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Unreal Engine · By kevinpbuckley

13 skills found.
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1

Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop.

kevinpbuckley/VibeUE730—~1.3kAutomated safety check: PassMIT4 days ago
2

Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings.

kevinpbuckley/VibeUE730—~3.6kAutomated safety check: PassMIT4 days ago
3

Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling.

kevinpbuckley/VibeUE730—~3.2kAutomated safety check: PassMIT4 days ago
4

Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes.

kevinpbuckley/VibeUE730—~6.5kAutomated safety check: PassMIT4 days ago
5

Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset.

kevinpbuckley/VibeUE730—~1.3kAutomated safety check: PassMIT4 days ago
6

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE730—~2.4kAutomated safety check: PassMIT4 days ago
7

Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names.

kevinpbuckley/VibeUE730—~2.3kAutomated safety check: PassMIT4 days ago
8

Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts.

kevinpbuckley/VibeUE730—~3.2kAutomated safety check: PassMIT4 days ago
9

Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS.

kevinpbuckley/VibeUE730—~1.2kAutomated safety check: PassMIT4 days ago
10

Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed.

kevinpbuckley/VibeUE730—~2.3kAutomated safety check: PassMIT4 days ago
11

Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService).

kevinpbuckley/VibeUE730—~3.1kAutomated safety check: PassMIT4 days ago
12

Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool).

kevinpbuckley/VibeUE730—~3.8kAutomated safety check: PassMIT4 days ago
13

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE730—~5.2kAutomated safety check: PassMIT4 days ago