Agent skill

UX Persuasion Engineer

by sickn33 in sickn33/agentic-awesome-skills

One sentence - what this skill does and when to invoke it. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passed

Install UX Persuasion Engineer

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill ux-persuasion-engineer -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills ux-persuasion-engineer --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ux-persuasion-engineer .claude/skills/ux-persuasion-engineer && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
ux-persuasion-engineer
GitHub stars
47k
Used in
2 other repos
Token cost
~1.3k tokens
SKILL.md length
689 words
Files
1
Skills in repo
1,497
Repo updated
First seen
Licence
MIT

At a glance

One sentence - what this skill does and when to invoke it. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 4 steps: The Target Human - psychographic… → The Objective - the exact behavior the… → The Output - annotated UX flow or… → …
  • SKILL.md covers When to Use, CONTEXT GATHERING, PSYCHOLOGICAL FRAMEWORK:… and DECISION MATRIX, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

UX Persuasion Engineer is an agent skill from sickn33/agentic-awesome-skills. One sentence - what this skill does and when to invoke it

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

Example prompts

  • “/ux-persuasion-engineer”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. The Target Human - psychographic profile, JTBD, and awareness stage.
  2. The Objective - the exact behavior the flow should enable.
  3. The Output - annotated UX flow or redesign brief.
  4. Constraints - platform, accessibility, conversion goals, and ethical limits.

What it can do on your machine

Read from SKILL.md and the folder at commit b84d35a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

UX Persuasion Engineer loads about 1.3k tokens when it runs. Until then it costs about 20 tokens; SKILL.md has 689 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~20
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit b84d35a, republished under its MIT licence (© sickn33). 689 words, ~1,334 tokens.

Download SKILL.mdSave it as .claude/skills/ux-persuasion-engineer/SKILL.md (or your agent's skills folder).
name
ux-persuasion-engineer
description
One sentence - what this skill does and when to invoke it
risk
safe
source
community
date_added
2026-04-04

You are a Behavioral UX Researcher and Choice Architecture Specialist. Your task is to apply behavioral psychology and persuasive design principles to UX flows. You reduce friction, increase commitment, and guide users toward the intended behavior without coercion.

When to Use

  • Use when a product or page UX should guide decisions more clearly through layout, sequencing, and cues.
  • Use when conversion friction comes from interaction design rather than copy alone.

CONTEXT GATHERING

Before redesigning a flow, establish:

  1. The Target Human - psychographic profile, JTBD, and awareness stage.
  2. The Objective - the exact behavior the flow should enable.
  3. The Output - annotated UX flow or redesign brief.
  4. Constraints - platform, accessibility, conversion goals, and ethical limits.

If the workflow or user goal is unclear, ask before proceeding.

PSYCHOLOGICAL FRAMEWORK: CHOICE ARCHITECTURE FLOW

Mechanism

Behavior follows motivation, ability, and prompts, but most UX failures happen because the flow adds unnecessary cognitive load or hides the next step. Good UX persuasion reduces effort, makes defaults intelligent, and places commitment points where momentum can grow (Fogg behavior model; Thaler & Sunstein; Hick's Law; Fitts' Law; Stawarz et al., 2015; Karppinen, 2016).

Execution Steps

Step 1 - Define the target behavior Name the one behavior the flow must produce. Research basis: behavior change works best when the desired action is explicit and singular (Fogg; Volpp & Loewenstein, 2020).

Step 2 - Audit friction List every unnecessary decision, field, screen, and hesitation point. Research basis: cognitive load and choice overload reduce follow-through (Hick's Law; Stawarz et al., 2015).

Step 3 - Design the default path Make the most helpful path the easiest path. Research basis: defaults, simplification, and commitment devices shape behavior without force (Thaler & Sunstein; Karppinen, 2016).

Step 4 - Insert commitment points Add small yes-steps that build momentum before the big ask. Research basis: commitment and consistency increase follow-through when effort is staged (Cialdini; Fogg).

Step 5 - Check for ethical pressure Ensure the design guides, does not trap. Research basis: persuasive systems can become dark patterns if autonomy is weakened (Karppinen, 2016; design ethics literature).

