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Game Development · JavaScript
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | 1.Antv L7 Comprehensive guide for AntV L7 geospatial visualization library. | antvis/ | 4.1k | — | ~1.4k | Automated safety check: Pass | MIT | 29 days ago |
| 2 | 2.Antv L7 基于 WebGL 的大规模地理空间数据可视化引擎。适用于: (1) 创建交互式 WebGL 地图应用 (2) 可视化地理空间数据(点、线、面、热力图) (3) 构建位置数据驾驶舱 (4) 添加地图图层、交互和动画效果 (5) 处理并展示 GeoJSON、CSV 等空间数据 | antvis/ | 4.1k | — | ~4.4k | Automated safety check: Pass | MIT | 29 days ago |
| 3 | Blockbench plugin/extension development for the 3D modeling tool. | jasonjgardner/ | 491 | — | ~2.8k | Automated safety check: Pass | GPL-3.0 | 6 days ago |
| 4 | Use MSAGL-JS (Microsoft Automatic Graph Layout) to lay out and visualize networks in JavaScript or TypeScript. | microsoft/ | 174 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 5 | Procedural film — turn a subject into a short animated film drawn and scored entirely in JavaScript, in one of three modes: drawn (every pixel computed, zero assets), photo-doodle (real photographs… | kuhnhomeuk-cell/ | 496 | — | ~7.4k | Automated safety check: Pass | MIT | 13 days ago |
| 6 | 6.Polycss Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements. | layoutit/ | 759 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 7 | Gives practical design rules for polished HTML, CSS and JavaScript interfaces and browser games, covering spacing, type, color, components, motion and responsive breakpoints. | pretend1111/ | 494 | 1 repo | ~824 | Automated safety check: Pass | Unknown | 5 mo ago |
| 8 | Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB. | instruktlabs/ | 246 | — | ~4k | Automated safety check: Pass | MIT | today |
| 9 | A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls… | scenario-labs/ | 913 | — | ~5.1k | Automated safety check: Notes | MIT | yesterday |
| 10 | Defold native extension development. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 11 | Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. | github/ | 40k | 1 repo | ~1.6k | Automated safety check: Pass | MIT | today |
| 12 | A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario: a generated subject sheet, style frames… | scenario-labs/ | 913 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 13 | 13.Aframe Webxr Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. | freshtechbro/ | 994 | — | ~6.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 14 | 14.Game Dev Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking. | notque/ | 438 | — | ~2.8k | Automated safety check: Notes | MIT | 5 days ago |
| 15 | Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. | neo4j-contrib/ | 114 | — | ~5k | Automated safety check: Notes | MIT | yesterday |
| 16 | Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |