Seedance
songguoxs/seedance-prompt-skill
This skill should be used when the user asks to "generate video prompts", "create Seedance prompts", "write video descriptions", mentions "Seedance", "seedance", "即梦", "即梦平台", "视频提示词", "视频生成"…
Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5.
$ npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install woodfantasy/Seedance-ShotDesign-Skills seedance-shot-design --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
Claude Code skills documentation · loads skills from .claude/skills/
Install the "seedance-shot-design" agent skill from https://github.com/woodfantasy/Seedance-ShotDesign-Skills/tree/main into .claude/skills/seedance-shot-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-shot-design", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install woodfantasy/Seedance-ShotDesign-Skills seedance-shot-design --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "seedance-shot-design" agent skill from https://github.com/woodfantasy/Seedance-ShotDesign-Skills/tree/main into .agents/skills/seedance-shot-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-shot-design", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install woodfantasy/Seedance-ShotDesign-Skills seedance-shot-design --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "seedance-shot-design" agent skill from https://github.com/woodfantasy/Seedance-ShotDesign-Skills/tree/main into .cursor/skills/seedance-shot-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-shot-design", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install woodfantasy/Seedance-ShotDesign-Skills seedance-shot-design --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "seedance-shot-design" agent skill from https://github.com/woodfantasy/Seedance-ShotDesign-Skills/tree/main into .gemini/skills/seedance-shot-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-shot-design", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install woodfantasy/Seedance-ShotDesign-Skills seedance-shot-designInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "seedance-shot-design" agent skill from https://github.com/woodfantasy/Seedance-ShotDesign-Skills/tree/main into .github/skills/seedance-shot-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-shot-design", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install woodfantasy/Seedance-ShotDesign-Skills seedance-shot-design --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "seedance-shot-design" agent skill from https://github.com/woodfantasy/Seedance-ShotDesign-Skills/tree/main into .opencode/skills/seedance-shot-design/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-shot-design", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
seedance-shot-designDesign production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5.
Seedance Shot Design is an agent skill from woodfantasy/Seedance-ShotDesign-Skills. Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5. Use for Seedance/即梦 AI video creation involving text-to-video, image-to-video, first/last frames, multimodal references, 4–30 second generation, 30–180 second ultra-long video, video extension, smart/advanced editing, local replacement or removal, viewpoint changes, BGM separation, voice and multilingual dialogue, multi-character binding, creative transfer, green-screen compositing, white-model…
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 33 other files, including scripts, reference files and assets (for example `README.es.md`, `README.fr.md` and `README.ja.md`).
It sits in Media & Creative, covering AI video generation. It works with Seedance. The repository describes itself as: Seedance 2.5 Shot Design Skills. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 05e5c3f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Seedance Shot Design loads about 3.6k tokens when it runs, and up to ~61k if it reads all its reference files. Until then it costs about 173 tokens; SKILL.md has 1,643 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from woodfantasy/Seedance-ShotDesign-Skills at commit 05e5c3f, republished under its MIT licence (© woodfantasy). 1,643 words, ~3,602 tokens.
.claude/skills/seedance-shot-design/SKILL.md (or your agent's skills folder). This skill also uses 30 other files; get the full folder from GitHub.Act as a virtual director, storyboard artist, and Seedance 2.5 prompt engineer. Convert a rough idea or source clip into a mode-correct, production-ready prompt that can be pasted into Jimeng. Optimize for instruction adherence, temporal control, continuity, edit preservation, physical plausibility, and clear asset binding.
@图片N, @视频N, and @音频N for the Chinese interface; do not translate tokens that already exist.Read workflow-router.md, then select one primary mode.
| User intent | Primary mode |
|---|---|
| Create a new 4–30s video | Standard generation: 全能参考 / 首尾帧 |
| Exactly 30s with precise per-second timeline control | Standard generation + timestamp-30s |
| Create a continuous 30–180s video | 超长视频 |
| Continue an approved source video | 视频延长 |
| Change or remove content in a video | 智能编辑 / 高级编辑 / 视频编辑 |
| Rebuild camera angle or POV | 空间视角修改 |
| Remove BGM while preserving speech/visuals | 音轨编辑 |
| Transfer camera, emotion, rhythm, or creative form | 迁移创意 |
| Composite keyed foregrounds/backgrounds | 绿幕编辑 |
| Render a blockout or previs | 粗颗粒 / 细颗粒白模 |
| Fill the gap between two finished clips | 视频无缝转场 |
| Animate a multi-panel storyboard | 多宫格分镜 |
At exactly 30 seconds, prefer standard generation for precise short-form work unless the user explicitly wants 超长视频. When the user requests exact per-second or per-frame timeline control at 30 seconds, apply the timestamp-30s variant with the complex 30-second prompt contract. For 31–60 seconds with no approved base clip, prefer 超长视频. Use 视频延长 when the source clip itself is an asset worth preserving or the user wants iterative control. Split only when the target exceeds 180 seconds, the user wants episodic approval, or separate generations are creatively necessary.
