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C# · Performance optimization

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1

Fix bugs in SkiaSharp C bindings. An agent skill from mono/SkiaSharp.

mono/SkiaSharp5.6k—~5.1kAutomated safety check: PassMITtoday
2

Scans C# and .NET code for about 50 performance anti-patterns and reports prioritized findings with concrete fixes, at a scan depth you choose.

dotnet/skills5.6k3 repos~3.1kAutomated safety check: PassMITyesterday
3

Run profile-driven bottleneck optimization across Apache Fory implementations (Java, C++, Python/Cython, Go, Rust, Swift, C, JavaScript/TypeScript, Dart, Kotlin, Scala).

apache/fory4.6k—~2.2kAutomated safety check: PassApache-2.0yesterday
4

Scan SkiaSharp for native ownership / disposal memory leaks AND fix them with a red→green regression test.

mono/SkiaSharp5.6k—~4.9kAutomated safety check: PassMITtoday
5

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT4 days ago
6

Scan SkiaSharp for managed-C performance opportunities AND fix them, proving each with a BenchmarkDotNet measurement plus a behaviour-parity test.

mono/SkiaSharp5.6k—~4.1kAutomated safety check: PassMITtoday
7

A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

jame581/GodotPrompter792—~3.4kAutomated safety check: PassMITyesterday
8

Build Unity games with optimized C scripts, efficient rendering, and proper asset management.

aiskillstore/marketplace4306 repos~2.7kAutomated safety check: PassNo licencetoday
9

Inspect and control Unity Editor state with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli107—~2.9kAutomated safety check: PassMIT2 days ago