Makepad Skills
aiskillstore/marketplace
Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.
Makepad 2.0 guidance for events; use when building or debugging Makepad UI code.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-events --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/makepad-2-0-events .claude/skills/makepad-2-0-events && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "makepad-2-0-events" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-events into .claude/skills/makepad-2-0-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-events", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-eventsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-events --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/makepad-2-0-events .agents/skills/makepad-2-0-events && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "makepad-2-0-events" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-events into .agents/skills/makepad-2-0-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-events", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-events --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/makepad-2-0-events .cursor/skills/makepad-2-0-events && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "makepad-2-0-events" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-events into .cursor/skills/makepad-2-0-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-events", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sickn33/agentic-awesome-skills.git --path skills/makepad-2-0-events--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-events --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/makepad-2-0-events .gemini/skills/makepad-2-0-events && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "makepad-2-0-events" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-events into .gemini/skills/makepad-2-0-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-events", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-eventsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/makepad-2-0-events .github/skills/makepad-2-0-events && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "makepad-2-0-events" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-events into .github/skills/makepad-2-0-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-events", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-events --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/makepad-2-0-events .opencode/skills/makepad-2-0-events && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "makepad-2-0-events" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-events into .opencode/skills/makepad-2-0-events/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-events", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
makepad-2-0-eventsMakepad 2.0 guidance for events; use when building or debugging Makepad UI code.
Makepad 2 0 Events is an agent skill from sickn33/agentic-awesome-skills. Makepad 2.0 guidance for events; use when building or debugging Makepad UI code.
Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/event-patterns.md` and `references/extended-guide.md`).
It sits in Development. It works with Makepad and Rust. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 680176d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust and splash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Makepad 2 0 Events loads about 3.7k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 25 tokens; SKILL.md has 567 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sickn33/agentic-awesome-skills at commit 680176d, republished under its MIT licence (© sickn33). 567 words, ~3,670 tokens.
.claude/skills/makepad-2-0-events/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Makepad 2.0 uses a two-layer event system:
Splash Layer -- Inline event handlers written directly in script_mod! Splash code
(on_click, on_render, on_return, on_startup). These handle UI interactions
declaratively inside the script, close to the widget definitions.
Rust Layer -- The MatchEvent trait with handle_actions, handle_timer,
handle_http_response, etc. These handle business logic, external I/O, and
anything that needs full Rust power.
Both layers communicate through two bridge macros:
script_eval!(cx, { ... }) -- Execute Splash code from Rust (update state, trigger renders)script_apply_eval!(cx, widget_ref, { ... }) -- Patch widget properties from Rust at runtimeEvent handlers are attached directly to widgets inside script_mod! blocks. They use
closure syntax with || for no arguments or |arg| for callbacks that receive a value.
Fires when the user clicks a button or clickable widget. No arguments for plain buttons,
or |checked| for CheckBox which passes the new boolean state.
// Plain button click
add_button := Button{
text: "Add"
on_click: ||{
let text = ui.todo_input.text()
if text != "" {
add_todo(text, "")
ui.todo_input.set_text("")
}
}
}
// CheckBox click with checked state argument
check.on_click: |checked| toggle_todo(i, checked)
// Inline delete with closure capturing loop variable
delete.on_click: || delete_todo(i)
// Calling another widget's click programmatically
clear_done := ButtonFlatter{
text: "Clear completed"
on_click: ||{
todos.retain(|todo| !todo.done)
ui.todo_list.render()
}
}Fires when .render() is called on the target view. This is the primary mechanism for
dynamic content. The body replaces the previous draw content of the view.
main_view := View{
width: Fill
height: Fill
on_render: ||{
counter_label := Label{
text: "Count: " + state.counter
draw_text.text_style.font_size: 24
}
}
}
// List rendering with for loop and per-item event handlers
todo_list := ScrollYView{
width: Fill height: Fill
new_batch: true
on_render: ||{
if todos.len() == 0
EmptyState{}
else for i, todo in todos {
TodoItem{
label.text: todo.text
check.active: todo.done
check.on_click: |checked| toggle_todo(i, checked)
delete.on_click: || delete_todo(i)
}
}
}
EmptyState{}
}Key point: on_render is NOT called automatically. You must call ui.widget_name.render()
to trigger it. The new_batch: true property on a view tells the system to clear previous
draw content before re-rendering.
Fires when the user presses Enter/Return inside a TextInput. Commonly used to submit forms.
todo_input := TextInput{
width: Fill height: 9. * theme.space_1
empty_text: "What needs to be done?"
on_return: || ui.add_button.on_click()
}Fires once when the application starts. Defined at the Root level. Commonly used
to trigger initial renders.
ui: Root{
on_startup: ||{
ui.main_view.render()
}
main_window := Window{
// ...
