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By clshortfuse

7 skills found.
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1

RenoDX workflow for creating readable analysis graphs and plots from shader math, CSVs, EXRs, LUTs, hue sweeps, tone curves, gamut comparisons, energy/scalar maps, and test-pattern statistics.

clshortfuse/renodx4.5k—~1.1kAutomated safety check: PassMITtoday
2

RenoDX workflow for generating, validating, or debugging BT.2020/BT.2100 HDR PNG artifacts from EXR, linear RGB, nits arrays, scalar maps, or analysis images.

clshortfuse/renodx4.5k—~2.8kAutomated safety check: PassMITtoday
3

RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes.

clshortfuse/renodx4.5k—~7.3kAutomated safety check: PassMITtoday
4

RenoDX DevKit workflow for tracing swapchain/output passes, SwapChainPass, RGBA8U/UNORM limits, RGBA16F proxy resources, gamma-space float pipelines, HDR10-preferred SDR/HDR output toggles, rare…

clshortfuse/renodx4.5k—~5.6kAutomated safety check: PassMITtoday
5

RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPass, HDR10-preferred SDR/HDR…

clshortfuse/renodx4.5k—~3.5kAutomated safety check: PassMITtoday
6

RenoDX workflow for generating HDR/SDR test patterns, synthetic charts, ramps, gradients, hue sweeps, color bars, checkerboards, banding panels, gamut stress images, BT.709/BT.2020/AP1 comparisons…

clshortfuse/renodx4.5k—~1.3kAutomated safety check: PassMITtoday
7

RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader…

clshortfuse/renodx4.5k—~4.6kAutomated safety check: PassMITtoday