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C++ · By ericrisco
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | 1.Cpp A skill your agent uses when writing, reviewing, modernizing, building, or debugging C++ - RAII and resource lifetime, smart-pointer ownership, move semantics and the Rule of Zero/Five, target-based… | ericrisco/ | 174 | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |
| 2 | 2.Godot A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D… | ericrisco/ | 174 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 3 | 3.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 174 | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |
| 4 | 4.Unreal A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor… | ericrisco/ | 174 | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |