PR Babysitter
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
A skill your agent uses when the user asks to cut a new release of libYSE — phrases like "release a new version", "cut a patch/minor/major release", "publish a new release", "ship X.Y.Z".
$ npx skills add yvanvds/yse-soundengine --skill release -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install yvanvds/yse-soundengine release --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/yvanvds/yse-soundengine.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/release .claude/skills/release && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "release" agent skill from https://github.com/yvanvds/yse-soundengine/tree/dev/.claude/skills/release into .claude/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/yvanvds/yse-soundengine/tree/dev/.claude/skills/releaseType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add yvanvds/yse-soundengine --skill release -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install yvanvds/yse-soundengine release --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yvanvds/yse-soundengine.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/release .agents/skills/release && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "release" agent skill from https://github.com/yvanvds/yse-soundengine/tree/dev/.claude/skills/release into .agents/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yvanvds/yse-soundengine --skill release -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install yvanvds/yse-soundengine release --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yvanvds/yse-soundengine.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/release .cursor/skills/release && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "release" agent skill from https://github.com/yvanvds/yse-soundengine/tree/dev/.claude/skills/release into .cursor/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/yvanvds/yse-soundengine.git --path .claude/skills/release--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add yvanvds/yse-soundengine --skill release -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install yvanvds/yse-soundengine release --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yvanvds/yse-soundengine.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/release .gemini/skills/release && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "release" agent skill from https://github.com/yvanvds/yse-soundengine/tree/dev/.claude/skills/release into .gemini/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install yvanvds/yse-soundengine releaseInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add yvanvds/yse-soundengine --skill release -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/yvanvds/yse-soundengine.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/release .github/skills/release && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "release" agent skill from https://github.com/yvanvds/yse-soundengine/tree/dev/.claude/skills/release into .github/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yvanvds/yse-soundengine --skill release -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install yvanvds/yse-soundengine release --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yvanvds/yse-soundengine.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/release .opencode/skills/release && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "release" agent skill from https://github.com/yvanvds/yse-soundengine/tree/dev/.claude/skills/release into .opencode/skills/release/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
releaseA skill your agent uses when the user asks to cut a new release of libYSE — phrases like "release a new version", "cut a patch/minor/major release", "publish a new release", "ship X.Y.Z".
Release is an agent skill from yvanvds/yse-soundengine. Use when the user asks to cut a new release of libYSE — phrases like "release a new version", "cut a patch/minor/major release", "publish a new release", "ship X.Y.Z". Orchestrates version bump, doc refresh, C API drift audit, dev→master promotion, and tag-driven publication via the existing release.yml workflow. Do NOT use for branch-management tasks unrelated to a release, or for republishing an already-tagged version (that's a workflowdispatch on release.yml, not this skill).
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It works with GitHub. The repository describes itself as: advanced 3D sound engine. The licence is MIT.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 911ea2d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitghpythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git and gh, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Release loads about 3.8k tokens when it runs. Until then it costs about 123 tokens; SKILL.md has 1,706 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from yvanvds/yse-soundengine at commit 911ea2d, republished under its MIT licence (© yvanvds). 1,706 words, ~3,827 tokens.
.claude/skills/release/SKILL.md (or your agent's skills folder).A release is irreversible (the tag, the GitHub release artefact, and the downstream binding regenerations all assume the version went out the door and stayed there). This skill drives the workflow end-to-end with a single confirmation gate at the start.
Authoritative version source: YseEngine/system.hpp
line const std::string VERSION = "X.Y.Z";. Everything else — Sphinx
conf.py, dist/ archive names, the GitHub release title — derives from
that string.
python yse.py release patch|minor|major — bumps VERSION in
system.hpp, commits Release vX.Y.Z, tags vX.Y.Z, pushes both.
Requires clean tree and current branch in {master, dev}. Only runs
the bump on master — see step 5..github/workflows/release.yml — fires on v* tag push. Builds Linux
x64, Windows x64, and Android multi-ABI archives; publishes them as
GitHub release assets..github/workflows/build.yml, benchmark.yml, documentation.yml —
the dev→master PR triggers these; we wait for green before merging.The trigger phrase rarely specifies. Prompt:
Patch (
X.Y.Z+1) / Minor (X.Y+1.0) / Major (X+1.0.0) — which?
Use AskUserQuestion with the three options and one "Other" for raw
input (e.g. they want to skip a number, which yse.py release does not
support and would have to be done manually).
devgit checkout dev
git pull --ff-only origin dev
git status --porcelain # must be emptyRead YseEngine/system.hpp to get the current version. Compute the new
version. Confirm the tag does not already exist (git tag -l vX.Y.Z and
gh api repos/:owner/:repo/releases/tags/vX.Y.Z — the second catches
remote-only tags).
