Agent skill

Co Op Game Intro Generator

by vllm-project in vllm-project/vllm-omni

Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references.

Apache-2.0Auto-check passedAI & LLM Engineering

Install Co Op Game Intro Generator

skills CLI
$ npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install vllm-project/vllm-omni co-op-game-intro-generator --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/co-op-game-intro-generator .claude/skills/co-op-game-intro-generator && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
co-op-game-intro-generator
GitHub stars
7.1k
Token cost
~1.1k tokens
SKILL.md length
500 words
Files
4 (incl. references)
Skills in repo
20
Repo updated
First seen
Licence
Apache-2.0

At a glance

Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references.

  • Character-led game intros
  • SKILL.md covers Resolve player and style…, Confirmation image, Video event plan and Review and repair
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Not playable game implementation

What it does

Co Op Game Intro Generator is an agent skill from vllm-project/vllm-omni. Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references. Use for character-led game intros, not playable game implementation or complex multi-page interfaces.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/h3-confirmation-image-template.md` and `references/h3-video-prompt-template.md`).

It sits in AI & LLM Engineering. The repository describes itself as: A framework for efficient model inference with omni-modality models. The licence is Apache-2.0.

When your agent uses it

  • Character-led game intros
  • Not playable game implementation
  • Complex multi-page interfaces

Example prompts

  • “/co-op-game-intro-generator”

What it can do on your machine

Read from SKILL.md and the folder at commit 096988d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Co Op Game Intro Generator loads about 1.1k tokens when it runs, and up to ~8.1k if it reads all its reference files. Until then it costs about 66 tokens; SKILL.md has 500 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~66
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~8.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from vllm-project/vllm-omni at commit 096988d, republished under its Apache-2.0 licence (© vllm-project). 500 words, ~1,057 tokens.

Download SKILL.mdSave it as .claude/skills/co-op-game-intro-generator/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
co-op-game-intro-generator
description
Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references. Use for character-led game intros, not playable game implementation or complex multi-page interfaces.
metadata.compatibility
File-based workflow with sibling h3-prompt-writing and bundled image/video templates. Rendering uses available generation tools.

Co-op Game Intro Generator

Read the portable workflow. Before writing a confirmation-image prompt, read h3-confirmation-image-template.md. Before writing the video prompt, read h3-video-prompt-template.md. Both templates are required package resources, not remote tools.

Resolve player and style bindings

Reuse or collect the two player names, game title, visual style, desired duration, ratio, and optional identity references. The template defaults to a 15-second, 16:9 menu-to-world sequence; adapt it to explicit user requirements. Do not assume the players' gender, body shape, outfits, or equipment from a generic example.

Use each portrait only for recognizable identity anchors: face silhouette, hair, glasses, proportions, and distinguishing traits. Reinterpret rendering, skin texture, lighting, and costume in the selected visual style. If a portrait or body comparison reference is absent, write a text design rather than inventing an asset label. Maintain player-to-name mapping across all references and frames.

Confirmation image

Fill the template's style, palette, characters, title, and name variables. Keep the two characters central, player cards toward the upper left, menu on the right, and the continue action as the main interaction focus. The title establishes identity without competing with that focus. Buttons, icons, typography, and all player/equipment panels share one palette and style. Keep menu labels on one line.

The style changes material, shapes, fonts, and decoration; it should not randomly rearrange the menu hierarchy. User-requested layout or ratio changes take priority over template defaults. Preserve the exact supplied title/names and requested copy.

For image-only/prompt-only work, stop at that deliverable. For video production, generate and inspect the confirmation image if within scope. Honor a request to approve the image first; otherwise use the established end-to-end authorization and continue after reporting the selected image and fixing material defects.

Show full SKILL.md (220 more words)Show less

Video event plan

Fill the video template from the current image and player bindings. Its baseline sequence is menu → first player's light equipment → second player's heavy equipment → shared confirmation → world loading → both enter the world. Equipment, world, body contrast, and timing are editable design choices; preserve requested identity and style instead of forcing a cyberpunk example onto another setting.

Bind UI reference, each actual portrait, and any real body-comparison image to distinct roles. Compile this creative template into the H3 mode guide's fields; the mixed-language template is not itself an API request. Preserve literal visible UI text in its required language, and remove all unfilled variables before dispatch. Do not treat a composition reference as an exact first-frame anchor unless the selected backend actually supports that role.

Review and repair

Check both names, exact menu strings, layout, player identity, side assignment, equipment distinction, and the transition into the requested world. Match UI hover/click, mechanical locks, loading, and footsteps to the visible events. For identity swaps, strengthen name/position/reference bindings; for weak style, revise palette, material, character, and typography together. Reduce excessive UI text if necessary without silently changing required player names.

Deliver the requested prompts/assets or the inspected intro video, with reference roles and any text/timing limitations. Missing templates block template execution; missing generation capability still permits a complete prompt handoff.

© vllm-project, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in .agents/skills/co-op-game-intro-generator of vllm-project/vllm-omni.

  • SKILL.md
  • agents/openai.yaml
  • references/h3-confirmation-image-template.md
  • references/h3-video-prompt-template.md

Open the folder on GitHubat commit 096988d

Compare with similar skills

Co Op Game Intro Generator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Youtube FetcherJimmySadek/youtube-fetcher-to-markdown485—~3.1kAutomated safety check: PassMIT
Comfyui AnimatoolShiroEirin/comfyui-good-anima481—~4.6kAutomated safety check: PassGPL-3.0
Comfyui Agent Skill MieMieMieeeee/comfyui-agent-skill116—~3.9kAutomated safety check: PassApache-2.0
End Of Speech Integrationrapidaai/voice-ai745—~877Automated safety check: PassCustom licence

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Questions about Co Op Game Intro Generator

What does Co Op Game Intro Generator do?

Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references. Co Op Game Intro Generator is an agent skill from vllm-project/vllm-omni. Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references.

When should I use Co Op Game Intro Generator?

Co Op Game Intro Generator fits situations like: character-led game intros; not playable game implementation; complex multi-page interfaces.

How do I install Co Op Game Intro Generator in Claude Code?

Run `npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a claude-code`. Or copy the skill folder (.agents/skills/co-op-game-intro-generator in vllm-project/vllm-omni) into .claude/skills/co-op-game-intro-generator in your project. Claude Code loads it when a task matches its description.

How do I install Co Op Game Intro Generator in Codex?

Run `npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a codex`. Or copy the skill folder (.agents/skills/co-op-game-intro-generator in vllm-project/vllm-omni) into .agents/skills/co-op-game-intro-generator in your project. Codex loads it when a task matches its description.

Can I use Co Op Game Intro Generator in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/co-op-game-intro-generator, .gemini/skills/co-op-game-intro-generator, .github/skills/co-op-game-intro-generator and .opencode/skills/co-op-game-intro-generator in your project.

What does Co Op Game Intro Generator need to run?

SKILL.md names no scripts, command-line tools or credentials: Co Op Game Intro Generator is instructions for the agent only.

Does Co Op Game Intro Generator access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Co Op Game Intro Generator safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Co Op Game Intro Generator use?

Co Op Game Intro Generator is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Co Op Game Intro Generator use?

About 1.1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7k tokens, read only when the agent opens those files.

What are the alternatives to Co Op Game Intro Generator?

Skills that share tags, products or a category with Co Op Game Intro Generator: Yichen Asr (mcncarl/yichen-skills, 4.4k stars), Youtube Fetcher (JimmySadek/youtube-fetcher-to-markdown, 485 stars), Comfyui Animatool (ShiroEirin/comfyui-good-anima, 481 stars) and Comfyui Agent Skill Mie (MieMieeeee/comfyui-agent-skill, 116 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Co Op Game Intro Generator?

vllm-project (a GitHub organization) maintains it in vllm-project/vllm-omni, which has 7,119 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 11, 2026.

Source: vllm-project/vllm-omni on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.