Agent skill

Handdrawn Live Video Generator

by vllm-project in vllm-project/vllm-omni

Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera.

Apache-2.0Auto-check passedMedia & Creative

Install Handdrawn Live Video Generator

skills CLI
$ npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vllm-project/vllm-omni handdrawn-live-video-generator --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/handdrawn-live-video-generator .claude/skills/handdrawn-live-video-generator && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
handdrawn-live-video-generator
GitHub stars
7.1k
Token cost
~980 tokens
SKILL.md length
480 words
Files
2
Skills in repo
20
Repo updated
First seen
Licence
Apache-2.0

At a glance

Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera.

  • Gentle surreal mixed-media shorts
  • SKILL.md covers Creative contract, Timed action structure, Prompt delivery and rendering and Review
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Not flat-vector-only animation

What it does

Handdrawn Live Video Generator is an agent skill from vllm-project/vllm-omni. Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera. Use for gentle surreal mixed-media shorts, not flat-vector-only animation or horror clips.

Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).

It sits in Media & Creative, covering AI video generation. The repository describes itself as: A framework for efficient model inference with omni-modality models. The licence is Apache-2.0.

When your agent uses it

  • Gentle surreal mixed-media shorts
  • Not flat-vector-only animation

Example prompts

  • “/handdrawn-live-video-generator”

What it can do on your machine

Read from SKILL.md and the folder at commit 096988d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Handdrawn Live Video Generator loads about 980 tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 480 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~74
When it runs · the whole SKILL.md, loaded when a task matches
~980

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vllm-project/vllm-omni at commit 096988d, republished under its Apache-2.0 licence (© vllm-project). 480 words, ~980 tokens.

Download SKILL.mdSave it as .claude/skills/handdrawn-live-video-generator/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
handdrawn-live-video-generator
description
Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera. Use for gentle surreal mixed-media shorts, not flat-vector-only animation or horror clips.
metadata.compatibility
Portable prompt writing with sibling h3-prompt-writing; actual generation requires an available video backend and any referenced media.

Handdrawn Live-Action Fusion

Read the portable workflow. Keep the user's requested scope and language. A creative-prompt request delivers the prompt, without generating media. For a requested finished video, prepare the prompt and proceed under existing authorization using available tools.

Creative contract

The default is a 15-second, 16:9 continuous scene in an everyday real space. A flat luminous drawn entity visibly contacts a real hand/object early, transforms as one traceable being, escapes through connected space, and the handheld camera reacts slightly late. Duration and ratio follow the user's explicit choices.

Use rough crayon, chalk, colored pencil, pastel, or brush strokes with uneven fill, frayed edges, line jitter, and frame-by-frame redraw. Keep the live-action setting physically grounded and the drawn presence visibly planar. Uniform neon tubes, plush characters, polished CG, and clean vector strokes would change this style.

Choose a fresh setting, entity, palette, contact mechanism, transformation chain, escape route, camera reaction, and emotional ending within the user's constraints. Do not ban an otherwise requested motif simply because an upstream example used it. The tone is warm, playful, and gently surprising rather than threatening.

Timed action structure

For a 15-second brief, use these intervals as a starting structure:

  • 0–3s: establish obvious real/drawn contact, such as landing on a palm or slipping around a finger. The real participant reacts.
  • 3–6s: begin a continuous morph while retaining a color smear, line, curve, or tail from the previous shape. Give it a playful action.
  • 6–10s: let it escape into an adjacent part of the same space. The camera pans, tilts, or moves only after the entity starts leaving its view.
  • 10–13s: add another readable interaction or surprise, keeping the same entity.
  • 13–15s: extend an earlier drawn motif across the space into a gentle larger transformation, then resolve with a small emotional/comic detail.

Retiming changes the intervals proportionally or reorganizes beats; do not leave 15-second timestamps in a shorter prompt. Preserve a user's explicit final form instead of forcing the spatial finale when it conflicts with their ending.

Show full SKILL.md (148 more words)Show less

Prompt delivery and rendering

For a same-language creative prompt, begin with duration, ratio, real space, and the live-action/drawing fusion. Then describe phone-camera texture, the timed action intervals, drawn material, camera lag, specific exclusions, and ambient sound. Avoid unrelated headings or an essay when the user asked for copy-ready text.

For actual H3 generation, create a separate structured rendering prompt using the appropriate base/Ref2VA guide: English prose with literal dialogue/visible text in the requested language. Preserve the creative intent and actual media bindings. Do not send unsupported model settings or promise exact first-frame conditioning merely because an image is present.

Review

Check clear early physical contact, one continuous entity, connected geography, retained shape motifs, delayed camera reaction, rough planar drawing, and a non-threatening ending. Avoid jump scares, sudden blackouts, menacing anatomy, and unrequested extra characters. Deliver the actual prompt/video and state any remaining contact, continuity, texture, or camera-timing defects.

© vllm-project, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/handdrawn-live-video-generator of vllm-project/vllm-omni.

  • SKILL.md
  • agents/openai.yaml

Open the folder on GitHubat commit 096988d

Compare with similar skills

Handdrawn Live Video Generator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Handdrawn Live Video Generator compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Handdrawn Live Video Generator this skillvllm-project/vllm-omni7.1k—~980Automated safety check: PassApache-2.0
Video Generationbytedance/deer-flow84k3 repos~1.4kAutomated safety check: PassMIT
Video Cover Imageitwanger/toBeBetterJavaer18k—~3.3kAutomated safety check: PassNone
Seedancesongguoxs/seedance-prompt-skill2.9k1 repos~2.5kAutomated safety check: PassNone
HyperFrames Video Entry Pointheygen-com/hyperframes60k3 repos~5.2kAutomated safety check: PassApache-2.0
Lanshu Create AI Presenter Videocclank/lanshu-create-ai-presenter-video2.6k—~3.6kAutomated safety check: PassMIT

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Questions about Handdrawn Live Video Generator

What does Handdrawn Live Video Generator do?

Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera. Handdrawn Live Video Generator is an agent skill from vllm-project/vllm-omni. Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera.

When should I use Handdrawn Live Video Generator?

Handdrawn Live Video Generator fits situations like: gentle surreal mixed-media shorts; not flat-vector-only animation.

How do I install Handdrawn Live Video Generator in Claude Code?

Run `npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a claude-code`. Or copy the skill folder (.agents/skills/handdrawn-live-video-generator in vllm-project/vllm-omni) into .claude/skills/handdrawn-live-video-generator in your project. Claude Code loads it when a task matches its description.

How do I install Handdrawn Live Video Generator in Codex?

Run `npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a codex`. Or copy the skill folder (.agents/skills/handdrawn-live-video-generator in vllm-project/vllm-omni) into .agents/skills/handdrawn-live-video-generator in your project. Codex loads it when a task matches its description.

Can I use Handdrawn Live Video Generator in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/handdrawn-live-video-generator, .gemini/skills/handdrawn-live-video-generator, .github/skills/handdrawn-live-video-generator and .opencode/skills/handdrawn-live-video-generator in your project.

What does Handdrawn Live Video Generator need to run?

SKILL.md names no scripts, command-line tools or credentials: Handdrawn Live Video Generator is instructions for the agent only.

Does Handdrawn Live Video Generator access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Handdrawn Live Video Generator safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Handdrawn Live Video Generator use?

Handdrawn Live Video Generator is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Handdrawn Live Video Generator use?

About 980 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Handdrawn Live Video Generator?

Skills that share tags, products or a category with Handdrawn Live Video Generator: Video Generation (bytedance/deer-flow, 84k stars), Video Cover Image (itwanger/toBeBetterJavaer, 18k stars), Seedance (songguoxs/seedance-prompt-skill, 2.9k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Handdrawn Live Video Generator?

vllm-project (a GitHub organization) maintains it in vllm-project/vllm-omni, which has 7,119 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 11, 2026.

Source: vllm-project/vllm-omni on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.