Use Yaak
mountain-loop/yaak
A skill your agent uses when the user mentions Yaak, a Yaak workspace, or the yaak command, or asks to call, hit, or smoke test HTTP/REST endpoints, save or organize API requests for reuse or manual…
A skill your agent uses when an AlpaSim task concerns vehicle state, controller or MPC selection, ground-mesh physics, CATK traffic sessions, handover behavior, or backend/data requirements for…
$ npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill control-physics-traffic --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic .claude/skills/control-physics-traffic && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "control-physics-traffic" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic into .claude/skills/control-physics-traffic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-physics-traffic", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-trafficType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill control-physics-traffic --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic .agents/skills/control-physics-traffic && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "control-physics-traffic" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic into .agents/skills/control-physics-traffic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-physics-traffic", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill control-physics-traffic --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic .cursor/skills/control-physics-traffic && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "control-physics-traffic" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic into .cursor/skills/control-physics-traffic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-physics-traffic", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/VectorSpaceLab/AREX-Skill.git --path skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill control-physics-traffic --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic .gemini/skills/control-physics-traffic && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "control-physics-traffic" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic into .gemini/skills/control-physics-traffic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-physics-traffic", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install VectorSpaceLab/AREX-Skill control-physics-trafficInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic .github/skills/control-physics-traffic && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "control-physics-traffic" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic into .github/skills/control-physics-traffic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-physics-traffic", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install VectorSpaceLab/AREX-Skill control-physics-traffic --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/VectorSpaceLab/AREX-Skill.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic .opencode/skills/control-physics-traffic && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "control-physics-traffic" agent skill from https://github.com/VectorSpaceLab/AREX-Skill/tree/main/skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic into .opencode/skills/control-physics-traffic/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "control-physics-traffic", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
control-physics-trafficA skill your agent uses when an AlpaSim task concerns vehicle state, controller or MPC selection, ground-mesh physics, CATK traffic sessions, handover behavior, or backend/data requirements for…
Control Physics Traffic is an agent skill from VectorSpaceLab/AREX-Skill. Use when an AlpaSim task concerns vehicle state, controller or MPC selection, ground-mesh physics, CATK traffic sessions, handover behavior, or backend/data requirements for these services.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts and reference files (for example `references/backend-compatibility.md`, `references/controller-api.md` and `references/physics-and-traffic.md`).
It sits in Backend & APIs. It works with gRPC. The repository describes itself as: A Skill Library for Automated Machine Learning. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ac3fe1a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (Python), which the agent can run.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Control Physics Traffic loads about 2.2k tokens when it runs, and up to ~8.1k if it reads all its reference files. Until then it costs about 53 tokens; SKILL.md has 1,017 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from VectorSpaceLab/AREX-Skill at commit ac3fe1a, republished under its Apache-2.0 licence (© VectorSpaceLab). 1,017 words, ~2,153 tokens.
.claude/skills/control-physics-traffic/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Use this sub-skill for the three simulation components that close the motion loop:
Do not use this sub-skill to compose a wizard deployment, choose a driver policy,
or edit protobufs. Route those to simulation-wizard, drivers-and-plugins, or
grpc-and-developer-tools, respectively. Use runtime-services for the
runtime's event loop and service orchestration, and evaluation-and-logs for
post-run logs and metrics.
Identify the service being changed or queried. Record the simulation time unit, coordinate frame, scene identifier, and whether the request is replay or closed-loop inference.
Run the bundled, read-only probe before debugging imports or optional backends:
Read backend compatibility, then run the bundled backend checker before debugging imports or optional backends:
python scripts/check_backend.py
python scripts/check_backend.py --usdz-folder /data/scenes \
--model-config /models/catk/config.yaml \
--checkpoint /models/catk/latest.ckpt \
--token-dir /models/tokensThe second form only inspects supplied paths; it never downloads or changes them. Treat warnings about CUDA, PyG extensions, USDZ, or model assets as capability limits, not as proof of a working CATK service.
For a controller-only CPU smoke test, use the package's focused tests or
instantiate LinearMPC with an 8-element state and a time-stamped
Trajectory. For a nonlinear smoke test, ensure do_mpc and CasADi are
importable before the first compute_control call.
For physics, use a small valid PLY ground mesh and positive AABB dimensions.
PhysicsBackend constructs Warp mesh data and launches CUDA kernels during
update_pose; a successful Python import is not a physics execution test.
For CATK, verify the scene directory contains .usdz files and that the
model config, checkpoint, token directory, CUDA device, and matching PyG
compiled extensions are all available. Never substitute a static traffic
trajectory for a failed post-handover prediction.
See backend compatibility before installing optional packages and troubleshooting when a check fails.
[x, y, yaw, vx_cg, vy_cg, yaw_rate, steering, accel]. The position and yaw
are for the rig origin in the temporary inertial frame; vx_cg and vy_cg
are body-frame CG velocities. Do not silently treat rig-frame lateral speed
as CG lateral speed.mpc_implementation: linear) as the normal fast choice.
It linearizes the bicycle model about the current state and solves an OSQP
QP. Use nonlinear MPC for aggressive maneuvers or tight turns when the
slower do_mpc/CasADi/IPOPT solve is acceptable. This is a modeling trade-off,
not a claim that nonlinear is always more stable.n_horizon and dt_mpc consistent with the trajectory sampling. The
defaults are 20 steps and 0.1 seconds. Tracking cost begins at
gains.idx_start_penalty (default 10), while actuator regularization applies
to command changes.start_session before the first run, provide a
non-empty planned trajectory, advance to a strictly later future_time_us,
and close the session exactly once. The first run lazily constructs the
system and creates a CSV controller log.coerce_dynamic_state when current ground-truth dynamic state should
replace the model's velocity, yaw rate, and acceleration before solving. The
system converts rig-frame velocity to CG-frame velocity and preserves the
integrated pose origin.The exact dataclasses, solver bounds, frame conversion, service invariants, and standalone server flags are in controller API.
Give the physics service a scene artifact glob ending in .usdz and select
a scene whose ground mesh is available. The command shape is:
physics_server --artifact-glob '/data/artifacts/*.usdz' \
--host 0.0.0.0 --port 8080 --cache-size 16--use-ground-mesh, --visualize, and the cache size affect artifact/backend
loading; visualization is optional and may require extra packages.
For every pose, physics samples the bottom of the AABB, casts ±Z rays into the Warp mesh, fits a plane, and applies bounded translation/rotation corrections. It deliberately preserves predicted X/Y after correction and returns a status for each pose.
Handle SUCCESSFUL_UPDATE, INSUFFICIENT_POINTS_FITPLANE, HIGH_TRANSLATION,
and HIGH_ROTATION as distinct observations. Repeated high corrections are
usually a scene, AABB, timestamp, or upstream pose problem; do not hide them
by retrying indefinitely.
Physics does not model collisions, full vehicle dynamics, or arbitrary lateral motion. See physics and traffic.
Start the service only after its Hydra config resolves. A documented local shape is:
catk_trafficsim_server \
--config-path=/path/to/config-dir \
--config-name=server.yaml \
server.port=6200 \
catk.loader.usdz_folder=/data/scenesThe model paths and timing settings belong in the resolved config. The wizard normally writes this config for a container deployment; do not make a second deployment recipe here.
start_session requires a session UUID, scene ID, at least one logged object
trajectory including EGO, and a positive handover_time_us. The service
builds a fixed history window (num_history_steps, default 16) sampled at
time_step (default 0.1 s).
At or before handover, simulate resamples logged trajectories and returns
replay. After handover, it resamples the latest history, fills the ego future
from the request/update, runs CATK, and merges predicted agent trajectories.
Requests are serialized per session but different sessions may reach the
inference batcher concurrently.
Respect the configured prediction_steps (default 5). A request beyond the
fixed prediction horizon is INVALID_ARGUMENT; missing usable map/model
predictions after handover are FAILED_PRECONDITION. An unexpected model
exception is INTERNAL. These statuses are actionable distinctions.
Close sessions and retry only after fixing the reported scene, trajectory, horizon, map, model, or backend issue. There is no valid CPU/static fallback for CATK's required post-handover prediction path.
Use physics and traffic for the request sequence, config fields, batching semantics, and status mapping.
FAILED_PRECONDITION after handover. The expected answer
must name the validation signal and must not invent a fallback.© VectorSpaceLab, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts, references) in skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic of VectorSpaceLab/AREX-Skill.
Open the folder on GitHubat commit ac3fe1a
Control Physics Traffic next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Control Physics Traffic this skillVectorSpaceLab/AREX-Skill | 328 | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | |
| Use Yaakmountain-loop/yaak | 19k | — | ~1.9k | Automated safety check: Pass | MIT | |
| Golang Proantoniopaya22/go-rest-template | 172 | 3 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Debug Grpc ConnectionGetBindu/Bindu | 10k | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| Aspnet Corefanslead/ReverseProxy.Store | 163 | 2 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Regenerate Grpc StubsGetBindu/Bindu | 10k | — | ~810 | Automated safety check: Pass | Custom licence |
mountain-loop/yaak
A skill your agent uses when the user mentions Yaak, a Yaak workspace, or the yaak command, or asks to call, hit, or smoke test HTTP/REST endpoints, save or organize API requests for reuse or manual…
antoniopaya22/go-rest-template
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GetBindu/Bindu
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fanslead/ReverseProxy.Store
Build, review, refactor, or architect ASP.NET Core web applications using current official guidance for .NET web development.
GetBindu/Bindu
Regenerate Python + TypeScript gRPC stubs after editing proto files.
aoyunyang/spider-king-skill
Pure-web protocol reverse skill: turn hostile browser clients into browser-free Python collectors.
VectorSpaceLab/AREX-Skill
Use this repo skill for Agent Lightning package tasks: authoring trainable agents, tracing rewards and spans, running LightningStore/Trainer loops, using agl CLI services, choosing examples, and…
VectorSpaceLab/AREX-Skill
A skill your agent uses when configuring LiteLLM for MCP tools, A2A agents, Claude Code/Cursor agent gateway traffic, MCP auth/OAuth, tool permissions, semantic filtering, or agent-specific proxy…
VectorSpaceLab/AREX-Skill
Build and debug DB-GPT agents, tools, skills, teams, and AWEL workflows, including deterministic local DAG runs and HTTP-trigger topology without assuming an LLM, credential, or external service.
VectorSpaceLab/AREX-Skill
Work on the actively maintained LangChain v1 agent package: initchatmodel, createagent, structured output, tools, middleware, embeddings initialization, provider routing, and agent runtime…
VectorSpaceLab/AREX-Skill
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VectorSpaceLab/AREX-Skill
A skill your agent uses for AlphaFold 3 input preparation, prediction command planning, output interpretation, and Python API inspection.
Works with
Categories
A skill your agent uses when an AlpaSim task concerns vehicle state, controller or MPC selection, ground-mesh physics, CATK traffic sessions, handover behavior, or backend/data requirements for…. Control Physics Traffic is an agent skill from VectorSpaceLab/AREX-Skill. Use when an AlpaSim task concerns vehicle state, controller or MPC selection, ground-mesh physics, CATK traffic sessions, handover behavior, or backend/data requirements for these services.
Control Physics Traffic fits situations like: an AlpaSim task concerns vehicle state; ground-mesh physics; CATK traffic sessions; handover behavior.
Run `npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a claude-code`. Or copy the skill folder (skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic in VectorSpaceLab/AREX-Skill) into .claude/skills/control-physics-traffic in your project. Claude Code loads it when a task matches its description.
Run `npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a codex`. Or copy the skill folder (skills/repositories/repo-skills/alpasim/sub-skills/control-physics-traffic in VectorSpaceLab/AREX-Skill) into .agents/skills/control-physics-traffic in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add VectorSpaceLab/AREX-Skill --skill control-physics-traffic -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/control-physics-traffic, .gemini/skills/control-physics-traffic, .github/skills/control-physics-traffic and .opencode/skills/control-physics-traffic in your project.
Going by SKILL.md and its folder, Control Physics Traffic needs Python for the scripts in its folder and the command-line tools its instructions call (python). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Control Physics Traffic is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.2k tokens (SKILL.md is roughly 8.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Control Physics Traffic: Use Yaak (mountain-loop/yaak, 19k stars), Golang Pro (antoniopaya22/go-rest-template, 172 stars), Debug Grpc Connection (GetBindu/Bindu, 10k stars) and Aspnet Core (fanslead/ReverseProxy.Store, 163 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
VectorSpaceLab (a GitHub organization) maintains it in VectorSpaceLab/AREX-Skill, which has 328 GitHub stars. The repository holds 157 skills in this directory. The repository was last updated on September 3, 2026.
Source: VectorSpaceLab/AREX-Skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.