Agent skill

Skeuomorphism

by sickn33 in sickn33/agentic-awesome-skills

Web and App implementation guide for Skeuomorphism. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedMobile

Install Skeuomorphism

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill skeuomorphism -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills skeuomorphism --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/skeuomorphism .claude/skills/skeuomorphism && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
skeuomorphism
GitHub stars
47k
Used in
1 other repo
Token cost
~2.5k tokens
SKILL.md length
379 words
Files
1
Skills in repo
1,493
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for Skeuomorphism. An agent skill from sickn33/agentic-awesome-skills.

  • Works in 3 steps: Realistic Textures: Leather, brushed… → Physical Lighting & Depth: Intense… → Real-world Metaphors: Switches that look…
  • User wants UI to mimic real-world objects
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Skeuomorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Skeuomorphism. Trigger when user wants UI to mimic real-world objects, realistic textures, or physical metaphors.

Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants UI to mimic real-world objects
  • Realistic textures
  • Physical metaphors

Example prompts

  • “/skeuomorphism”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Realistic Textures: Leather, brushed metal, wood grain, paper. The UI should feel like a physical object you can touch.
  2. Physical Lighting & Depth: Intense attention to specular highlights, drop shadows, inner shadows, bevels, and ambient occlusion.
  3. Real-world Metaphors: Switches that look like hardware toggles, dials with physical notches, notepads with binding rings.

What it can do on your machine

Read from SKILL.md and the folder at commit 680176d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Skeuomorphism loads about 2.5k tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 379 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~41
When it runs · the whole SKILL.md, loaded when a task matches
~2.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 680176d, republished under its MIT licence (© sickn33). 379 words, ~2,546 tokens.

Download SKILL.mdSave it as .claude/skills/skeuomorphism/SKILL.md (or your agent's skills folder).
name
skeuomorphism
description
Web and App implementation guide for Skeuomorphism. Trigger when user wants UI to mimic real-world objects, realistic textures, or physical metaphors.
date_added
2026-06-17
risk
safe
source
self
source_type
self

Skeuomorphism

"Digital interfaces that look and behave like their physical counterparts."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Realistic Textures: Leather, brushed metal, wood grain, paper. The UI should feel like a physical object you can touch.
  2. Physical Lighting & Depth: Intense attention to specular highlights, drop shadows, inner shadows, bevels, and ambient occlusion.
  3. Real-world Metaphors: Switches that look like hardware toggles, dials with physical notches, notepads with binding rings.

Visual DNA

  • Colors: Highly dependent on the material being simulated. For rich, classic skeuomorphism, use the Industrial Chic (for metal/hardware) or Monochromatic Brown (for wood/leather) palettes.
  • Typography: Fonts that match the physical object (e.g., typewriter fonts for paper, LCD fonts for digital screens, embossed sans-serifs for hardware buttons).
  • Details: Screws, stitching, glare, and gradients are your primary tools.

Web Implementation

  • Heavy use of layered background images (textures), complex gradients, and multiple box-shadows.
  • CSS Example:
css
.skeuo-button {
  /* Brushed metal effect */
  background: linear-gradient(180deg, #e0e0e0 0%, #a0a0a0 100%),
              url('brushed-metal-texture.png');
  background-blend-mode: overlay;
  
  border: 1px solid #7a7a7a;
  border-radius: 50%;
  width: 80px;
  height: 80px;
  
  /* Bevel, inner highlight, and drop shadow */
  box-shadow: 
    inset 0 2px 4px rgba(255,255,255,0.8), /* Top highlight */
    inset 0 -2px 4px rgba(0,0,0,0.4),      /* Bottom shading */
    0 4px 6px rgba(0,0,0,0.5),             /* Drop shadow */
    0 1px 1px rgba(0,0,0,0.2);
}

.skeuo-button:active {
  /* Pressing the physical button */
  box-shadow: 
    inset 0 4px 8px rgba(0,0,0,0.6),
    inset 0 -1px 2px rgba(255,255,255,0.4),
    0 1px 1px rgba(0,0,0,0.2);
  transform: translateY(2px);
}

App Implementation

SwiftUI
swift
struct SkeuoButton: View {
    @State private var isPressed = false
    
    var body: some View {
        Button(action: {}) {
            Text("POWER")
                .font(.system(size: 14, weight: .bold))
                .foregroundColor(.white)
                .textCase(.uppercase)
        }
        .frame(width: 80, height: 80)
        .background(
            ZStack {
                // Brushed metal base
                Circle()
                    .fill(
                        LinearGradient(
                            colors: [Color(white: 0.88), Color(white: 0.63)],
                            startPoint: .top,
                            endPoint: .bottom
                        )
                    )
                // Inner highlight (top bevel)
                Circle()
                    .stroke(
                        LinearGradient(
                            colors: [.white.opacity(0.8), .clear],
                            startPoint: .top,
                            endPoint: .center
                        ),
                        lineWidth: 2
                    )
                    .padding(1)
            }
        )
        .clipShape(Circle())
        // Outer bezel ring
        .overlay(Circle().stroke(Color(white: 0.5), lineWidth: 1))
        // Physical drop shadow
        .shadow(color: .black.opacity(isPressed ? 0.2 : 0.5), radius: isPressed ? 2 : 6,
                x: 0, y: isPressed ? 1 : 4)
        .scaleEffect(isPressed ? 0.96 : 1.0)
        .animation(.easeOut(duration: 0.1), value: isPressed)
        .simultaneousGesture(
            DragGesture(minimumDistance: 0)
                .onChanged { _ in isPressed = true }
                .onEnded { _ in isPressed = false }
        )
    }
}
  • Stack multiple shapes (Circle, RoundedRectangle) with different gradients to build up realistic depth.
  • Use .overlay() with stroked shapes for highlight bezels along the edges.
  • The pressed state should reduce shadow AND scale — simulating a physical push.
Show full SKILL.md (167 more words)Show less
Flutter
dart
class SkeuoButton extends StatefulWidget {
  @override
  State<SkeuoButton> createState() => _SkeuoButtonState();
}

class _SkeuoButtonState extends State<SkeuoButton> {
  bool _isPressed = false;

  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTapDown: (_) => setState(() => _isPressed = true),
      onTapUp: (_) => setState(() => _isPressed = false),
      onTapCancel: () => setState(() => _isPressed = false),
      child: AnimatedContainer(
        duration: const Duration(milliseconds: 100),
        width: 80,
        height: 80,
        decoration: BoxDecoration(
          shape: BoxShape.circle,
          // Brushed metal gradient
          gradient: LinearGradient(
            colors: [Colors.grey[300]!, Colors.grey[600]!],
            begin: Alignment.topCenter,
            end: Alignment.bottomCenter,
          ),
          border: Border.all(color: Colors.grey[500]!, width: 1),
          boxShadow: [
            // Outer drop shadow
            BoxShadow(
              color: Colors.black.withOpacity(_isPressed ? 0.2 : 0.5),
              blurRadius: _isPressed ? 4 : 12,
              offset: Offset(0, _isPressed ? 2 : 6),
            ),
            // Inner top highlight (faked with a light inset)
            BoxShadow(
              color: Colors.white.withOpacity(0.6),
              blurRadius: 1,
              offset: const Offset(0, -1),
              spreadRadius: -1,
            ),
          ],
        ),
        transform: Matrix4.identity()..scale(_isPressed ? 0.96 : 1.0),
        alignment: Alignment.center,
        child: const Text('POWER',
          style: TextStyle(color: Colors.white, fontWeight: FontWeight.bold,
            fontSize: 14, shadows: [
              Shadow(color: Colors.black54, offset: Offset(0, 1), blurRadius: 2),
            ])),
      ),
    );
  }
}
  • Use AnimatedContainer for smooth press transitions. Adjust boxShadow, transform, and gradient on tap.
  • Layer BoxShadow entries: one for the outer drop shadow, one for the inner top-edge highlight.
  • For complex textures (leather, wood), use DecorationImage with an asset file inside BoxDecoration.
React Native
jsx
const SkeuoButton = () => {
  const [pressed, setPressed] = useState(false);
  
  return (
    <Pressable
      onPressIn={() => setPressed(true)}
      onPressOut={() => setPressed(false)}
      style={{
        width: 80,
        height: 80,
        borderRadius: 40,
        alignItems: 'center',
        justifyContent: 'center',
        // Metal gradient must be done via an image or LinearGradient component
        backgroundColor: '#A0A0A0',
        borderWidth: 1,
        borderColor: '#7A7A7A',
        // Shadow changes on press
        shadowColor: '#000',
        shadowOffset: { width: 0, height: pressed ? 1 : 4 },
        shadowOpacity: pressed ? 0.2 : 0.5,
        shadowRadius: pressed ? 2 : 6,
        elevation: pressed ? 2 : 8,
        transform: [{ scale: pressed ? 0.96 : 1 }],
      }}
    >
      <Text style={{
        color: '#FFF',
        fontWeight: '700',
        fontSize: 14,
        textShadowColor: 'rgba(0,0,0,0.5)',
        textShadowOffset: { width: 0, height: 1 },
        textShadowRadius: 2,
      }}>
        POWER
      </Text>
    </Pressable>
  );
};
  • For realistic textures, use ImageBackground with exported texture assets (leather.png, brushed-metal.png).
  • Use Pressable with onPressIn/onPressOut to animate shadow depth, scale, and opacity changes.
  • Complex gradient bevels require react-native-linear-gradient or expo-linear-gradient.
Jetpack Compose
kotlin
@Composable
fun SkeuoButton() {
    var isPressed by remember { mutableStateOf(false) }
    val scale by animateFloatAsState(if (isPressed) 0.96f else 1f)
    val elevation by animateDpAsState(if (isPressed) 2.dp else 8.dp)
    
    Box(
        modifier = Modifier
            .size(80.dp)
            .graphicsLayer { scaleX = scale; scaleY = scale }
            .shadow(elevation, CircleShape)
            .clip(CircleShape)
            .background(
                Brush.verticalGradient(
                    colors = listOf(Color(0xFFE0E0E0), Color(0xFFA0A0A0))
                )
            )
            .border(1.dp, Color(0xFF7A7A7A), CircleShape)
            .pointerInput(Unit) {
                detectTapGestures(
                    onPress = {
                        isPressed = true
                        tryAwaitRelease()
                        isPressed = false
                    }
                )
            },
        contentAlignment = Alignment.Center,
    ) {
        Text("POWER",
            color = Color.White,
            fontWeight = FontWeight.Bold,
            fontSize = 14.sp,
            style = TextStyle(shadow = Shadow(
                color = Color.Black.copy(alpha = 0.5f),
                offset = Offset(0f, 2f),
                blurRadius = 4f,
            )))
    }
}
  • Use Brush.verticalGradient() for metallic surfaces and Modifier.border() with CircleShape for bezels.
  • Animate shadow elevation and graphicsLayer { scaleX/scaleY } on press for realistic physical push.
  • For textures, use Modifier.paint(painterResource(R.drawable.brushed_metal)) as a background.

Do's and Don'ts

  • DO: Ensure the metaphor makes sense for the user's task.
  • DON'T: Overuse it to the point of clutter. Keep the interactive elements highly realistic, but let the structural layout remain clean.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/skeuomorphism of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 680176d

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Skeuomorphism next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Skeuomorphism compared with similar skills
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Skeuomorphism this skillsickn33/agentic-awesome-skills47k1 repos~2.5kAutomated safety check: PassMIT
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Swiftui Protwostraws/SwiftUI-Agent-Skill5.2k2 repos~1.5kAutomated safety check: PassMIT
Kortix Brandkortix-ai/suna20k—~4kAutomated safety check: PassCustom licence
Ip As LogoKartikLabhshetwar/better-shot2.4k1 repos~4.3kAutomated safety check: PassMIT
Compose Multiplatform Patternsmonta-app/ocpp-emulator1805 repos~2kAutomated safety check: PassApache-2.0

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Categories

Questions about Skeuomorphism

What does Skeuomorphism do?

Web and App implementation guide for Skeuomorphism. An agent skill from sickn33/agentic-awesome-skills. Skeuomorphism is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Skeuomorphism.

When should I use Skeuomorphism?

Skeuomorphism fits situations like: user wants UI to mimic real-world objects; realistic textures; physical metaphors.

How do I install Skeuomorphism in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill skeuomorphism -a claude-code`. Or copy the skill folder (skills/design-it/skeuomorphism in sickn33/agentic-awesome-skills) into .claude/skills/skeuomorphism in your project. Claude Code loads it when a task matches its description.

How do I install Skeuomorphism in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill skeuomorphism -a codex`. Or copy the skill folder (skills/design-it/skeuomorphism in sickn33/agentic-awesome-skills) into .agents/skills/skeuomorphism in your project. Codex loads it when a task matches its description.

Can I use Skeuomorphism in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill skeuomorphism -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/skeuomorphism, .gemini/skills/skeuomorphism, .github/skills/skeuomorphism and .opencode/skills/skeuomorphism in your project.

What does Skeuomorphism need to run?

SKILL.md names no scripts, command-line tools or credentials: Skeuomorphism is instructions for the agent only.

Does Skeuomorphism access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Skeuomorphism safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Skeuomorphism use?

Skeuomorphism is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Skeuomorphism use?

About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Skeuomorphism?

Skills that share tags, products or a category with Skeuomorphism: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Swiftui Pro (twostraws/SwiftUI-Agent-Skill, 5.2k stars), Kortix Brand (kortix-ai/suna, 20k stars) and Ip As Logo (KartikLabhshetwar/better-shot, 2.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Skeuomorphism?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,379 GitHub stars. The repository holds 1,493 skills in this directory. The repository was last updated on October 9, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.