Search
Godot · Agent memory
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. | ukanwat/ | 387 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 2 | Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss… | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 3 | Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for… | thedivergentai/ | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 4 | Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. | thedivergentai/ | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |