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Databases · C++ · For developers

13 skills found.
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1

Procedure for adding or changing YugabyteDB Active Session History wait states in TServer and DocDB C++ code, including the macro to use for sync and async paths.

yugabyte/yugabyte-db11k—~4.5kAutomated safety check: PassUnknowntoday
2

Reviews seekdb pull requests and diffs for real defects in correctness, resources, concurrency, security and tests, reporting only Blocker or Major findings.

oceanbase/seekdb3.1k—~2.1kAutomated safety check: PassApache-2.0yesterday
3

A skill your agent uses when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA…

fjz13/UnrealSpecifiers1.1k—~1.4kAutomated safety check: PassUnknown4 mo ago
4

Build, compile, run server/client/cluster, execute unit/stateless/SQL tests, verify results, and troubleshoot build/test failures.

timeplus-io/proton2.3k—~1.3kAutomated safety check: PassApache-2.020 days ago
5

Write or review Timeplus/Proton C++20 code covering naming conventions, Proton fences, clang-format, IProcessor patterns, and checkpointing.

timeplus-io/proton2.3k—~582Automated safety check: PassApache-2.020 days ago
6

Dev environment setup for build tools, PostgreSQL, submodules, and worktrees.

relytcloud/pg_ducklake144—~2kAutomated safety check: NotesMITyesterday
7

Update a ClickHouse third-party library (contrib submodule) to a new version.

ClickHouse/ClickHouse50k—~5.3kAutomated safety check: NotesApache-2.0today
8

Triage a tt-metal uplift diff or digest of TTFATAL validation changes against what tt-mlir guarantees at each optimization level (0: workarounds only, 1: optimizer with DRAM-only fallback, 2: L1…

tenstorrent/tt-mlir314—~7.8kAutomated safety check: PassApache-2.0yesterday
9

A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent.

quodsoler/unreal-engine-skills362—~6.6kAutomated safety check: PassMIT12 days ago
10

A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++.

quodsoler/unreal-engine-skills362—~6.9kAutomated safety check: PassMIT12 days ago
11

A skill your agent uses when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris.

quodsoler/unreal-engine-skills362—~7.1kAutomated safety check: PassMIT12 days ago
12

Guides adding or modifying a feature in the HOT-Step CPP Node/TypeScript server (Express route + service pattern, better-sqlite3 schema changes, engine calls via aceClient, logging, tsx watch dev…

scragnog/HOT-Step-CPP174—~6.5kAutomated safety check: NotesMITyesterday
13

Automatically generate TLA+ specifications from source code (C/C++, Python) for formal verification of distributed systems.

ArabelaTso/Skills-4-SE253—~2.3kAutomated safety check: PassApache-2.01 mo ago