Agent skill

Error Diagnose Fix

by UniClipboard in UniClipboard/UniClipboard

Agent Loop for build/compilation errors: run the build yourself, collect ALL errors at once, find root causes via dependency analysis, fix in order, revert failed hypotheses, loop until green.

AGPL-3.0Auto-check: warningsDevelopment

Install Error Diagnose Fix

The automated check flagged lines worth reading first. See the safety section below.

skills CLI
$ npx skills add UniClipboard/UniClipboard --skill error-diagnose-fix -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install UniClipboard/UniClipboard error-diagnose-fix --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/UniClipboard/UniClipboard.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/error-diagnose-fix .claude/skills/error-diagnose-fix && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
error-diagnose-fix
GitHub stars
1.9k
Token cost
~3.4k tokens
SKILL.md length
1,175 words
Files
1
Skills in repo
24
Repo updated
First seen
Licence
AGPL-3.0

At a glance

Agent Loop for build/compilation errors: run the build yourself, collect ALL errors at once, find root causes via dependency analysis, fix in order, revert failed hypotheses, loop until green.

  • Works in 5 steps: Perceive: Detect build system and run… → Reason: Analyze error dependencies → Act: Fix root causes → …
  • Tasks that involve Root cause analysis
  • SKILL.md covers Purpose, When to trigger, When NOT to use and State file, plus 6 more sections
  • Calls bun, cargo and npx

What it does

Error Diagnose Fix is an agent skill from UniClipboard/UniClipboard. Agent Loop for build/compilation errors: run the build yourself, collect ALL errors at once, find root causes via dependency analysis, fix in order, revert failed hypotheses, loop until green. Eliminates the user-paste-error → agent-guess → still-broken ping-pong.

Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Development, covering Root cause analysis and Autonomous loops. It works with Expo and Rust. The repository describes itself as: Real-time clipboard sync across all your devices — local-first, peer-to-peer, and end-to-end encrypted. No account. No cloud dependency. No central server. The licence is AGPL-3.0.

When your agent uses it

  • Tasks that involve Root cause analysis
  • Tasks that involve Autonomous loops

Example prompts

  • “/error-diagnose-fix”

Requirements

  • Node.js

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Perceive: Detect build system and run build
  2. Reason: Analyze error dependencies
  3. Act: Fix root causes
  4. Observe: Re-run build and compare
  5. Loop or escalate

What it can do on your machine

Read from SKILL.md and the folder at commit 19fc8bc. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bun
    • cargo
    • npx
    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx and git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Error Diagnose Fix loads about 3.4k tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 1,175 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~71
When it runs · the whole SKILL.md, loaded when a task matches
~3.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: warnings

The automated check found patterns that need a careful read before installing.

  • WarningTells the agent its actions are pre-authorized / not to stop for confirmationSKILL.md:426
    ng more than 2 fixes for the same error without asking the user

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from UniClipboard/UniClipboard at commit 19fc8bc, republished under its AGPL-3.0 licence (© UniClipboard). 1,175 words, ~3,417 tokens.

Download SKILL.mdSave it as .claude/skills/error-diagnose-fix/SKILL.md (or your agent's skills folder).
name
error-diagnose-fix
description
Agent Loop for build/compilation errors: run the build yourself, collect ALL errors at once, find root causes via dependency analysis, fix in order, revert failed hypotheses, loop until green. Eliminates the user-paste-error → agent-guess → still-broken ping-pong.

error-diagnose-fix

Purpose

An Agent Loop that takes ownership of build/compilation errors instead of waiting for the user to paste them one by one. The agent runs the build command itself, collects all errors at once, analyzes their dependency relationships, fixes root causes first, and loops until the build succeeds.

This eliminates the ping-pong pattern observed in sessions:

text
User: [pastes error]
Agent: [fixes one thing]
User: [pastes next error]
Agent: [fixes, breaks something else]
... 5-10 rounds later ...

Replaced by:

text
Agent: [runs build, sees 7 errors, identifies 2 root causes, fixes both, re-runs, 0 errors]

When to trigger

  • $error-diagnose-fix or /edf — start the loop
  • $error-diagnose-fix <command> — specify the build command explicitly
  • User pastes a build error and says "fix this", "搞定这个报错", "编译不过"
  • User says "build is broken", "构建失败", "编译错误"
  • Framework upgrade just broke the build (expo upgrade, dependency bump, etc.)
  • Multiple cascading errors after a refactor

When NOT to use

  • Runtime bugs (wrong behavior, not build failure) → use systematic-debugging
  • Cross-device sync issues → use dual-side-debug
  • CI-specific failures (works locally) → use pr-greenlight or babysit-pr
  • Single obvious typo the user already knows about → just fix it directly

State file

/tmp/codex-edf-state.json:

json
{
  "build_command": "cargo check --workspace",
  "build_system": "cargo",
  "round": 0,
  "max_rounds": 6,
  "started_at": "ISO timestamp",
  "error_snapshots": [
    {
      "round": 0,
      "error_count": 7,
      "error_signatures": ["E0308@uc-core/src/lib.rs:42", "E0599@..."],
      "root_causes_identified": ["type mismatch in ContentHash refactor"],
      "fixes_applied": [],
      "hypothesis": null
    }
  ],
  "reverted_hypotheses": [],
  "resolved_errors": []
}

Phase 1 — Perceive: Detect build system and run build

1a — Identify build system and command

If the user provided a command, use it. Otherwise, auto-detect:

SignalBuild commandBuild system
Cargo.toml at workspace rootcargo check --workspace 2>&1cargo
package.json with build scriptbun run build 2>&1bun
expo in dependenciesnpx expo prebuild --clean 2>&1 or npx expo run:ios 2>&1expo
Both Rust and frontend changedRun both sequentiallymixed

For this repo specifically, common commands are:

  • Rust: cargo check --workspace --locked
  • Frontend: bun run build (tsc + vite)
  • Full: both of the above
  • Expo (android project): npx expo run:android / npx expo run:ios

If unclear, ask the user which build to fix.

1b — Run the build and capture ALL output
bash
# Example for cargo
cargo check --workspace --locked 2>&1 | tee /tmp/codex-edf-build-output.txt
echo "EXIT_CODE=$?"

Critical: capture the FULL output, not just tail. Errors at the top of the output often contain the root cause, while the bottom has cascading failures.

1c — Parse errors into a structured list

For each build system, parse errors into a uniform structure:

Cargo errors:

text
{
  "code": "E0308",           // error code
  "message": "mismatched types",
  "file": "crates/uc-core/src/active_clipboard.rs",
  "line": 42,
  "span": "expected `String`, found `&str`",
  "suggestion": "try using `.to_string()`",   // if rustc suggests
  "note": "..."              // additional context from rustc
}

TypeScript errors:

text
{
  "code": "TS2322",
  "message": "Type 'X' is not assignable to type 'Y'",
  "file": "src/components/Foo.tsx",
  "line": 15
}

ESLint/Prettier:

text
{
  "rule": "no-unused-vars",
  "message": "'x' is defined but never used",
  "file": "src/utils.ts",
  "line": 8,
  "fixable": true
}

Store the error list and count as error_snapshots[round].

Phase 2 — Reason: Analyze error dependencies

2a — Group errors by file and crate/package

Errors in the same file are often related. Errors in downstream crates that depend on an upstream crate with errors are likely cascading.

2b — Identify root cause vs cascade

Root cause signals:

  • Error in a type definition, trait impl, or function signature → changes cascade to all callers
  • Error in a mod.rs or re-export → cascades to all importers
  • "cannot find" / "not defined" errors pointing to something recently renamed/moved
  • Version mismatch in Cargo.toml / package.json → cascading API breakage

Cascade signals:

  • Errors that reference a type/function from another file that also has errors
  • "method not found" when the trait/struct definition has a separate error
  • Many errors in different files all pointing to the same root type/function
  • "unused import" errors appearing alongside "not found" errors (import was for something removed)
2c — Build a fix order
text
Root causes (fix first):
  1. [E0308] crates/uc-core/src/types.rs:42 — ContentHash type changed
     Cascading errors: 5 errors in 3 files that use ContentHash

  2. [E0432] crates/uc-core/src/lib.rs:8 — module `old_name` not found
     Cascading errors: 2 errors in files that import from old_name

Independent errors (fix after):
  3. [E0599] crates/uc-daemon/src/api.rs:100 — method not found (unrelated)
2d — For framework/dependency errors: check docs

If errors are caused by a version upgrade or unfamiliar API:

text
Use context7 MCP:
1. mcp__context7__resolve-library-id("expo-router") → get library ID
2. mcp__context7__query-docs(libraryId, "migration guide from v3 to v4")

This replaces guessing at breaking changes from training data.

Phase 3 — Act: Fix root causes

3a — State the hypothesis

Before fixing, record in the state file:

json
{
  "hypothesis": "ContentHash changed from String to [u8; 32], need to update all call sites",
  "files_to_change": ["crates/uc-core/src/dispatch.rs", "crates/uc-daemon/src/sync.rs"],
  "expected_outcome": "7 errors → ~2 errors (cascade eliminated, independent errors remain)"
}
3b — Create a revert point
bash
git stash push -m "edf-round-N-checkpoint" --include-untracked 2>/dev/null
# Or if working tree is clean, just note the current HEAD
git rev-parse HEAD > /tmp/codex-edf-revert-point.txt
3c — Apply fixes

Fix root causes first, in the order from Phase 2c. Guidelines:

  • Type mismatch / API change: Read the new type definition, update all call sites consistently
  • Missing module / function: Check if renamed (git log, grep old name) or removed
  • Version breaking change: Check migration guide (context7), apply required changes
  • Import errors: Update import paths, re-export if needed

After fixing each root cause, do NOT re-run the full build yet. Fix all identified root causes first, then re-run once.

3d — Handle auto-fixable errors

Some errors have automatic fixes:

bash
# Rust: apply compiler suggestions
# (rustc often suggests exact fix, apply them)

# ESLint: auto-fix
bun run lint:fix -- <specific files>

# Prettier: auto-format
bun run format

Phase 4 — Observe: Re-run build and compare

4a — Re-run the same build command
bash
cargo check --workspace --locked 2>&1 | tee /tmp/codex-edf-build-output.txt
echo "EXIT_CODE=$?"
4b — Compare error sets

Parse the new errors and compare with the previous round:

OutcomeMeaningNext action
0 errorsBuild succeedsSuccess → cleanup
Fewer errors, different onesRoot cause fixed, cascade eliminated, new errors revealedProgress. Go to Phase 2 with remaining errors
Same error count, same errorsFix didn't workRevert. Record failed hypothesis. Try different approach
More errors than beforeFix introduced new problemsRevert immediately.
Same count but different errorsPartial progress, some regressionsAnalyze carefully. May need partial revert
4c — On regression: revert
bash
# If fix made things worse or didn't help
git checkout -- .
# Or restore from stash
git stash pop

Record the failed hypothesis:

json
{
  "hypothesis": "...",
  "result": "no improvement — same 7 errors",
  "reverted": true
}

Add to reverted_hypotheses in state. Never retry a reverted hypothesis.

Show full SKILL.md (475 more words)Show less
4d — Progress check

If errors decreased, celebrate and continue:

text
Round 1: 7 errors → 2 errors (fixed ContentHash cascade)
Round 2: 2 errors → 0 errors ✓

Phase 5 — Loop or escalate

Loop condition
text
while error_count > 0 AND round < max_rounds AND no_stuck_condition:
    Phase 2 → Phase 3 → Phase 4
    round++
Stuck detection

You are stuck if:

  • Same error count for 2 consecutive rounds after different fix attempts
  • 3+ hypotheses reverted without progress
  • A single error persists across 3+ rounds despite different fix approaches
On stuck: escalate to user
text
⚠️ Stuck after 3 rounds. The build still has 2 errors:

  1. [E0308] crates/uc-core/src/types.rs:42
     Tried: type conversion (reverted), trait impl (reverted)
     
  2. [TS2322] src/components/Foo.tsx:15
     Tried: type assertion (reverted)

Hypotheses exhausted. Would you like to:
  A) Give me a hint about the intended design
  B) Let me try a broader approach (refactor the affected area)
  C) Stop here — you'll fix these manually
On max rounds (6): report and stop
bash
rm -f /tmp/codex-edf-state.json
text
Build fix attempted for 6 rounds. Progress:
  Round 0: 12 errors
  Round 1: 12 → 5 errors (fixed import paths)
  Round 2: 5 → 3 errors (fixed type mismatches)
  Round 3: 3 → 2 errors (fixed missing trait impl)
  Round 4-5: stuck on 2 errors (2 hypotheses reverted)

Remaining errors:
  [details]

Failed hypotheses (do NOT retry):
  - "add Default impl for FooBar" — reverted, caused 4 new errors
  - "convert FooBar to enum" — reverted, type mismatch cascade

Success cleanup

bash
rm -f /tmp/codex-edf-state.json /tmp/codex-edf-build-output.txt /tmp/codex-edf-revert-point.txt
text
✅ Build succeeded after N round(s).

Fix summary:
  Round 1: Fixed ContentHash type across 3 files (5 cascade errors eliminated)
  Round 2: Updated import paths in uc-daemon (2 errors)
  
Total: 7 errors → 0 errors in 2 rounds.

Do NOT auto-commit. The user decides when and how to commit the fixes.

Special scenarios

Framework upgrade (Expo, React, dependency bump)

When errors come from a version upgrade:

  1. First, use context7 to get the migration guide:
    resolve-library-id("expo") → query-docs(id, "upgrading from SDK 55 to 56")
  2. Second, check CHANGELOG or release notes of the upgraded package
  3. Third, look for a codemod or automated migration tool:
    bash
    npx expo-doctor     # Expo-specific
    npx @next/codemod   # Next.js-specific
  4. Apply migration steps systematically, not one error at a time
Cargo workspace: cross-crate cascades

When errors cascade across workspace crates:

  1. Check cargo tree -p <failing-crate> to understand dependency direction
  2. Fix errors in the most-upstream crate first
  3. After fixing upstream, many downstream errors will disappear automatically
  4. Only then address remaining downstream errors
Mixed Rust + Frontend errors

When both cargo check and bun run build fail:

  1. Fix Rust errors first (they often regenerate TypeScript API clients)
  2. After Rust fixes, re-run code generation:
    bash
    bun run gen:openapi
    bun run gen:client
  3. Then fix remaining TypeScript errors (many will have been resolved by codegen)

Safety guardrails

  • Max 6 rounds (more than pr-greenlight because build fixes can be iterative)
  • Always create a revert point before applying fixes
  • Revert immediately if error count increases
  • Never retry a reverted hypothesis — record and move on
  • Do NOT auto-commit fixes (user decides)
  • If the same error persists for 3 rounds, escalate to user
  • For ambiguous design decisions (e.g., "should this be an enum or a struct?"), ask the user
  • Track all hypotheses in state file for cross-session continuity

Relationship to other skills

SkillWhen to use instead
systematic-debuggingRuntime bugs, wrong behavior (not build failure)
pr-greenlightBuild passes locally but CI fails
babysit-prPR is already open, CI is failing
diagnosing-bugsFunctional bugs, not compilation errors

This skill can be invoked by pr-greenlight Phase 2d when cargo check or bun run build fails during pre-flight.

Anti-patterns

  • Waiting for user to paste errors instead of running the build command yourself
  • Fixing errors one at a time without analyzing cascades
  • Guessing at version compatibility instead of checking context7 docs
  • Piling fix upon fix without re-running the build to check progress
  • Reverting a fix that made different errors (that's progress, not regression)
  • Using --force or #[allow(...)] to silence errors instead of fixing them
  • Modifying test expectations to match broken behavior
  • Fixing errors in generated files (fix the generator input, then regenerate)
  • Attempting more than 2 fixes for the same error without asking the user

© UniClipboard, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/error-diagnose-fix of UniClipboard/UniClipboard.

Open the folder on GitHubat commit 19fc8bc

Compare with similar skills

Error Diagnose Fix next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Error Diagnose Fix compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Error Diagnose Fix this skillUniClipboard/UniClipboard1.9k—~3.4kAutomated safety check: WarnAGPL-3.0
Triagearcee-ai/nac280—~2kAutomated safety check: PassApache-2.0
OpenLogi macOS Permissions TriageAprilNEA/OpenLogi23k—~2.5kAutomated safety check: NotesApache-2.0
LoopX Self Repairloopx-project/loopx6.2k—~2.2kAutomated safety check: PassApache-2.0
OpenLogi Device DiagnosisAprilNEA/OpenLogi23k—~1.6kAutomated safety check: PassApache-2.0
Issue Trackingstatic-web-server/static-web-server2.4k—~1.5kAutomated safety check: PassApache-2.0

Similar skills

  • Triage

    arcee-ai/nac

    Triage a GitHub repository's open issues by finding exact duplicates, rejecting evidenceably off-base requests, requesting concrete clarification, applying only existing labels, and opening a linked…

    280 GitHub stars~2k tokensUpdated today
    DevelopmentAuto-check passed
  • Decides whether an OpenLogi device problem on macOS is a privacy-permission (TCC) problem, using agent log lines, and says which identity needs which grant.

    23k GitHub stars~2.5k tokensUpdated today
    DevelopmentAuto-check: notes
  • LoopX Self Repair

    loopx-project/loopx

    Diagnoses surprising LoopX behavior, such as stale recommendations or tiny progress, assigns it to the responsible layer and repairs it at the lowest durable level.

    6.2k GitHub stars~2.2k tokensUpdated today
    Agent WorkflowsAuto-check passed
  • OpenLogi Device Diagnosis

    AprilNEA/OpenLogi

    Finds the first failing layer when an OpenLogi Logitech device is missing or misbehaving across enumeration, open, probe, IPC and UI.

    23k GitHub stars~1.6k tokensUpdated today
    DevelopmentAuto-check passed
  • Issue Tracking

    static-web-server/static-web-server

    Triage, debug, fix, and document issues for the Static Web Server (SWS) project — bug reports, root cause analysis, fix implementation, and regression prevention

    2.4k GitHub stars~1.5k tokensUpdated 2 days ago
    DevelopmentAuto-check passed
  • Debug

    gnomeria/usbtree

    Systematic root-cause debugging — reproduce, isolate, fix at the source, prove the fix.

    691 GitHub stars~715 tokensUpdated 1 mo ago
    DevelopmentAuto-check passed

More from UniClipboard/UniClipboard

All 24 skills in this repo
  • Beui

    UniClipboard/UniClipboard

    Pick and install beUI (@beui) animated React components from the shadcn registry.

    1.9k GitHub stars~1.8k tokensUpdated today
    Auto-check passed
  • Create PR

    UniClipboard/UniClipboard

    Push the current branch and open a GitHub pull request against main.

    1.9k GitHub stars~4.6k tokensUpdated today
    Auto-check passed
  • Design Audit

    UniClipboard/UniClipboard

    定期审计代码库的工程设计问题(高心智复杂度、单一真相源被破坏、catch-all 胖接口、死代码、散落魔法字面量、泄漏抽象、资源生命周期靠环形缓冲)与可优化点,范围限定为自上次审计以来的 git churn,每条发现都落到 file:line 并对照本项目自己的 VISION.md / 各级 AGENTS.md / memory…

    1.9k GitHub stars~554 tokensUpdated today
    Auto-check passed
  • Dual Side Debug

    UniClipboard/UniClipboard

    Inspect uniclipboard logs from BOTH the macOS host and the mounted Windows peer when debugging cross-platform sync, pairing, transfer, or daemon issues.

