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By AkiKurisu

8 skills found.
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1

Route work across the Ceres Unity framework when a request spans modules or the correct Ceres subsystem is not yet clear.

AkiKurisu/Ceres130—~507Automated safety check: PassMIT5 days ago
2

Design, implement, or diagnose Ceres content builds, Addressables backends, bundle partitioning, dynamic releases, and build storage maintenance.

AkiKurisu/Ceres130—~226Automated safety check: PassMIT5 days ago
3

Build or extend Ceres runtime services, including pooling, events, configs, resources, data-driven utilities, schedulers, serialization, collections, R3, tasks, and modules.

AkiKurisu/Ceres130—~230Automated safety check: PassMIT5 days ago
4

Build or diagnose Ceres Flow containers, executable nodes, functions, events, code generation, IL post-processing, and hot reload.

AkiKurisu/Ceres130—~320Automated safety check: PassMIT5 days ago
5

Extend or diagnose Ceres graph models, shared variables, serialization, ports, nodes, search, and graph editor foundations without Flow-specific execution semantics.

AkiKurisu/Ceres130—~230Automated safety check: PassMIT5 days ago
6

Design, implement, preview, automate, or diagnose Ceres runtime UI Toolkit surfaces, Ceres Neutral controls, typed bindings, and preview sessions.

AkiKurisu/Ceres130—~313Automated safety check: PassMIT5 days ago
7

Import, author, extend, or diagnose Ceres Animation Packing and .animbin assets.

AkiKurisu/Ceres130—~174Automated safety check: PassMIT5 days ago
8

Build or extend Ceres gameplay systems such as GameWorld, Actor, Level, audio, animation, graphics, AI/EQS, mods, FX, capture, and Gameplay Flow.

AkiKurisu/Ceres130—~171Automated safety check: PassMIT5 days ago