AI Avatar Video
aiskillstore/marketplace
Create AI avatar and talking head videos via inference.sh CLI.
A skill your agent uses when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.
$ npx skills add sugarforever/boring-video-studio --skill to-scenes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sugarforever/boring-video-studio to-scenes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sugarforever/boring-video-studio.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/boring-video/to-scenes .claude/skills/to-scenes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "to-scenes" agent skill from https://github.com/sugarforever/boring-video-studio/tree/main/skills/boring-video/to-scenes into .claude/skills/to-scenes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "to-scenes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sugarforever/boring-video-studio/tree/main/skills/boring-video/to-scenesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sugarforever/boring-video-studio --skill to-scenes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sugarforever/boring-video-studio to-scenes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sugarforever/boring-video-studio.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/boring-video/to-scenes .agents/skills/to-scenes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "to-scenes" agent skill from https://github.com/sugarforever/boring-video-studio/tree/main/skills/boring-video/to-scenes into .agents/skills/to-scenes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "to-scenes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sugarforever/boring-video-studio --skill to-scenes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sugarforever/boring-video-studio to-scenes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sugarforever/boring-video-studio.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/boring-video/to-scenes .cursor/skills/to-scenes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "to-scenes" agent skill from https://github.com/sugarforever/boring-video-studio/tree/main/skills/boring-video/to-scenes into .cursor/skills/to-scenes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "to-scenes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sugarforever/boring-video-studio.git --path skills/boring-video/to-scenes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sugarforever/boring-video-studio --skill to-scenes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sugarforever/boring-video-studio to-scenes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sugarforever/boring-video-studio.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/boring-video/to-scenes .gemini/skills/to-scenes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "to-scenes" agent skill from https://github.com/sugarforever/boring-video-studio/tree/main/skills/boring-video/to-scenes into .gemini/skills/to-scenes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "to-scenes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sugarforever/boring-video-studio to-scenesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sugarforever/boring-video-studio --skill to-scenes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sugarforever/boring-video-studio.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/boring-video/to-scenes .github/skills/to-scenes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "to-scenes" agent skill from https://github.com/sugarforever/boring-video-studio/tree/main/skills/boring-video/to-scenes into .github/skills/to-scenes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "to-scenes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sugarforever/boring-video-studio --skill to-scenes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sugarforever/boring-video-studio to-scenes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sugarforever/boring-video-studio.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/boring-video/to-scenes .opencode/skills/to-scenes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "to-scenes" agent skill from https://github.com/sugarforever/boring-video-studio/tree/main/skills/boring-video/to-scenes into .opencode/skills/to-scenes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "to-scenes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
to-scenesA skill your agent uses when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.
To Scenes is an agent skill from sugarforever/boring-video-studio. Use when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.
Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/hyperframes-capability-envelope.md` and `references/scene-format.md`).
It sits in Media & Creative, covering Text to speech and voice. It works with HeyGen. The repository describes itself as: 小木头的个人视频流水线 Agent Skill - VerySmallWoods Video. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f3445d6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
To Scenes loads about 899 tokens when it runs, and up to ~2k if it reads all its reference files. Until then it costs about 47 tokens; SKILL.md has 465 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sugarforever/boring-video-studio at commit f3445d6, republished under its MIT licence (© sugarforever). 465 words, ~899 tokens.
.claude/skills/to-scenes/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Turn BEATS.md and NARRATION.md into SCENES.md. A scene is a small event in a world, not a container for information.
references/hyperframes-capability-envelope.md. Recompute the beats and narration artifact digests; continue only when the narration's source_digest matches the current beats and both stored artifact digests match their files. The envelope constrains feasibility without prescribing implementation. Treat narration as revisable evidence, not a locked timeline.NARRATION.md only after preserving the originating beat's claim and job. After any revision, recompute its artifact_digest and revalidate its beats and article lineage before using it as a source.SCENES.md using references/scene-format.md. Read that file before drafting or auditing scenes, and record the current beats and narration digests.SCENES.md. Build each scene's smallest useful 16:9 proof: Hero when one state is sufficient, Start/Hero/End when change or continuity must be judged, and additional states only for a named risk. Use real typography, near-final copy, and real code or evidence-backed terminal components wherever those determine the result.source_narration_digest, recompute the scenes artifact_digest, mark affected rendered proof stale, and repeat the audit before completion.Resolve the visual grammar and declared scene risks with the shared project's rendered direction board before advancing. Record project identity, revision, source digests, proof paths, aspect ratio, reviewed risks, and decisions in project state and SCENES.md.
REQUIRED SUB-SKILL: Use artifact-preview for SCENES.md before declaring it complete and after every later source change. When this stage changes NARRATION.md, use artifact-preview for that source too. Build SCENES.preview.html as a visual direction board: pair the semantic scene contract with inspectable renders from the shared HyperFrames project. Do not represent unrendered prose as visual evidence.
SCENES.md is complete when every beat has a feasible visual event, the film has deliberate variation and continuity, each declared visual risk is inspectable in rendered pixels, the shared project and proof revision are recorded, and the artifact-preview completion criterion is satisfied for SCENES.preview.html and any NARRATION.preview.html refreshed by this stage.
© sugarforever, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/boring-video/to-scenes of sugarforever/boring-video-studio.
Open the folder on GitHubat commit f3445d6
To Scenes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| To Scenes this skillsugarforever/boring-video-studio | 168 | — | ~899 | Automated safety check: Pass | MIT | |
| AI Avatar Videoaiskillstore/marketplace | 433 | 1 repos | ~2.4k | Automated safety check: Pass | None | |
| HyperFrames Media Useheygen-com/hyperframes | 60k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | |
| Hyperframes Mediachmonitor/chmonitor | 300 | 1 repos | ~2.8k | Automated safety check: Notes | GPL-3.0 | |
| Hyperframes CLInateherkai/hyperframes-student-kit | 1.3k | 3 repos | ~1.2k | Automated safety check: Pass | Custom licence | |
| Create VideoCuongyd196/auto-compare-video | 211 | — | ~2.8k | Automated safety check: Notes | Custom licence |
aiskillstore/marketplace
Create AI avatar and talking head videos via inference.sh CLI.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
nateherkai/hyperframes-student-kit
HyperFrames CLI tool — hyperframes init, lint, preview, render, transcribe, tts, doctor, browser, info, upgrade, compositions, docs, benchmark.
Cuongyd196/auto-compare-video
Tạo một video MỚI cho series "so sánh / phân biệt kiến thức" của repo này — clip dọc TikTok/Reels/Shorts 30-40s, layout 3-zone cố định theo DESIGN.md, voiceover tiếng Việt sinh bằng VieNeu TTS…
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
sugarforever/boring-video-studio
A skill your agent uses when developing a content-driven video from a topic, research bundle, article, or draft, or when routing an existing script or non-argument video into HyperFrames production.
sugarforever/boring-video-studio
A skill your agent uses when a content-driven video has a candidate topic but still needs research, experiments, a defensible thesis, or user-approved scope before an article or video beats can be…
sugarforever/boring-video-studio
A skill your agent uses when installing, validating, or repairing the Boring Video planning skill set before its first use.
sugarforever/boring-video-studio
A skill your agent uses when an approved content topic, research bundle, and evidence need to become a complete platform-independent article before video beats or publication adaptation.
sugarforever/boring-video-studio
A skill your agent uses when an artifact-owning skill requires a durable Markdown file to be presented for user review in a coding agent.
sugarforever/boring-video-studio
A skill your agent uses when writing or revising spoken narration from complete, lineage-valid video beats, including scripts that must remain open to later visual direction.
Works with
Categories
A skill your agent uses when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding. To Scenes is an agent skill from sugarforever/boring-video-studio. Use when a narrated video's beats and draft narration need visual direction, scene concepts, metaphors, worlds, action, camera logic, or visual continuity before storyboarding.
To Scenes fits situations like: A narrated videos beats and draft narration need visual direction; visual continuity before storyboarding.
Run `npx skills add sugarforever/boring-video-studio --skill to-scenes -a claude-code`. Or copy the skill folder (skills/boring-video/to-scenes in sugarforever/boring-video-studio) into .claude/skills/to-scenes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sugarforever/boring-video-studio --skill to-scenes -a codex`. Or copy the skill folder (skills/boring-video/to-scenes in sugarforever/boring-video-studio) into .agents/skills/to-scenes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sugarforever/boring-video-studio --skill to-scenes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/to-scenes, .gemini/skills/to-scenes, .github/skills/to-scenes and .opencode/skills/to-scenes in your project.
SKILL.md names no scripts, command-line tools or credentials: To Scenes is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
To Scenes is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 899 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with To Scenes: AI Avatar Video (aiskillstore/marketplace, 433 stars), HyperFrames Media Use (heygen-com/hyperframes, 60k stars), Hyperframes Media (chmonitor/chmonitor, 300 stars) and Hyperframes CLI (nateherkai/hyperframes-student-kit, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sugarforever (a GitHub user) maintains it in sugarforever/boring-video-studio, which has 168 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 9, 2026.
Source: sugarforever/boring-video-studio on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.