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C++ · By ericrisco

4 skills found.
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1
1.Cpp

A skill your agent uses when writing, reviewing, modernizing, building, or debugging C++ - RAII and resource lifetime, smart-pointer ownership, move semantics and the Rule of Zero/Five, target-based…

ericrisco/rsc-harness174—~4kAutomated safety check: PassMIT2 days ago
2

A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D…

ericrisco/rsc-harness174—~3.6kAutomated safety check: PassMIT2 days ago
3

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness174—~4kAutomated safety check: PassMIT2 days ago
4

A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor…

ericrisco/rsc-harness174—~4kAutomated safety check: PassMIT2 days ago