Box
asgeirtj/system_prompts_leaks
Search, read, upload, download, move, rename, delete, restore, and share Box content; manage comments and metadata.
A skill your agent uses for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture…
$ npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill geometry-and-evaluation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation .claude/skills/geometry-and-evaluation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "geometry-and-evaluation" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation into .claude/skills/geometry-and-evaluation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-and-evaluation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill geometry-and-evaluation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation .agents/skills/geometry-and-evaluation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "geometry-and-evaluation" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation into .agents/skills/geometry-and-evaluation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-and-evaluation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill geometry-and-evaluation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation .cursor/skills/geometry-and-evaluation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "geometry-and-evaluation" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation into .cursor/skills/geometry-and-evaluation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-and-evaluation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/VectorSpaceLab/AREX-Skill.git --path skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill geometry-and-evaluation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation .gemini/skills/geometry-and-evaluation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "geometry-and-evaluation" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation into .gemini/skills/geometry-and-evaluation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-and-evaluation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install VectorSpaceLab/AREX-Skill geometry-and-evaluationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation .github/skills/geometry-and-evaluation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "geometry-and-evaluation" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation into .github/skills/geometry-and-evaluation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-and-evaluation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill geometry-and-evaluation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation .opencode/skills/geometry-and-evaluation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "geometry-and-evaluation" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation into .opencode/skills/geometry-and-evaluation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "geometry-and-evaluation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
geometry-and-evaluationA skill your agent uses for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture…
Geometry And Evaluation is an agent skill from VectorSpaceLab/AREX-Skill. Use for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture validation.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `references/api-reference.md`, `references/coordinate-systems.md` and `references/evaluation.md`).
The repository describes itself as: A Skill Library for Automated Machine Learning. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ac3fe1a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Geometry And Evaluation loads about 1.2k tokens when it runs, and up to ~7.3k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 515 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from VectorSpaceLab/AREX-Skill at commit ac3fe1a, republished under its MIT licence (© VectorSpaceLab). 515 words, ~1,164 tokens.
.claude/skills/geometry-and-evaluation/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Use this route when a task mentions lidar or camera boxes, corners, yaw, encode/decode, anchors, target assignment, IoU, NMS, KITTI labels/AP, NuScenes result JSON, or coordinate transforms. This is a static/CPU-safe operating route. It does not prove detector execution.
Prefer NumPy-only geometry and fixture checks. Read api-reference.md for signatures, shapes, and source-faithful dimension order.
Read coordinate-systems.md before converting KITTI camera boxes, internal lidar boxes, or NuScenes boxes.
Read evaluation.md before building annotations, interpreting AP, or writing NuScenes submissions.
Run the bundled helper before changing box conventions:
python skills/disco/second-pytorch/sub-skills/geometry-and-evaluation/scripts/geometry_smoke.py --help
python skills/disco/second-pytorch/sub-skills/geometry-and-evaluation/scripts/geometry_smoke.pyExpected output contains four [PASS] checks and geometry smoke: PASS; the
helper imports only NumPy and never imports the detector, spconv, Numba CUDA,
or Torch.
[N, 7] = [x, y, z, w, l, h, rz]; preserve any velocity or
custom values only after documenting their trailing columns.center_to_corner_box3d with lidar axis=2 and the correct
origin; use center_to_corner_box2d for [x, y, w, l, rz]. Never silently
swap w,l,h with KITTI l,h,w.[N,7]), select linear
dimensions or log dimensions consistently, and compare decoded centers,
dimensions, and angle modulo the selected period. Vector-angle coding has
code size 8 rather than 7.[D,H,W], class-specific anchor
ranges, thresholds, and label semantics (1+ positive, 0 negative,
-1 ignore). Use a tiny overlap matrix before sampling positives.nms_jit
algorithm is CPU NumPy/Numba math, but its historical module may import
legacy spconv transitively; rotated CPU NMS depends on the same helpers. GPU
NMS and rotated IoU use legacy Numba CUDA/spconv interfaces and are not verified.z_axis/z_center before calling evaluation. For NuScenes,
validate sample tokens, class mapping, quaternion and wlh order, range
filtering, and required devkit availability before invoking the evaluator.This checkout has no setup metadata. The model path uses legacy spconv and Numba
APIs; modern spconv 2.x is not proven compatible. The inspection environment had
NumPy, Numba, Torch, spconv, Fire, tensorboardX, nuscenes-devkit, and related
packages, and an A100 CUDA smoke was available, but detector execution was not
accepted as verified. In particular, the installed spconv did not expose the
legacy non_max_suppression/VoxelGeneratorV2 interfaces. Do not claim that GPU
NMS kernels, modern spconv NMS, or the full detector runtime executed successfully.
For new detector work, treat this route as historical guidance and prefer a
maintained SECOND implementation rather than extending the deprecated runtime.
© VectorSpaceLab, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts, references) in skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation of VectorSpaceLab/AREX-Skill.
Open the folder on GitHubat commit ac3fe1a
Geometry And Evaluation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Geometry And Evaluation this skillVectorSpaceLab/AREX-Skill | 330 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Boxasgeirtj/system_prompts_leaks | 69k | — | ~1.1k | Automated safety check: Pass | CC0-1.0 | |
| Arize Evaluatorgithub/awesome-copilot | 40k | 1 repos | ~8.1k | Automated safety check: Notes | MIT | |
| LLM Evaluationdavila7/claude-code-templates | 32k | 12 repos | ~3.5k | Automated safety check: Pass | MIT | |
| Agent Evaluationsickn33/agentic-awesome-skills | 47k | 1 repos | ~2k | Automated safety check: Pass | MIT | |
| Modeling Conversion MetricsPostHog/posthog | 40k | — | ~1.4k | Automated safety check: Pass | Custom licence |
asgeirtj/system_prompts_leaks
Search, read, upload, download, move, rename, delete, restore, and share Box content; manage comments and metadata.
github/awesome-copilot
Handles LLM-as-judge evaluation workflows on Arize including creating/updating evaluators, running evaluations on spans or experiments, managing tasks, trigger-run operations, column mapping, and…
davila7/claude-code-templates
Master comprehensive evaluation strategies for LLM applications, from automated metrics to human evaluation and A/B testing.
sickn33/agentic-awesome-skills
Evaluate agent behavior with versioned cases and explicit verifiers.
PostHog/posthog
Build reusable conversion models — funnel/step conversion rates, drop-off, and time-to-convert — on either PostHog data-warehouse views (HogQL) or an external dbt project.
Arize-ai/phoenix
Author or refine a Phoenix evaluator — code or LLM-as-a-judge — that scores a run's output.
VectorSpaceLab/AREX-Skill
Use this repo skill for Agent Lightning package tasks: authoring trainable agents, tracing rewards and spans, running LightningStore/Trainer loops, using agl CLI services, choosing examples, and…
VectorSpaceLab/AREX-Skill
A skill your agent uses when configuring LiteLLM for MCP tools, A2A agents, Claude Code/Cursor agent gateway traffic, MCP auth/OAuth, tool permissions, semantic filtering, or agent-specific proxy…
VectorSpaceLab/AREX-Skill
Build and debug DB-GPT agents, tools, skills, teams, and AWEL workflows, including deterministic local DAG runs and HTTP-trigger topology without assuming an LLM, credential, or external service.
VectorSpaceLab/AREX-Skill
Work on the actively maintained LangChain v1 agent package: initchatmodel, createagent, structured output, tools, middleware, embeddings initialization, provider routing, and agent runtime…
VectorSpaceLab/AREX-Skill
A skill your agent uses for giskard.agents async chat workflows, tools, prompt templates, structured outputs, retries, rate limiting, embeddings, and optional LiteLLM backend.
VectorSpaceLab/AREX-Skill
A skill your agent uses for AlphaFold 3 input preparation, prediction command planning, output interpretation, and Python API inspection.
A skill your agent uses for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture…. Geometry And Evaluation is an agent skill from VectorSpaceLab/AREX-Skill. Use for CPU-safe SECOND box geometry, coordinate conversion, encoding and target assignment, IoU/NMS decisions, KITTI or NuScenes evaluation, result conversion, and tiny-fixture validation.
Geometry And Evaluation fits situations like: CPU-safe SECOND box geometry; coordinate conversion; encoding and target assignment; ioU/NMS decisions.
Run `npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a claude-code`. Or copy the skill folder (skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation in VectorSpaceLab/AREX-Skill) into .claude/skills/geometry-and-evaluation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a codex`. Or copy the skill folder (skills/repositories/repo-skills/second-pytorch/sub-skills/geometry-and-evaluation in VectorSpaceLab/AREX-Skill) into .agents/skills/geometry-and-evaluation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add VectorSpaceLab/AREX-Skill --skill geometry-and-evaluation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/geometry-and-evaluation, .gemini/skills/geometry-and-evaluation, .github/skills/geometry-and-evaluation and .opencode/skills/geometry-and-evaluation in your project.
Going by SKILL.md and its folder, Geometry And Evaluation needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Geometry And Evaluation is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Geometry And Evaluation: Box (asgeirtj/system_prompts_leaks, 69k stars), Arize Evaluator (github/awesome-copilot, 40k stars), LLM Evaluation (davila7/claude-code-templates, 32k stars) and Agent Evaluation (sickn33/agentic-awesome-skills, 47k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
VectorSpaceLab (a GitHub organization) maintains it in VectorSpaceLab/AREX-Skill, which has 330 GitHub stars. The repository holds 159 skills in this directory. The repository was last updated on September 3, 2026.
Source: VectorSpaceLab/AREX-Skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.