A skill your agent uses when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.

MITAuto-check passedMedia & Creative

Install To Scenes

skills CLI
$ npx skills add sugarforever/boring-video-studio --skill to-scenes -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sugarforever/boring-video-studio to-scenes --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sugarforever/boring-video-studio.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/boring-video/to-scenes .claude/skills/to-scenes && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
to-scenes
GitHub stars
168
Token cost
~899 tokens
SKILL.md length
465 words
Files
3 (incl. references)
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.

  • Works in 9 steps: Read both inputs, the applicable design… → Find a physical or spatial expression… → Group beats that belong to one… → …
  • A narrated videos beats and draft narration need visual direction
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Visual continuity before storyboarding

What it does

To Scenes is an agent skill from sugarforever/boring-video-studio. Use when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.

Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/hyperframes-capability-envelope.md` and `references/scene-format.md`).

It sits in Media & Creative, covering Text to speech and voice. It works with HeyGen. The repository describes itself as: 小木头的个人视频流水线 Agent Skill - VerySmallWoods Video. The licence is MIT.

When your agent uses it

  • A narrated videos beats and draft narration need visual direction
  • Visual continuity before storyboarding

Example prompts

  • “/to-scenes”

Workflow steps

9 steps, taken from the first numbered list in SKILL.md.

  1. Read both inputs, the applicable design truth, and references/hyperframes-capability-envelope.md. Recompute the beats and narration…
  2. Find a physical or spatial expression for each abstract beat: give the concept a body, put it in a world, and cause a visible state change.
  3. Group beats that belong to one continuous event; split a beat when its explanation requires distinct visual events.
  4. Design the film as a whole: establish a continuity object or motion, vary worlds and shot scales, place visual peaks, and name the rhythm.
  5. Flag narration sentences whose order, length, or duplication fights the visual event. Revise NARRATION.md only after preserving the…
  6. Write SCENES.md using references/scene-format.md. Read that file before drafting or auditing scenes, and record the current beats and…
  7. Create or select the single HyperFrames review project and record its path and revision in SCENES.md. Build each scene's smallest useful…
  8. Classify every scene's feasibility using the capability envelope, naming dependencies and fallbacks where required.
  9. Run the scene audit in the format reference. If narration changes after scenes exist, revise every affected scene, refresh…

What it can do on your machine

Read from SKILL.md and the folder at commit f3445d6. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

To Scenes loads about 899 tokens when it runs, and up to ~2k if it reads all its reference files. Until then it costs about 47 tokens; SKILL.md has 465 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~47
When it runs · the whole SKILL.md, loaded when a task matches
~899
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sugarforever/boring-video-studio at commit f3445d6, republished under its MIT licence (© sugarforever). 465 words, ~899 tokens.

Download SKILL.mdSave it as .claude/skills/to-scenes/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
to-scenes
description
Use when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.

To scenes

Turn BEATS.md and NARRATION.md into SCENES.md. A scene is a small event in a world, not a container for information.

Process

  1. Read both inputs, the applicable design truth, and references/hyperframes-capability-envelope.md. Recompute the beats and narration artifact digests; continue only when the narration's source_digest matches the current beats and both stored artifact digests match their files. The envelope constrains feasibility without prescribing implementation. Treat narration as revisable evidence, not a locked timeline.
  2. Find a physical or spatial expression for each abstract beat: give the concept a body, put it in a world, and cause a visible state change.
  3. Group beats that belong to one continuous event; split a beat when its explanation requires distinct visual events.
  4. Design the film as a whole: establish a continuity object or motion, vary worlds and shot scales, place visual peaks, and name the rhythm.
  5. Flag narration sentences whose order, length, or duplication fights the visual event. Revise NARRATION.md only after preserving the originating beat's claim and job. After any revision, recompute its artifact_digest and revalidate its beats and article lineage before using it as a source.
  6. Write SCENES.md using references/scene-format.md. Read that file before drafting or auditing scenes, and record the current beats and narration digests.
  7. Create or select the single HyperFrames review project and record its path and revision in SCENES.md. Build each scene's smallest useful 16:9 proof: Hero when one state is sufficient, Start/Hero/End when change or continuity must be judged, and additional states only for a named risk. Use real typography, near-final copy, and real code or evidence-backed terminal components wherever those determine the result.
  8. Classify every scene's feasibility using the capability envelope, naming dependencies and fallbacks where required.
  9. Run the scene audit in the format reference. If narration changes after scenes exist, revise every affected scene, refresh source_narration_digest, recompute the scenes artifact_digest, mark affected rendered proof stale, and repeat the audit before completion.
Show full SKILL.md (142 more words)Show less

Resolve the visual grammar and declared scene risks with the shared project's rendered direction board before advancing. Record project identity, revision, source digests, proof paths, aspect ratio, reviewed risks, and decisions in project state and SCENES.md.

REQUIRED SUB-SKILL: Use artifact-preview for SCENES.md before declaring it complete and after every later source change. When this stage changes NARRATION.md, use artifact-preview for that source too. Build SCENES.preview.html as a visual direction board: pair the semantic scene contract with inspectable renders from the shared HyperFrames project. Do not represent unrendered prose as visual evidence.

SCENES.md is complete when every beat has a feasible visual event, the film has deliberate variation and continuity, each declared visual risk is inspectable in rendered pixels, the shared project and proof revision are recorded, and the artifact-preview completion criterion is satisfied for SCENES.preview.html and any NARRATION.preview.html refreshed by this stage.

© sugarforever, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in skills/boring-video/to-scenes of sugarforever/boring-video-studio.

  • SKILL.md
  • references/hyperframes-capability-envelope.md
  • references/scene-format.md

Open the folder on GitHubat commit f3445d6

Compare with similar skills

To Scenes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

To Scenes compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
To Scenes this skillsugarforever/boring-video-studio168—~899Automated safety check: PassMIT
AI Avatar Videoaiskillstore/marketplace4331 repos~2.4kAutomated safety check: PassNone
HyperFrames Media Useheygen-com/hyperframes60k—~2.4kAutomated safety check: PassApache-2.0
Hyperframes Mediachmonitor/chmonitor3001 repos~2.8kAutomated safety check: NotesGPL-3.0
Hyperframes CLInateherkai/hyperframes-student-kit1.3k3 repos~1.2kAutomated safety check: PassCustom licence
Create VideoCuongyd196/auto-compare-video211—~2.8kAutomated safety check: NotesCustom licence

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  • To Article

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  • To Narration

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Works with

Questions about To Scenes

What does To Scenes do?

A skill your agent uses when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding. To Scenes is an agent skill from sugarforever/boring-video-studio. Use when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.

When should I use To Scenes?

To Scenes fits situations like: A narrated videos beats and draft narration need visual direction; visual continuity before storyboarding.

How do I install To Scenes in Claude Code?

Run `npx skills add sugarforever/boring-video-studio --skill to-scenes -a claude-code`. Or copy the skill folder (skills/boring-video/to-scenes in sugarforever/boring-video-studio) into .claude/skills/to-scenes in your project. Claude Code loads it when a task matches its description.

How do I install To Scenes in Codex?

Run `npx skills add sugarforever/boring-video-studio --skill to-scenes -a codex`. Or copy the skill folder (skills/boring-video/to-scenes in sugarforever/boring-video-studio) into .agents/skills/to-scenes in your project. Codex loads it when a task matches its description.

Can I use To Scenes in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sugarforever/boring-video-studio --skill to-scenes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/to-scenes, .gemini/skills/to-scenes, .github/skills/to-scenes and .opencode/skills/to-scenes in your project.

What does To Scenes need to run?

SKILL.md names no scripts, command-line tools or credentials: To Scenes is instructions for the agent only.

Does To Scenes access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is To Scenes safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does To Scenes use?

To Scenes is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does To Scenes use?

About 899 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.

What are the alternatives to To Scenes?

Skills that share tags, products or a category with To Scenes: AI Avatar Video (aiskillstore/marketplace, 433 stars), HyperFrames Media Use (heygen-com/hyperframes, 60k stars), Hyperframes Media (chmonitor/chmonitor, 300 stars) and Hyperframes CLI (nateherkai/hyperframes-student-kit, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains To Scenes?

sugarforever (a GitHub user) maintains it in sugarforever/boring-video-studio, which has 168 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 9, 2026.

Source: sugarforever/boring-video-studio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.