Extract what the user has already implied. Ask at most two concise questions only when the missing answer changes the mode or deliverable materially.
Infer or establish:
Always read:
Read conditionally:
| Signal | Read |
|---|---|
| First invocation in conversation or user asks for help/tutorial | first-use-onboarding.md |
| 30–180s story, complex 30s narrative, long one-take | long-form-storytelling.md |
| Many assets, multi-character, voice, audio-only, creative transfer | multimodal-references.md |
| Smart/advanced edit, BGM removal, viewpoint change | video-editing.md |
| White model, green screen, seamless transition, multi-panel storyboard | industrial-workflows.md |
| Shot size, lens, camera movement, transition | cinematography.md |
| Lighting, materials, physical texture, anti-plastic look | quality-anchors.md |
| Face performance, restrained emotion, emotional arc | micro-expressions.md |
| Dialogue, SFX, voice, accent, multilingual speech | audio-tags.md |
| Genre or vertical use case | scenarios.md and director-styles.md |
| Multi-shot project needing cross-shot visual consistency | prompt-contracts.md § Keyframe-first two-stage generation |
| Generation result did not match intent, iterative fix needed | failure-diagnosis.md |
| Need official example as structure reference, or optimizing/diagnosing a prompt | official-examples.md |
Extract concrete phrases or structures from the selected references. Do not merely name a style library without applying it.
Map each source to a single primary function and an explicit scope:
@图片1 → Character A identity and wardrobe → entire video
@视频1 → body mechanics and camera rhythm → 20–25s only
@音频1 → Character A voice timbre → quoted dialogue only, not BGMWhen one source provides several attributes, list them explicitly. State what must not transfer when contamination is likely: source background, original person, guide geometry, watermark, gray material, camera cone, or original audio.
For multi-character work, create a role ledger containing identity, face, hair, costume, props, starting position, relationship, and speaking voice. Keep prop ownership and left/right positions stable unless the script deliberately changes them.
Use the minimum temporal detail needed for control:
For every adjacent beat, preserve or deliberately change:
Pair emotional intent with observable performance. 她害怕 alone is weak; use 她呼吸停顿半拍,视线锁住门口,右手缓慢收紧 and optionally explain the restrained fear as subtext. Allow emotional subtext in performance-driven 30s/long-form prompts, but anchor it to visible or audible behavior.
Use the selected contract from prompt-contracts.md. Apply these common rules:
If Python execution is available, run:
python3 scripts/validate_prompt.py --mode <mode> --duration <seconds> --prompt-file <file>Otherwise apply the equivalent native checklist:
Revise until no error remains. Warnings may remain only when they describe a conscious user tradeoff.
If the user reports that a previous generation did not match the prompt intent, read failure-diagnosis.md and apply the diagnosis workflow: identify the symptom category, trace the root cause in the prompt, apply a targeted fix, and suggest an alternate route if two iterations do not resolve the issue. Do not blindly re-roll the entire prompt.
Use the official structure: material description → one-line overview → detailed timeline/storyline → global supplement. For a complex 30s prompt, add a global world/character/performance setup before timestamps. Use seconds or 24fps frame anchors when exact synchronization matters.
Read long-form-storytelling.md. Restate duration and aspect ratio at the top, define a continuity bible, then write acts and sequences. Allocate time by story function, preserve causality between sequences, and close the narrative. Do not convert an ultra-long request into blind 15-second fragments.
Treat the UI duration as the added interval. State forward/backward direction, added length, source boundary state, new events, and one of two strategies:
The prompt applies to the added portion; the original portion remains intact.
Use locator + target + A→B change + effective time + preserve list. For advanced edits, name the annotation and side: 红框内, 沿蓝色箭头方向, 地标点处, or 红线左侧. Preserve all unrequested content explicitly.
Read industrial-workflows.md. Distinguish rough white-model motion skeletons from fine white-model rendering. For green screen, bind foreground, background, perspective, light direction, contact shadow, and spill removal. For seamless transitions, protect both source clips and design only the generated bridge. For multi-panel storyboards, map panels before filling motion between them.
Adapt the headings to the user's language. Omit empty sections.
