CLIProxy Core Sync
caidaoli/ccLoad
Syncs or audits ccLoad's CLIProxyAPI protocol-conversion core and registered provider adapters against one pinned upstream commit, then verifies the result.
Guides migrating a goldmark Markdown extension from v1 to v2, with a confirmed plan, breaking-changes reference and extension-pattern guide.
$ npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install yuin/goldmark migrate-goldmark-extension-v1-to-v2 --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/yuin/goldmark.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 .claude/skills/migrate-goldmark-extension-v1-to-v2 && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "migrate-goldmark-extension-v1-to-v2" agent skill from https://github.com/yuin/goldmark/tree/v2/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 into .claude/skills/migrate-goldmark-extension-v1-to-v2/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "migrate-goldmark-extension-v1-to-v2", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/yuin/goldmark/tree/v2/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install yuin/goldmark migrate-goldmark-extension-v1-to-v2 --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuin/goldmark.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 .agents/skills/migrate-goldmark-extension-v1-to-v2 && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "migrate-goldmark-extension-v1-to-v2" agent skill from https://github.com/yuin/goldmark/tree/v2/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 into .agents/skills/migrate-goldmark-extension-v1-to-v2/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "migrate-goldmark-extension-v1-to-v2", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install yuin/goldmark migrate-goldmark-extension-v1-to-v2 --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuin/goldmark.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 .cursor/skills/migrate-goldmark-extension-v1-to-v2 && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "migrate-goldmark-extension-v1-to-v2" agent skill from https://github.com/yuin/goldmark/tree/v2/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 into .cursor/skills/migrate-goldmark-extension-v1-to-v2/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "migrate-goldmark-extension-v1-to-v2", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/yuin/goldmark.git --path .agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install yuin/goldmark migrate-goldmark-extension-v1-to-v2 --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuin/goldmark.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 .gemini/skills/migrate-goldmark-extension-v1-to-v2 && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "migrate-goldmark-extension-v1-to-v2" agent skill from https://github.com/yuin/goldmark/tree/v2/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 into .gemini/skills/migrate-goldmark-extension-v1-to-v2/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "migrate-goldmark-extension-v1-to-v2", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install yuin/goldmark migrate-goldmark-extension-v1-to-v2Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/yuin/goldmark.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 .github/skills/migrate-goldmark-extension-v1-to-v2 && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "migrate-goldmark-extension-v1-to-v2" agent skill from https://github.com/yuin/goldmark/tree/v2/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 into .github/skills/migrate-goldmark-extension-v1-to-v2/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "migrate-goldmark-extension-v1-to-v2", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install yuin/goldmark migrate-goldmark-extension-v1-to-v2 --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/yuin/goldmark.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 .opencode/skills/migrate-goldmark-extension-v1-to-v2 && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "migrate-goldmark-extension-v1-to-v2" agent skill from https://github.com/yuin/goldmark/tree/v2/.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 into .opencode/skills/migrate-goldmark-extension-v1-to-v2/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "migrate-goldmark-extension-v1-to-v2", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
migrate-goldmark-extension-v1-to-v2Guides migrating a goldmark Markdown extension from v1 to v2, with a confirmed plan, breaking-changes reference and extension-pattern guide.
The skill walks through migrating a Go extension for the goldmark Markdown library from version 1 to version 2. It requires reading a breaking-changes reference and a guide on creating an extension in the new pattern before writing a migration plan file, and it requires asking the person running it to confirm both the plan and how the extension should be tested afterward before any code changes start.
One documented change is that extensions using a single unified option type for both parser and renderer must split it into separate options per role, shown with a short before-and-after Go example. After the plan is approved, the workflow updates the extension code, updates and runs its tests, and updates documentation to match. A bundled reference file explains how to create a goldmark extension from scratch, which the migration plan also leans on.
Read from SKILL.md and the folder at commit cbf81e9. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashReadFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Goldmark Extension v1 to v2 Migration loads about 2k tokens when it runs, and up to ~7.4k if it reads all its reference files. Until then it costs about 22 tokens; SKILL.md has 961 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Bash, ReadAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from yuin/goldmark at commit cbf81e9, republished under its MIT licence (© yuin). 961 words, ~2,038 tokens.
.claude/skills/migrate-goldmark-extension-v1-to-v2/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.This skill helps you migrate a goldmark (https://github.com/yuin/goldmark) extension from version 1 to version 2. It provides guidance on the changes needed to update your project to be compatible with the new version of goldmark.
type Option interface {
myOption()
}
type ParserOption interface {
Option
applyParserOption(*parserConfig)
}
type RendererOption interface {
Option
applyRendererOption(*rendererConfig)
}
func New(opts ...Option) goldmark.Extender { // takes unified options
// ...
}type ParserOption interface {
applyParserOption(*parserConfig)
}
type HTMLRendererOption interface { // explicitly named for **HTML**
applyRendererOption(*htmlRendererConfig) // you can access the shared renderer config like `XHTML` or `Unsafe` in the renderer config
}
func NewParser(opts ...ParserOption) parser.Extension { // takes parser options
// ...
}
var Parser = NewParser() // Default instance of parser extension
func NewHTMLRenderer(opts ...HTMLRendererOption) html.Extension { // takes renderer options
// ...
}
var HTMLRenderer = NewHTMLRenderer() // Default instance of renderer extensiontext.Value(single line), text.MultiLineValue(multi-line) instead of []byte for values that can be parsed from source text in inline AST nodes.text.Decoder implementation to decode the source valuetext.IdentityDecoder : for raw contents like inline HTMLs, inline code, etc.reader.Decoder : other contents like text, links, etc. This decoder decodes entity references, \ escapes, etc.text.Decoder. DO NOT use text.IdentityDecoder unless you have a clear intention to do so.text.Lines instead of []text.Segment for values in block AST nodes that have raw contents like HTML blocks, code blocks, etc. text.Value as possible.// Dump implements Node.Dump.
func (n *Text) Dump(_ []byte) *NodeDump {
m := map[string]any{
"Value": n.Value, // text.Value
}
fs := textFlagsString(n.flags)
if len(fs) != 0 {
m["Flags"] = fs
}
return NewNodeDump(n, m)
}// Dump implements Node.Dump.
func (n *Text) Dump(source []byte) *NodeDump {
m := map[string]any{
"Value": n.Value.Str(source), // string
}
fs := textFlagsString(n.flags)
if len(fs) != 0 {
m["Flags"] = fs
}
return NewNodeDump(n, m)
}text.Value which has almost the same specification as HTML attributes.goldmark_v1_attribute build tag to continue using v1 attributes as they are.SetPos appropriately.text.Value and text.Lines can be rendered using the WriteTo method whenever possible. Also, the output destination of WriteTo should use html.ContextHTMLWriter(rc) or html.ContextTextWriter(rc).tw := html.ContextTextWriter(rc)
_, _ = n.Value.WriteTo(tw, source)WriteTo is fast because it does not allocate new memory. On the other hand, if you write Value directly like tw.Write(n.Value.Value(source)), it may copy the contents of Value, which can degrade performance.myext.NewParser() and myext.NewHTMLRenderer() for the extension constructors.meta extensionmeta.NewParser(), meta.NewHTMLRenderer()myext.Parser and myext.HTMLRenderer as the default extension values.var Parser = NewParser(), var HTMLRenderer = NewHTMLRenderer()myext.ParserOption and myext.HTMLRendererOption for functional options.type ParseOption func(*parserConfig), type HTMLRendererOption func(*htmlRendererConfig)main or master. User must create a new branch like 'v2' to work on the migration before using this skill.main or master, STOP this skill and ask human to create a new branch like 'v2' to work on the migration.go.mod file is updated to use github.com/yuin/goldmark/v2 instead of github.com/yuin/goldmark. User must add goldmark/v2 before using this skill.go.mod file is not updated, STOP this skill and ask human to update go.mod file to use github.com/yuin/goldmark/v2 instead of github.com/yuin/goldmark.go.mod file with new major version. For example, change github.com/you/yourextension to github.com/you/yourextension/v2.go.mod file before proceeding with the migration.go.mod file with new major version.© yuin, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in .agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 of yuin/goldmark.
Open the folder on GitHubat commit cbf81e9
Goldmark Extension v1 to v2 Migration next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Goldmark Extension v1 to v2 Migration this skillyuin/goldmark | 5.1k | — | ~2k | Automated safety check: Notes | MIT | |
| CLIProxy Core Synccaidaoli/ccLoad | 419 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Golang Modernizeaiskillstore/marketplace | 433 | 1 repos | ~3.3k | Automated safety check: Pass | MIT | |
| Writing gotest Testsmvrahden/go-test | 128 | — | ~3.1k | Automated safety check: Pass | MIT | |
| Security UpdatesSmilyOrg/photofield | 608 | — | ~808 | Automated safety check: Pass | MIT | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 42k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 |
caidaoli/ccLoad
Syncs or audits ccLoad's CLIProxyAPI protocol-conversion core and registered provider adapters against one pinned upstream commit, then verifies the result.
aiskillstore/marketplace
Modernize Golang code to use recent language features, standard library improvements, and idiomatic patterns.
mvrahden/go-test
Guides writing, fixing and migrating tests in Go repositories that use the gotest suite framework, including version differences and CI setup.
SmilyOrg/photofield
Check and apply security updates across the photofield project (api/Go, ui/npm, docs/npm, e2e/npm).
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
TryGhost/Ghost
Moves a package from another TryGhost repository into Ghost as an internal workspace package while keeping its Git history, with checkpoints for the steps that need an administrator.
yuin/goldmark
Plans and carries out the migration of a Go application from goldmark v1 to v2, with a written plan, human sign-off, updated tests and documentation.
Works with
Categories
Guides migrating a goldmark Markdown extension from v1 to v2, with a confirmed plan, breaking-changes reference and extension-pattern guide. The skill walks through migrating a Go extension for the goldmark Markdown library from version 1 to version 2. It requires reading a breaking-changes reference and a guide on creating an extension in the new pattern before writing a migration plan file, and it requires asking the person running it to confirm both the plan and how the extension should be tested afterward before any code changes start.
Goldmark Extension v1 to v2 Migration fits situations like: migrating a goldmark Markdown extension from v1 to v2; planning the breaking changes a goldmark extension needs to handle for v2; splitting a goldmark extension's combined parser and renderer options.
Run `npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a claude-code`. Or copy the skill folder (.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 in yuin/goldmark) into .claude/skills/migrate-goldmark-extension-v1-to-v2 in your project. Claude Code loads it when a task matches its description.
Run `npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a codex`. Or copy the skill folder (.agent-plugins/migrate-goldmark-v1-to-v2/skills/migrate-goldmark-extension-v1-to-v2 in yuin/goldmark) into .agents/skills/migrate-goldmark-extension-v1-to-v2 in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add yuin/goldmark --skill migrate-goldmark-extension-v1-to-v2 -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/migrate-goldmark-extension-v1-to-v2, .gemini/skills/migrate-goldmark-extension-v1-to-v2, .github/skills/migrate-goldmark-extension-v1-to-v2 and .opencode/skills/migrate-goldmark-extension-v1-to-v2 in your project.
SKILL.md names no scripts, command-line tools or credentials: Goldmark Extension v1 to v2 Migration is instructions for the agent only. Our summary lists: A Go toolchain; The goldmark v1 extension's source code. Its frontmatter pre-approves these tools: Bash, Read.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Goldmark Extension v1 to v2 Migration is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Goldmark Extension v1 to v2 Migration: CLIProxy Core Sync (caidaoli/ccLoad, 419 stars), Golang Modernize (aiskillstore/marketplace, 433 stars), Writing gotest Tests (mvrahden/go-test, 128 stars) and Security Updates (SmilyOrg/photofield, 608 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
yuin (a GitHub user) maintains it in yuin/goldmark, which has 5,056 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on October 1, 2026.
Source: yuin/goldmark on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.