    1.9k GitHub stars~2.6k tokensUpdated today
    Auto-check passed
  • E2E Test Thinker

    UniClipboard/UniClipboard

    Analyze the current branch's diff against main and determine which changes are testable via CLI-based end-to-end tests.

    1.9k GitHub stars~1.7k tokensUpdated today
    Auto-check passed
  • iOS Log Diagnose

    UniClipboard/UniClipboard

    Drive the UniClipboard iOS app in a simulator and read its OSLog yourself to diagnose a mobile-sync bug, instead of asking the user to paste logs.

    1.9k GitHub stars~1.1k tokensUpdated today
    Auto-check passed

Works with

Questions about Error Diagnose Fix

What does Error Diagnose Fix do?

Agent Loop for build/compilation errors: run the build yourself, collect ALL errors at once, find root causes via dependency analysis, fix in order, revert failed hypotheses, loop until green. Error Diagnose Fix is an agent skill from UniClipboard/UniClipboard. Agent Loop for build/compilation errors: run the build yourself, collect ALL errors at once, find root causes via dependency analysis, fix in order, revert failed hypotheses, loop until green.

When should I use Error Diagnose Fix?

Error Diagnose Fix fits situations like: tasks that involve Root cause analysis; tasks that involve Autonomous loops.

How do I install Error Diagnose Fix in Claude Code?

Run `npx skills add UniClipboard/UniClipboard --skill error-diagnose-fix -a claude-code`. Or copy the skill folder (.agents/skills/error-diagnose-fix in UniClipboard/UniClipboard) into .claude/skills/error-diagnose-fix in your project. Claude Code loads it when a task matches its description.

How do I install Error Diagnose Fix in Codex?

Run `npx skills add UniClipboard/UniClipboard --skill error-diagnose-fix -a codex`. Or copy the skill folder (.agents/skills/error-diagnose-fix in UniClipboard/UniClipboard) into .agents/skills/error-diagnose-fix in your project. Codex loads it when a task matches its description.

Can I use Error Diagnose Fix in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add UniClipboard/UniClipboard --skill error-diagnose-fix -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/error-diagnose-fix, .gemini/skills/error-diagnose-fix, .github/skills/error-diagnose-fix and .opencode/skills/error-diagnose-fix in your project.

What does Error Diagnose Fix need to run?

Going by SKILL.md and its folder, Error Diagnose Fix needs the command-line tools its instructions call (bun, cargo, npx and git). Our summary lists: Node.js.

Does Error Diagnose Fix access the network?

SKILL.md contains no URLs. Its commands use npx and git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Error Diagnose Fix safe to install?

Our automated static check of SKILL.md flagged 1 warning(s): tells the agent its actions are pre-authorized / not to stop for confirmation. Read the flagged lines before installing; the check is not a guarantee either way.

What licence does Error Diagnose Fix use?

Error Diagnose Fix is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Error Diagnose Fix use?

About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Error Diagnose Fix?

Skills that share tags, products or a category with Error Diagnose Fix: Triage (arcee-ai/nac, 280 stars), OpenLogi macOS Permissions Triage (AprilNEA/OpenLogi, 23k stars), LoopX Self Repair (loopx-project/loopx, 6.2k stars) and OpenLogi Device Diagnosis (AprilNEA/OpenLogi, 23k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Error Diagnose Fix?

UniClipboard (a GitHub organization) maintains it in UniClipboard/UniClipboard, which has 1,860 GitHub stars. The repository holds 24 skills in this directory. The repository was last updated on October 9, 2026.

Source: UniClipboard/UniClipboard on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.