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Development · clshortfuse/renodx
3 skills found.
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | RenoDX workflow for generating, validating, or debugging BT.2020/BT.2100 HDR PNG artifacts from EXR, linear RGB, nits arrays, scalar maps, or analysis images. | clshortfuse/ | 4.5k | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 2 | RenoDX pull request code review checklist for HDR/SDR matching, neutral defaults, tonemap/LUT shaders, SDR LUT clipping/domain mistakes, renodx::lut tooling, SwapChainPass, HDR10-preferred SDR/HDR… | clshortfuse/ | 4.5k | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 3 | RenoDX workflow for setting up or resuming game mod development with Clang debug builds, DevKit, MCP bridge, ReShade game-folder links, live shader paths, per-game addon scaffolds, metadata, shader… | clshortfuse/ | 4.5k | — | ~4.6k | Automated safety check: Pass | MIT | 2 days ago |