}
}Inside event handlers you can:
add_todo(text, "dev")let text = ui.todo_input.text()ui.todo_input.set_text("")ui.todo_list.render()ui.add_button.on_click()state.counter += 1todos.push({text: "new", done: false})if text != "" { ... }The MatchEvent trait is the Rust-side event dispatcher. It receives platform events
and widget actions through a set of handler methods.
draw/src/match_event.rs)pub trait MatchEvent {
// Lifecycle
fn handle_startup(&mut self, _cx: &mut Cx) {}
fn handle_shutdown(&mut self, _cx: &mut Cx) {}
fn handle_foreground(&mut self, _cx: &mut Cx) {}
fn handle_background(&mut self, _cx: &mut Cx) {}
fn handle_pause(&mut self, _cx: &mut Cx) {}
fn handle_resume(&mut self, _cx: &mut Cx) {}
// Window focus
fn handle_window_got_focus(&mut self, _cx: &mut Cx, _window_id: &WindowId) {}
fn handle_window_lost_focus(&mut self, _cx: &mut Cx, _window_id: &WindowId) {}
// Frame
fn handle_next_frame(&mut self, _cx: &mut Cx, _e: &NextFrameEvent) {}
// Widget actions (most commonly used)
fn handle_action(&mut self, _cx: &mut Cx, _e: &Action) {}
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
for action in actions {
self.handle_action(cx, action);
}
}
// Input
fn handle_key_down(&mut self, _cx: &mut Cx, _e: &KeyEvent) {}
fn handle_key_up(&mut self, _cx: &mut Cx, _e: &KeyEvent) {}
fn handle_back_pressed(&mut self, _cx: &mut Cx) -> bool { false }
// Timer
fn handle_timer(&mut self, _cx: &mut Cx, _e: &TimerEvent) {}
// Drawing
fn handle_draw(&mut self, _cx: &mut Cx, _e: &DrawEvent) {}
fn handle_draw_2d(&mut self, _cx: &mut Cx2d) {}
// Network
fn handle_http_response(&mut self, _cx: &mut Cx, _request_id: LiveId, _response: &HttpResponse) {}
fn handle_http_request_error(&mut self, _cx: &mut Cx, _request_id: LiveId, _err: &HttpError) {}
fn handle_http_progress(&mut self, _cx: &mut Cx, _request_id: LiveId, _progress: &HttpProgress) {}
fn handle_http_stream(&mut self, _cx: &mut Cx, _request_id: LiveId, _data: &HttpResponse) {}
fn handle_http_stream_complete(&mut self, _cx: &mut Cx, _request_id: LiveId, _data: &HttpResponse) {}
// Signals
fn handle_signal(&mut self, _cx: &mut Cx) {}
// Media devices
fn handle_audio_devices(&mut self, _cx: &mut Cx, _e: &AudioDevicesEvent) {}
fn handle_midi_ports(&mut self, _cx: &mut Cx, _e: &MidiPortsEvent) {}
fn handle_video_inputs(&mut self, _cx: &mut Cx, _e: &VideoInputsEvent) {}
}Every Makepad 2.0 app needs this Rust structure:
use makepad_widgets::*;
app_main!(App);
script_mod! {
// ... Splash UI code ...
}
impl App {
fn run(vm: &mut ScriptVm) -> Self {
crate::makepad_widgets::script_mod(vm);
App::from_script_mod(vm, self::script_mod)
}
}
#[derive(Script, ScriptHook)]
pub struct App {
#[live]
ui: WidgetRef,
}
impl MatchEvent for App {
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
// Handle widget actions here
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
self.match_event(cx, event);
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}CRITICAL: handle_event must call BOTH self.match_event(cx, event) (to dispatch
to the MatchEvent handlers) AND self.ui.handle_event(cx, event, &mut Scope::empty())
(to propagate events to widgets).
Access widgets from Rust using self.ui.widget_type(cx, ids!(name)), then query their
action state by passing the &Actions reference.
