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Game Development · C# · jame581/GodotPrompter

27 skills found.
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1

Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

jame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT2 days ago
2

Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
3

Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
4

Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
5

Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.

jame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT2 days ago
6

Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples.

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
7

Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
8

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
9

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
10

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
11

A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

jame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT2 days ago
12

A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
13

A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
14

A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

jame581/GodotPrompter805—~3.4kAutomated safety check: PassMIT2 days ago
15

A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
16

A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
17

A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C

jame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT2 days ago
18

A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
19

A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
20

A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
21

A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

jame581/GodotPrompter805—~3.1kAutomated safety check: PassMIT2 days ago
22

A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
23

A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
24

A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

jame581/GodotPrompter805—~1.2kAutomated safety check: PassMIT2 days ago
25

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…

jame581/GodotPrompter805—~664Automated safety check: PassMIT2 days ago
26

A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
27

A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago