

Reference files (read on demand)

Deeper craft lives in references/ next to this skill — read the relevant one before producing that output type:

FileWhen to read
references/video-prompts.mdBuilding the per-shot ralphy generate prompts — style anchors, image + i2v templates, GTA location vocabulary, character archetypes.
references/cinematography.mdShot patterns, camera moves, the teal-orange grade spec, editing rhythm.
references/characters.mdCharacter-voice profiles + visual archetype design.
references/satire.mdFake brands, billboard copy, radio lines — the environmental layer.
references/techniques.mdProduction techniques and continuity rules.
references/examples.mdFull worked examples — briefs, shot lists, prompts.
references/troubleshooting.mdFixing output that doesn't read as GTA V.

All model/tool names in those files have been normalized to the Ralphy stack (ralphy generate, kling-v3.0-pro / seedance-2.0) — if you spot a stray foreign tool name, treat the Ralphy stack as authoritative.

See also

  • docs/skills-vs-templates.md — niche-style skill vs remix template.
  • MEMORY.md — anti-ai-slop, VG model picks (kling vs seedance), ElevenLabs no-artist-names.
  • MODELS.md — current image / i2v model ids.

© alecs5am, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (references) in .agents/skills/ugc-rockstar of alecs5am/ralphy.

  • SKILL.md
  • references/characters.md
  • references/cinematography.md
  • references/examples.md
  • references/satire.md
  • references/techniques.md
  • references/troubleshooting.md
  • references/video-prompts.md

Open the folder on GitHubat commit 8d139f0

Compare with similar skills

Ugc Rockstar next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Ugc Rockstar compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Ugc Rockstar this skillalecs5am/ralphy138—~1.8kAutomated safety check: PassApache-2.0
Reelclaw Adsdansugc/reelclaw145—~3.9kAutomated safety check: NotesMIT
Higgsfield Content FactoryDaanKieft/ai-influencer116—~15kAutomated safety check: PassNone
Create Content Campaignopenvetta/open-vetta290—~628Automated safety check: PassApache-2.0
Ugcfal-ai-community/skills251—~1.5kAutomated safety check: PassNone
Ugc Videonodetool-ai/nodetool560—~2.1kAutomated safety check: PassAGPL-3.0

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Questions about Ugc Rockstar

What does Ugc Rockstar do?

How to make a GTA-V-style video in the Rockstar-crime-cinema aesthetic — generalized niche-style know-how, concept to camera-ready. Ugc Rockstar is an agent skill from alecs5am/ralphy. How to make a GTA-V-style video in the Rockstar-crime-cinema aesthetic — generalized niche-style know-how, concept to camera-ready.

When should I use Ugc Rockstar?

Ugc Rockstar fits situations like: the user wants a GTA-V / Rockstar / Los-Santos / open-world-crime-cinema look; make it feel like GTA; A satirical fake-brand ad in that register; A Vinewood/heist-style short.

How do I install Ugc Rockstar in Claude Code?

Run `npx skills add alecs5am/ralphy --skill ugc-rockstar -a claude-code`. Or copy the skill folder (.agents/skills/ugc-rockstar in alecs5am/ralphy) into .claude/skills/ugc-rockstar in your project. Claude Code loads it when a task matches its description.

How do I install Ugc Rockstar in Codex?

Run `npx skills add alecs5am/ralphy --skill ugc-rockstar -a codex`. Or copy the skill folder (.agents/skills/ugc-rockstar in alecs5am/ralphy) into .agents/skills/ugc-rockstar in your project. Codex loads it when a task matches its description.

Can I use Ugc Rockstar in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add alecs5am/ralphy --skill ugc-rockstar -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ugc-rockstar, .gemini/skills/ugc-rockstar, .github/skills/ugc-rockstar and .opencode/skills/ugc-rockstar in your project.

What does Ugc Rockstar need to run?

SKILL.md names no scripts, command-line tools or credentials: Ugc Rockstar is instructions for the agent only.

Does Ugc Rockstar access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Ugc Rockstar safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Ugc Rockstar use?

Ugc Rockstar is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Ugc Rockstar use?

About 1.8k tokens (SKILL.md is roughly 7.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 13k tokens, read only when the agent opens those files.

What are the alternatives to Ugc Rockstar?

Skills that share tags, products or a category with Ugc Rockstar: Reelclaw Ads (dansugc/reelclaw, 145 stars), Higgsfield Content Factory (DaanKieft/ai-influencer, 116 stars), Create Content Campaign (openvetta/open-vetta, 290 stars) and Ugc (fal-ai-community/skills, 251 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Ugc Rockstar?

alecs5am (a GitHub user) maintains it in alecs5am/ralphy, which has 138 GitHub stars. The repository holds 28 skills in this directory. The repository was last updated on September 22, 2026.

Source: alecs5am/ralphy on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.