Agent skill

iOS App Store Submit

by ZestfulPulse in ZestfulPulse/ios-app-store-submit

Build, sign, and submit a Flutter/iOS app to the App Store Connect — covers Xcode archive/export, code signing (including headless-Mac keychain workarounds), the asc CLI for App Store Connect…

MITAuto-check passedMobile

Install iOS App Store Submit

skills CLI
$ npx skills add ZestfulPulse/ios-app-store-submit --skill ios-app-store-submit -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install ZestfulPulse/ios-app-store-submit ios-app-store-submit --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ios-app-store-submit
GitHub stars
142
Token cost
~4.7k tokens
SKILL.md length
1,636 words
Files
1,073 (incl. scripts, assets)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Build, sign, and submit a Flutter/iOS app to the App Store Connect — covers Xcode archive/export, code signing (including headless-Mac keychain workarounds), the asc CLI for App Store Connect…

  • Works in 8 steps: Discover the project → iOS Simulator does not work for… → Code signing (the actual hard part) → …
  • Asked to build and upload an iOS app
  • SKILL.md covers When NOT to use this, Step 0 — Discover the project, Step 1 — iOS Simulator does… and Step 2 — Code signing (the…, plus 7 more sections
  • Calls flutter, curl and xcrun; reaches api.appstoreconnect.apple.com and apple.com

What it does

iOS App Store Submit is an agent skill from ZestfulPulse/ios-app-store-submit. Build, sign, and submit a Flutter/iOS app to the App Store Connect — covers Xcode archive/export, code signing (including headless-Mac keychain workarounds), the asc CLI for App Store Connect metadata automation, screenshot handoff, and final review submission. Use when asked to build and upload an iOS app, set up App Store code signing, fix a rejected/failed App Store Connect upload, automate App Store Connect metadata, or submit an app for App Store review. Triggers: "빌드해서 제출", "App Store 제출", "archive and…

Its SKILL.md is about 4.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1080 other files, including scripts and assets (for example `CHANGELOG.md`, `README.ko.md` and `README.md`).

It sits in Mobile, covering App store release and iOS development. It works with App Store Connect, iOS, Xcode and Flutter. The repository describes itself as: Claude Code skill for automating iOS App Store submission. The licence is MIT.

When your agent uses it

  • Asked to build and upload an iOS app
  • Set up App Store code signing
  • Fix a rejected/failed App Store Connect upload
  • Automate App Store Connect metadata

Example prompts

  • “App Store 제출”
  • “archive and upload”
  • “TestFlight에 올려줘”
  • “/ios-app-store-submit”

Requirements

  • Python 3

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Discover the project
  2. iOS Simulator does not work for ML/vision-heavy apps on Apple Silicon
  3. Code signing (the actual hard part)
  4. Archive → Export → Validate → Upload
  5. Screenshots
  6. App Store Connect metadata (what asc can and can't do)
  7. Submit
  8. (bonus) — Get a real, standalone-launchable build onto the user's device

What it can do on your machine

Read from SKILL.md and the folder at commit 935d2ea. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    Shell commands in SKILL.md call:

    • flutter
    • curl
    • xcrun
    • openssl
    • python3
    • jq

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • api.appstoreconnect.apple.com
    • apple.com

    Also links to:

    • appstoreconnect.apple.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

iOS App Store Submit loads about 4.7k tokens when it runs. Until then it costs about 146 tokens; SKILL.md has 1,636 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~146
When it runs · the whole SKILL.md, loaded when a task matches
~4.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from ZestfulPulse/ios-app-store-submit at commit 935d2ea, republished under its MIT licence (© ZestfulPulse). 1,636 words, ~4,677 tokens.

Download SKILL.mdSave it as .claude/skills/ios-app-store-submit/SKILL.md (or your agent's skills folder). This skill also uses 1072 other files; get the full folder from GitHub.
name
ios-app-store-submit
description
Build, sign, and submit a Flutter/iOS app to the App Store Connect — covers Xcode archive/export, code signing (including headless-Mac keychain workarounds), the `asc` CLI for App Store Connect metadata automation, screenshot handoff, and final review submission. Use when asked to build and upload an iOS app, set up App Store code signing, fix a rejected/failed App Store Connect upload, automate App Store Connect metadata, or submit an app for App Store review. Triggers: "빌드해서 제출", "App Store 제출", "archive and upload", "TestFlight에 올려줘", "asc CLI로 메타데이터".

iOS App Store Build & Submit

End-to-end playbook for taking a Flutter/iOS app from "code is done" to "submitted for App Store review," written for headless/agent-driven Mac environments (no interactive Xcode GUI session, no GUI keychain prompts available). Validated end-to-end on a real submission (2026-08-05) that hit — and worked around — every pitfall documented below.

This skill is project-agnostic. Never hardcode bundle IDs, App Store Connect App IDs, Team IDs, or certificate names from a prior run — always derive them from the current project (see Step 0).

When NOT to use this

  • Pure UI/feature work with no build/signing/submission component — just do the work directly.
  • If the user has an interactive Xcode session open and wants to do signing themselves — offer to guide them through Xcode's GUI instead of fighting headless keychain limitations for no reason.

Step 0 — Discover the project

Before anything else, gather facts from the current project (don't ask the user for things you can read yourself):

bash
# Bundle ID, team ID, current device family
grep -n "PRODUCT_BUNDLE_IDENTIFIER\|DEVELOPMENT_TEAM\|TARGETED_DEVICE_FAMILY" ios/Runner.xcodeproj/project.pbxproj | sort -u

# App version / build number
grep "^version:" pubspec.yaml   # Flutter: X.Y.Z+N

# Is asc CLI already installed and authenticated?
which asc && asc auth status

# Is this app already registered in App Store Connect?
asc apps list --output table

If asc isn't installed or there's no cached auth, walk the user through generating an App Store Connect API key (they must do this themselves — only the account holder/Admin can):

  1. https://appstoreconnect.apple.com/access/integrations/api → generate key → App Manager role (least privilege that still covers everything this skill needs) → download the .p8 immediately (one-time download).
  2. Get the file to you as a file (Drive link, etc.), never ask them to paste the raw key text in chat. Save it under ~/.asc/keys/ with chmod 600.
  3. Register it:
    bash
    asc auth login --name "<project>" --key-id "<KEY_ID>" --issuer-id "<ISSUER_ID>" \
      --private-key "~/.asc/keys/AuthKey_<KEY_ID>.p8" --network --bypass-keychain
    --bypass-keychain is required in headless sessions — plain asc auth login fails with -25308 User interaction is not allowed because macOS Keychain wants a GUI unlock prompt that doesn't exist here.

Step 1 — iOS Simulator does not work for ML/vision-heavy apps on Apple Silicon

If the app uses google_mlkit_* (or similar plugins shipping arm64-simulator-incomplete binaries), the app cannot even install on any iOS Simulator on an Apple Silicon Mac ("Failed to find matching arch for input file"). Don't waste time debugging this — confirm real-device testing is the only option for that Mac, and check flutter devices for a wirelessly-paired iPhone/iPad before assuming none is available.

For screenshots specifically: if simulators are unusable, don't fabricate screens. Ask the user to capture the real screens on their device, or use xcrun devicectl to install/launch things yourself if the device is paired (see Step 6).

Step 2 — Code signing (the actual hard part)

2a. The core headless-Mac problem

The login keychain requires interactive unlock in most agent/headless sessions. Any operation that touches it — asc auth login without --bypass-keychain, security import into login.keychain, or even codesign using an existing identity that's already in login.keychain — can fail with -25308 User interaction is not allowed or errSecInternalComponent. This is true even for identities that work fine when the same Mac is used interactively (e.g., via a prior Xcode session).

Fix: use a dedicated, non-interactive keychain for the whole session, exactly like a CI runner would:

bash
KC_PASS="build-$(date +%s | tail -c 6)"
security create-keychain -p "$KC_PASS" build.keychain
security unlock-keychain -p "$KC_PASS" build.keychain
security set-keychain-settings -lut 21600 build.keychain
security list-keychains -d user -s build.keychain login.keychain

Keep $KC_PASS around (write it to a gitignored file) — you'll need it again for security set-key-partition-list.

2b. Generate certificates without ever touching a keychain interactively

asc certificates create --generate-csr creates the private key and CSR as plain files — no keychain interaction at all — then submits the CSR to Apple:

bash
asc certificates list --output table   # check what already exists first
asc certificates create --certificate-type IOS_DISTRIBUTION --generate-csr \
  --key-out ./signing/dist.key --csr-out ./signing/dist.csr \
  --common-name "<App> Distribution" --email "<contact-email>"
# For a real-device dev/profile build later, also:
# asc certificates create --certificate-type IOS_DEVELOPMENT --generate-csr ...

Fetch/create the matching provisioning profile:

bash
asc signing fetch --bundle-id "<bundle.id>" --profile-type IOS_APP_STORE \
  --certificate-type IOS_DISTRIBUTION --create-missing --output ./signing
# For device installs: --profile-type IOS_APP_DEVELOPMENT --device "<ASC device ID>"
# (asc devices list to find/confirm the device is already registered)
2c. Import into build.keychain — OpenSSL 3.x needs -legacy
bash
openssl x509 -inform DER -in ./signing/<serial>.cer -out ./signing/dist.pem
openssl pkcs12 -export -legacy -inkey ./signing/dist.key -in ./signing/dist.pem \
  -out ./signing/dist.p12 -passout pass:temp

Without -legacy, OpenSSL 3.x's default PKCS12 encryption makes macOS security import fail with "MAC verification failed during PKCS12 import (wrong password?)" — the password is fine, it's an algorithm-compatibility issue.

bash
security import ./signing/dist.p12 -k build.keychain -P temp -T /usr/bin/codesign -T /usr/bin/security
security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k "$KC_PASS" build.keychain
security find-identity -v -p codesigning build.keychain   # confirm it shows up

Install the provisioning profile at the standard location:

bash
UUID=$(security cms -D -i ./signing/<profile>.mobileprovision 2>/dev/null | plutil -extract UUID xml1 -o - - | sed -n 's/.*<string>\(.*\)<\/string>.*/\1/p')
cp ./signing/<profile>.mobileprovision ~/Library/MobileDevice/Provisioning\ Profiles/"$UUID.mobileprovision"
2d. Scope manual signing to the app target ONLY — never pass signing flags globally

If you pass CODE_SIGN_STYLE=Manual etc. as global xcodebuild command-line overrides, every CocoaPods/SPM framework/library target in the build breaks with errors like "X does not support provisioning profiles, but provisioning profile Y has been manually specified." — because those overrides apply to every target in the workspace, including libraries that must never be signed with a profile.

Instead, edit ios/Runner.xcodeproj/project.pbxproj and add exactly these three keys only inside the Runner (app) target's Release/Profile XCBuildConfiguration blocks (there are usually two sets of Debug/Release/Profile blocks in this file — a project-level one and a target-level one; the target-level one is the one that also has PRODUCT_BUNDLE_IDENTIFIER in the same block):

CODE_SIGN_STYLE = Manual;
CODE_SIGN_IDENTITY = "<exact string from `security find-identity -v -p codesigning build.keychain`>";
PROVISIONING_PROFILE_SPECIFIER = "<profile name>";

Before editing: project.pbxproj indentation is tabs, and the depth is easy to miscount by eye. Verify exact whitespace first:

bash
python3 -c "
with open('ios/Runner.xcodeproj/project.pbxproj') as f:
    lines = f.readlines()
for i in range(START, END): print(repr(lines[i]))
"

then construct the Edit's old_string from that exact output — don't hand-type indentation.

Also, use the exact identity string from security find-identity, not a generic prefix like "iPhone Developer" — if both a Development and Distribution identity (or an old login-keychain identity and a new build-keychain one) are visible in the combined search list, a generic prefix can non-deterministically match the wrong one, producing "Provisioning profile X doesn't include signing certificate Y".

Tell codesign which keychain to use for the archive step:

bash
asc xcode archive --workspace ios/Runner.xcworkspace --scheme Runner --configuration Release \
  --archive-path .asc/artifacts/Runner.xcarchive \
  --xcodebuild-flag="OTHER_CODE_SIGN_FLAGS=--keychain build.keychain"

Step 3 — Archive → Export → Validate → Upload

bash
asc xcode export-options generate --archive-path .asc/artifacts/Runner.xcarchive \
  --signing-style manual --team-id "<TEAM_ID>" --output-path .asc/artifacts/ExportOptions.plist

If this fails with "manual export options require provisioning profile mappings", don't fight it — write the plist by hand, it's a small, well-known format:

xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0"><dict>
  <key>method</key><string>app-store-connect</string>
  <key>teamID</key><string>TEAM_ID</string>
  <key>signingStyle</key><string>manual</string>
  <key>provisioningProfiles</key><dict><key>BUNDLE_ID</key><string>PROFILE_NAME</string></dict>
  <key>signingCertificate</key><string>iPhone Distribution</string>
  <key>uploadSymbols</key><true/>
</dict></plist>
bash
asc xcode export --archive-path .asc/artifacts/Runner.xcarchive \
  --ipa-path .asc/artifacts/Runner.ipa --export-options .asc/artifacts/ExportOptions.plist

asc xcode validate wraps altool, which needs its own separate credential file (not the asc auth store):

bash
mkdir -p ~/.appstoreconnect/private_keys
cp ~/.asc/keys/AuthKey_<KEY_ID>.p8 ~/.appstoreconnect/private_keys/
asc xcode validate --ipa .asc/artifacts/Runner.ipa --api-key "<KEY_ID>" --api-issuer "<ISSUER_ID>"

Upload and attach to a version:

bash
asc publish appstore --app "<APP_ID>" --ipa .asc/artifacts/Runner.ipa --version "<X.Y>" --wait

If the upload fails, the CLI often only surfaces a bare error code. Get the real reason directly from the API:

bash
TOKEN=$(asc auth token --confirm 2>/dev/null)
curl -s "https://api.appstoreconnect.apple.com/v1/buildUploads/<UPLOAD_ID>" \
  -H "Authorization: Bearer $TOKEN" | jq '.data.attributes.state'

A common real failure: missing a legacy Info.plist usage-description key alongside a newer granular one — e.g., NSCalendarsFullAccessUsageDescription present but plain NSCalendarsUsageDescription missing (error 90683). Check every usage-description key the app declares has both the classic and any newer granular variant Apple currently expects.

Bump the build number for every re-upload. After editing pubspec.yaml's +N, run flutter build ios --config-only --release to regenerate ios/Flutter/Generated.xcconfig before re-archiving — a plain flutter pub get does not refresh it.

Show full SKILL.md (691 more words)Show less

Step 4 — Screenshots

Delegate to the app-store-screenshots skill for the actual editor. Two things this skill adds on top of that:

  • Don't trust a remembered screenshot size. Whatever display-size guidance you have (6.9", 6.7", whatever) may be stale. If a real upload rejects a screenshot for wrong dimensions, that error is ground truth — fix the editor's export config to match it immediately, don't argue with it.
  • Don't fabricate screens. If the simulator can't run the app (Step 1) and a claimed feature has no real screen backing it (e.g., a headline promises something the UI doesn't actually show yet), stop and either add the missing UI for real or renegotiate the shot list with the user — never approximate.

Step 5 — App Store Connect metadata (what asc can and can't do)

Can automate (public API):

FieldCommand
Name/subtitle/description/keywords/URLsasc metadata pull → edit JSON → asc metadata validate → asc metadata push
Primary categoryasc categories set --app <ID> --primary <CATEGORY>
Content rightsasc apps update --id <ID> --content-rights DOES_NOT_USE_THIRD_PARTY_CONTENT
Build encryption declarationasc builds update --app <ID> --latest --uses-non-exempt-encryption=false
Age ratingasc age-rating edit --app <ID> --all-none (then override specific fields if the app actually has relevant content)
Copyrightasc versions update --version-id <ID> --copyright "YYYY Name"
Price (free)asc app-setup pricing set --app <ID> --free
Review contact/notesasc review details-create --version-id <ID> --contact-first-name ... --contact-phone ... — get the real name/phone from the user, never invent placeholder values here

Cannot automate — needs the user in a browser:

  • App Privacy (data-use declarations) — not in the public API at all. asc web privacy needs an interactive Apple ID browser session; don't attempt it headlessly. Draft the recommended answers for the user, then have them fill it in and explicitly click Publish — saving without publishing still blocks submission with "You must have published answers to your app's data usages" at the final review submit step, and this failure mode isn't visible in asc validate beforehand (it only shows as a non-blocking "info" note there).

Territory/pricing availability has a real API quirk: asc pricing availability create --territory X can fail with an error naming a completely unrelated territory code (changes on every retry) — this isn't user error, it's because App Store Connect's POST /v2/appAvailabilities requires the entire territory catalog (~175 entries) in the initial creation call, not just the ones you care about. Work around it directly:

bash
TOKEN=$(asc auth token --confirm 2>/dev/null)
curl -s "https://api.appstoreconnect.apple.com/v1/territories?limit=200" -H "Authorization: Bearer $TOKEN" \
  | jq -r '.data[].id' > /tmp/all_territories.txt
python3 - <<'EOF'
import json
territories = [l.strip() for l in open('/tmp/all_territories.txt') if l.strip()]
WANT_AVAILABLE = {"KOR"}  # <-- set desired territory codes here
data, included = [], []
for t in territories:
    lid = f"${{ta_{t}}}"   # literal "${...}" local-id format, required by the API
    data.append({"type": "territoryAvailabilities", "id": lid})
    included.append({"type": "territoryAvailabilities", "id": lid,
        "attributes": {"available": t in WANT_AVAILABLE},
        "relationships": {"territory": {"data": {"type": "territories", "id": t}}}})
body = {"data": {"type": "appAvailabilities",
    "attributes": {"availableInNewTerritories": False},
    "relationships": {"app": {"data": {"type": "apps", "id": "APP_ID"}},
                       "territoryAvailabilities": {"data": data}}},
    "included": included}
json.dump(body, open('/tmp/avail_body.json', 'w'))
EOF
curl -s -X POST "https://api.appstoreconnect.apple.com/v2/appAvailabilities" \
  -H "Authorization: Bearer $TOKEN" -H "Content-Type: application/json" -d @/tmp/avail_body.json

Step 6 — Submit

bash
asc validate --app "<APP_ID>" --version "<X.Y>" --platform IOS   # iterate to 0 blocking errors
asc review submit --app "<APP_ID>" --version "<X.Y>" --build "<BUILD_ID>" --confirm

If that wrapper errors with "does not contain target version" despite the item genuinely being attached (asc review items-list --submission <ID> shows it READY_FOR_REVIEW), drop to the lower-level command — it's more reliable:

bash
asc review submissions-submit --id "<SUBMISSION_ID>" --confirm

Confirm with asc review status --app "<APP_ID>" — look for reviewState: WAITING_FOR_REVIEW and blockerCount: 0.

Step 7 (bonus) — Get a real, standalone-launchable build onto the user's device

Users often expect their personal iPhone to run a normal (non-Xcode-tethered) build once you've done all this work. A plain Debug build always needs Xcode/the Dart VM attached to launch — that's expected, not a bug, and no amount of signing fixes it. The fix is running Profile or Release mode instead:

bash
flutter devices   # confirm a wirelessly-paired device
flutter build ios --profile   # or --release; needs its own dev-signing setup per Step 2 if the
                               # Release config is already pointed at an App Store profile
                               # (App Store profiles cannot sideload to an arbitrary device)

If flutter build/flutter install fails with the same keychain issues as Step 2, repeat the Step 2 signing setup with an IOS_APP_DEVELOPMENT certificate/profile instead of IOS_DISTRIBUTION, applied to the Profile (or Debug) target config block instead of Release.

To install without flutter install (e.g., if you already have a .app/.ipa):

bash
xcrun devicectl device install app --device "<UDID>" "path/to/Runner.app"
xcrun devicectl device process launch --device "<UDID>" "<bundle.id>"

Icon/logo swaps

When the user supplies a new app icon image:

  1. Actually look at it first (Read tool) before resizing anything — a file that's the right pixel dimensions can still be a marketing mockup with placeholder text ("your name here") rather than an icon design. Confirm before applying.
  2. Generate all required sizes from one source with Pillow (bundled: scripts/gen_app_icons.py).
  3. Every binary change (icon included) needs a build-number bump and a fresh archive/export/upload — icons are baked into the binary, not metadata.

Bundled scripts

  • scripts/gen_app_icons.py — regenerates iOS/macOS/Android launcher icons from one source PNG. Edit the paths at the top for the target project, or pass them as arguments if you extend it.
  • scripts/setup_build_keychain.sh — the Step 2a/2c keychain bootstrap as a single idempotent script (create-or-reuse keychain, unlock, add to search list). Import certificates separately per Step 2b/2c since those are certificate-specific.

© ZestfulPulse, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1,072 other files (scripts, assets) in the repository root of ZestfulPulse/ios-app-store-submit.

  • SKILL.md
  • .gitignore
  • CHANGELOG.md
  • LICENSE
  • README.ko.md
  • README.md
  • apple_rules/app_privacy_data_types.json
  • apple_rules/app_review_guidelines.json
  • apple_rules/hig_rules.json
  • apple_rules/required_reason_apis.json
  • assets/infographics/ios-app-store-submit-v2-architecture.ko.svg
  • assets/infographics/ios-app-store-submit-v2-architecture.svg
  • fixtures/readiness/ambiguous_plist_manual/ios/Runner.xcodeproj/project.pbxproj
  • … and 1,060 more

Open the folder on GitHubat commit 935d2ea

Compare with similar skills

iOS App Store Submit next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

iOS App Store Submit compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
iOS App Store Submit this skillZestfulPulse/ios-app-store-submit142—~4.7kAutomated safety check: PassMIT
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CI CD Setuprshankras/claude-code-apple-skills785—~1.5kAutomated safety check: NotesMIT
Remote Installericodesign/remote-installer107—~4kAutomated safety check: PassMIT
Asc Xcode Buildrorkai/app-store-connect-cli-skills1.1k2 repos~2.1kAutomated safety check: PassMIT
Wjs Auditing Projectjianshuo/claude-skills131—~2.5kAutomated safety check: PassMIT

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Categories

Questions about iOS App Store Submit

What does iOS App Store Submit do?

Build, sign, and submit a Flutter/iOS app to the App Store Connect — covers Xcode archive/export, code signing (including headless-Mac keychain workarounds), the asc CLI for App Store Connect…. iOS App Store Submit is an agent skill from ZestfulPulse/ios-app-store-submit. Build, sign, and submit a Flutter/iOS app to the App Store Connect — covers Xcode archive/export, code signing (including headless-Mac keychain workarounds), the asc CLI for App Store Connect metadata automation, screenshot handoff, and final review submission.

When should I use iOS App Store Submit?

iOS App Store Submit fits situations like: asked to build and upload an iOS app; set up App Store code signing; fix a rejected/failed App Store Connect upload; automate App Store Connect metadata.

How do I install iOS App Store Submit in Claude Code?

Run `npx skills add ZestfulPulse/ios-app-store-submit --skill ios-app-store-submit -a claude-code`. Or copy the skill folder (the ZestfulPulse/ios-app-store-submit repository) into .claude/skills/ios-app-store-submit in your project. Claude Code loads it when a task matches its description.

How do I install iOS App Store Submit in Codex?

Run `npx skills add ZestfulPulse/ios-app-store-submit --skill ios-app-store-submit -a codex`. Or copy the skill folder (the ZestfulPulse/ios-app-store-submit repository) into .agents/skills/ios-app-store-submit in your project. Codex loads it when a task matches its description.

Can I use iOS App Store Submit in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ZestfulPulse/ios-app-store-submit --skill ios-app-store-submit -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ios-app-store-submit, .gemini/skills/ios-app-store-submit, .github/skills/ios-app-store-submit and .opencode/skills/ios-app-store-submit in your project.

What does iOS App Store Submit need to run?

Going by SKILL.md and its folder, iOS App Store Submit needs the command-line tools its instructions call (flutter, curl, xcrun, openssl, python3 and jq). Our summary lists: Python 3.

Does iOS App Store Submit access the network?

SKILL.md names 3 domains. In commands or code: api.appstoreconnect.apple.com and apple.com; the agent is likely to contact these when it follows the instructions. As links in the text: appstoreconnect.apple.com. This is read from the text; nothing was executed.

Is iOS App Store Submit safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does iOS App Store Submit use?

iOS App Store Submit is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does iOS App Store Submit use?

About 4.7k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to iOS App Store Submit?

Skills that share tags, products or a category with iOS App Store Submit: Odevio (Odevio/Odevio-CLI, 423 stars), CI CD Setup (rshankras/claude-code-apple-skills, 785 stars), Remote Installer (icodesign/remote-installer, 107 stars) and Asc Xcode Build (rorkai/app-store-connect-cli-skills, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains iOS App Store Submit?

ZestfulPulse (a GitHub organization) maintains it in ZestfulPulse/ios-app-store-submit, which has 142 GitHub stars. The repository was last updated on October 1, 2026.

Source: ZestfulPulse/ios-app-store-submit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.