Agent skill

Smell

by smallnest in smallnest/goal-workflow

Detect software architecture bad smells, algorithmic complexity hotspots, and anti-patterns in a codebase.

MITAuto-check passedDevelopment

Install Smell

skills CLI
$ npx skills add smallnest/goal-workflow --skill smell -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install smallnest/goal-workflow smell --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/smallnest/goal-workflow.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/smell .claude/skills/smell && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
smell
GitHub stars
290
Token cost
~10k tokens
SKILL.md length
4,446 words
Files
3
Skills in repo
20
Repo updated
First seen
Licence
MIT

At a glance

Detect software architecture bad smells, algorithmic complexity hotspots, and anti-patterns in a codebase.

  • Works in 4 steps: Scope Clarification → Evidence Gathering → Report Generation → …
  • Architecture smell
  • SKILL.md covers The Job, Step 1: Scope Clarification, Step 2: Evidence Gathering and Step 3: Report Generation, plus 4 more sections
  • Calls git

What it does

Smell is an agent skill from smallnest/goal-workflow. Detect software architecture bad smells, algorithmic complexity hotspots, and anti-patterns in a codebase. Produces a detailed markdown report identifying violations of architectural principles, design patterns, code quality, and performance complexity. Triggers on: smell, code smell, architecture smell, find anti-patterns, detect bad smells, complexity analysis, 代码坏味道, 架构坏味道, 反模式, 找出坏味道, 复杂度分析.

Its SKILL.md is about 10k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `README.md` and `test-prompts.json`).

It sits in Development, covering Refactoring, Software architecture and Design patterns. The repository describes itself as: AI-driven development workflow with /prd, /goal, /review-it and /ship-it skills. The licence is MIT.

When your agent uses it

  • Architecture smell
  • Find anti-patterns
  • Detect bad smells
  • Complexity analysis

Example prompts

  • “/smell”

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Scope Clarification
  2. Evidence Gathering
  3. Report Generation
  4. Save and Present

What it can do on your machine

Read from SKILL.md and the folder at commit b06ab3c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Smell loads about 10k tokens when it runs. Until then it costs about 101 tokens; SKILL.md has 4,446 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~101
When it runs · the whole SKILL.md, loaded when a task matches
~10k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from smallnest/goal-workflow at commit b06ab3c, republished under its MIT licence (© smallnest). 4,446 words, ~10,361 tokens.

Download SKILL.mdSave it as .claude/skills/smell/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
smell
description
Detect software architecture bad smells, algorithmic complexity hotspots, and anti-patterns in a codebase. Produces a detailed markdown report identifying violations of architectural principles, design patterns, code quality, and performance complexity. Triggers on: smell, code smell, architecture smell, find anti-patterns, detect bad smells, complexity analysis, 代码坏味道, 架构坏味道, 反模式, 找出坏味道, 复杂度分析.
user-invocable
true

Smell — Architecture Bad Smell Detector

Analyze a codebase to find violations of software architecture principles, anti-patterns, code "bad smells," and algorithmic complexity hotspots. Produce a comprehensive, actionable markdown report.

Knowledge base: This skill encodes architectural patterns, anti-patterns, code smells, and algorithmic complexity heuristics drawn from industry research and practice, including the classic code smells catalog by Martin Fowler / Kent Beck (as organized on refactoring.guru: Bloaters, Object-Orientation Abusers, Change Preventers, Dispensables, Couplers).


The Job

  1. Understand the scope — ask what part of the project to analyze (full project, specific module, or recent changes)
  2. Scan the codebase using find, grep, and Agent (Explore subagent) to gather candidate signals and evidence
  3. Validate candidates against context, callers, history, workload, and measurements before confirming findings
  4. Generate a detailed markdown report saved to tasks/smell-report-[timestamp].md
  5. Present a summary of confirmed findings and separate candidates to the user

Step 1: Scope Clarification

Ask the user:

What scope should I analyze?
  A. Entire project (thorough, may take time)
  B. Specific module/directory: [please specify]
  C. Only recently changed files (git diff)
  D. Only architectural-level issues (skip low-level code smells)

If the user doesn't specify, default to option A for small projects (< 100 files) or C for large projects.


Step 2: Evidence Gathering

Use the Explore subagent (Agent with subagent_type: "Explore") to scan the codebase for architectural patterns and anti-patterns. Run multiple parallel explorations:

Exploration Commands

Run these in parallel to gather evidence efficiently:

  1. Project Structure Scan: Map the directory tree, identify the architectural style (layered, modular monolith, microservices, etc.)
  2. Dependency Analysis: Find import/include patterns, check for circular dependencies, identify coupling hotspots
  3. Module/Component Scan: Identify God Objects (files > 500 lines), check cohesion, check single responsibility violations
  4. Pattern Detection: Look for known anti-pattern signatures (static cling, service locator abuse, leaky abstractions)
  5. Testing Scan: Check test coverage patterns, test file locations, test-to-code ratios
  6. Naming & Clarity Scan: Flag misleading names, overly generic names (Manager, Helper, Util), inconsistent naming conventions
  7. Complexity Scan: Detect algorithmic complexity hotspots — nested loops, N+1 queries, repeated scans, sort-in-loop, expensive recomputation in render paths
Key Heuristics

Heuristics are candidate signals, not findings. A line-count, nesting, naming, or Big-O match must be validated against the code's responsibility, callers, change history, workload, and intentional constraints. Do not assign severity from a threshold alone.

CategorySmellDetection Heuristic
ArchitectureBig Ball of MudNo clear directory structure; everything in root or one flat folder; no separation of concerns
ArchitectureViolated Layer BoundariesInner layers importing outer layers; infrastructure code in domain/core layer
ArchitectureMissing ArchitectureNo src/, lib/, core/ separation; SQL inline with UI code; HTTP handlers mixed with business logic
ArchitectureDistributed MonolithMicroservices sharing a database; services that can't deploy independently
ArchitectureAnemic Domain ModelModel/entity classes with only getters/setters and no behavior; all logic in services
ArchitectureCQRS Without NeedSeparate read/write models for simple CRUD; unnecessary complexity
ArchitectureOver-Layered ArchitectureExcessive layers/tiers that add pass-through code with no real value
ArchitectureOver-AbstractionSo many indirections/interfaces/generics that you get lost following the code
ArchitectureFuturistic ArchitectureSpeculative flexibility for requirements that may never come (predicting the future)
ArchitectureTechnology-Enthusiast ArchitectureShiny/unproven tech adopted in production because it's new, not because it fits
ArchitectureOverkill ArchitectureHeavyweight architecture/tech thrown at a simple problem
ArchitectureCloud/Visio ArchitectureDiagrams disconnected from the actual code and runtime reality
CouplingCircular DependenciesModule A imports B, B imports A; detected via import graph analysis
CouplingContent CouplingOne module directly accesses another's internal/private members
CouplingCommon CouplingExcessive global variables/shared mutable state; singleton abuse
CouplingStamp CouplingPassing large data structures when only a few fields are needed
CohesionGod ObjectSingle class/module > 500 lines; > 20 public methods; handles unrelated concerns
CohesionShotgun SurgeryA single change requires touching 5+ files across unrelated modules
CohesionFeature EnvyMethod calls foreign class methods more than its own class methods
CohesionData ClumpsSame group of 3+ parameters appearing together in multiple method signatures
DesignLeaky AbstractionsImplementation details (DB queries, HTTP calls) exposed through interfaces
DesignStatic ClingExcessive use of static methods; static state that prevents testability
DesignService Locator AbuseDI container passed around instead of proper constructor injection
DesignViolated SOLIDSRP violations, OCP violations (switch/if-else chains on types), ISP violations (fat interfaces)
DesignSwitch StatementsSame switch/if-else chain on a type code appearing in multiple places; should be polymorphism
DesignRefused BequestSubclass inherits methods/fields it doesn't use or overrides them to throw/no-op
DesignAlternative Classes w/ Different InterfacesTwo classes do the same thing but have differently-named methods
DesignParallel Inheritance HierarchiesCreating a subclass in one hierarchy forces a matching subclass in another
DesignSpeculative GeneralityUnused abstract classes, hooks, params, or generics "for future needs" (YAGNI)
DesignIncomplete Library ClassWrapping/patching a third-party class because it lacks needed methods
CohesionDivergent ChangeOne module changed for many unrelated reasons (opposite of Shotgun Surgery)
CohesionData ClassClass with only fields + getters/setters, no behavior (anemic data bag)
CohesionLazy ClassClass/module that does too little to justify its existence
CouplingInappropriate IntimacyTwo classes access each other's private/internal parts too much
CouplingMessage ChainsLong call chains a.getB().getC().getD() (Law of Demeter violation)
CouplingMiddle ManClass that only delegates every call to another class
CodeTemporary FieldInstance field set/used only in certain circumstances, empty otherwise
CodeDuplicated CodeIdentical/similar logic appearing in 3+ places; copy-paste patterns
CodeLong MethodMethods > 50 lines; deep nesting (> 3 levels)
CodeLong Parameter ListMethods with > 4 parameters
CodePrimitive ObsessionUsing strings/ints instead of domain types (e.g., string email instead of Email type)
CodeMagic Numbers/StringsHardcoded literals without named constants
CodeComments as DeodorantExcessive comments explaining bad code instead of refactoring
CodeDead CodeUnused imports, unreachable code, commented-out blocks
TestingNo TestsModules with zero test coverage
TestingTest-Implementation CouplingTests that assert internal implementation details instead of behavior
TestingSlow TestsTests doing real I/O, database calls, network requests without mocking
NamingVague NamesManager, Handler, Processor, Helper, Util, Service, Data, Info used excessively without context
NamingInconsistent NamingSnake_case and camelCase mixed; different patterns for same concept
ReadabilityDeep Nesting (Arrow Anti-Pattern)Loops/conditionals nested > 3 levels deep; rightward-drifting "arrow" shape hard to trace
ComplexityNested Loops (O(n^2)+)Loop inside loop; forEach inside for; map inside map; nested iteration suggesting polynomial complexity
ComplexityRepeated Linear Scanincludes()/indexOf()/.find() inside a loop; O(n*m) membership check on list instead of Set/Map
ComplexitySort-in-Loop.sort() or sorted() called inside iterative code; repeated O(n log n) when sort-once suffices
ComplexityN+1 Query PatternDatabase/API/HTTP call inside a loop; fetch/query/execute/findMany per iteration instead of batch
ComplexityRender-Path Recompute.filter().map().sort() chains in component render body; expensive transforms without memoization
ComplexityPairwise ComparisonNested iteration comparing every element with every other; O(n^2) when sort+two-pointer would be O(n log n)
ComplexityUnnecessary RecomputeSame expensive computation repeated without caching; missing useMemo/memo/lazy eval
ComplexityWrong Data StructureArray used where Set/Map would give O(1) lookup; List where Queue/Heap/Stack is natural fit

Step 3: Report Generation

Finding Identity and Evidence

Process every candidate in three stages:

  1. Candidate detection: static patterns, file metrics, and dependency scans produce candidates only.
  2. Context validation: read the implementation and relevant callers; check change frequency, input size, runtime frequency, framework constraints, generated/vendor status, and existing mitigations.
  3. Finding confirmation: merge candidates with the same root cause, affected path, failure/change scenario, and remediation direction into one finding.

Count findings by independent root cause, never by the number of principles they implicate. Use one Primary principle and optional Related principles. SOLID is an umbrella label; use SRP, OCP, or DIP as the primary label when the evidence supports a specific lens, without also creating a separate SOLID finding.

Canonical 11-Principle Matrix
PrincipleConfirming evidenceCommon false positive / constraint
SOLIDA design problem spans multiple SOLID lenses or no narrower lens is reliableDo not duplicate a specific SRP/OCP/DIP finding
DRYThe same business rule or knowledge must change in multiple placesSimilar syntax that is expected to evolve independently
KISSExtra layers, indirection, or machinery add cost without observable leverageA small abstraction that removes real complexity
YAGNIUnused extension points, parameters, adapters, or speculative requirementsA tested seam required by an existing boundary or change
SRPMultiple independent reasons to change, supported by responsibilities or change historyFile size or method count alone
Open/Closed (OCP)Adding a known variant repeatedly modifies stable branching logicOne simple, local conditional
Dependency Inversion (DIP)High-level policy directly depends on concrete infrastructure, harming replacement or testingAdding an interface for a single stable implementation
CompositionInheritance causes unwanted coupling, refused behavior, or inseparable variation axesReplacing every valid inheritance relationship mechanically
Separation of ConcernsBusiness policy, I/O, presentation, or persistence concerns leak across boundariesA deliberately thin boundary adapter
Fail FastInvalid input, state, or dependency propagates until a distant operation failsIntentional aggregation, retry, or deferred validation semantics
Measure FirstA performance, scale, or optimization claim lacks a baseline or representative workloadStatic complexity reported as a measured bottleneck

For each confirmed finding, record evidence strength (Measured, Observed, or Inferred) separately from confidence (High, Medium, or Low/Candidate). Evidence strength does not imply severity.

Severity Rubric
  • Critical: correctness, reliability, security, data consistency, or measured system-level impact; normally requires high confidence.
  • Warning: clear reach or repeated change/runtime cost with a concrete maintenance or runtime consequence.
  • Suggestion: local, low-frequency, or limited-impact improvement with evidence.
  • Candidate requiring measurement: static signal with unknown impact; exclude it from severity totals and put it in a separate report section.

Generate the report in this structure:

markdown
# Architecture Smell Report

**Project:** [project-name]
**Scope:** [scope description]
**Date:** [date]
**Analyzer:** smell skill (Ducc)

---

## Executive Summary

[2-3 paragraph summary of confirmed findings only: architectural style detected, overall health assessment, and top 3-5 critical issues. Mention candidates separately.]

---

## Architectural Style Detected

[Identify the architectural style: Layered, Modular Monolith, Microservices, Hexagonal, Clean Architecture, or Big Ball of Mud]

### Style Expectations vs. Reality

| Expectation | Reality | Status |
|-------------|---------|--------|
| [e.g., Clear layer separation] | [what was found] | ✅/⚠️/🔴 |

---

## Findings by Category

### 🔴 Critical Issues (Must Fix)

[Issues that fundamentally undermine architecture]

### 🟡 Warnings (Should Fix)

[Issues that degrade maintainability but don't block function]

### 🔵 Suggestions (Nice to Fix)

[Minor improvements that would increase quality]

### Candidates Requiring Measurement

[Static candidates whose runtime impact, change frequency, or workload is not yet established. These do not count toward severity totals.]

---

## Detailed Findings

### Finding #1: [Title]

- **Category:** [Architecture/Coupling/Cohesion/Design/Code/Testing/Naming/Complexity]
- **Severity:** 🔴 Critical / 🟡 Warning / 🔵 Suggestion
- **Anti-Pattern:** [Name of anti-pattern]
- **Location:** [file:line references and relevant callers]
- **Confidence:** [High/Medium]
- **Evidence strength:** [Measured/Observed/Inferred]
- **Failure or change scenario:** [Concrete scenario]
- **Primary principle:** [Most specific principle]
- **Related principles:** [Explanatory only; do not count separately]
- **Description:** [What was found and why it's a problem]
- **Evidence:** [Code, dependency, history, or measurement]
- **Measured/observed impact:** [Reach, frequency, consequence, or baseline]
- **Recommendation:** [Smallest justified refactoring]
- **Verification:** [How to prove behavior and impact]

---

## Dependency Graph Analysis

[Summary of module dependencies, circular dependencies found, coupling hotspots]

---

## Module Health Scorecard

| Module | Lines | God Object Risk | Coupling | Cohesion | Test Coverage | Health |
|--------|-------|----------------|----------|----------|---------------|--------|
| [name] | [N] | [Low/Med/High] | [Low/Med/High] | [Low/Med/High] | [% or N/A] | 🟢/🟡/🔴 |

---

## Smell Distribution

Count only deduplicated confirmed findings by their primary category. Related principles and candidates do not affect these totals.

| Category | Count | Critical | Warning | Suggestion |
|----------|-------|----------|---------|------------|
| Architecture | [N] | [N] | [N] | [N] |
| Coupling | [N] | [N] | [N] | [N] |
| Cohesion | [N] | [N] | [N] | [N] |
| Design | [N] | [N] | [N] | [N] |
| Code | [N] | [N] | [N] | [N] |
| Testing | [N] | [N] | [N] | [N] |
| Naming | [N] | [N] | [N] | [N] |
| Complexity | [N] | [N] | [N] | [N] |

---

## Refactoring Roadmap

Order work by impact, confidence, dependency sequence, and verification cost—not by principle count or smell name. Put only high-confidence, verifiable findings in Immediate Actions; for candidates, recommend the next measurement instead of a rewrite.

### Immediate Actions (This Sprint)
1. [Actionable fix 1]
2. [Actionable fix 2]

### Short-Term (1-3 Months)
1. [Structural improvement 1]
2. [Structural improvement 2]

### Long-Term (3-12 Months)
1. [Architectural transformation 1]
2. [Architectural transformation 2]

---

## Appendix: Anti-Pattern Reference

[A condensed reference of anti-patterns checked, with brief descriptions]

Step 4: Save and Present

Save the report to tasks/smell-report-[YYYY-MM-DD-HHmm].md and present a brief summary to the user.


Anti-Pattern Knowledge Base

This section documents the architectural anti-patterns and bad smells the skill knows about.

Architectural Anti-Patterns
Big Ball of Mud

The most common de-facto architecture. A haphazardly structured, sprawling system with no perceivable architecture. Characterized by:

  • Promiscuous sharing of information between distant elements
  • Global or duplicated important state
  • Structure eroded beyond recognition or never defined
  • Repeated expedient repair ("duct tape and bailing wire")
  • Forces: Time pressure, cost, inexperience, complexity, change, scale
  • Remedy: Define architecture boundaries, refactor incrementally, apply SHEARING LAYERS, KEEP IT WORKING
Distributed Monolith

Microservices that must be deployed together. Symptoms:

  • Services share a database
  • Synchronous chains of service calls
  • Changes require coordinated deployments
  • Remedy: Decouple data stores, introduce async messaging, enforce bounded contexts
Anemic Domain Model

Domain objects with only getters/setters (data bags), all logic in services. Violates:

  • "Tell, Don't Ask" principle
  • Rich Domain Model pattern from DDD
  • Remedy: Move behavior into domain objects, use domain services only for cross-aggregate operations
God Object

A class that knows too much or does too much. Characteristics:

  • 500 lines or > 20 public methods

  • Handles unrelated concerns
  • Difficult to test in isolation
  • Single Responsibility Principle violation
  • Remedy: Extract cohesive groups of methods into dedicated classes
Leaky Abstractions

Abstractions that expose implementation details. Signs:

  • Interface methods named after implementation (e.g., SaveToPostgres, FetchFromRedis)
  • Consumers catching implementation-specific exceptions
  • Configuration details exposed through abstractions
  • Remedy: Design interfaces from the consumer's perspective, hide implementation details
Static Cling

Excessive use of static methods/state. Problems:

  • Untestable (can't mock static calls)
  • Hidden dependencies
  • Thread-safety issues with static state
  • Remedy: Use dependency injection, convert stateless statics to instance methods
Service Locator Abuse

Using a service locator instead of dependency injection. Issues:

  • Hidden dependencies (dependencies not visible in constructor)
  • Runtime errors instead of compile-time errors
  • Testing difficulty
  • Remedy: Use constructor injection, register dependencies at composition root
Violated Layer Boundaries (Clean/Onion/Hexagonal Architecture)

In layered architectures:

  • Clean Architecture: Outer layers (frameworks) leaking into inner layers (use cases, entities)
  • Onion Architecture: Infrastructure concerns in domain core
  • Hexagonal Architecture: Business logic coupled to specific adapters instead of ports
  • Remedy: Apply dependency inversion, define clear port interfaces
CQRS Overuse

Applying CQRS to simple CRUD. Signs:

  • Separate read/write models for trivial data access
  • Event sourcing when events don't add business value
  • Unnecessary complexity
  • Remedy: Use CQRS only when read/write models genuinely differ or have different scaling needs
Vertical Slice Contamination

In Vertical Slice Architecture:

  • Cross-slice coupling (one feature directly calling another)
  • Shared service classes undermining slice independence
  • Remedy: Use events/messages for cross-slice communication, duplicate simple logic if needed
Top Ten Software Architecture Mistakes

A set of architecture-level anti-patterns describing over- and under-engineering. The common thread: architecture disconnected from real needs and reality. The opposite extreme (too little architecture) is equally a smell.

Over-Layered / Multitier Architecture

"Layers on layers on layers." Adding tiers beyond what the problem needs:

  • Each layer just forwards calls to the next with no transformation or value
  • Simple read requires touching 6+ classes across 4 layers
  • Remedy: Collapse pass-through layers; keep only layers that carry real responsibility
Over-Abstraction

Abstraction piled on until the code is impossible to follow:

  • Excessive interfaces, generics, factories, and indirection for single implementations
  • You can't tell what actually runs without stepping through many hops
  • Remedy: Inline single-implementation abstractions; abstract only at real variation points (rule of three)
Futuristic Architecture

Solution built for imagined future requirements that no one can actually predict:

  • Extensibility points, plugin systems, config knobs nothing uses
  • Most speculative flexibility is wasted effort — closely related to Speculative Generality and YAGNI
  • Remedy: Build for today's known requirements; add flexibility when a real second case arrives
Technology-Enthusiast Architecture

New/shiny technology put into production because the architect liked it:

  • Unproven tech adopted without validating it fits the problem or scales
  • Chasing trends over stability
  • Remedy: Evaluate tech against actual requirements; prefer proven tools; prototype before committing
Overkill Architecture

A simple problem solved with a disproportionate amount of architecture and technology:

  • Microservices, event sourcing, k8s for a CRUD app with a handful of users
  • Remedy: Match architecture weight to problem size (KISS); start simple, evolve when justified
Cloud / Visio Architecture

"Architecture" that exists only in nice diagrams, disconnected from the code and runtime reality:

  • Diagrams don't match what's actually deployed; boxes and arrows with no code correspondence
  • Remedy: Keep architecture docs grounded in and verified against the real system

Note on the opposite extreme: total lack of architecture (no boundaries, no structure) is equally a smell — see Big Ball of Mud and Missing Architecture. Both under- and over-engineering are failures.

Coupling & Cohesion Smells
Circular Dependencies

Module A → Module B → Module A. Detected via:

  • Import graph analysis
  • "Cannot access before initialization" errors
  • Remedy: Extract shared interface/common module, apply dependency inversion
Content Coupling

One module directly modifying another's internal state. Signs:

  • Direct field access across module boundaries
  • friend/package-private abuse
  • Remedy: Use public APIs, encapsulate internal state
Common Coupling (Global State)

Multiple modules depending on shared global mutable state:

  • Global variables, singletons with mutable state
  • Ambient context (e.g., CurrentUser static property)
  • Remedy: Parameterize, use dependency injection, make state explicit
Stamp Coupling

Passing entire data structures when only a few fields needed:

  • Functions receiving large DTOs but using one field
  • Remedy: Create focused parameters or smaller interfaces (ISP)
Shotgun Surgery

A single change requires modifications across many files:

  • Adding a field touches 5+ files in different modules
  • Remedy: Consolidate related behavior, apply Single Responsibility
Feature Envy

A method that uses another class's methods more than its own:

  • Method calls other.foo(), other.bar(), other.baz() with few self-calls
  • Remedy: Move the method to the class it envies
Data Clumps

Same group of fields appearing together in multiple places:

  • (street, city, zip) appearing in 5 method signatures
  • Remedy: Extract into a value object
Divergent Change

One module/class is repeatedly changed for many unrelated reasons (the opposite of Shotgun Surgery):

  • "I always change these three methods for DB changes, and those two for UI changes" in the same class
  • Remedy: Split the class along its axes of change (Single Responsibility)
Inappropriate Intimacy

Two classes are too entangled with each other's internals:

  • Reaching into another class's private fields, tight bidirectional references
  • Remedy: Move methods/fields to the class they belong to, extract a shared class, or replace with delegation
Message Chains

Long navigation chains like a.getB().getC().getD().doThing():

  • Client coupled to the whole object graph; violates the Law of Demeter
  • Remedy: Hide delegation — add a method on the first object that returns what the client needs
Middle Man

A class that delegates almost all of its work to another class:

  • Most methods just forward calls; adds indirection without value
  • Remedy: Remove the middle man and let clients talk to the real object (inline the delegation)
Show full SKILL.md (1,778 more words)Show less
Parallel Inheritance Hierarchies

Every time you add a subclass to one hierarchy, you must add one to another:

  • Shape/ShapeRenderer, Employee/EmployeePermission growing in lockstep
  • Remedy: Merge hierarchies or make one hierarchy reference the other instead of mirroring it
Code-Level Smells
Long Method
  • Methods > 50 lines (or whatever suits the language)
  • Deep nesting > 3 levels
  • Multiple levels of abstraction mixed
  • Remedy: Extract methods at same abstraction level, compose
Long Parameter List
  • Methods with > 4 parameters
  • Boolean flags controlling behavior
  • Remedy: Introduce parameter object, split method, remove flag arguments
Duplicated Code
  • Identical or near-identical logic in 3+ places
  • Copy-paste with slight variations
  • Remedy: Extract shared method, apply Template Method or Strategy pattern
Primitive Obsession

Using primitives instead of domain types:

  • string for Email, PhoneNumber, URL
  • int for Money, Age, Quantity
  • decimal without Currency context
  • Remedy: Create value objects with validation and behavior
Magic Numbers/Strings
  • Hardcoded literals without explanation
  • if (status == 3) instead of if (status == Status.COMPLETED)
  • Remedy: Extract named constants or enums
Comments as Deodorant
  • Comments that explain what code does (code should be self-documenting)
  • Commented-out code blocks
  • "TODO" comments accumulating without resolution
  • Remedy: Refactor to make code clear, delete dead code, track TODOs as issues
Deep Nesting (Arrow Anti-Pattern)

Loops and conditionals nested so deeply the code drifts rightward into an "arrow" shape:

  • if { if { for { if { ... } } } } — hard to trace which conditions hold at any point
  • Usually > 3 levels of indentation in one function
  • Remedy: Guard clauses / early returns, extract nested blocks into methods, invert conditions, replace conditional with polymorphism
Dead Code
  • Unused imports, variables, functions
  • Unreachable branches
  • Commented-out code in version control
  • Remedy: Delete it (git history preserves it if needed)
Data Class

A class that is only fields plus getters/setters, with no meaningful behavior:

  • A "data bag" other classes reach into and manipulate from outside
  • Closely related to Anemic Domain Model at the class level
  • Remedy: Move the behavior that operates on the data into the class ("Tell, Don't Ask")
Lazy Class

A class/module that no longer does enough to justify its existence:

  • Left over after refactoring, or an abstraction that never grew
  • Remedy: Inline it into its caller or collapse the hierarchy
Speculative Generality

Abstractions, hooks, parameters, or generics added for hypothetical future needs:

  • Unused abstract base classes, unused parameters, "just in case" configuration
  • Violates YAGNI
  • Remedy: Remove unused abstraction; add it when a real second use case appears
Temporary Field

An instance field that is only set/used in certain circumstances and empty otherwise:

  • Fields populated only during one algorithm, confusing readers the rest of the time
  • Remedy: Extract the field + the methods that use it into their own class (Extract Class / introduce a Method Object)
Testing Smells
No Tests
  • Modules with zero test coverage
  • Business logic without unit tests
  • Remedy: Write characterization tests first, then add behavior tests
Test-Implementation Coupling
  • Tests asserting internal method calls, private state, or implementation details
  • Tests breaking on refactoring without behavior changes
  • Remedy: Test through public APIs, assert behavior not implementation
Test Environment Dependency
  • Tests depending on file system, network, database, system clock without mocking
  • Non-deterministic tests (flaky tests)
  • Remedy: Use test doubles, control environment, use DI
Complexity Smells (Algorithmic Anti-Patterns)

A static complexity pattern is a candidate, not proof of a bottleneck. Apply Measure First:

  1. Establish actual input size, call frequency, I/O latency, and whether the path is hot.
  2. Prefer a profiler, representative benchmark, query log, trace, or explicit operation count.
  3. Promote the candidate to a finding only when the workload and impact justify it.
  4. Re-measure the same workload after a fix; without a baseline, do not claim a performance improvement.

For every complexity candidate, state what to measure, when it becomes a finding, and when not to flag it. Keep the Big-O analysis and correctness checks below, but do not infer severity from syntax alone.

Nested Loops (O(n^2) and Worse)

Two or more loops nested inside each other, producing polynomial complexity.

  • Detection: for/while inside another for/while; forEach/map inside forEach/map; loop containing another loop (any depth)
  • Impact: O(n^2) for double-nested, O(n^3) for triple; explodes with moderate data sizes
  • Remedy:
    • Build a Map/Set index for the inner collection → O(n+m)
    • Sort + two-pointer approach → O(n log n)
    • Group/bucket data before iterating
    • Sweep-line for interval/range problems
  • Correctness checks: Does order matter? Are there duplicate keys? Is the original picking first/last/all matches?
N+1 Query Pattern

A database query, API call, or I/O operation inside a loop body.

  • Detection: fetch()/axios()/query()/execute()/findMany()/findOne()/findUnique()/select()/where() inside any loop construct
  • Impact: 1 + N round-trips instead of 1; network latency multiplied by item count
  • Remedy:
    • Batch fetch by IDs: SELECT * FROM x WHERE id IN (...) then join in memory
    • Use ORM eager-loading / include / preload / DataLoader
    • Bulk API endpoints accepting arrays
    • Preserve: auth filters, tenancy isolation, ordering, pagination, error semantics
  • Correctness checks: Don't fetch records the original per-item logic wouldn't authorize; preserve missing-record behavior
Repeated Linear Scan (Missing Index)

Linear search (includes, indexOf, .find, in_array) inside a loop, where a Set/Map would give O(1) lookup.

