Migrate Core Code to Submodules
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
The CodeTrial browser half and the boundary it talks across - why web/ has no build step, how a file reaches the browser embedded or from disk, the vendored checksum-pinned assets, the data-channel…
$ npx skills add sysprog21/codetrial --skill codetrial-web -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sysprog21/codetrial codetrial-web --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sysprog21/codetrial.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/codetrial-web .claude/skills/codetrial-web && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "codetrial-web" agent skill from https://github.com/sysprog21/codetrial/tree/main/.claude/skills/codetrial-web into .claude/skills/codetrial-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codetrial-web", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sysprog21/codetrial/tree/main/.claude/skills/codetrial-webType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sysprog21/codetrial --skill codetrial-web -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sysprog21/codetrial codetrial-web --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sysprog21/codetrial.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/codetrial-web .agents/skills/codetrial-web && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "codetrial-web" agent skill from https://github.com/sysprog21/codetrial/tree/main/.claude/skills/codetrial-web into .agents/skills/codetrial-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codetrial-web", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sysprog21/codetrial --skill codetrial-web -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sysprog21/codetrial codetrial-web --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sysprog21/codetrial.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/codetrial-web .cursor/skills/codetrial-web && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "codetrial-web" agent skill from https://github.com/sysprog21/codetrial/tree/main/.claude/skills/codetrial-web into .cursor/skills/codetrial-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codetrial-web", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sysprog21/codetrial.git --path .claude/skills/codetrial-web--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sysprog21/codetrial --skill codetrial-web -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sysprog21/codetrial codetrial-web --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sysprog21/codetrial.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/codetrial-web .gemini/skills/codetrial-web && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "codetrial-web" agent skill from https://github.com/sysprog21/codetrial/tree/main/.claude/skills/codetrial-web into .gemini/skills/codetrial-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codetrial-web", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sysprog21/codetrial codetrial-webInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sysprog21/codetrial --skill codetrial-web -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sysprog21/codetrial.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/codetrial-web .github/skills/codetrial-web && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "codetrial-web" agent skill from https://github.com/sysprog21/codetrial/tree/main/.claude/skills/codetrial-web into .github/skills/codetrial-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codetrial-web", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sysprog21/codetrial --skill codetrial-web -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sysprog21/codetrial codetrial-web --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sysprog21/codetrial.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/codetrial-web .opencode/skills/codetrial-web && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "codetrial-web" agent skill from https://github.com/sysprog21/codetrial/tree/main/.claude/skills/codetrial-web into .opencode/skills/codetrial-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "codetrial-web", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
codetrial-webThe CodeTrial browser half and the boundary it talks across - why web/ has no build step, how a file reaches the browser embedded or from disk, the vendored checksum-pinned assets, the data-channel…
Codetrial Web is an agent skill from sysprog21/codetrial. The CodeTrial browser half and the boundary it talks across - why web/ has no build step, how a file reaches the browser embedded or from disk, the vendored checksum-pinned assets, the data-channel topics implemented once in web/lib.js and once against the TOPIC constants in src/runtime.rs, in both directions, and the wire fixtures that keep the two agreeing. Use when editing anything under web/, adding or changing a data-channel message, touching src/web/, or wondering why a browser change passed every Rust test…
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development. It works with Rust. The repository describes itself as: A live technical interview simulator. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a77b0db. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Codetrial Web loads about 1.3k tokens when it runs. Until then it costs about 141 tokens; SKILL.md has 715 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sysprog21/codetrial at commit a77b0db, republished under its MIT licence (© sysprog21). 715 words, ~1,292 tokens.
.claude/skills/codetrial-web/SKILL.md (or your agent's skills folder).web/ is plain ES modules loaded by the page. There is no bundler, no
transpile step and no framework, which is what makes an edit in the checkout
visible on reload. Keep it that way: a build step here would turn every browser
fix into a build artifact somebody has to remember to regenerate.
rust-embed compiles web/ into the binary, so a release build serves a
complete application with no web/ directory beside it. The fallback is per
file rather than wholesale: a file present on disk wins, and one that is
missing is filled in from the embedded copy. That is why a partially populated
tree serves rather than 404s, and why running the binary from a checkout picks
up your edit with nothing set. --web-dir or CODETRIAL_WEB_DIR points that
root somewhere else.
The consequence worth remembering: a debug build that reads from disk and a
release build that serves embedded bytes can disagree, and only the second is
what ships. scripts/test.sh covers this, and CI proves the binary serves with
the web tree deleted.
web/vendor/ holds third-party bytes, some committed and some fetched. The
LiveKit client, avatar/three-vrm.js and MediaPipe JavaScript loaders are in
git. FETCH manifests name the downloadable Pyodide, PDF.js and MediaPipe
model/wasm payloads; only those files can be restored by
scripts/fetch-vendor.sh. Both kinds are pinned by a SHA256SUMS beside them,
and scripts/verify-vendor.sh checks them; both scripts are wired into the
gate. Never edit a file under web/vendor/, never lint it, and never add a
dependency by dropping a file there by hand: the checksum is the whole
mechanism. The avatar model is not even vendored, the browser fetches it from a
pinned upstream URL against a pinned hash, and the interview falls back to a
voice-only panel when it is unreachable.
