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Game Development · C# · jame581/GodotPrompter
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing. | jame581/ | 805 | — | ~2.3k | Automated safety check: Pass | MIT | 2 days ago |
| 2 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 3 | Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#. | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 4 | Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes. | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 5 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 805 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 6 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 7 | Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#. | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 8 | 8.Beehave A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 9 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 10 | 10.Csharp Godot A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 11 | A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture | jame581/ | 805 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 12 | 12.Event Bus A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 13 | 13.Gdextension A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 14 | A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common… | jame581/ | 805 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 15 | A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms | jame581/ | 805 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 16 | A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 17 | A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C | jame581/ | 805 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 18 | 18.Limboai A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 19 | 19.Localization A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+ | jame581/ | 805 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 20 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 21 | A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model | jame581/ | 805 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 22 | A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 23 | A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 805 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 24 | A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+ | jame581/ | 805 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 25 | A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example… | jame581/ | 805 | — | ~664 | Automated safety check: Pass | MIT | 2 days ago |
| 26 | A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support | jame581/ | 805 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 27 | A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |