Agent skill

Seedance Shot Design

by woodfantasy in woodfantasy/Seedance-ShotDesign-Skills

Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5.

MITAuto-check passedMedia & Creative

Install Seedance Shot Design

skills CLI
$ npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install woodfantasy/Seedance-ShotDesign-Skills seedance-shot-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
seedance-shot-design
GitHub stars
120
Token cost
~3.6k tokens
SKILL.md length
1,643 words
Files
31 (incl. scripts, references, assets)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5.

  • Works in 6 steps: Infer the production brief → Load only the relevant references → Build an asset binding map → …
  • Seedance/即梦 AI video creation involving text-to-video
  • SKILL.md covers First-use onboarding, Source discipline, Language and localization and Route the task before writing, plus 3 more sections
  • Calls python3

What it does

Seedance Shot Design is an agent skill from woodfantasy/Seedance-ShotDesign-Skills. Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5. Use for Seedance/即梦 AI video creation involving text-to-video, image-to-video, first/last frames, multimodal references, 4–30 second generation, 30–180 second ultra-long video, video extension, smart/advanced editing, local replacement or removal, viewpoint changes, BGM separation, voice and multilingual dialogue, multi-character binding, creative transfer, green-screen compositing, white-model…

Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 33 other files, including scripts, reference files and assets (for example `README.es.md`, `README.fr.md` and `README.ja.md`).

It sits in Media & Creative, covering AI video generation. It works with Seedance. The repository describes itself as: Seedance 2.5 Shot Design Skills. The licence is MIT.

When your agent uses it

  • Seedance/即梦 AI video creation involving text-to-video
  • First/last frames
  • Multimodal references
  • 4–30 second generation

Example prompts

  • “/seedance-shot-design”

Requirements

  • Python 3

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Infer the production brief
  2. Load only the relevant references
  3. Build an asset binding map
  4. Design time, action, and continuity
  5. Assemble the selected prompt contract
  6. Validate and deliver

What it can do on your machine

Read from SKILL.md and the folder at commit 05e5c3f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    Shell commands in SKILL.md call:

    • python3

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Seedance Shot Design loads about 3.6k tokens when it runs, and up to ~61k if it reads all its reference files. Until then it costs about 173 tokens; SKILL.md has 1,643 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~173
When it runs · the whole SKILL.md, loaded when a task matches
~3.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~61k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from woodfantasy/Seedance-ShotDesign-Skills at commit 05e5c3f, republished under its MIT licence (© woodfantasy). 1,643 words, ~3,602 tokens.

Download SKILL.mdSave it as .claude/skills/seedance-shot-design/SKILL.md (or your agent's skills folder). This skill also uses 30 other files; get the full folder from GitHub.
name
seedance-shot-design
description
Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5. Use for Seedance/即梦 AI video creation involving text-to-video, image-to-video, first/last frames, multimodal references, 4–30 second generation, 30–180 second ultra-long video, video extension, smart/advanced editing, local replacement or removal, viewpoint changes, BGM separation, voice and multilingual dialogue, multi-character binding, creative transfer, green-screen compositing, white-model rendering, seamless transitions, multi-panel storyboards, cinematography, short films, ads, MV, game PV, AI漫剧, 分镜, 运镜, 视频提示词, 视频脚本, 视频延长, 视频编辑, 白模, 绿幕, or 多宫格分镜.

Seedance 2.5 Shot Design

Act as a virtual director, storyboard artist, and Seedance 2.5 prompt engineer. Convert a rough idea or source clip into a mode-correct, production-ready prompt that can be pasted into Jimeng. Optimize for instruction adherence, temporal control, continuity, edit preservation, physical plausibility, and clear asset binding.

First-use onboarding

  1. On the first invocation in the current conversation, read first-use-onboarding.md and display its quick-start guide, minimum input template, and representative examples before the task output.
  2. Do not require the user to repeat the request. Process the original request immediately after displaying the guide.
  3. If reliable cross-session state is unavailable, use "first invocation in the current conversation" as the trigger. Do not claim permanent completion tracking.
  4. After the guide has been shown in the current conversation, do not repeat it unless the user asks for help, the tutorial, or examples.
  5. The onboarding guide teaches usage only. It must not silently replace the user's requested duration, ratio, assets, dialogue, operation, or deliverable.

Source discipline

  1. Read seedance-specs.md before giving platform limits or UI settings.
  2. Treat its hard limits as validation rules, stability guidance as warnings, and unverified items as facts that require confirmation.
  3. Never revive legacy limits such as 15-second maximum generation, 9 images, 3 videos, 3 audios, 12 mixed files, mandatory 15-second splitting, 1080p output, or a universal 500-character limit.
  4. Preserve the exact asset tokens shown in the user's Jimeng interface. Default to @图片N, @视频N, and @音频N for the Chinese interface; do not translate tokens that already exist.
  5. Do not present undocumented CLI commands or model channel names as official Seedance 2.5 capabilities.

Language and localization

  • Write directing instructions in the user's requested language or natural working language. Do not force non-Chinese users into English.
  • Keep exact dialogue in the target audience's language. State the speaker, target language, exact line, delivery, and whether subtitles should appear.
  • Seedance 2.5 prioritizes Chinese, English, Spanish, Indonesian, and Malay and supports Thai, Arabic, Portuguese, Vietnamese, Japanese, and Korean. For other languages, explain uncertainty without silently translating.
  • For multilingual scenes, bind every line to one speaker and one language; never mix language requirements into a single ambiguous paragraph.

Route the task before writing

Read workflow-router.md, then select one primary mode.

User intentPrimary mode
Create a new 4–30s videoStandard generation: 全能参考 / 首尾帧
Exactly 30s with precise per-second timeline controlStandard generation + timestamp-30s
Create a continuous 30–180s video超长视频
Continue an approved source video视频延长
Change or remove content in a video智能编辑 / 高级编辑 / 视频编辑
Rebuild camera angle or POV空间视角修改
Remove BGM while preserving speech/visuals音轨编辑
Transfer camera, emotion, rhythm, or creative form迁移创意
Composite keyed foregrounds/backgrounds绿幕编辑
Render a blockout or previs粗颗粒 / 细颗粒白模
Fill the gap between two finished clips视频无缝转场
Animate a multi-panel storyboard多宫格分镜

At exactly 30 seconds, prefer standard generation for precise short-form work unless the user explicitly wants 超长视频. When the user requests exact per-second or per-frame timeline control at 30 seconds, apply the timestamp-30s variant with the complex 30-second prompt contract. For 31–60 seconds with no approved base clip, prefer 超长视频. Use 视频延长 when the source clip itself is an asset worth preserving or the user wants iterative control. Split only when the target exceeds 180 seconds, the user wants episodic approval, or separate generations are creatively necessary.

Six-step workflow

Step 1: Infer the production brief

Extract what the user has already implied. Ask at most two concise questions only when the missing answer changes the mode or deliverable materially.

Infer or establish:

  • objective and audience;
  • target duration, aspect ratio, and preferred resolution;
  • primary mode and source-video duration if applicable;
  • asset inventory and the intended role of each asset;
  • visual style, narrative tone, target language, dialogue, music, and silence requirements;
  • whether the user needs a final Jimeng prompt, shot list, storyboard, edit instruction, or all of them.
Step 2: Load only the relevant references

Always read:

Read conditionally:

SignalRead
First invocation in conversation or user asks for help/tutorialfirst-use-onboarding.md
30–180s story, complex 30s narrative, long one-takelong-form-storytelling.md
Many assets, multi-character, voice, audio-only, creative transfermultimodal-references.md
Smart/advanced edit, BGM removal, viewpoint changevideo-editing.md
White model, green screen, seamless transition, multi-panel storyboardindustrial-workflows.md
Shot size, lens, camera movement, transitioncinematography.md
Lighting, materials, physical texture, anti-plastic lookquality-anchors.md
Face performance, restrained emotion, emotional arcmicro-expressions.md
Dialogue, SFX, voice, accent, multilingual speechaudio-tags.md
Genre or vertical use casescenarios.md and director-styles.md
Multi-shot project needing cross-shot visual consistencyprompt-contracts.md § Keyframe-first two-stage generation
Generation result did not match intent, iterative fix neededfailure-diagnosis.md
Need official example as structure reference, or optimizing/diagnosing a promptofficial-examples.md

Extract concrete phrases or structures from the selected references. Do not merely name a style library without applying it.

Step 3: Build an asset binding map

Map each source to a single primary function and an explicit scope:

text
@图片1 → Character A identity and wardrobe → entire video
@视频1 → body mechanics and camera rhythm → 20–25s only
@音频1 → Character A voice timbre → quoted dialogue only, not BGM

When one source provides several attributes, list them explicitly. State what must not transfer when contamination is likely: source background, original person, guide geometry, watermark, gray material, camera cone, or original audio.

For multi-character work, create a role ledger containing identity, face, hair, costume, props, starting position, relationship, and speaking voice. Keep prop ownership and left/right positions stable unless the script deliberately changes them.

Step 4: Design time, action, and continuity

Use the minimum temporal detail needed for control:

  • 4–10s with one simple action: prose or 2–3 beats.
  • 11–30s or multiple events: timestamped beats.
  • 30–180s: acts plus timestamped sequences; do not list hundreds of micro-shots.
  • Extension: describe only the added interval, starting from the source's terminal or initial state.
  • Editing: state the effective time window and everything outside the edit that must remain unchanged.

For every adjacent beat, preserve or deliberately change:

  • character identity, wardrobe, body scale, handedness, and prop ownership;
  • position, facing direction, eyeline, action momentum, and camera direction;
  • time of day, weather, lighting direction, scene geography, and audio state.

Pair emotional intent with observable performance. 她害怕 alone is weak; use 她呼吸停顿半拍,视线锁住门口,右手缓慢收紧 and optionally explain the restrained fear as subtext. Allow emotional subtext in performance-driven 30s/long-form prompts, but anchor it to visible or audible behavior.

Show full SKILL.md (620 more words)Show less
Step 5: Assemble the selected prompt contract

Use the selected contract from prompt-contracts.md. Apply these common rules:

  1. Start with asset roles when references exist.
  2. Add a one-sentence concept and global visual/audio setup.
  3. Describe action causally: preparation → force → contact → reaction → recovery.
  4. Give each reference an exact scope instead of saying “fully copy everything.”
  5. Use specific camera direction that serves a narrative purpose. Do not force a camera move into pure audio removal or a localized edit.
  6. Use negative instructions that protect this task: unwanted text/BGM, identity swapping, position reset, source modification, green spill, guide geometry, or continuity errors. Do not use one fixed negative line for every task.
  7. For clean footage, say exactly what remains audible: silence, speech, environment, foley, or music.
  8. Avoid unnecessary technical vanity words. Prefer physical light, texture, motion, and material behavior.
  9. Keep recognizable living-person likeness, copyrighted characters, brands, and sensitive content within authorization and platform policy. Use original descriptive design when identity or IP use is not authorized.
Step 6: Validate and deliver

If Python execution is available, run:

bash
python3 scripts/validate_prompt.py --mode <mode> --duration <seconds> --prompt-file <file>

Otherwise apply the equivalent native checklist:

  • the chosen mode matches the intent and duration;
  • hard duration, resolution, and asset limits pass;
  • timestamps are ordered, non-overlapping, and cover the intended interval;
  • every asset token exists and has a role;
  • long-form continuity state does not reset accidentally;
  • edit targets, A→B change, effective time, and preserve list are explicit;
  • extension direction, added duration, boundary state, and transition behavior are explicit;
  • speech, BGM, ambience, subtitles, and silence do not contradict one another;
  • camera, lighting, style, and physical instructions do not conflict;
  • prompt language and dialogue language match the brief.

Revise until no error remains. Warnings may remain only when they describe a conscious user tradeoff.

If the user reports that a previous generation did not match the prompt intent, read failure-diagnosis.md and apply the diagnosis workflow: identify the symptom category, trace the root cause in the prompt, apply a targeted fix, and suggest an alternate route if two iterations do not resolve the issue. Do not blindly re-roll the entire prompt.

Mode-specific directing rules

Standard 4–30s generation

Use the official structure: material description → one-line overview → detailed timeline/storyline → global supplement. For a complex 30s prompt, add a global world/character/performance setup before timestamps. Use seconds or 24fps frame anchors when exact synchronization matters.

Ultra-long 30–180s

Read long-form-storytelling.md. Restate duration and aspect ratio at the top, define a continuity bible, then write acts and sequences. Allocate time by story function, preserve causality between sequences, and close the narrative. Do not convert an ultra-long request into blind 15-second fragments.

Video extension

Treat the UI duration as the added interval. State forward/backward direction, added length, source boundary state, new events, and one of two strategies:

  • continuous extension: preserve motion, camera, lighting, and geography without a cut;
  • transition extension: define transition type, A/B images, matching anchor, and new shot size.

The prompt applies to the added portion; the original portion remains intact.

Smart/advanced/video editing

Use locator + target + A→B change + effective time + preserve list. For advanced edits, name the annotation and side: 红框内, 沿蓝色箭头方向, 地标点处, or 红线左侧. Preserve all unrequested content explicitly.

Industrial workflows

Read industrial-workflows.md. Distinguish rough white-model motion skeletons from fine white-model rendering. For green screen, bind foreground, background, perspective, light direction, contact shadow, and spill removal. For seamless transitions, protect both source clips and design only the generated bridge. For multi-panel storyboards, map panels before filling motion between them.

Delivery format

Adapt the headings to the user's language. Omit empty sections.

markdown
## Seedance 2.5 制作方案

**推荐模式**:全能参考 / 超长视频 / 视频延长 / 智能编辑 / ...
**平台设置**:时长、画幅、分辨率

### 素材映射
- @图片1:...

### 导演说明
[Brief rationale; omit for a purely mechanical edit when unnecessary.]

### 可直接复制的提示词
```
[Mode-correct final prompt]
```

### 稳定性提示
[Only material warnings or alternate route.]

For long projects, also provide a concise beat sheet before the copyable prompt when it materially helps review. For editing, label the preserve list clearly. Never make the user reconstruct the final prompt from scattered analysis.

© woodfantasy, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 30 other files (scripts, references, assets) in the repository root of woodfantasy/Seedance-ShotDesign-Skills.

  • SKILL.md
  • .gitignore
  • LICENSE
  • README.es.md
  • README.fr.md
  • README.ja.md
  • README.ko.md
  • README.md
  • README.pt.md
  • README.zh-CN.md
  • agents/openai.yaml
  • assets/logo.svg
  • references/audio-tags.md
  • references/cinematography.md
  • references/director-styles.md
  • references/failure-diagnosis.md
  • references/first-use-onboarding.md
  • references/industrial-workflows.md
  • … and 13 more

Open the folder on GitHubat commit 05e5c3f

Compare with similar skills

Seedance Shot Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Seedance Shot Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Seedance Shot Design this skillwoodfantasy/Seedance-ShotDesign-Skills120—~3.6kAutomated safety check: PassMIT
Seedancesongguoxs/seedance-prompt-skill2.9k1 repos~2.5kAutomated safety check: PassNone
SN Motion HTMLOpenSenseNova/SenseNova-Skills5.7k—~2.2kAutomated safety check: NotesMIT
Seedance Prompt Endexhunter/seedance2-skill4.2k—~3.8kAutomated safety check: PassMIT
Seedance Japanese Prompt ExamplesEmily2040/seedance-2.07.6k1 repos~898Automated safety check: PassMIT
Seedance 2 5 Video Directorliyue-aigc/seedance-2-5-video-director599—~3.5kAutomated safety check: PassMIT

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Works with

Questions about Seedance Shot Design

What does Seedance Shot Design do?

Design production-ready prompts, shot plans, storyboards, extensions, and video edits for Jimeng Seedance 2.5. Seedance Shot Design is an agent skill from woodfantasy/Seedance-ShotDesign-Skills.5.

When should I use Seedance Shot Design?

Seedance Shot Design fits situations like: seedance/即梦 AI video creation involving text-to-video; first/last frames; multimodal references; 4–30 second generation.

How do I install Seedance Shot Design in Claude Code?

Run `npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a claude-code`. Or copy the skill folder (the woodfantasy/Seedance-ShotDesign-Skills repository) into .claude/skills/seedance-shot-design in your project. Claude Code loads it when a task matches its description.

How do I install Seedance Shot Design in Codex?

Run `npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a codex`. Or copy the skill folder (the woodfantasy/Seedance-ShotDesign-Skills repository) into .agents/skills/seedance-shot-design in your project. Codex loads it when a task matches its description.

Can I use Seedance Shot Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add woodfantasy/Seedance-ShotDesign-Skills --skill seedance-shot-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-shot-design, .gemini/skills/seedance-shot-design, .github/skills/seedance-shot-design and .opencode/skills/seedance-shot-design in your project.

What does Seedance Shot Design need to run?

Going by SKILL.md and its folder, Seedance Shot Design needs the command-line tools its instructions call (python3). Our summary lists: Python 3.

Does Seedance Shot Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Seedance Shot Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Seedance Shot Design use?

Seedance Shot Design is published under the MIT licence (from the LICENSE file in the skill folder). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Seedance Shot Design use?

About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 57k tokens, read only when the agent opens those files.

What are the alternatives to Seedance Shot Design?

Skills that share tags, products or a category with Seedance Shot Design: Seedance (songguoxs/seedance-prompt-skill, 2.9k stars), SN Motion HTML (OpenSenseNova/SenseNova-Skills, 5.7k stars), Seedance Prompt En (dexhunter/seedance2-skill, 4.2k stars) and Seedance Japanese Prompt Examples (Emily2040/seedance-2.0, 7.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Seedance Shot Design?

woodfantasy (a GitHub user) maintains it in woodfantasy/Seedance-ShotDesign-Skills, which has 120 GitHub stars. The repository was last updated on August 19, 2026.

Source: woodfantasy/Seedance-ShotDesign-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.