GitHub organization
Agent skills by gamedev-skills, page 2
Skills by gamedev-skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | 49.Game Jam Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 50 | Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 51 | Build a playable prototype in about an hour to answer one question — is it fun? | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 52 | Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. | gamedev-skills/ | 1.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 53 | Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |