Yichen Asr
mcncarl/yichen-skills
逸尘自用的统一音视频转写入口,在 StepFun Step ASR 与火山引擎豆包 ASR 之间按输出需求、安全边界和可用状态路由。用于本地音频或视频的纯文本转写、时间戳、SRT 字幕、口播粗剪,以及转写前体检;用户明确指定服务商时不得静默切换。Use when a local audio or video file needs transcription and the correct…
Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references.
$ npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install vllm-project/vllm-omni co-op-game-intro-generator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/co-op-game-intro-generator .claude/skills/co-op-game-intro-generator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "co-op-game-intro-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/co-op-game-intro-generator into .claude/skills/co-op-game-intro-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "co-op-game-intro-generator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/co-op-game-intro-generatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install vllm-project/vllm-omni co-op-game-intro-generator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/co-op-game-intro-generator .agents/skills/co-op-game-intro-generator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "co-op-game-intro-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/co-op-game-intro-generator into .agents/skills/co-op-game-intro-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "co-op-game-intro-generator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install vllm-project/vllm-omni co-op-game-intro-generator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/co-op-game-intro-generator .cursor/skills/co-op-game-intro-generator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "co-op-game-intro-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/co-op-game-intro-generator into .cursor/skills/co-op-game-intro-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "co-op-game-intro-generator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/vllm-project/vllm-omni.git --path .agents/skills/co-op-game-intro-generator--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install vllm-project/vllm-omni co-op-game-intro-generator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/co-op-game-intro-generator .gemini/skills/co-op-game-intro-generator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "co-op-game-intro-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/co-op-game-intro-generator into .gemini/skills/co-op-game-intro-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "co-op-game-intro-generator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install vllm-project/vllm-omni co-op-game-intro-generatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/co-op-game-intro-generator .github/skills/co-op-game-intro-generator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "co-op-game-intro-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/co-op-game-intro-generator into .github/skills/co-op-game-intro-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "co-op-game-intro-generator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install vllm-project/vllm-omni co-op-game-intro-generator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/vllm-project/vllm-omni.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/co-op-game-intro-generator .opencode/skills/co-op-game-intro-generator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "co-op-game-intro-generator" agent skill from https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/co-op-game-intro-generator into .opencode/skills/co-op-game-intro-generator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "co-op-game-intro-generator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
co-op-game-intro-generatorDesign or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references.
Co Op Game Intro Generator is an agent skill from vllm-project/vllm-omni. Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references. Use for character-led game intros, not playable game implementation or complex multi-page interfaces.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/h3-confirmation-image-template.md` and `references/h3-video-prompt-template.md`).
It sits in AI & LLM Engineering. The repository describes itself as: A framework for efficient model inference with omni-modality models. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 096988d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Co Op Game Intro Generator loads about 1.1k tokens when it runs, and up to ~8.1k if it reads all its reference files. Until then it costs about 66 tokens; SKILL.md has 500 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from vllm-project/vllm-omni at commit 096988d, republished under its Apache-2.0 licence (© vllm-project). 500 words, ~1,057 tokens.
.claude/skills/co-op-game-intro-generator/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Read the portable workflow. Before writing a confirmation-image prompt, read h3-confirmation-image-template.md. Before writing the video prompt, read h3-video-prompt-template.md. Both templates are required package resources, not remote tools.
Reuse or collect the two player names, game title, visual style, desired duration, ratio, and optional identity references. The template defaults to a 15-second, 16:9 menu-to-world sequence; adapt it to explicit user requirements. Do not assume the players' gender, body shape, outfits, or equipment from a generic example.
Use each portrait only for recognizable identity anchors: face silhouette, hair, glasses, proportions, and distinguishing traits. Reinterpret rendering, skin texture, lighting, and costume in the selected visual style. If a portrait or body comparison reference is absent, write a text design rather than inventing an asset label. Maintain player-to-name mapping across all references and frames.
Fill the template's style, palette, characters, title, and name variables. Keep the two characters central, player cards toward the upper left, menu on the right, and the continue action as the main interaction focus. The title establishes identity without competing with that focus. Buttons, icons, typography, and all player/equipment panels share one palette and style. Keep menu labels on one line.
The style changes material, shapes, fonts, and decoration; it should not randomly rearrange the menu hierarchy. User-requested layout or ratio changes take priority over template defaults. Preserve the exact supplied title/names and requested copy.
For image-only/prompt-only work, stop at that deliverable. For video production, generate and inspect the confirmation image if within scope. Honor a request to approve the image first; otherwise use the established end-to-end authorization and continue after reporting the selected image and fixing material defects.
Fill the video template from the current image and player bindings. Its baseline sequence is menu → first player's light equipment → second player's heavy equipment → shared confirmation → world loading → both enter the world. Equipment, world, body contrast, and timing are editable design choices; preserve requested identity and style instead of forcing a cyberpunk example onto another setting.
Bind UI reference, each actual portrait, and any real body-comparison image to distinct roles. Compile this creative template into the H3 mode guide's fields; the mixed-language template is not itself an API request. Preserve literal visible UI text in its required language, and remove all unfilled variables before dispatch. Do not treat a composition reference as an exact first-frame anchor unless the selected backend actually supports that role.
Check both names, exact menu strings, layout, player identity, side assignment, equipment distinction, and the transition into the requested world. Match UI hover/click, mechanical locks, loading, and footsteps to the visible events. For identity swaps, strengthen name/position/reference bindings; for weak style, revise palette, material, character, and typography together. Reduce excessive UI text if necessary without silently changing required player names.
Deliver the requested prompts/assets or the inspected intro video, with reference roles and any text/timing limitations. Missing templates block template execution; missing generation capability still permits a complete prompt handoff.
© vllm-project, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in .agents/skills/co-op-game-intro-generator of vllm-project/vllm-omni.
Open the folder on GitHubat commit 096988d
Co Op Game Intro Generator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Co Op Game Intro Generator this skillvllm-project/vllm-omni | 7.1k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Yichen Asrmcncarl/yichen-skills | 4.4k | — | ~780 | Automated safety check: Pass | Custom licence | |
| Youtube FetcherJimmySadek/youtube-fetcher-to-markdown | 485 | — | ~3.1k | Automated safety check: Pass | MIT | |
| Comfyui AnimatoolShiroEirin/comfyui-good-anima | 481 | — | ~4.6k | Automated safety check: Pass | GPL-3.0 | |
| Comfyui Agent Skill MieMieMieeeee/comfyui-agent-skill | 116 | — | ~3.9k | Automated safety check: Pass | Apache-2.0 | |
| End Of Speech Integrationrapidaai/voice-ai | 745 | — | ~877 | Automated safety check: Pass | Custom licence |
mcncarl/yichen-skills
逸尘自用的统一音视频转写入口,在 StepFun Step ASR 与火山引擎豆包 ASR 之间按输出需求、安全边界和可用状态路由。用于本地音频或视频的纯文本转写、时间戳、SRT 字幕、口播粗剪,以及转写前体检;用户明确指定服务商时不得静默切换。Use when a local audio or video file needs transcription and the correct…
JimmySadek/youtube-fetcher-to-markdown
Retrieve transcripts from YouTube, Instagram, TikTok, X, Vimeo and other video sites, summarize or analyze what was said (and shown on screen), or save an Obsidian-ready Markdown knowledge-base note…
ShiroEirin/comfyui-good-anima
Route ALL Anima image generation: validate Danbooru hard anchors, form visual brief, assemble English prompts and args, then load comfyui-manager for workflow execution.
MieMieeeee/comfyui-agent-skill
Agent skill for running registered ComfyUI workflows through a stable CLI, and for importing a user's own ComfyUI workflow into their private registry after review.
rapidaai/voice-ai
Add or modify end-of-speech integrations in assistant-api with strict separation from VAD internals.
danielmeppiel/agentic-sdlc-handbook
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vllm-project/vllm-omni
Diagnose and optimize vLLM Omni diffusion workloads, especially Wan/Qwen/Flux-style image and video generation.
vllm-project/vllm-omni
Self-check your branch before creating a PR — catch dead code, prevent new model-specific Python examples, verify accuracy/perf claims, validate PR title format, and confirm merge readiness.
vllm-project/vllm-omni
Work on vLLM-Omni quantization for diffusion, autoregressive, omni, or multi-stage models.
vllm-project/vllm-omni
Review pull requests and local branches for vllm-project/vllm-omni with a frozen snapshot, module-design ownership, feature-design overlays, targeted validation, and concise evidence-backed findings.
vllm-project/vllm-omni
Write MiniMax H3 video generation prompts for T2VA, I2VA, FL2VA, L2VA, and Ref2VA.
vllm-project/vllm-omni
Add a new diffusion model (text-to-image, text-to-video, image-to-video, text-to-audio, image editing) to vLLM-Omni, including native non-Diffusers ports, reference-parity validation, Cache-DiT…
Categories
Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references. Co Op Game Intro Generator is an agent skill from vllm-project/vllm-omni. Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references.
Co Op Game Intro Generator fits situations like: character-led game intros; not playable game implementation; complex multi-page interfaces.
Run `npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a claude-code`. Or copy the skill folder (.agents/skills/co-op-game-intro-generator in vllm-project/vllm-omni) into .claude/skills/co-op-game-intro-generator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a codex`. Or copy the skill folder (.agents/skills/co-op-game-intro-generator in vllm-project/vllm-omni) into .agents/skills/co-op-game-intro-generator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/co-op-game-intro-generator, .gemini/skills/co-op-game-intro-generator, .github/skills/co-op-game-intro-generator and .opencode/skills/co-op-game-intro-generator in your project.
SKILL.md names no scripts, command-line tools or credentials: Co Op Game Intro Generator is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Co Op Game Intro Generator is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Co Op Game Intro Generator: Yichen Asr (mcncarl/yichen-skills, 4.4k stars), Youtube Fetcher (JimmySadek/youtube-fetcher-to-markdown, 485 stars), Comfyui Animatool (ShiroEirin/comfyui-good-anima, 481 stars) and Comfyui Agent Skill Mie (MieMieeeee/comfyui-agent-skill, 116 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
vllm-project (a GitHub organization) maintains it in vllm-project/vllm-omni, which has 7,119 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on October 11, 2026.
Source: vllm-project/vllm-omni on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.