  • Detection: .includes() / .indexOf() / .find() / .findIndex() / in_array() / contains() inside a loop body
  • Impact: O(n*m) instead of O(n+m) — each iteration scans the entire collection
  • Remedy: Build a Set (for membership) or Map (for key→value lookup) once before the loop
  • Correctness checks: Does equality semantics change after Set conversion? JavaScript object identity vs. value equality; Python hashability
Sort-in-Loop

Sorting inside a loop body, repeating O(n log n) work unnecessarily.

  • Detection: .sort() / sorted() / sort() inside any iterative block
  • Impact: O(k * n log n) instead of O(n log n) — sort repeated k times
  • Remedy:
    • Sort once outside the loop
    • Maintain a heap (PriorityQueue) if incremental top-K is needed
    • Use binary search/insertion into sorted collection
  • Correctness checks: Is each intermediate sorted state externally observable? Does comparator depend on loop-local state?
Render-Path Recompute (UI Complexity)

Expensive data transformation (filter→map→sort chains) inside UI component render bodies, recomputed on every render.

  • Detection: .filter().map().sort().reduce() chains inside React/Vue/Svelte component function bodies; inside function Component() or const Component = () => in JSX/TSX
  • Impact: Re-derivation on every state change even if inputs unchanged; jank with large collections
  • Remedy:
    • useMemo / computed / derived with correct dependency arrays
    • Move derivation to selectors, loaders, or server-side
    • Virtualize long lists (windowing)
    • Stabilize callbacks and object props only when child renders are affected
  • Correctness checks: Dependency arrays must include every semantic input; memoization must not hide mutations of mutable inputs
Pairwise Comparison

Comparing every element with every other element using double-nested iteration.

  • Detection: Two nested loops iterating the same or similar collections, comparing pairs
  • Impact: O(n^2) for pair matching, overlap detection, conflict checking, nearest-neighbor
  • Remedy:
    • Sort + two-pointer for pair/range matching
    • Sweep-line for interval overlaps
    • Spatial hashing or grid bucketing for proximity
    • Union-find for connectivity
  • Correctness checks: Order stability; tie-breaking in equality cases
Unnecessary Recompute (Missing Memoization)

Same pure computation repeated with same inputs without caching.

  • Detection: Identical function calls with same arguments in hot paths; repeated expensive transforms; recursive calls without memoization
  • Impact: Linear/polynomial wasted work; especially bad with recursive Fibonacci-style patterns (O(2^n) → O(n) with memo)
  • Remedy: Add memoization/caching with proper invalidation; use lru_cache/memoize/useMemo as appropriate
Wrong Data Structure

Using a suboptimal data structure for the access pattern.

  • Detection:
    • Array/List used for frequent membership tests → should be Set
    • Array/List used for key-value lookups → should be Map/Object
    • Array used as queue with shift()/pop(0) (O(n) per dequeue) → should use proper Queue
    • Sorted insertion into array (O(n) per insert) → should use Heap
  • Remedy: Replace with the data structure whose complexity matches the access pattern:
    • Set → O(1) has/add/delete
    • Map → O(1) get/set
    • Heap → O(log n) push/pop for priority
    • Queue/Deque → O(1) enqueue/dequeue
What NOT to Flag
  • Cold paths: Complexity that only runs on startup, config loading, or tiny N (< 100) is rarely worth fixing
  • Intentional tradeoffs: Clear, readable O(n) code where O(n log n) would add complexity with no measurable gain
  • Already optimized: Map/Set already in use; batch loading already implemented; memoization already present
Design Principle Violations

Use the canonical matrix in Step 3 as the reporting contract. These design checks refine candidate detection; they do not create one finding per principle.

  • SOLID umbrella: Use only when multiple SOLID concerns share one root cause or a narrower lens is not reliable.
  • SRP: Confirm independent reasons to change; size alone is insufficient.
  • OCP: Confirm repeated edits for a real variant; do not replace a simple local conditional with speculative polymorphism.
  • LSP: Subtypes must preserve the base contract's preconditions, postconditions, and invariants. Report as SOLID/LSP.
  • ISP: Confirm clients depend on methods they do not use. Report as SOLID/ISP.
  • DIP: Confirm high-level policy is coupled to concrete mechanism in a way that harms testing or replacement; a single implementation does not automatically justify an interface.
  • DRY: Deduplicate shared knowledge, not coincidentally similar syntax.
  • KISS and YAGNI: Reject abstractions whose future variation or leverage is not demonstrated.
  • Composition: Prefer it when inheritance exposes unwanted behavior or binds independent variation axes—not as a mechanical rule.
  • Separation of Concerns: Confirm policy, presentation, persistence, or I/O leakage across an intended boundary.
  • Fail Fast: Detect invalid state near its source while preserving established error, retry, transaction, and cleanup semantics.
  • Measure First: Lower unmeasured optimization claims to candidates instead of reporting a second "principle violation."
Object-Orientation Abusers (from Fowler / refactoring.guru)
Switch Statements (Type-Code Conditionals)

Repeated switch/if-else chains that branch on a type code or enum:

  • The same conditional structure duplicated in several places
  • Adding a new type forces editing every switch (OCP violation)
  • Remedy: Replace conditional with polymorphism (Strategy/State), or Replace Type Code with Subclasses
Refused Bequest

A subclass inherits methods/fields it doesn't need:

