Agent skill

Geometry And Evaluation

by VectorSpaceLab in VectorSpaceLab/AREX-Skill

A skill your agent uses for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture…

MITAuto-check passed

Install Geometry And Evaluation

skills CLI
$ npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install VectorSpaceLab/AREX-Skill geometry-and-evaluation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation .claude/skills/geometry-and-evaluation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
geometry-and-evaluation
GitHub stars
330
Token cost
~1.2k tokens
SKILL.md length
515 words
Files
6 (incl. scripts, references)
Skills in repo
159
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture…

  • Works in 7 steps: Normalize every box array to an explicit… → Check dimensions are positive, row… → For corners, use center_to_corner_box3d… → …
  • CPU-safe SECOND box geometry
  • SKILL.md covers Operating boundary, Safe workflow, API and failure routing and Verification status and…
  • Runs Python scripts from its folder; calls python

What it does

Geometry And Evaluation is an agent skill from VectorSpaceLab/AREX-Skill. Use for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture validation.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `references/api-reference.md`, `references/coordinate-systems.md` and `references/evaluation.md`).

The repository describes itself as: A Skill Library for Automated Machine Learning. The licence is MIT.

When your agent uses it

  • CPU-safe SECOND box geometry
  • Coordinate conversion
  • Encoding and target assignment
  • IoU/NMS decisions

Example prompts

  • “/geometry-and-evaluation”

Requirements

  • Python 3

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Normalize every box array to an explicit shape and convention. Internal lidar
  2. Check dimensions are positive, row counts agree, calibration matrices are
  3. For corners, use center_to_corner_box3d with lidar axis=2 and the correct
  4. For regression, pair each target with its anchor ([N,7]), select linear
  5. For assignment, inspect feature-map order [D,H,W], class-specific anchor
  6. Treat NMS as a separate backend decision. The axis-aligned nms_jit
  7. For KITTI, validate annotation keys, class spelling, dimensions, camera/lidar

What it can do on your machine

Read from SKILL.md and the folder at commit ac3fe1a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Geometry And Evaluation loads about 1.2k tokens when it runs, and up to ~7.3k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 515 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~53
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~7.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from VectorSpaceLab/AREX-Skill at commit ac3fe1a, republished under its MIT licence (© VectorSpaceLab). 515 words, ~1,164 tokens.

Download SKILL.mdSave it as .claude/skills/geometry-and-evaluation/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.
name
geometry-and-evaluation
description
Use for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture validation.
disable-model-invocation
true
metadata.disco-role
operating
license
MIT

Geometry and evaluation

Use this route when a task mentions lidar or camera boxes, corners, yaw, encode/decode, anchors, target assignment, IoU, NMS, KITTI labels/AP, NuScenes result JSON, or coordinate transforms. This is a static/CPU-safe operating route. It does not prove detector execution.

Operating boundary

  • Prefer NumPy-only geometry and fixture checks. Read api-reference.md for signatures, shapes, and source-faithful dimension order.

  • Read coordinate-systems.md before converting KITTI camera boxes, internal lidar boxes, or NuScenes boxes.

  • Read evaluation.md before building annotations, interpreting AP, or writing NuScenes submissions.

  • Run the bundled helper before changing box conventions:

    bash
    python skills/disco/second-pytorch/sub-skills/geometry-and-evaluation/scripts/geometry_smoke.py --help
    python skills/disco/second-pytorch/sub-skills/geometry-and-evaluation/scripts/geometry_smoke.py

    Expected output contains four [PASS] checks and geometry smoke: PASS; the helper imports only NumPy and never imports the detector, spconv, Numba CUDA, or Torch.

Safe workflow

  1. Normalize every box array to an explicit shape and convention. Internal lidar boxes are normally [N, 7] = [x, y, z, w, l, h, rz]; preserve any velocity or custom values only after documenting their trailing columns.
  2. Check dimensions are positive, row counts agree, calibration matrices are homogeneous-compatible, and labels/scores have the same first dimension.
  3. For corners, use center_to_corner_box3d with lidar axis=2 and the correct origin; use center_to_corner_box2d for [x, y, w, l, rz]. Never silently swap w,l,h with KITTI l,h,w.
  4. For regression, pair each target with its anchor ([N,7]), select linear dimensions or log dimensions consistently, and compare decoded centers, dimensions, and angle modulo the selected period. Vector-angle coding has code size 8 rather than 7.
  5. For assignment, inspect feature-map order [D,H,W], class-specific anchor ranges, thresholds, and label semantics (1+ positive, 0 negative, -1 ignore). Use a tiny overlap matrix before sampling positives.
  6. Treat NMS as a separate backend decision. The axis-aligned nms_jit algorithm is CPU NumPy/Numba math, but its historical module may import legacy spconv transitively; rotated CPU NMS depends on the same helpers. GPU NMS and rotated IoU use legacy Numba CUDA/spconv interfaces and are not verified.
  7. For KITTI, validate annotation keys, class spelling, dimensions, camera/lidar convention, and z_axis/z_center before calling evaluation. For NuScenes, validate sample tokens, class mapping, quaternion and wlh order, range filtering, and required devkit availability before invoking the evaluator.
Show full SKILL.md (165 more words)Show less

API and failure routing

  • Use api-reference.md for box math, anchors, target assignment, similarity, point-in-box, and NMS signatures.
  • Use coordinate-systems.md for axes, origins, angle periods, calibration direction, and visualization conventions.
  • Use evaluation.md for KITTI schemas, metric output shapes, NuScenes JSON fields, and minimal perfect-match fixtures.
  • Use troubleshooting.md when imports, optional dependencies, malformed arrays/configs, CLI/API calls, or evaluator output fail.

Verification status and historical caveats

This checkout has no setup metadata. The model path uses legacy spconv and Numba APIs; modern spconv 2.x is not proven compatible. The inspection environment had NumPy, Numba, Torch, spconv, Fire, tensorboardX, nuscenes-devkit, and related packages, and an A100 CUDA smoke was available, but detector execution was not accepted as verified. In particular, the installed spconv did not expose the legacy non_max_suppression/VoxelGeneratorV2 interfaces. Do not claim that GPU NMS kernels, modern spconv NMS, or the full detector runtime executed successfully. For new detector work, treat this route as historical guidance and prefer a maintained SECOND implementation rather than extending the deprecated runtime.

© VectorSpaceLab, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 5 other files (scripts, references) in skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation of VectorSpaceLab/AREX-Skill.

  • SKILL.md
  • references/api-reference.md
  • references/coordinate-systems.md
  • references/evaluation.md
  • references/troubleshooting.md
  • scripts/geometry_smoke.py

Open the folder on GitHubat commit ac3fe1a

Compare with similar skills

Geometry And Evaluation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Geometry And Evaluation this skillVectorSpaceLab/AREX-Skill330—~1.2kAutomated safety check: PassMIT
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Arize Evaluatorgithub/awesome-copilot40k1 repos~8.1kAutomated safety check: NotesMIT
LLM Evaluationdavila7/claude-code-templates32k12 repos~3.5kAutomated safety check: PassMIT
Agent Evaluationsickn33/agentic-awesome-skills47k1 repos~2kAutomated safety check: PassMIT
Modeling Conversion MetricsPostHog/posthog40k—~1.4kAutomated safety check: PassCustom licence

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Questions about Geometry And Evaluation

What does Geometry And Evaluation do?

A skill your agent uses for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture…. Geometry And Evaluation is an agent skill from VectorSpaceLab/AREX-Skill. Use for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture validation.

When should I use Geometry And Evaluation?

Geometry And Evaluation fits situations like: CPU-safe SECOND box geometry; coordinate conversion; encoding and target assignment; ioU/NMS decisions.

How do I install Geometry And Evaluation in Claude Code?

Run `npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a claude-code`. Or copy the skill folder (skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation in VectorSpaceLab/AREX-Skill) into .claude/skills/geometry-and-evaluation in your project. Claude Code loads it when a task matches its description.

How do I install Geometry And Evaluation in Codex?

Run `npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a codex`. Or copy the skill folder (skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation in VectorSpaceLab/AREX-Skill) into .agents/skills/geometry-and-evaluation in your project. Codex loads it when a task matches its description.

Can I use Geometry And Evaluation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/geometry-and-evaluation, .gemini/skills/geometry-and-evaluation, .github/skills/geometry-and-evaluation and .opencode/skills/geometry-and-evaluation in your project.

What does Geometry And Evaluation need to run?

Going by SKILL.md and its folder, Geometry And Evaluation needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Geometry And Evaluation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Geometry And Evaluation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Geometry And Evaluation use?

Geometry And Evaluation is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Geometry And Evaluation use?

About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.2k tokens, read only when the agent opens those files.

What are the alternatives to Geometry And Evaluation?

Skills that share tags, products or a category with Geometry And Evaluation: Box (asgeirtj/system_prompts_leaks, 69k stars), Arize Evaluator (github/awesome-copilot, 40k stars), LLM Evaluation (davila7/claude-code-templates, 32k stars) and Agent Evaluation (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Geometry And Evaluation?

VectorSpaceLab (a GitHub organization) maintains it in VectorSpaceLab/AREX-Skill, which has 330 GitHub stars. The repository holds 159 skills in this directory. The repository was last updated on September 3, 2026.

Source: VectorSpaceLab/AREX-Skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.