Agent skill

Spatial Computing UI

by sickn33 in sickn33/agentic-awesome-skills

Web and App implementation guide for Spatial Computing UI. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedMobile

Install Spatial Computing UI

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill spatial-computing-ui -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills spatial-computing-ui --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/spatial-computing-ui .claude/skills/spatial-computing-ui && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
spatial-computing-ui
GitHub stars
47k
Used in
1 other repo
Token cost
~2.9k tokens
SKILL.md length
350 words
Files
1
Skills in repo
1,394
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for Spatial Computing UI. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 3 steps: Z-Space Hierarchy: Not just drop… → Gaze-Based Interaction Cues: Elements… → Glass and Light: Windows are thick…
  • User wants floating elements
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Calls sf

What it does

Spatial Computing UI is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Spatial Computing UI. Trigger when user wants floating elements, environmental awareness, and Apple Vision Pro style.

Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants floating elements
  • Environmental awareness
  • Apple Vision Pro style

Example prompts

  • “/spatial-computing-ui”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Z-Space Hierarchy: Not just drop shadows, but actual 3D distance. Modals float 10px in front of the main window.
  2. Gaze-Based Interaction Cues: Elements highlight vividly when hovered, anticipating eye-tracking or precise pointer control.
  3. Glass and Light: Windows are thick sheets of frosted glass that bend light and cast soft shadows onto the physical environment.

What it can do on your machine

Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • sf

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Spatial Computing UI loads about 2.9k tokens when it runs. Until then it costs about 44 tokens; SKILL.md has 350 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~44
When it runs · the whole SKILL.md, loaded when a task matches
~2.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 350 words, ~2,886 tokens.

Download SKILL.mdSave it as .claude/skills/spatial-computing-ui/SKILL.md (or your agent's skills folder).
name
spatial-computing-ui
description
Web and App implementation guide for Spatial Computing UI. Trigger when user wants floating elements, environmental awareness, and Apple Vision Pro style.
date_added
2026-06-17
risk
safe
source
self
source_type
self

Spatial Computing UI

"A step beyond Spatial Design. Fully 3D windows floating in augmented reality."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Z-Space Hierarchy: Not just drop shadows, but actual 3D distance. Modals float 10px in front of the main window.
  2. Gaze-Based Interaction Cues: Elements highlight vividly when hovered, anticipating eye-tracking or precise pointer control.
  3. Glass and Light: Windows are thick sheets of frosted glass that bend light and cast soft shadows onto the physical environment.

Visual DNA

  • Colors: Relies entirely on the background environment. Uses purely translucent whites (rgba(255,255,255,0.x)) and blacks.
  • Typography: SF Pro. Heavy use of varied font weights (Regular, Semibold, Bold) to create hierarchy.
  • Shapes: High border radii (24px-32px). Everything is a rounded rectangle or a perfect circle.

Web Implementation

  • Best emulated using CSS 3D transforms to simulate the user's perspective.
  • CSS Example:
css
body {
  /* Simulate the physical room */
  background: url('living-room.jpg') center/cover;
  perspective: 1200px;
  display: flex;
  justify-content: center;
  align-items: center;
  height: 100vh;
}

.spatial-window {
  width: 800px;
  height: 600px;
  border-radius: 32px;
  
  /* The Glass Material */
  background: rgba(255, 255, 255, 0.15);
  backdrop-filter: blur(50px) saturate(200%);
  -webkit-backdrop-filter: blur(50px) saturate(200%);
  
  /* Specular Highlights */
  border: 1px solid rgba(255, 255, 255, 0.4);
  box-shadow: 
    inset 0 1px 2px rgba(255, 255, 255, 0.8),
    0 30px 60px rgba(0, 0, 0, 0.3);
    
  /* 3D Positioning */
  transform: translateZ(-100px);
  transform-style: preserve-3d;
}

.spatial-modal {
  /* Floating in front of the main window */
  position: absolute;
  top: 50%; left: 50%;
  transform: translate(-50%, -50%) translateZ(50px);
  
  background: rgba(255, 255, 255, 0.6); /* More opaque */
  backdrop-filter: blur(30px);
  border-radius: 24px;
  padding: 30px;
  box-shadow: 0 20px 40px rgba(0, 0, 0, 0.2);
}

.spatial-btn {
  /* Gaze/Hover interaction */
  background: rgba(0,0,0,0.05);
  transition: all 0.2s cubic-bezier(0.2, 0.8, 0.2, 1);
}
.spatial-btn:hover {
  background: rgba(255,255,255,0.4);
  transform: translateZ(10px) scale(1.05);
  box-shadow: 0 10px 20px rgba(0,0,0,0.1);
}

