Blueprint
affaan-m/ECC
将单行目标转化为多会话、多代理工程项目的分步构建计划。每个步骤包含独立的上下文简介,以便新代理能直接执行。包括对抗性审查门、依赖图、并行步骤检测、反模式目录和计划突变协议。触发条件:当用户请求复杂多PR任务的计划、蓝图或路线图,或描述需要多个会话的工作时。不触发条件:任务可在单个PR或少于3个工具调用中完成,或用户说“直接执行”时。
How to add or extend a skin family (Classic, Original, Winamp Modern .wal, Windows Media Player .wmz, and the VLC family next) — the shared-code seams a new family must touch, the isolation rules…
$ npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ad-repo/nullplayer skin-subsystem-blueprint --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/skin-subsystem-blueprint .claude/skills/skin-subsystem-blueprint && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "skin-subsystem-blueprint" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/skin-subsystem-blueprint into .claude/skills/skin-subsystem-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skin-subsystem-blueprint", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ad-repo/nullplayer/tree/main/skills/skin-subsystem-blueprintType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ad-repo/nullplayer skin-subsystem-blueprint --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/skin-subsystem-blueprint .agents/skills/skin-subsystem-blueprint && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "skin-subsystem-blueprint" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/skin-subsystem-blueprint into .agents/skills/skin-subsystem-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skin-subsystem-blueprint", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ad-repo/nullplayer skin-subsystem-blueprint --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/skin-subsystem-blueprint .cursor/skills/skin-subsystem-blueprint && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "skin-subsystem-blueprint" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/skin-subsystem-blueprint into .cursor/skills/skin-subsystem-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skin-subsystem-blueprint", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ad-repo/nullplayer.git --path skills/skin-subsystem-blueprint--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ad-repo/nullplayer skin-subsystem-blueprint --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/skin-subsystem-blueprint .gemini/skills/skin-subsystem-blueprint && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "skin-subsystem-blueprint" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/skin-subsystem-blueprint into .gemini/skills/skin-subsystem-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skin-subsystem-blueprint", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ad-repo/nullplayer skin-subsystem-blueprintInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/skin-subsystem-blueprint .github/skills/skin-subsystem-blueprint && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "skin-subsystem-blueprint" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/skin-subsystem-blueprint into .github/skills/skin-subsystem-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skin-subsystem-blueprint", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ad-repo/nullplayer skin-subsystem-blueprint --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ad-repo/nullplayer.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/skin-subsystem-blueprint .opencode/skills/skin-subsystem-blueprint && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "skin-subsystem-blueprint" agent skill from https://github.com/ad-repo/nullplayer/tree/main/skills/skin-subsystem-blueprint into .opencode/skills/skin-subsystem-blueprint/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "skin-subsystem-blueprint", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skin-subsystem-blueprintHow to add or extend a skin family (Classic, Original, Winamp Modern .wal, Windows Media Player .wmz, and the VLC family next) — the shared-code seams a new family must touch, the isolation rules…
Skin Subsystem Blueprint is an agent skill from ad-repo/nullplayer. How to add or extend a skin family (Classic, Original, Winamp Modern .wal, Windows Media Player .wmz, and the VLC family next) — the shared-code seams a new family must touch, the isolation rules, the harness and corpus pattern, and the skill/backlog layout every family is expected to produce. Use when starting a new skin engine, reviewing a change that touches PlayerUIMode or WindowManager routing, or deciding where a new subsystem's documentation goes.
Its SKILL.md is about 6.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: nullPlayer is a free open source macOS media player with some unique features.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 3d87ce1. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Skin Subsystem Blueprint loads about 6.3k tokens when it runs. Until then it costs about 121 tokens; SKILL.md has 3,554 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 3,554 words (~6,289 tokens).
“NullPlayer hosts several independent skin engines. Four exist — classic, nullPlayerModern (Original/Original-Metal), winampModern (.wal), wmp (.wmz) — and the pattern below is what the last two paid to discover. Follow it rather than re-deriving it.”
Just SKILL.md in skills/skin-subsystem-blueprint of ad-repo/nullplayer.