Every topic on the LiveKit data channel is implemented twice, and a change that tests only its own side is exactly the shape that once let the integrity hash diverge and silently empty the evidence section of every camera interview while the gate stayed green.
The direction decides what keeps the two sides honest. web/lib.js defines the
topic set in topics and src/runtime.rs defines the matching TOPIC_*
constants; that pair is the authority, and grep -rn TOPIC_ src/ names every
Rust publisher and consumer, several of them outside src/agent/. A
browser-to-agent topic has a generated producer fixture, and the files map in
scripts/gen-wire-fixtures.mjs is the list of them, because that script builds
each fixture from the real producer. An agent-to-browser topic has none, which
is why web/lib.js guards the report topic with isAgent(participant) by
hand.
tests/fixtures/*.json are the answer: generated by
node scripts/gen-wire-fixtures.mjs from the real producer, consumed by the
Rust tests, and held to --check in the gate. So when you change a message
that map names:
web/lib.js.A topic with no entry in that map has no generated fixture to lean on, so pair the Rust producer with the browser consumer by hand and test both sides.
Never hand-edit a fixture. Everything in the generator is deterministic, timestamps included, because a fixture that changes on every run cannot be checked.
web/problems/, web/judges/ and the problem cards inside web/index.html
are generated from problem-bank/. Edit the bank and rerun the generators; see
codetrial-verify.
eslint.config.mjs is narrow on purpose: every rule in it fails only where the
code cannot mean what it says, so the gate never becomes something people learn
to argue with. no-undef is the reason it exists, since a typo'd identifier in
web/interview.js reaches a candidate's browser while the same mistake in
src/web/mod.rs never leaves the terminal. Three recommended rules are excluded
with the reasoning written above them. Adding an eslint-disable is a stronger
claim than it looks: the tree carries none, and the few #[allow]s on the Rust
half each have their reason on the same line. Match that bar or do not suppress
the rule.
Browser behavior also gets a test, in tests/browser/*.test.js or, where it
needs a real browser, scripts/browser-check.sh; codetrial-verify has what each
lane requires.
© sysprog21, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/codetrial-web of sysprog21/codetrial.
Open the folder on GitHubat commit a77b0db
Codetrial Web next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Codetrial Web this skillsysprog21/codetrial | 149 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 42k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT | |
| OpenLogi macOS Permissions TriageAprilNEA/OpenLogi | 23k | — | ~2.5k | Automated safety check: Notes | Apache-2.0 | |
| RTK Rust Design Patternsrtk-ai/rtk | 83k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Release Skillsnexmoe/eve | 421 | 3 repos | ~3.3k | Automated safety check: Pass | None |
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
AprilNEA/OpenLogi
Decides whether an OpenLogi device problem on macOS is a privacy-permission (TCC) problem, using agent log lines, and says which identity needs which grant.
rtk-ai/rtk
Describes seven Rust design patterns for the RTK CLI filter modules, with when to use each, RTK examples, and notes on when a pattern is overkill.
nexmoe/eve
Universal release workflow. An agent skill from nexmoe/eve.
teambit/bit
Work on the pnpm Rust engine (@pnpm/napi, the pacquet crates) that bit install runs through.
sysprog21/codetrial
Help CodeTrial contributors turn observations into clear English GitHub issues, small contribution plans, and pull request descriptions, and see them through.
sysprog21/codetrial
The CodeTrial conventions the gate does not settle on its own, several of them enforced by the git hooks instead - the register a comment, a commit message, an issue or PR title and a PR reply are…
sysprog21/codetrial
How a CodeTrial change is validated - scripts/test.sh as the credential-free gate, which generated artifacts have to be regenerated before it passes, the checks that need credentials or a browser…
Works with
Categories
The CodeTrial browser half and the boundary it talks across - why web/ has no build step, how a file reaches the browser embedded or from disk, the vendored checksum-pinned assets, the data-channel…. Codetrial Web is an agent skill from sysprog21/codetrial.rs, in both directions, and the wire fixtures that keep the two agreeing.
Codetrial Web fits situations like: editing anything under web/; changing a data-channel message; touching src/web/; wondering why a browser change passed every Rust test and still broke the interview.
Run `npx skills add sysprog21/codetrial --skill codetrial-web -a claude-code`. Or copy the skill folder (.claude/skills/codetrial-web in sysprog21/codetrial) into .claude/skills/codetrial-web in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sysprog21/codetrial --skill codetrial-web -a codex`. Or copy the skill folder (.claude/skills/codetrial-web in sysprog21/codetrial) into .agents/skills/codetrial-web in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sysprog21/codetrial --skill codetrial-web -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/codetrial-web, .gemini/skills/codetrial-web, .github/skills/codetrial-web and .opencode/skills/codetrial-web in your project.
Going by SKILL.md and its folder, Codetrial Web needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Codetrial Web is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Codetrial Web: Migrate Core Code to Submodules (tinyhumansai/openhuman, 42k stars), Rust Best Practices (farm-fe/farm, 5.6k stars), OpenLogi macOS Permissions Triage (AprilNEA/OpenLogi, 23k stars) and RTK Rust Design Patterns (rtk-ai/rtk, 83k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sysprog21 (a GitHub organization) maintains it in sysprog21/codetrial, which has 149 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on October 7, 2026.
Source: sysprog21/codetrial on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.