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C# · hatayama/unity-cli-loop

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1

Apply C edits to the running Editor without a compile or domain reload, keeping Play Mode state.

hatayama/unity-cli-loop577—~2kAutomated safety check: PassMITtoday
2

Compile the Unity project and report errors/warnings. An agent skill from hatayama/unity-cli-loop.

hatayama/unity-cli-loop577—~1.3kAutomated safety check: PassMITtoday
3

Compile C with the Unity-bundled Roslyn compiler without launching or contacting the Unity Editor; reports errors and warnings only.

hatayama/unity-cli-loop577—~1.4kAutomated safety check: PassMITtoday