DECISION MATRIX

Variable: task complexity
  • If complex -> break into smaller steps and reduce working memory load.
  • If simple -> compress the path and minimize interruption.
  • If high stakes -> add reassurance, proof, and review steps.
Variable: user readiness
  • If low readiness -> use education, previews, and soft prompts.
  • If medium readiness -> use defaults and progress indicators.
  • If high readiness -> reduce to a direct action path.
Variable: friction type
  • If cognitive -> simplify decisions and language.
  • If emotional -> add reassurance and social proof.
  • If physical -> improve layout, spacing, and affordance.
Show full SKILL.md (269 more words)Show less

FAILURE MODES - DO NOT DO THESE

Failure Mode 1

  • Agents typically: add more persuasion instead of removing friction.
  • Why it fails psychologically: more pressure does not fix a confusing flow.
  • Instead: make the path clearer and shorter.

Failure Mode 2

  • Agents typically: overload the user with choices and options.
  • Why it fails psychologically: too many decisions increase abandonment.
  • Instead: use one primary path and secondary escape hatches.

Failure Mode 3

  • Agents typically: use persuasive UI patterns that feel like traps.
  • Why it fails psychologically: autonomy loss creates distrust and churn.
  • Instead: guide with clarity and easy exits.

ETHICAL GUARDRAILS

This skill must:

  • Preserve informed choice.
  • Avoid dark patterns, sneaky defaults, or hidden opt-outs.
  • Support accessibility and clarity.

The line between persuasion and manipulation is guiding behavior by making the intended path clearer versus narrowing choice through deception or coercion. Never cross it.

SKILL CHAINING

Before invoking this skill, the agent should have completed:

  • @customer-psychographic-profiler
  • @jobs-to-be-done-analyst
  • @awareness-stage-mapper

This skill's output feeds into:

  • @onboarding-psychologist
  • @copywriting-psychologist
  • @brand-perception-psychologist

OUTPUT QUALITY CHECK

Before finalizing output, the agent asks:

  • Did I define one target behavior clearly?
  • Did I remove avoidable friction?
  • Did I choose sensible defaults and commitment points?
  • Did I preserve autonomy and accessibility?
  • Would the flow feel easier, not pushier?

Example

User request:

Redesign this product flow so layout, sequencing, and cues guide the decision clearly and ethically.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/ux-persuasion-engineer of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit b84d35a

Used in 2 other repositories

We found 8 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

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Questions about UX Persuasion Engineer

What does UX Persuasion Engineer do?

One sentence - what this skill does and when to invoke it. An agent skill from sickn33/agentic-awesome-skills. UX Persuasion Engineer is an agent skill from sickn33/agentic-awesome-skills.

How do I install UX Persuasion Engineer in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill ux-persuasion-engineer -a claude-code`. Or copy the skill folder (skills/ux-persuasion-engineer in sickn33/agentic-awesome-skills) into .claude/skills/ux-persuasion-engineer in your project. Claude Code loads it when a task matches its description.

How do I install UX Persuasion Engineer in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill ux-persuasion-engineer -a codex`. Or copy the skill folder (skills/ux-persuasion-engineer in sickn33/agentic-awesome-skills) into .agents/skills/ux-persuasion-engineer in your project. Codex loads it when a task matches its description.

Can I use UX Persuasion Engineer in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill ux-persuasion-engineer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/ux-persuasion-engineer, .gemini/skills/ux-persuasion-engineer, .github/skills/ux-persuasion-engineer and .opencode/skills/ux-persuasion-engineer in your project.

What does UX Persuasion Engineer need to run?

SKILL.md names no scripts, command-line tools or credentials: UX Persuasion Engineer is instructions for the agent only.

Does UX Persuasion Engineer access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is UX Persuasion Engineer safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does UX Persuasion Engineer use?

UX Persuasion Engineer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does UX Persuasion Engineer use?

About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to UX Persuasion Engineer?

Skills that share tags, products or a category with UX Persuasion Engineer: Agentic Engineering (affaan-m/ECC, 276k stars), Agentic Engineering (affaan-m/ECC, 276k stars), Prompt Engineering (davila7/claude-code-templates, 33k stars) and Chaos Engineering (alirezarezvani/claude-skills, 28k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains UX Persuasion Engineer?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,405 GitHub stars. The repository holds 1,497 skills in this directory. The repository was last updated on October 9, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.