Agent skill

Combat UI Pattern A

by aiskillstore in aiskillstore/marketplace

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game.

No licenceAuto-check passedFrontend & Design

Install Combat UI Pattern A

skills CLI
$ npx skills add aiskillstore/marketplace --skill combat-ui-pattern-a -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install aiskillstore/marketplace combat-ui-pattern-a --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/aiskillstore/marketplace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/cesaraugustusgrob/combat-ui-pattern-a .claude/skills/combat-ui-pattern-a && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
combat-ui-pattern-a
GitHub stars
430
Token cost
~1.9k tokens
SKILL.md length
353 words
Files
6 (incl. references)
Skills in repo
1,044
Repo updated
First seen
Licence
None found

At a glance

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game.

  • Works in 8 steps: Identify Target Component → Load Component Reference → Generate Component Code → …
  • User wants to create the horizontal confrontation combat layout
  • SKILL.md covers Architecture Overview, Component Hierarchy, File Structure and Implementation Workflow, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Combat UI Pattern A is an agent skill from aiskillstore/marketplace. Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.

Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files (for example `references/animations.md`, `references/component-interfaces.md` and `references/layout-specs.md`).

It sits in Frontend & Design, covering React components. The repository describes itself as: Security-audited skills for Claude, Codex & Claude Code. One-click install, quality verified.

When your agent uses it

  • User wants to create the horizontal confrontation combat layout
  • Character panels
  • Any component from the Pattern A combat UI system

Example prompts

  • “/combat-ui-pattern-a”

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Identify Target Component
  2. Load Component Reference
  3. Generate Component Code
  4. Wire to Combat.tsx
  5. Layout Foundation
  6. Component Extraction
  7. Visual Polish
  8. Cleanup

What it can do on your machine

Read from SKILL.md and the folder at commit 755bc35. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript and bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Combat UI Pattern A loads about 1.9k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 86 tokens; SKILL.md has 353 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~86
When it runs · the whole SKILL.md, loaded when a task matches
~1.9k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~13k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 353 words (~1,935 tokens).

“This skill guides implementation of the Split-Panel Combat UI, transforming the vertical theater mode into a horizontal confrontation layout.”

— opening of SKILL.md by aiskillstore
name
combat-ui-pattern-a

Read the full SKILL.md on GitHub

Files

SKILL.md and 5 other files (references) in skills/cesaraugustusgrob/combat-ui-pattern-a of aiskillstore/marketplace.

  • SKILL.md
  • references/animations.md
  • references/component-interfaces.md
  • references/layout-specs.md
  • references/styling-tokens.md
  • skill-report.json

Open the folder on GitHubat commit 755bc35

Compare with similar skills

Combat UI Pattern A next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Combat UI Pattern A compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Combat UI Pattern A this skillaiskillstore/marketplace430—~1.9kAutomated safety check: PassNone
Web Artifacts Builderanthropics/skills180k41 repos~769Automated safety check: PassApache-2.0
Tailwindcss Developmentanonaddy/anonaddy4.9k10 repos~865Automated safety check: PassMIT
Core Component Library PatternsChrisWiles/claude-code-showcase6.1k8 repos~1.2kAutomated safety check: PassNone
React Router Developmentremix-run/react-router57k1 repos~1.5kAutomated safety check: PassMIT
React UI State PatternsChrisWiles/claude-code-showcase6.1k8 repos~1.6kAutomated safety check: PassNone

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Questions about Combat UI Pattern A

What does Combat UI Pattern A do?

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Combat UI Pattern A is an agent skill from aiskillstore/marketplace. Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game.

When should I use Combat UI Pattern A?

Combat UI Pattern A fits situations like: user wants to create the horizontal confrontation combat layout; character panels; any component from the Pattern A combat UI system.

How do I install Combat UI Pattern A in Claude Code?

Run `npx skills add aiskillstore/marketplace --skill combat-ui-pattern-a -a claude-code`. Or copy the skill folder (skills/cesaraugustusgrob/combat-ui-pattern-a in aiskillstore/marketplace) into .claude/skills/combat-ui-pattern-a in your project. Claude Code loads it when a task matches its description.

How do I install Combat UI Pattern A in Codex?

Run `npx skills add aiskillstore/marketplace --skill combat-ui-pattern-a -a codex`. Or copy the skill folder (skills/cesaraugustusgrob/combat-ui-pattern-a in aiskillstore/marketplace) into .agents/skills/combat-ui-pattern-a in your project. Codex loads it when a task matches its description.

Can I use Combat UI Pattern A in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add aiskillstore/marketplace --skill combat-ui-pattern-a -a cursor` (or -a -a, -a or -a for the others). To copy it by hand, put the folder in .cursor/skills/combat-ui-pattern-a, .gemini/skills/combat-ui-pattern-a, .github/skills/combat-ui-pattern-a and .opencode/skills/combat-ui-pattern-a in your project.

What does Combat UI Pattern A need to run?

SKILL.md names no scripts, command-line tools or credentials: Combat UI Pattern A is instructions for the agent only.

Does Combat UI Pattern A access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Combat UI Pattern A safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Combat UI Pattern A use?

No licence was found for Combat UI Pattern A or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Combat UI Pattern A use?

About 1.9k tokens (SKILL.md is roughly 7.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.

What are the alternatives to Combat UI Pattern A?

Skills that share tags, products or a category with Combat UI Pattern A: Web Artifacts Builder (anthropics/skills, 180k stars), Tailwindcss Development (anonaddy/anonaddy, 4.9k stars), Core Component Library Patterns (ChrisWiles/claude-code-showcase, 6.1k stars) and React Router Development (remix-run/react-router, 57k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Combat UI Pattern A?

aiskillstore (a GitHub organization) maintains it in aiskillstore/marketplace, which has 430 GitHub stars. The repository holds 1,044 skills in this directory. The repository was last updated on October 9, 2026.

Source: aiskillstore/marketplace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.