The Dart bindings (and any other FFI consumer) are generated from
YseEngine/c_api/include/yse_c/*.h in a separate repository. If new
public C++ surface landed since the last release but wasn't mirrored
into the C bridge, downstream bindings will silently miss it. To catch
this:
git log v$LAST..HEAD -- YseEngine/ ':!YseEngine/c_api'
— public headers (*.hpp not in internal/ / implementations/ /
synth/) and yse.hpp that changed.yse_c/yse_*.hYseEngine/headers/enums.hpp (compile-time
yse_enums_check.cpp will catch missing mirrors, but only if a
build runs — see step 4)c-api-extend skill
(/c-api-extend) — it knows the conventions. Do NOT inline a wrapper
yourself unless it is a single trivial accessor.The Sphinx API reference enumerates C headers explicitly —
documentation/source/api/c_api.rst carries one doxygenfile directive per
yse_c/*.h header — so a brand-new header never appears on the docs site by
itself. (This bit the v2.3.x cycle: yse_clip.h, yse_python.h, and
yse_bus.h were all missing until the pre-v2.3.2 audit.) Check:
for h in YseEngine/c_api/include/yse_c/*.h; do
grep -q "$(basename "$h")" documentation/source/api/c_api.rst \
|| echo "MISSING from c_api.rst: $(basename "$h")"
doneEvery hit is a doc gap: add a matching doxygenfile block (under a fitting
section heading) in the release-prep PR (step 5).
The C++ pages have the same failure mode at class granularity: for each new
public class step 3 surfaced, confirm it renders somewhere under
documentation/source/api/*.rst (a genuinely new subsystem needs a new page
plus an index.rst toctree entry). There is no mechanical check for this
side — use step 3's changed-header list as the worklist.
python yse.py build --releaseA successful release-config build with YSE_BUILD_C_API=ON (the default)
implies yse_enums_check.cpp passed at compile time — enum mirrors in
yse_c/yse_enums.h are consistent with YseEngine/headers/enums.hpp. If
the build fails on yse_enums_check.cpp, the enums drifted; fix them
before continuing.
Branch: release/vX.Y.Z-prep from dev.
README.md — only update the # libYSE X.Y header if the major or
minor bumped (patch releases don't touch the README header). Skip on
patch.PROJECT_OVERVIEW.md — delegate to the project-overview-update
skill workflow (read meta header SHA, diff against HEAD, decide
partial vs full). On a patch release this is usually a no-op or a
small section touch; on a minor/major it is more often a partial
rewrite of a few sections.conf.py reads VERSION from system.hpp automatically (per
PR #89) — do not edit documentation/ for the version. Only
touch documentation/source/ to close API-reference coverage gaps
found in step 3b (missing doxygenfile directives or pages), or if a
code change in this release also changed user-facing behaviour that
the intro/tutorials describe.Commit the prep PR with message:
release-prep vX.Y.Z: refresh README and overviewPush and open the PR with gh pr create --base dev.
Use gh pr checks --watch on the prep PR. When green, merge:
gh pr merge --merge --auto <pr-number>(Or --squash if the project convention is squash; check existing
release-prep PRs for the pattern. Looking at recent history,
--merge matches the existing style.)
gh pr create --base master --head dev \
--title "Release vX.Y.Z" \
--body "<short summary of what's in this release>"Wait for CI on this PR too (gh pr checks --watch). When green, merge
with --merge (release commits should stay individually identifiable on
master — do not squash).
master is a protected branch — direct pushes are rejected, including
the one yse.py release would attempt. The bump has to land via PR.
The local-side prep mirrors what yse.py release does but stops short
of pushing to master:
git checkout master
git pull --ff-only origin master
python yse.py release patch|minor|major # creates the bump commit + local tag,
# then fails at `git push` due to branch protectionThe push failure is expected — yse.py release does not yet know about
branch protection. Recover by moving the bump commit onto a release
branch and discarding the local tag (the tag has to land on the merge
commit, not the bump commit; matches the existing v2.1.0/v2.0.2
pattern):
git checkout -b release-vX.Y.Z # carries the new "Release vX.Y.Z" bump commit
git branch -f master origin/master # rewind local master to the unbumped origin tip
git tag -d vX.Y.Z # the tag goes on the merge commit later, not the bump
git push -u origin release-vX.Y.ZOpen the bump PR (this is the second PR in the release path; the first
was step 7's dev → master promotion). Title is the same as the
step-7 PR for searchability — it shows up as e.g. "Release v2.1.1" in
both PR lists.
gh pr create --base master --head release-vX.Y.Z \
--title "Release vX.Y.Z" \
--body "Version bump for the vX.Y.Z release. Routed through a PR because branch protection on master requires it (same path as release-v2.1.0 \\u2192 PR #87)."Wait for CI (gh pr checks --watch). When green, merge with --merge.
Pull master, then tag the merge commit (not the bump commit) — this
matches how v2.1.0 was tagged (git show v2.1.0 → points at PR #87's
merge commit, not at 54d1d96 Release v2.1.0):
git checkout master
git pull --ff-only origin master
git tag vX.Y.Z $(git rev-parse origin/master)
git push origin vX.Y.ZThe release.yml workflow fires on the v* tag push and builds +
publishes the GitHub release.
Skill follow-up:
yse.py releaseis mid-way: it bumps and tags locally but cannot push to a protected master. Either teach it about branch protection (open the release PR itself, wait, merge, tag the merge commit) or split it into two subcommands (release-bumpthat just bumps + commits on the current branch, andrelease-tagthat tags an arbitrary commit and pushes the tag). Until that lands, the dance above is the manual fallback.
git checkout dev
git pull --ff-only origin dev
gh pr create --base dev --head master \
--title "Sync Release vX.Y.Z bump back to dev" \
--body "Brings the version bump commit and tag back to dev so the two branches stay in sync."Merge immediately with --merge — no CI wait. build.yml,
benchmark.yml, release.yml, and documentation.yml all skip the
master → dev sync PR (either by trigger filter or by the
head_ref == 'master' guard in build.yml's job condition). Every
commit on master already passed CI on the PR that put it there. After
merge, fast-forward local dev and confirm it's at the same tip as
master.
Released vX.Y.Z.
- Tag pushed: https://github.com/yvanvds/yse-soundengine/releases/tag/vX.Y.Z
- Release workflow: https://github.com/yvanvds/yse-soundengine/actions
- Wait ~5–10 minutes for the multi-ABI build matrix to finish; artefacts
are uploaded as release assets automatically.Optionally poll gh run watch on the release-workflow run if the user
wants confirmation that the artefacts uploaded.
Before doing anything destructive, show the plan and stop once:
About to release vX.Y.Z:
Current: v<cur>
New: v<new> (<bump-kind>)
Branch: dev → master → release-vX.Y.Z bump → master (three PRs)
Tag: vX.Y.Z on the bump PR's merge commit on master
Workflow: release.yml will publish Linux x64, Windows x64, Android multi-ABI archives
C API drift check: <none | <list of headers worth reviewing>>
Docs coverage: <complete | <headers missing from c_api.rst / classes without a page>>
Steps that will run unattended after you confirm:
1. release-prep PR on dev (skill housekeeping + README/PROJECT_OVERVIEW.md refresh)
2. wait for CI, merge to dev
3. dev → master release PR (carries everything since last release)
4. wait for CI, merge to master
5. yse.py release <kind> locally → push fails on protected master (expected)
6. move bump commit to release-vX.Y.Z branch, open PR → master
7. wait for CI, merge with --merge
8. tag the merge commit with vX.Y.Z, push tag
9. release.yml fires on the tag — builds + publishes the GitHub release
10. master → dev sync PR (no CI wait — sync PRs are skipped by every workflow)After "yes", run end-to-end without further pauses. Surface CI failures immediately if they happen; do not retry destructive steps on your own.
yse.py release on dev. Even though the script allows
it, the project convention is that release tags live on master.master after a
rebound yse.py release push fails. Master is protected; the bump
has to ride through its own PR (step 8). The expected end state of
yse.py release on a protected master is: local bump commit, local
tag, push rejected, you take it from there.v2.1.0 (and earlier) were tagged. release.yml doesn't
care which commit the tag points at, but having it on the merge
commit means git show vX.Y.Z lands on the merge that introduced
the bump to master, which is what readers expect.master's history.system.hpp — yse.py release
is the only sanctioned mutator. Direct edits skip the tag push, the
branch-name check, and the clean-tree check.documentation/source/conf.py for the version. It reads
from system.hpp (PR #89).gh pr list --base dev --state open first; flag any
outstanding ones and let the user decide whether to wait.yse.py release enforces this
but step 5's prep work would already have failed earlier.yse.py release doesn't support it; if the user asks for a custom version,
bail out and tell them they need to do it manually.User: "Cut a patch release"
You:
YseEngine/system.hpp: current is 2.1.0. New is 2.1.1.gh api repos/yvanvds/yse-soundengine/releases/tags/v2.1.1 → 404, OK.git log v2.1.0..HEAD -- YseEngine ':!YseEngine/c_api': 8 commits, no public-header touches.python yse.py build --release → success, enum check passes.release/v2.1.1-prep from dev, refresh PROJECT_OVERVIEW.md (incremental update). README header stays at "libYSE 2.1". Commit + push + PR + wait CI + merge.git checkout master && python yse.py release patch. Push fails on protected master (expected).git checkout -b release-v2.1.1 && git branch -f master origin/master && git tag -d v2.1.1. Push branch, open PR → master, wait CI, merge.git checkout master && git pull && git tag v2.1.1 $(git rev-parse origin/master) && git push origin v2.1.1. release.yml fires.YseEngine/system.hpp is the single source of truth for VERSION.dev is the integration branch; master is the release branch.release.yml workflow triggers on v* tag push on any branch but
the project convention puts release tags on master.release.yml already builds Linux + Windows + Android multi-ABI and
uploads to the GitHub release — we don't need to invoke yse.py package ourselves.documentation.yml rebuilds Sphinx + Doxygen and deploys to GitHub
Pages on every push to master, so the docs site updates
automatically when the release PR merges.© yvanvds, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/release of yvanvds/yse-soundengine.
Open the folder on GitHubat commit 911ea2d
Release next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Release this skillyvanvds/yse-soundengine | 238 | — | ~3.8k | Automated safety check: Pass | MIT | |
| PR Babysitteropeninterpreter/openinterpreter | 69k | 3 repos | ~4.2k | Automated safety check: Pass | Apache-2.0 | |
| Diagnosing Superpowers Sessionsobra/superpowers | 296k | 3 repos | ~1.7k | Automated safety check: Pass | MIT | |
| GitHub Deep Researchbytedance/deer-flow | 83k | 5 repos | ~1.3k | Automated safety check: Pass | MIT | |
| Greplooponyx-dot-app/onyx | 32k | 4 repos | ~3.3k | Automated safety check: Pass | MIT | |
| Update V8 Versionopeninterpreter/openinterpreter | 69k | 2 repos | ~845 | Automated safety check: Pass | Apache-2.0 |
openinterpreter/openinterpreter
Watches an open GitHub pull request until it merges, handling review comments, diagnosing CI failures and retrying flaky checks along the way.
obra/superpowers
Investigates a session where Superpowers went wrong, reads the transcripts on disk and produces an evidence-cited report, optionally prepared as a bug report for the maintainers.
bytedance/deer-flow
Researches a GitHub repository over four rounds using the GitHub API and web search, then writes a structured markdown report with timeline, metrics and Mermaid diagrams.
onyx-dot-app/onyx
Iteratively improves a PR (GitHub), MR (GitLab), or shelved changelist (Perforce) until Greptile gives it a 5/5 confidence score with zero unresolved comments.
openinterpreter/openinterpreter
Bumps the pinned v8 and rusty_v8 versions in Codex, validates the release-candidate path with the v8-canary check, and traces failures to upstream build changes.
mvanhorn/last30days-skill
Research what people actually say about any topic in the last 30 days.
yvanvds/yse-soundengine
A skill your agent uses when extending the C API at YseEngine/capi/ — wrapping a new engine class, method, enum, or callback — or when auditing the C API for drift from the engine's public surface.
yvanvds/yse-soundengine
Use after an issue's PR has been merged to wrap up the issue branch — close the issue, switch back to dev, fast-forward, and delete the local and remote feature branches.
yvanvds/yse-soundengine
A skill your agent uses when fixing compiler warnings, static analyzer findings (clang-tidy, etc.), or runtime errors/crashes in the libYSE codebase.
Works with
A skill your agent uses when the user asks to cut a new release of libYSE — phrases like "release a new version", "cut a patch/minor/major release", "publish a new release", "ship X.Y.Z". Release is an agent skill from yvanvds/yse-soundengine.Z".
Release fits situations like: the user asks to cut a new release of libYSE — phrases like release a new version; cut a patch/minor/major release; publish a new release; branch-management tasks unrelated to a release.
Run `npx skills add yvanvds/yse-soundengine --skill release -a claude-code`. Or copy the skill folder (.claude/skills/release in yvanvds/yse-soundengine) into .claude/skills/release in your project. Claude Code loads it when a task matches its description.
Run `npx skills add yvanvds/yse-soundengine --skill release -a codex`. Or copy the skill folder (.claude/skills/release in yvanvds/yse-soundengine) into .agents/skills/release in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yvanvds/yse-soundengine --skill release -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/release, .gemini/skills/release, .github/skills/release and .opencode/skills/release in your project.
Going by SKILL.md and its folder, Release needs the command-line tools its instructions call (git, gh and python). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use git and gh, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Release is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.8k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Release: PR Babysitter (openinterpreter/openinterpreter, 69k stars), Diagnosing Superpowers Sessions (obra/superpowers, 296k stars), GitHub Deep Research (bytedance/deer-flow, 83k stars) and Greploop (onyx-dot-app/onyx, 32k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
yvanvds (a GitHub user) maintains it in yvanvds/yse-soundengine, which has 238 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 29, 2026.
Source: yvanvds/yse-soundengine on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.