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Game Development · By jame581

58 skills found.
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1

Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.

jame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT2 days ago
2

Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
3

Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
4

Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
5

Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
6

Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.

jame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT2 days ago
7

Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples.

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
8

Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
9

A skill your agent uses when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
10

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
11

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
12

A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

jame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT2 days ago
13

A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment

jame581/GodotPrompter805—~2.9kAutomated safety check: PassMIT2 days ago
14

A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
15

A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation

jame581/GodotPrompter805—~2.5kAutomated safety check: PassMIT2 days ago
16

A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
17

A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
18

A skill your agent uses when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C interop

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
19

A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

jame581/GodotPrompter805—~3.4kAutomated safety check: PassMIT2 days ago
20

A skill your agent uses when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
21

A skill your agent uses when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
22

A skill your agent uses when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
23

A skill your agent uses when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code.

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
24

A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
25

A skill your agent uses when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C

jame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT2 days ago
26

A skill your agent uses when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
27

A skill your agent uses when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
28

A skill your agent uses when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture

jame581/GodotPrompter805—~3.8kAutomated safety check: PassMIT2 days ago
29

A skill your agent uses when building inventory systems — Resource-based items, slot management, stacking, and UI binding

jame581/GodotPrompter805—~2kAutomated safety check: PassMIT2 days ago
30

A skill your agent uses when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
31

A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
32

A skill your agent uses when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
33

A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

jame581/GodotPrompter805—~3.3kAutomated safety check: PassMIT2 days ago
34

A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

jame581/GodotPrompter805—~3.1kAutomated safety check: PassMIT2 days ago
35

A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
36

A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading

jame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT2 days ago
37

A skill your agent uses when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
38

A skill your agent uses when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions

jame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT2 days ago
39

A skill your agent uses when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
40

A skill your agent uses when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI

jame581/GodotPrompter805—~2.6kAutomated safety check: PassMIT2 days ago
41

A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

jame581/GodotPrompter805—~1.2kAutomated safety check: PassMIT2 days ago
42

A skill your agent uses when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration

jame581/GodotPrompter805—~3.1kAutomated safety check: PassMIT2 days ago
43

A skill your agent uses when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation

jame581/GodotPrompter805—~2.3kAutomated safety check: PassMIT2 days ago
44

A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
45

A skill your agent uses when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
46

A skill your agent uses when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes

jame581/GodotPrompter805—~3.5kAutomated safety check: PassMIT2 days ago
47

A skill your agent uses when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
48

A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example…

jame581/GodotPrompter805—~664Automated safety check: PassMIT2 days ago