Video Generation
bytedance/deer-flow
Generates short videos from a structured JSON prompt, optionally guided by a reference image used as the first or last frame.
Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera.
$ npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vllm-project/vllm-omni handdrawn-live-video-generator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/handdrawn-live-video-generator .claude/skills/handdrawn-live-video-generator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "handdrawn-live-video-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/handdrawn-live-video-generator into .claude/skills/handdrawn-live-video-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "handdrawn-live-video-generator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/handdrawn-live-video-generatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vllm-project/vllm-omni handdrawn-live-video-generator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/handdrawn-live-video-generator .agents/skills/handdrawn-live-video-generator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "handdrawn-live-video-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/handdrawn-live-video-generator into .agents/skills/handdrawn-live-video-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "handdrawn-live-video-generator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vllm-project/vllm-omni handdrawn-live-video-generator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/handdrawn-live-video-generator .cursor/skills/handdrawn-live-video-generator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "handdrawn-live-video-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/handdrawn-live-video-generator into .cursor/skills/handdrawn-live-video-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "handdrawn-live-video-generator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vllm-project/vllm-omni.git --path .agents/skills/handdrawn-live-video-generator--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vllm-project/vllm-omni handdrawn-live-video-generator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/handdrawn-live-video-generator .gemini/skills/handdrawn-live-video-generator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "handdrawn-live-video-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/handdrawn-live-video-generator into .gemini/skills/handdrawn-live-video-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "handdrawn-live-video-generator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vllm-project/vllm-omni handdrawn-live-video-generatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/handdrawn-live-video-generator .github/skills/handdrawn-live-video-generator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "handdrawn-live-video-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/handdrawn-live-video-generator into .github/skills/handdrawn-live-video-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "handdrawn-live-video-generator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vllm-project/vllm-omni handdrawn-live-video-generator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/handdrawn-live-video-generator .opencode/skills/handdrawn-live-video-generator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "handdrawn-live-video-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/handdrawn-live-video-generator into .opencode/skills/handdrawn-live-video-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "handdrawn-live-video-generator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
handdrawn-live-video-generatorWrite or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera.
Handdrawn Live Video Generator is an agent skill from vllm-project/vllm-omni. Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera. Use for gentle surreal mixed-media shorts, not flat-vector-only animation or horror clips.
Its SKILL.md is about 980 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Media & Creative, covering AI video generation. The repository describes itself as: A framework for efficient model inference with omni-modality models. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 096988d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Handdrawn Live Video Generator loads about 980 tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 480 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vllm-project/vllm-omni at commit 096988d, republished under its Apache-2.0 licence (© vllm-project). 480 words, ~980 tokens.
.claude/skills/handdrawn-live-video-generator/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Read the portable workflow. Keep the user's requested scope and language. A creative-prompt request delivers the prompt, without generating media. For a requested finished video, prepare the prompt and proceed under existing authorization using available tools.
The default is a 15-second, 16:9 continuous scene in an everyday real space. A flat luminous drawn entity visibly contacts a real hand/object early, transforms as one traceable being, escapes through connected space, and the handheld camera reacts slightly late. Duration and ratio follow the user's explicit choices.
Use rough crayon, chalk, colored pencil, pastel, or brush strokes with uneven fill, frayed edges, line jitter, and frame-by-frame redraw. Keep the live-action setting physically grounded and the drawn presence visibly planar. Uniform neon tubes, plush characters, polished CG, and clean vector strokes would change this style.
Choose a fresh setting, entity, palette, contact mechanism, transformation chain, escape route, camera reaction, and emotional ending within the user's constraints. Do not ban an otherwise requested motif simply because an upstream example used it. The tone is warm, playful, and gently surprising rather than threatening.
For a 15-second brief, use these intervals as a starting structure:
Retiming changes the intervals proportionally or reorganizes beats; do not leave 15-second timestamps in a shorter prompt. Preserve a user's explicit final form instead of forcing the spatial finale when it conflicts with their ending.
For a same-language creative prompt, begin with duration, ratio, real space, and the live-action/drawing fusion. Then describe phone-camera texture, the timed action intervals, drawn material, camera lag, specific exclusions, and ambient sound. Avoid unrelated headings or an essay when the user asked for copy-ready text.
For actual H3 generation, create a separate structured rendering prompt using the appropriate base/Ref2VA guide: English prose with literal dialogue/visible text in the requested language. Preserve the creative intent and actual media bindings. Do not send unsupported model settings or promise exact first-frame conditioning merely because an image is present.
Check clear early physical contact, one continuous entity, connected geography, retained shape motifs, delayed camera reaction, rough planar drawing, and a non-threatening ending. Avoid jump scares, sudden blackouts, menacing anatomy, and unrequested extra characters. Deliver the actual prompt/video and state any remaining contact, continuity, texture, or camera-timing defects.
© vllm-project, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/handdrawn-live-video-generator of vllm-project/vllm-omni.
Open the folder on GitHubat commit 096988d
Handdrawn Live Video Generator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Handdrawn Live Video Generator this skillvllm-project/vllm-omni | 7.1k | — | ~980 | Automated safety check: Pass | Apache-2.0 | |
| Video Generationbytedance/deer-flow | 84k | 3 repos | ~1.4k | Automated safety check: Pass | MIT | |
| Video Cover Imageitwanger/toBeBetterJavaer | 18k | — | ~3.3k | Automated safety check: Pass | None | |
| Seedancesongguoxs/seedance-prompt-skill | 2.9k | 1 repos | ~2.5k | Automated safety check: Pass | None | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Lanshu Create AI Presenter Videocclank/lanshu-create-ai-presenter-video | 2.6k | — | ~3.6k | Automated safety check: Pass | MIT |
bytedance/deer-flow
Generates short videos from a structured JSON prompt, optionally guided by a reference image used as the first or last frame.
itwanger/toBeBetterJavaer
Generate matched 3:4, 16:9, and 4:3 short-video cover images from toBeBetterJavaer video scripts or AI/Java technical topics.
songguoxs/seedance-prompt-skill
This skill should be used when the user asks to "generate video prompts", "create Seedance prompts", "write video descriptions", mentions "Seedance", "seedance", "即梦", "即梦平台", "视频提示词", "视频生成"…
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
cclank/lanshu-create-ai-presenter-video
Turn a topic or finished script into a complete, publish-ready explainer video — led by an AI presenter from an authorized adult presenter image, or performed in one of nine visual explainer styles…
eternityspring/reelbench-skills
拉片:把一条成片拆成逐镜头的分析表——每个镜头的时长、景别、类别、运镜、画面. An agent skill from eternityspring/reelbench-skills.
vllm-project/vllm-omni
Diagnose and optimize vLLM Omni diffusion workloads, especially Wan/Qwen/Flux-style image and video generation.
vllm-project/vllm-omni
Self-check your branch before creating a PR — catch dead code, prevent new model-specific Python examples, verify accuracy/perf claims, validate PR title format, and confirm merge readiness.
vllm-project/vllm-omni
Work on vLLM-Omni quantization for diffusion, autoregressive, omni, or multi-stage models.
vllm-project/vllm-omni
Review pull requests and local branches for vllm-project/vllm-omni with a frozen snapshot, module-design ownership, feature-design overlays, targeted validation, and concise evidence-backed findings.
vllm-project/vllm-omni
Write MiniMax H3 video generation prompts for T2VA, I2VA, FL2VA, L2VA, and Ref2VA.
vllm-project/vllm-omni
Add a new diffusion model (text-to-image, text-to-video, image-to-video, text-to-audio, image editing) to vLLM-Omni, including native non-Diffusers ports, reference-parity validation, Cache-DiT…
Categories
Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera. Handdrawn Live Video Generator is an agent skill from vllm-project/vllm-omni. Write or generate a continuous live-action scene with a rough luminous hand-drawn entity that contacts real objects, morphs, and escapes a slightly delayed handheld camera.
Handdrawn Live Video Generator fits situations like: gentle surreal mixed-media shorts; not flat-vector-only animation.
Run `npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a claude-code`. Or copy the skill folder (.agents/skills/handdrawn-live-video-generator in vllm-project/vllm-omni) into .claude/skills/handdrawn-live-video-generator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a codex`. Or copy the skill folder (.agents/skills/handdrawn-live-video-generator in vllm-project/vllm-omni) into .agents/skills/handdrawn-live-video-generator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vllm-project/vllm-omni --skill handdrawn-live-video-generator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/handdrawn-live-video-generator, .gemini/skills/handdrawn-live-video-generator, .github/skills/handdrawn-live-video-generator and .opencode/skills/handdrawn-live-video-generator in your project.
SKILL.md names no scripts, command-line tools or credentials: Handdrawn Live Video Generator is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Handdrawn Live Video Generator is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 980 tokens (SKILL.md is roughly 3.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Handdrawn Live Video Generator: Video Generation (bytedance/deer-flow, 84k stars), Video Cover Image (itwanger/toBeBetterJavaer, 18k stars), Seedance (songguoxs/seedance-prompt-skill, 2.9k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vllm-project (a GitHub organization) maintains it in vllm-project/vllm-omni, which has 7,119 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 11, 2026.
Source: vllm-project/vllm-omni on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.