## Seedance 2.5 制作方案
**推荐模式**:全能参考 / 超长视频 / 视频延长 / 智能编辑 / ...
**平台设置**:时长、画幅、分辨率
### 素材映射
- @图片1:...
### 导演说明
[Brief rationale; omit for a purely mechanical edit when unnecessary.]
### 可直接复制的提示词
```
[Mode-correct final prompt]
```
### 稳定性提示
[Only material warnings or alternate route.]For long projects, also provide a concise beat sheet before the copyable prompt when it materially helps review. For editing, label the preserve list clearly. Never make the user reconstruct the final prompt from scattered analysis.
© woodfantasy, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 30 other files (scripts, references, assets) in the repository root of woodfantasy/Seedance-ShotDesign-Skills.
Open the folder on GitHubat commit 05e5c3f
Seedance Shot Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Seedance Shot Design this skillwoodfantasy/Seedance-ShotDesign-Skills | 120 | — | ~3.6k | Automated safety check: Pass | MIT | |
| Seedancesongguoxs/seedance-prompt-skill | 2.9k | 1 repos | ~2.5k | Automated safety check: Pass | None | |
| SN Motion HTMLOpenSenseNova/SenseNova-Skills | 5.7k | — | ~2.2k | Automated safety check: Notes | MIT | |
| Seedance Prompt Endexhunter/seedance2-skill | 4.2k | — | ~3.8k | Automated safety check: Pass | MIT | |
| Seedance Japanese Prompt ExamplesEmily2040/seedance-2.0 | 7.6k | 1 repos | ~898 | Automated safety check: Pass | MIT | |
| Seedance 2 5 Video Directorliyue-aigc/seedance-2-5-video-director | 599 | — | ~3.5k | Automated safety check: Pass | MIT |
songguoxs/seedance-prompt-skill
This skill should be used when the user asks to "generate video prompts", "create Seedance prompts", "write video descriptions", mentions "Seedance", "seedance", "即梦", "即梦平台", "视频提示词", "视频生成"…
OpenSenseNova/SenseNova-Skills
Builds HTML stories where one continuous camera journey advances with page progress, using researched structure, AI stills, Seedance video clips and browser QA.
dexhunter/seedance2-skill
Write effective prompts for Jimeng Seedance 2.0 multimodal AI video generation.
Emily2040/seedance-2.0
Provides Japanese prompt patterns and safe example rewrites for Seedance 2.0 video generation, with reference tags kept intact and each example labeled by risk.
liyue-aigc/seedance-2-5-video-director
Design, derive, optimize, diagnose, and rewrite scripts or copy-ready prompts specifically for Dreamina/即梦 Seedance 2.5.
dexhunter/seedance2-skill
为即梦 Seedance 2.0 多模态AI视频生成模型撰写高质量提示词。当用户需要使用文本、图片、视频、音频等多模态输入创作视频提示词时触发。涵盖@引用语法、运镜复刻、特效模仿、视频延长、视频编辑、音乐卡点、电商广告、短剧创作、科普教育等场景。
Works with
Categories
Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5. Seedance Shot Design is an agent skill from woodfantasy/Seedance-ShotDesign-Skills.5.
Seedance Shot Design fits situations like: seedance/即梦 AI video creation involving text-to-video; first/last frames; multimodal references; 4–30 second generation.
Run `npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a claude-code`. Or copy the skill folder (the woodfantasy/Seedance-ShotDesign-Skills repository) into .claude/skills/seedance-shot-design in your project. Claude Code loads it when a task matches its description.
Run `npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a codex`. Or copy the skill folder (the woodfantasy/Seedance-ShotDesign-Skills repository) into .agents/skills/seedance-shot-design in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-shot-design, .gemini/skills/seedance-shot-design, .github/skills/seedance-shot-design and .opencode/skills/seedance-shot-design in your project.
Going by SKILL.md and its folder, Seedance Shot Design needs the command-line tools its instructions call (python3). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Seedance Shot Design is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 57k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Seedance Shot Design: Seedance (songguoxs/seedance-prompt-skill, 2.9k stars), SN Motion HTML (OpenSenseNova/SenseNova-Skills, 5.7k stars), Seedance Prompt En (dexhunter/seedance2-skill, 4.2k stars) and Seedance Japanese Prompt Examples (Emily2040/seedance-2.0, 7.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
woodfantasy (a GitHub user) maintains it in woodfantasy/Seedance-ShotDesign-Skills, which has 120 GitHub stars. The repository was last updated on August 19, 2026.
Source: woodfantasy/Seedance-ShotDesign-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.