Open the folder on GitHubat commit 3d87ce1
Skin Subsystem Blueprint next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Skin Subsystem Blueprint this skillad-repo/nullplayer | 158 | — | ~6.3k | Automated safety check: Pass | Custom licence | |
| Blueprintaffaan-m/ECC | 277k | 2 repos | ~604 | Automated safety check: Pass | MIT | |
| Blueprintaffaan-m/ECC | 276k | — | ~421 | Automated safety check: Pass | MIT | |
| Blueprintsickn33/agentic-awesome-skills | 47k | 2 repos | ~1k | Automated safety check: Pass | MIT | |
| Blueprint Construction Planneraffaan-m/ECC | 277k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Skin Health Analyzersickn33/agentic-awesome-skills | 47k | 2 repos | ~293 | Automated safety check: Pass | MIT |
affaan-m/ECC
将单行目标转化为多会话、多代理工程项目的分步构建计划。每个步骤包含独立的上下文简介,以便新代理能直接执行。包括对抗性审查门、依赖图、并行步骤检测、反模式目录和计划突变协议。触发条件:当用户请求复杂多PR任务的计划、蓝图或路线图,或描述需要多个会话的工作时。不触发条件:任务可在单个PR或少于3个工具调用中完成,或用户说“直接执行”时。
affaan-m/ECC
1行の目的を複数セッション、複数エージェントエンジニアリングプロジェクト向けのステップバイステップ構築計画に変換します。各ステップには自己完結型コンテキストブリーフがあり、新しいエージェントがそれをコールドで実行できます。
sickn33/agentic-awesome-skills
Turn a one-line objective into a step-by-step construction plan any coding agent can execute cold.
affaan-m/ECC
Turns a one-line objective into a multi-step plan file with PR-sized steps, context briefs, a dependency graph, parallel-step detection and an adversarial review.
sickn33/agentic-awesome-skills
Analyze skin health data, identify skin problem patterns, assess skin health status.
sickn33/agentic-awesome-skills
Turn a raw product, app, bot or feature idea into one evidence-backed build blueprint (researched stack, epics, Given/When/Then criteria, tests) that coding agents build one epic per session.
ad-repo/nullplayer
Capture one centred main-window screenshot per skin across every skin system (Classic, Original, Original-Metal, Modern/.wal, Media Player/.wmz, Audion Faces) and assemble them into a fixed-duration…
ad-repo/nullplayer
Comprehensive implementation and profile reference for NullPlayer's visclassic mode (CVisClassicCore, VisClassicBridge, SpectrumAnalyzerView integration, menu/keyboard controls…
ad-repo/nullplayer
Launch, configure, drive, screenshot and measure the running NullPlayer app.
ad-repo/nullplayer
Google Cast Protocol v2, message framing, debugging, and test scripts.
ad-repo/nullplayer
Emby API, authentication flow, rating scale, streaming, scrobbling, and video playback.
ad-repo/nullplayer
How to debug a defect that only exists on screen — instrument first, drive the app yourself, and measure what is actually drawn.
How to add or extend a skin family (Classic, Original, Winamp Modern .wal, Windows Media Player .wmz, and the VLC family next) — the shared-code seams a new family must touch, the isolation rules…. Skin Subsystem Blueprint is an agent skill from ad-repo/nullplayer.wmz, and the VLC family next) — the shared-code seams a new family must touch, the isolation rules, the harness and corpus pattern, and the skill/backlog layout every family is expected to produce.
Skin Subsystem Blueprint fits situations like: starting a new skin engine; reviewing a change that touches PlayerUIMode; windowManager routing; deciding where a new subsystems documentation goes.
Run `npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a claude-code`. Or copy the skill folder (skills/skin-subsystem-blueprint in ad-repo/nullplayer) into .claude/skills/skin-subsystem-blueprint in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a codex`. Or copy the skill folder (skills/skin-subsystem-blueprint in ad-repo/nullplayer) into .agents/skills/skin-subsystem-blueprint in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ad-repo/nullplayer --skill skin-subsystem-blueprint -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/skin-subsystem-blueprint, .gemini/skills/skin-subsystem-blueprint, .github/skills/skin-subsystem-blueprint and .opencode/skills/skin-subsystem-blueprint in your project.
Going by SKILL.md and its folder, Skin Subsystem Blueprint needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Skin Subsystem Blueprint has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 6.3k tokens (SKILL.md is roughly 25k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Skin Subsystem Blueprint: Blueprint (affaan-m/ECC, 277k stars), Blueprint (affaan-m/ECC, 276k stars), Blueprint (sickn33/agentic-awesome-skills, 47k stars) and Blueprint Construction Planner (affaan-m/ECC, 277k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ad-repo (a GitHub user) maintains it in ad-repo/nullplayer, which has 158 GitHub stars. The repository holds 40 skills in this directory. The repository was last updated on October 10, 2026.
Source: ad-repo/nullplayer on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.