App Implementation

SwiftUI (visionOS Native / iOS emulation)
swift
struct SpatialComputingView: View {
    var body: some View {
        ZStack {
            // Simulated room environment
            Image("living-room")
                .resizable()
                .aspectRatio(contentMode: .fill)
                .ignoresSafeArea()
            
            // Spatial Window
            VStack(spacing: 24) {
                Text("Spatial Window")
                    .font(.title).fontWeight(.bold)
                    .foregroundColor(.white)
                
                // Gaze-reactive button
                Button(action: {}) {
                    Text("Focus Me")
                        .fontWeight(.semibold)
                        .foregroundColor(.white)
                        .padding(.horizontal, 32)
                        .padding(.vertical, 16)
                        // .hoverEffect() is magic on visionOS/iPadOS
                        // .hoverEffect(.highlight)
                }
                .background(Color.black.opacity(0.2))
                .clipShape(Capsule())
            }
            .padding(60)
            // The magic glass material
            .background(.ultraThinMaterial)
            .cornerRadius(32)
            // Specular edge highlight
            .overlay(
                RoundedRectangle(cornerRadius: 32)
                    .stroke(Color.white.opacity(0.4), lineWidth: 1)
            )
            // Environmental shadow
            .shadow(color: .black.opacity(0.3), radius: 40, y: 30)
            
            // Z-Space Modal simulation (if on iOS)
            // On visionOS, this would be a separate window volume
            Text("Floating Modal")
                .foregroundColor(.white)
                .padding(30)
                .background(.thinMaterial)
                .cornerRadius(24)
                .shadow(color: .black.opacity(0.4), radius: 30, y: 20)
                .offset(x: 100, y: 100)
        }
    }
}
  • Use .ultraThinMaterial for the base windows and .thinMaterial for floating popovers so they feel more opaque as they get closer to the eye.
  • Use .hoverEffect() extensively if targeting iPadOS or visionOS.
Show full SKILL.md (146 more words)Show less
Flutter
dart
import 'dart:ui';

class SpatialComputingScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: Stack(
        fit: StackFit.expand,
        children: [
          // Simulated Environment
          Image.asset('assets/living-room.jpg', fit: BoxFit.cover),
          
          Center(
            child: ClipRRect(
              borderRadius: BorderRadius.circular(32),
              child: BackdropFilter(
                filter: ImageFilter.blur(sigmaX: 40.0, sigmaY: 40.0), // Heavy blur
                child: Container(
                  width: 600, height: 400,
                  decoration: BoxDecoration(
                    color: Colors.white.withOpacity(0.15), // Glass tint
                    borderRadius: BorderRadius.circular(32),
                    border: Border.all(color: Colors.white.withOpacity(0.4), width: 1), // Specular highlight
                    // Note: BoxShadow won't render under BackdropFilter nicely unless wrapped in a separate PhysicalModel
                  ),
                  child: Center(
                    child: Column(
                      mainAxisAlignment: MainAxisAlignment.center,
                      children: [
                        const Text('Spatial Window', style: TextStyle(color: Colors.white, fontSize: 32, fontWeight: FontWeight.bold)),
                        const SizedBox(height: 32),
                        // Simulated Gaze Button
                        InkWell(
                          onTap: () {},
                          borderRadius: BorderRadius.circular(50),
                          hoverColor: Colors.white.withOpacity(0.4), // Reacts to mouse/gaze
                          child: Container(
                            padding: const EdgeInsets.symmetric(horizontal: 32, vertical: 16),
                            decoration: BoxDecoration(color: Colors.black.withOpacity(0.2), borderRadius: BorderRadius.circular(50)),
                            child: const Text('Focus Me', style: TextStyle(color: Colors.white, fontSize: 18)),
                          ),
                        )
                      ],
                    ),
                  ),
                ),
              ),
            ),
          ),
        ],
      ),
    );
  }
}
  • You must wrap BackdropFilter inside a ClipRRect to give the blurred glass rounded corners.
  • hoverColor on InkWell simulates the gaze-highlighting.
React Native
jsx
// REQUIRES: @react-native-community/blur
import { BlurView } from '@react-native-community/blur';

const SpatialComputingScreen = () => {
  return (
    <ImageBackground source={{uri: 'room_bg'}} style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>
      
      {/* Spatial Window */}
      <View style={{
        width: '90%', height: 400,
        shadowColor: '#000', shadowOffset: { width: 0, height: 30 },
        shadowOpacity: 0.3, shadowRadius: 40, elevation: 20
      }}>
        <BlurView
          style={{ flex: 1, borderRadius: 32, borderWidth: 1, borderColor: 'rgba(255,255,255,0.4)', padding: 40, justifyContent: 'center', alignItems: 'center' }}
          blurType="light"
          blurAmount={30}
          reducedTransparencyFallbackColor="gray"
        >
          <Text style={{ color: '#FFF', fontSize: 32, fontWeight: 'bold', marginBottom: 32 }}>
            Spatial Window
          </Text>

          {/* Touchable simulating Gaze */}
          <TouchableOpacity style={{
            backgroundColor: 'rgba(0,0,0,0.2)', paddingVertical: 16, paddingHorizontal: 32, borderRadius: 50
          }}>
            <Text style={{ color: '#FFF', fontSize: 18, fontWeight: '600' }}>Focus Me</Text>
          </TouchableOpacity>
        </BlurView>
      </View>

    </ImageBackground>
  );
};
  • React Native's core cannot do background blur. You must install @react-native-community/blur.
  • Apply shadows to a wrapper View, and put the BlurView inside it with borderRadius and borderWidth.
Jetpack Compose
kotlin
@Composable
fun SpatialComputingScreen() {
    Box(modifier = Modifier.fillMaxSize()) {
        // Environment
        Image(painterResource(R.drawable.living_room), contentDescription = null, contentScale = ContentScale.Crop, modifier = Modifier.fillMaxSize())
        
        // Spatial Window
        Box(
            modifier = Modifier
                .align(Alignment.Center)
                .size(600.dp, 400.dp)
                // Note: Native Android background blur requires Android 12+ (RenderEffect)
                .graphicsLayer {
                    renderEffect = RenderEffect.createBlurEffect(40f, 40f, Shader.TileMode.DECAL).asComposeRenderEffect()
                    clip = true
                    shape = RoundedCornerShape(32.dp)
                }
                .background(Color.White.copy(alpha = 0.15f))
                .border(1.dp, Color.White.copy(alpha = 0.4f), RoundedCornerShape(32.dp))
                .padding(40.dp),
            contentAlignment = Alignment.Center
        ) {
            Column(horizontalAlignment = Alignment.CenterHorizontally) {
                Text("Spatial Window", color = Color.White, fontSize = 32.sp, fontWeight = FontWeight.Bold)
                Spacer(Modifier.height(32.dp))
                
                // Button
                Box(
                    modifier = Modifier
                        .background(Color.Black.copy(alpha = 0.2f), CircleShape)
                        .clickable { }
                        .padding(horizontal = 32.dp, vertical = 16.dp)
                ) {
                    Text("Focus Me", color = Color.White, fontSize = 18.sp, fontWeight = FontWeight.SemiBold)
                }
            }
        }
    }
}
  • On Android 12+, use RenderEffect.createBlurEffect applied to the graphicsLayer to blur the UI behind the compose element.
  • The border modifier applies the bright specular rim-light crucial to glass effects.

Do's and Don'ts

  • DO: Create a distinct visual pop (size increase and shadow depth increase) on hover/focus to simulate the gaze-tracking interaction of Spatial Computing.
  • DON'T: Use flat, opaque colors for the main windows. They must be glass.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/spatial-computing-ui of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 1e53ce2

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

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Categories

Questions about Spatial Computing UI

What does Spatial Computing UI do?

Web and App implementation guide for Spatial Computing UI. An agent skill from sickn33/agentic-awesome-skills. Spatial Computing UI is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Spatial Computing UI.

When should I use Spatial Computing UI?

Spatial Computing UI fits situations like: user wants floating elements; environmental awareness; apple Vision Pro style.

How do I install Spatial Computing UI in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill spatial-computing-ui -a claude-code`. Or copy the skill folder (skills/design-it/spatial-computing-ui in sickn33/agentic-awesome-skills) into .claude/skills/spatial-computing-ui in your project. Claude Code loads it when a task matches its description.

How do I install Spatial Computing UI in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill spatial-computing-ui -a codex`. Or copy the skill folder (skills/design-it/spatial-computing-ui in sickn33/agentic-awesome-skills) into .agents/skills/spatial-computing-ui in your project. Codex loads it when a task matches its description.

Can I use Spatial Computing UI in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill spatial-computing-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/spatial-computing-ui, .gemini/skills/spatial-computing-ui, .github/skills/spatial-computing-ui and .opencode/skills/spatial-computing-ui in your project.

What does Spatial Computing UI need to run?

Going by SKILL.md and its folder, Spatial Computing UI needs the command-line tools its instructions call (sf).

Does Spatial Computing UI access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Spatial Computing UI safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Spatial Computing UI use?

Spatial Computing UI is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Spatial Computing UI use?

About 2.9k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Spatial Computing UI?

Skills that share tags, products or a category with Spatial Computing UI: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Swiftui Pro (twostraws/SwiftUI-Agent-Skill, 5k stars), Ip As Logo (KartikLabhshetwar/better-shot, 2.4k stars) and Compose Multiplatform Patterns (monta-app/ocpp-emulator, 179 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Spatial Computing UI?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.