  • Overrides inherited methods to throw, no-op, or do something unrelated
  • Signals the inheritance relationship is wrong
  • Remedy: Push down unused members, or replace inheritance with delegation
Alternative Classes with Different Interfaces

Two classes perform the same role but expose differently-named methods:

  • sort() vs arrange(), getUser() vs fetchUser() for interchangeable classes
  • Remedy: Unify the interface (rename methods, extract a common superclass/interface)
Incomplete Library Class

A third-party/library class lacks methods you need and can't be modified:

  • Scattered helper functions or copy-paste wrappers around the library
  • Remedy: Introduce a Foreign Method or wrap it in an adapter/local extension class

Other refactoring.guru smells are documented in their thematic sections above: Divergent Change, Data Class, Lazy Class, Speculative Generality, Temporary Field, Parallel Inheritance Hierarchies, Inappropriate Intimacy, Message Chains, and Middle Man.


Edge Cases & Fallback

ScenarioHandling
User doesn't specify scopeDefault to recent changes (git diff) for repos > 200 files, full analysis otherwise
Project has no clear architectureReport "Big Ball of Mud" with evidence, recommend incremental refactoring
Empty/monorepo projectReport that architecture analysis requires code; ask user to specify module
Language not supportedReport general structural observations; note language-specific checks are limited
Report file path conflictsAppend -2, -3, etc. to filename
User wants a quick checkRun only Critical-level scans, skip Code and Naming categories
User wants only one categoryFocus analysis on that category, skip others

Report Output Example

🔍 Architecture Smell Analysis Complete

Project: goal-workflow
Style: Modular Monolith (with some layering violations)
Files Analyzed: 47
Health: 🟡 Fair

Critical: 3  |  Warnings: 6  |  Suggestions: 9

🔴 Critical Issues:
  1. Anemic Domain Model — `models/` classes have only getters/setters,
     all logic in `services/`. Violates DDD Rich Domain Model principle.
  2. N+1 Query Pattern — `services/order.ts:142` fetches user per order in loop;
     should batch-load users by IDs (O(n*m) → O(n+m)).
  3. Static Cling — `util/ApiClient.ts` uses all static methods,
     making consumer code untestable.

🟡 Warnings:
  1. God Object — `services/workflow.ts` at 847 lines handles too many concerns
  2. Nested Loop O(n^2) — `analytics.ts:89` pairwise comparison of events;
     sort+two-pointer would be O(n log n)
  3. Leaky Abstraction — `repositories/user.ts` exposes MongoDB query syntax
  4. Duplicated Code — validation logic duplicated across 4 controllers
  5. Circular Dependency — `auth` ↔ `user` modules depend on each other
  6. Magic Numbers — ~23 hardcoded values without named constants

Full report: tasks/smell-report-2026-05-27-1530.md

© smallnest, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files in skills/smell of smallnest/goal-workflow.

  • SKILL.md
  • README.md
  • test-prompts.json

Open the folder on GitHubat commit b06ab3c

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders. This page covers the copy in smallnest/goal-workflow, which our catalogue first saw on October 7, 2026.

Compare with similar skills

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Py Rigmudrii/hermesd118—~6.3kAutomated safety check: PassMIT
Omni DevGulajavaMinistudio/Mayukai-Theme139—~736Automated safety check: PassMIT

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Categories

Questions about Smell

What does Smell do?

Detect software architecture bad smells, algorithmic complexity hotspots, and anti-patterns in a codebase. Smell is an agent skill from smallnest/goal-workflow. Detect software architecture bad smells, algorithmic complexity hotspots, and anti-patterns in a codebase.

When should I use Smell?

Smell fits situations like: architecture smell; find anti-patterns; detect bad smells; complexity analysis.

How do I install Smell in Claude Code?

Run `npx skills add smallnest/goal-workflow --skill smell -a claude-code`. Or copy the skill folder (skills/smell in smallnest/goal-workflow) into .claude/skills/smell in your project. Claude Code loads it when a task matches its description.

How do I install Smell in Codex?

Run `npx skills add smallnest/goal-workflow --skill smell -a codex`. Or copy the skill folder (skills/smell in smallnest/goal-workflow) into .agents/skills/smell in your project. Codex loads it when a task matches its description.

Can I use Smell in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add smallnest/goal-workflow --skill smell -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/smell, .gemini/skills/smell, .github/skills/smell and .opencode/skills/smell in your project.

What does Smell need to run?

Going by SKILL.md and its folder, Smell needs the command-line tools its instructions call (git).

Does Smell access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Smell safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Smell use?

Smell is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Smell use?

About 10k tokens (SKILL.md is roughly 41k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Smell?

Skills that share tags, products or a category with Smell: Architecture Patterns (KartikLabhshetwar/better-shot, 2.4k stars), Solid (ramziddin/solid-skills, 606 stars), Brooks Audit (hyhmrright/brooks-lint, 1.5k stars) and Py Rig (mudrii/hermesd, 118 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Smell?

smallnest (a GitHub user) maintains it in smallnest/goal-workflow, which has 290 GitHub stars. The repository holds 20 skills in this directory. The repository was last updated on September 13, 2026.

Source: smallnest/goal-workflow on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.