Agent skill

Sci Fi Interface

by sickn33 in sickn33/agentic-awesome-skills

Web and App implementation guide for Sci-Fi Interface Design.

MITAuto-check passedMobile

Install Sci Fi Interface

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill sci-fi-interface -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills sci-fi-interface --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-it/sci-fi-interface .claude/skills/sci-fi-interface && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
sci-fi-interface
GitHub stars
47k
Used in
1 other repo
Token cost
~3.1k tokens
SKILL.md length
376 words
Files
1
Skills in repo
1,394
Repo updated
First seen
Licence
MIT

At a glance

Web and App implementation guide for Sci-Fi Interface Design.

  • Works in 3 steps: Wireframe and Outlines: Interfaces are… → Circular Arrays & Radars: Heavy use of… → Monochrome + Warning: Often entirely…
  • User wants HUDs
  • SKILL.md covers When to Use, Core Principles, Visual DNA and Web Implementation, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Sci Fi Interface is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts.

Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Mobile, covering API design and Cross-platform mobile apps. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • User wants HUDs
  • Spacecraft dashboards
  • Tactical military readouts

Example prompts

  • “/sci-fi-interface”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Wireframe and Outlines: Interfaces are built almost entirely out of thin strokes rather than solid filled boxes.
  2. Circular Arrays & Radars: Heavy use of concentric circles, radar sweeps, and curved progress bars.
  3. Monochrome + Warning: Often entirely monochromatic (just blue, or just green) with a secondary color (red) used exclusively for alerts.

What it can do on your machine

Read from SKILL.md and the folder at commit 1e53ce2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are css, swift, dart, javascript and kotlin).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Sci Fi Interface loads about 3.1k tokens when it runs. Until then it costs about 41 tokens; SKILL.md has 376 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~41
When it runs · the whole SKILL.md, loaded when a task matches
~3.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 1e53ce2, republished under its MIT licence (© sickn33). 376 words, ~3,075 tokens.

Download SKILL.mdSave it as .claude/skills/sci-fi-interface/SKILL.md (or your agent's skills folder).
name
sci-fi-interface
description
Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts.
date_added
2026-06-17
risk
safe
source
self
source_type
self

Sci-Fi Interface Design (HUD)

"Heads-Up Display. Tactical, precise, and highly analytical."

When to Use

Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.

Core Principles

  1. Wireframe and Outlines: Interfaces are built almost entirely out of thin strokes rather than solid filled boxes.
  2. Circular Arrays & Radars: Heavy use of concentric circles, radar sweeps, and curved progress bars.
  3. Monochrome + Warning: Often entirely monochromatic (just blue, or just green) with a secondary color (red) used exclusively for alerts.

Visual DNA

  • Colors: Midnight background. UI is pure Cyan, Emerald Green, or Amber (like classic monochrome monitors). Minimalist Slate works if made dark.
  • Typography: Strict, technical monospace fonts (Share Tech Mono, VT323, Space Mono). All caps.
  • Styling: Tiny UI chroming details (target brackets [ ], framing lines, precise pixel coordinates).

Web Implementation

  • Heavy use of SVG for circular dials, and CSS borders for the layout.
  • CSS Example:
css
body {
  background-color: #000b18; /* Deep space navy */
  color: #4df; /* Holographic cyan */
  font-family: 'Share Tech Mono', monospace;
  text-transform: uppercase;
}

/* The HUD Frame */
.hud-container {
  border: 1px solid rgba(68, 221, 255, 0.3);
  position: relative;
  padding: 30px;
}

/* Corner brackets */
.hud-container::before {
  content: '';
  position: absolute;
  top: -2px; left: -2px;
  width: 20px; height: 20px;
  border-top: 2px solid #4df;
  border-left: 2px solid #4df;
}
.hud-container::after {
  content: '';
  position: absolute;
  bottom: -2px; right: -2px;
  width: 20px; height: 20px;
  border-bottom: 2px solid #4df;
  border-right: 2px solid #4df;
}

.hud-value {
  font-size: 3rem;
  text-shadow: 0 0 10px rgba(68, 221, 255, 0.8);
}

.hud-warning {
  color: #ff3333;
  text-shadow: 0 0 10px rgba(255, 51, 51, 0.8);
  animation: blink 1s step-end infinite;
}

@keyframes blink { 50% { opacity: 0; } }

App Implementation

SwiftUI
swift
struct SciFiHUDView: View {
    @State private var bootUp = false
    
    var body: some View {
        ZStack {
            Color(hex: "000b18").ignoresSafeArea() // Deep space navy
            
            VStack {
                // Circular Radar/Dial
                ZStack {
                    Circle()
                        .stroke(Color(hex: "4df").opacity(0.3), lineWidth: 1)
                    
                    Circle()
                        .trim(from: 0.0, to: bootUp ? 0.75 : 0.0)
                        .stroke(Color(hex: "4df"), style: StrokeStyle(lineWidth: 4, lineCap: .round))
                        .rotationEffect(.degrees(-90))
                    
                    Text("SYS.OK")
                        .font(.custom("Space Mono", size: 24))
                        .foregroundColor(Color(hex: "4df"))
                        .shadow(color: Color(hex: "4df"), radius: 5)
                }
                .frame(width: 200, height: 200)
                .padding(.bottom, 40)
                
                // HUD Data Frame
                HStack {
                    Text("COORD: 45.22, 12.8")
                    Spacer()
                    Text("[ LOCK ]")
                }
                .font(.custom("Space Mono", size: 16))
                .foregroundColor(Color(hex: "4df"))
                .padding()
                .border(Color(hex: "4df").opacity(0.5), width: 1)
                .overlay(
                    // Corner bracket accents
                    Path { path in
                        path.move(to: CGPoint(x: 0, y: 15)); path.addLine(to: CGPoint(x: 0, y: 0)); path.addLine(to: CGPoint(x: 15, y: 0))
                        path.move(to: CGPoint(x: 300, y: 15)); path.addLine(to: CGPoint(x: 300, y: 0)); path.addLine(to: CGPoint(x: 285, y: 0))
                    }
                    .stroke(Color(hex: "4df"), lineWidth: 2)
                )
            }
            .padding()
        }
        .onAppear {
            withAnimation(.easeInOut(duration: 2.0)) { bootUp = true }
        }
    }
}
  • SwiftUI is uniquely fantastic for Sci-Fi HUDs. Circle().trim(from: to:) lets you build complex sweeping circular progress rings.
  • Use Path overlays to draw the exact 90-degree corner brackets ([ ]) that define the HUD look.
Flutter
dart
class SciFiHUDScreen extends StatefulWidget {
  @override
  State<SciFiHUDScreen> createState() => _SciFiHUDScreenState();
}

class _SciFiHUDScreenState extends State<SciFiHUDScreen> with SingleTickerProviderStateMixin {
  late AnimationController _ctrl;

  @override
  void initState() {
    super.initState();
    _ctrl = AnimationController(vsync: this, duration: const Duration(seconds: 2))..forward();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      backgroundColor: const Color(0xFF000B18),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            // Circular Radar
            SizedBox(
              width: 200, height: 200,
              child: Stack(
                fit: StackFit.expand,
                children: [
                  CircularProgressIndicator(value: 1.0, strokeWidth: 1, color: const Color(0xFF44DDFF).withOpacity(0.3)),
                  AnimatedBuilder(
                    animation: _ctrl,
                    builder: (context, _) => CircularProgressIndicator(
                      value: _ctrl.value * 0.75, // 75% full
                      strokeWidth: 4,
                      color: const Color(0xFF44DDFF),
                    ),
                  ),
                  const Center(
                    child: Text('SYS.OK', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF), fontSize: 24, shadows: [Shadow(color: Color(0xFF44DDFF), blurRadius: 5)])),
                  )
                ],
              ),
            ),
            const SizedBox(height: 40),
            
            // HUD Data Frame (requires CustomPaint for true corner brackets)
            Container(
              width: 300,
              padding: const EdgeInsets.all(16),
              decoration: BoxDecoration(border: Border.all(color: const Color(0xFF44DDFF).withOpacity(0.5))),
              child: const Row(
                mainAxisAlignment: MainAxisAlignment.spaceBetween,
                children: [
                  Text('COORD: 45.22, 12.8', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF))),
                  Text('[ LOCK ]', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF))),
                ],
              ),
            )
          ],
        ),
      ),
    );
  }
}
  • CircularProgressIndicator is an easy hack for circular HUD rings, but for true Sci-Fi interfaces in Flutter, you should build a CustomPainter to draw concentric stroked circles and arcs.
  • Heavy use of monospace fonts and pure cyan (#44DDFF).
Show full SKILL.md (140 more words)Show less
React Native
jsx
// Requires react-native-svg
import Svg, { Circle, Path } from 'react-native-svg';

const SciFiHUDScreen = () => {
  return (
    <View style={{ flex: 1, backgroundColor: '#000B18', justifyContent: 'center', alignItems: 'center' }}>
      
      {/* Circular Radar */}
      <View style={{ width: 200, height: 200, justifyContent: 'center', alignItems: 'center', marginBottom: 40 }}>
        <Svg height="200" width="200" style={{ position: 'absolute' }}>
          <Circle cx="100" cy="100" r="90" stroke="rgba(68, 221, 255, 0.3)" strokeWidth="1" fill="none" />
          <Circle cx="100" cy="100" r="90" stroke="#4df" strokeWidth="4" strokeDasharray="565" strokeDashoffset="140" fill="none" />
        </Svg>
        <Text style={{ fontFamily: 'monospace', color: '#4df', fontSize: 24, textShadowColor: '#4df', textShadowRadius: 5 }}>
          SYS.OK
        </Text>
      </View>

      {/* HUD Frame */}
      <View style={{ 
        width: 300, padding: 16, flexDirection: 'row', justifyContent: 'space-between',
        borderColor: 'rgba(68, 221, 255, 0.5)', borderWidth: 1 
      }}>
        <Text style={{ fontFamily: 'monospace', color: '#4df' }}>COORD: 45.22, 12.8</Text>
        <Text style={{ fontFamily: 'monospace', color: '#4df' }}>[ LOCK ]</Text>

        {/* Pseudo Corner Brackets using absolute views */}
        <View style={{ position: 'absolute', top: -2, left: -2, width: 15, height: 15, borderTopWidth: 2, borderLeftWidth: 2, borderColor: '#4df' }} />
        <View style={{ position: 'absolute', bottom: -2, right: -2, width: 15, height: 15, borderBottomWidth: 2, borderRightWidth: 2, borderColor: '#4df' }} />
      </View>

    </View>
  );
};
  • You absolutely must use react-native-svg to draw circular HUD dials. Use strokeDasharray and strokeDashoffset on the <Circle> to draw arcs.
  • The corner brackets are built easily by absolutely positioning small Views with 2 active borders over the corners of a container.
Jetpack Compose
kotlin
@Composable
fun SciFiHUDScreen() {
    // Animation for boot up
    val transition = rememberInfiniteTransition()
    val sweep by transition.animateFloat(initialValue = 0f, targetValue = 270f, animationSpec = infiniteRepeatable(tween(2000), RepeatMode.Restart))

    Column(
        modifier = Modifier.fillMaxSize().background(Color(0xFF000B18)),
        horizontalAlignment = Alignment.CenterHorizontally,
        verticalArrangement = Arrangement.Center
    ) {
        // Circular Radar
        Box(contentAlignment = Alignment.Center, modifier = Modifier.size(200.dp)) {
            Canvas(modifier = Modifier.fillMaxSize()) {
                drawCircle(color = Color(0xFF44DDFF).copy(alpha = 0.3f), style = Stroke(width = 2f))
                drawArc(
                    color = Color(0xFF44DDFF),
                    startAngle = -90f,
                    sweepAngle = sweep,
                    useCenter = false,
                    style = Stroke(width = 8f, cap = StrokeCap.Round)
                )
            }
            Text("SYS.OK", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace, fontSize = 24.sp)
        }
        
        Spacer(Modifier.height(40.dp))
        
        // HUD Frame
        Box(modifier = Modifier.width(300.dp)) {
            Row(
                modifier = Modifier.fillMaxWidth().border(1.dp, Color(0xFF44DDFF).copy(alpha = 0.5f)).padding(16.dp),
                horizontalArrangement = Arrangement.SpaceBetween
            ) {
                Text("COORD: 45.22, 12.8", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace)
                Text("[ LOCK ]", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace)
            }
            
            // Corner brackets via Canvas
            Canvas(modifier = Modifier.fillMaxSize()) {
                val path = Path().apply {
                    moveTo(0f, 40f); lineTo(0f, 0f); lineTo(40f, 0f) // Top Left
                    moveTo(size.width, size.height - 40f); lineTo(size.width, size.height); lineTo(size.width - 40f, size.height) // Bottom Right
                }
                drawPath(path, color = Color(0xFF44DDFF), style = Stroke(width = 4f))
            }
        }
    }
}
  • Jetpack Compose's Canvas is incredibly powerful here. Use drawArc for the circular HUD rings.
  • Draw the corner brackets on a Canvas overlaying the Box using Path().apply { moveTo... lineTo... }.

Do's and Don'ts

  • DO: Animate elements entering the screen as if they are 'booting up' or 'calibrating' (drawing lines from 0 to 100%).
  • DON'T: Use drop shadows. Light in a HUD is emitted, not blocked. Use text-shadow for glows instead.

Limitations

  • This is a styling reference and does not replace environment-specific validation, accessibility testing, or expert review.
  • Ensure appropriate contrast ratios and responsive behaviors are verified separately.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-it/sci-fi-interface of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit 1e53ce2

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Sci Fi Interface next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Sci Fi Interface compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Sci Fi Interface this skillsickn33/agentic-awesome-skills47k1 repos~3.1kAutomated safety check: PassMIT
Kotlin API Designchrisbanes/skills1.1k—~530Automated safety check: PassApache-2.0
Build Nitro Modulesmargelo/react-native-skills175—~9.9kAutomated safety check: PassMIT
API Designmargelo/react-native-skills175—~7.2kAutomated safety check: PassNone
Flutter MCP Boundary AuditArenukvern/mcp_flutter385—~3kAutomated safety check: PassMIT
Dotnet UInovotnyllc/dotnet-artisan233—~1.3kAutomated safety check: PassMIT

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Categories

Questions about Sci Fi Interface

What does Sci Fi Interface do?

Web and App implementation guide for Sci-Fi Interface Design. Sci Fi Interface is an agent skill from sickn33/agentic-awesome-skills. Web and App implementation guide for Sci-Fi Interface Design.

When should I use Sci Fi Interface?

Sci Fi Interface fits situations like: user wants HUDs; spacecraft dashboards; tactical military readouts.

How do I install Sci Fi Interface in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill sci-fi-interface -a claude-code`. Or copy the skill folder (skills/design-it/sci-fi-interface in sickn33/agentic-awesome-skills) into .claude/skills/sci-fi-interface in your project. Claude Code loads it when a task matches its description.

How do I install Sci Fi Interface in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill sci-fi-interface -a codex`. Or copy the skill folder (skills/design-it/sci-fi-interface in sickn33/agentic-awesome-skills) into .agents/skills/sci-fi-interface in your project. Codex loads it when a task matches its description.

Can I use Sci Fi Interface in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill sci-fi-interface -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sci-fi-interface, .gemini/skills/sci-fi-interface, .github/skills/sci-fi-interface and .opencode/skills/sci-fi-interface in your project.

What does Sci Fi Interface need to run?

SKILL.md names no scripts, command-line tools or credentials: Sci Fi Interface is instructions for the agent only.

Does Sci Fi Interface access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Sci Fi Interface safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Sci Fi Interface use?

Sci Fi Interface is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Sci Fi Interface use?

About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Sci Fi Interface?

Skills that share tags, products or a category with Sci Fi Interface: Kotlin API Design (chrisbanes/skills, 1.1k stars), Build Nitro Modules (margelo/react-native-skills, 175 stars), API Design (margelo/react-native-skills, 175 stars) and Flutter MCP Boundary Audit (Arenukvern/mcp_flutter, 385 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Sci Fi Interface?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,304 GitHub stars. The repository holds 1,394 skills in this directory. The repository was last updated on October 6, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.