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Siege-Perilous/tableslayer

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1

Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).

Siege-Perilous/tableslayer123—~4.1kAutomated safety check: PassUnknown4 days ago
2

Conventions for building/editing components in packages/ui (@tableslayer/ui) — file anatomy, Svelte 5 props/snippets patterns, BEM + CSS token styling, theming, toast/popover gotchas, and how to…

Siege-Perilous/tableslayer123—~2kAutomated safety check: PassUnknown4 days ago
3

Data-layer patterns for apps/web — apiFactory error semantics, mutationFactory/handleMutation, drizzle schema conventions, the Y.js/PartyKit realtime model (no save pipeline!), auth, R2 uploads…

Siege-Perilous/tableslayer123—~3kAutomated safety check: NotesUnknown4 days ago