// Access: self.ui.button(cx, ids!(my_button))
// Returns ButtonRef
.clicked(actions) -> bool // Was clicked (finger down + up inside)
.pressed(actions) -> bool // Was pressed down
.long_pressed(actions) -> bool // Was long-pressed (not yet released)
.released(actions) -> bool // Was released (NOT a click)
.clicked_modifiers(actions) -> Option<KeyModifiers> // Clicked with modifier keys
.pressed_modifiers(actions) -> Option<KeyModifiers>
.released_modifiers(actions) -> Option<KeyModifiers>// Access: self.ui.text_input(cx, ids!(my_input))
// Returns TextInputRef
.changed(actions) -> Option<String> // Text changed, returns new text
.returned(actions) -> Option<(String, KeyModifiers)> // Enter pressed, returns text + mods
.escaped(actions) -> bool // Escape pressed
.key_down_unhandled(actions) -> Option<KeyEvent> // Unhandled key event
.selected_text() -> String // Current selection (no actions needed)// Access: self.ui.check_box(cx, ids!(my_check))
// Returns CheckBoxRef
.changed(actions) -> Option<bool> // Toggled, returns new checked state// Access: self.ui.drop_down(cx, ids!(my_dropdown))
// Returns DropDownRef
.selected(actions) -> Option<usize> // Item selected, returns index
.changed(actions) -> Option<usize> // Same as selected
.changed_label(actions) -> Option<String> // Item selected, returns label string
.selected_item() -> usize // Current selection (no actions needed)
.selected_label() -> String // Current label (no actions needed)// Access: self.ui.slider(cx, ids!(my_slider))
// Returns SliderRef
.slided(actions) -> Option<f64> // Value changed during slide or text edit
.end_slide(actions) -> Option<f64> // Slide ended or text committed
.value() -> Option<f64> // Current value (no actions needed)// Access: self.ui.radio_button(cx, ids!(my_radio))
// Returns RadioButtonRef
.clicked(actions) -> bool // Was clicked
// For groups:
.selected(cx, actions) -> Option<usize> // Selected index in group// Access: self.ui.link_label(cx, ids!(my_link))
// Returns LinkLabelRef
.clicked(actions) -> bool
.clicked_modifiers(actions) -> Option<KeyModifiers>impl MatchEvent for App {
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
if self.ui.button(cx, ids!(increment_button)).clicked(actions) {
script_eval!(cx, {
mod.state.counter += 1
ui.main_view.render()
});
}
if let Some(text) = self.ui.text_input(cx, ids!(search_input)).changed(actions) {
self.perform_search(cx, &text);
}
if let Some(checked) = self.ui.check_box(cx, ids!(dark_mode)).changed(actions) {
self.set_theme(cx, checked);
}
if let Some(index) = self.ui.drop_down(cx, ids!(language)).selected(actions) {
self.change_language(cx, index);
}
}
}script_eval! executes Splash code from within Rust handlers. It is the primary
bridge for updating Splash state and triggering UI re-renders from Rust.
Signature: script_eval!(cx_or_vm, { splash_code })
The first argument can be &mut Cx (inside event handlers) or &mut ScriptVm
(during initialization).
// Update Splash state and re-render
if self.ui.button(cx, ids!(increment_button)).clicked(actions) {
script_eval!(cx, {
mod.state.counter += 1
ui.main_view.render()
});
}
// Pass Rust values into Splash using #(expr) interpolation
let rust_string = "Hello from Rust";
script_eval!(cx, {
mod.value = #(rust_string)
});
// During init (inside App::run), use vm instead of cx
impl App {
fn run(vm: &mut ScriptVm) -> Self {
crate::makepad_widgets::theme_mod(vm);
script_eval!(vm, {
mod.theme = mod.themes.light
});
crate::makepad_widgets::widgets_mod(vm);
App::from_script_mod(vm, self::script_mod)
}
}#(expr)Inside script_eval!, use #(rust_expression) to inject Rust values into Splash:
let count = 42_u64;
let message = "items found".to_string();
script_eval!(cx, {
mod.state.count = #(count)
mod.state.message = #(message)
ui.results_view.render()
});script_apply_eval! patches widget properties at runtime from Rust. Unlike
script_eval! which runs general Splash code, this targets a specific widget
reference and applies property changes directly.
Signature: script_apply_eval!(cx, widget_ref, { property_patches })
// Patch a single property
let height = 500.0_f64;
script_apply_eval!(cx, item, {
page_view: { height: #(height) }
});
// Patch margin
let margin = Inset { top: 10.0, bottom: 10.0, left: 5.0, right: 5.0 };
script_apply_eval!(cx, content_view, {
margin: #(margin)
});
// Patch width with a Makepad type
script_apply_eval!(cx, content_view, {
width: #(Size::fit())
});
// Patch nested draw shader properties
let bg_color = vec4(0.2, 0.3, 0.4, 1.0);
let triangle_height = 8.0_f64;
script_apply_eval!(cx, content, {
draw_bg +: {
triangle_height: #(triangle_height)
background_color: #(bg_color)
}
});Use self.ui.widget_type(cx, ids!(name)) to get a typed reference:
self.ui.button(cx, ids!(increment_button)) // -> ButtonRef
self.ui.label(cx, ids!(status_label)) // -> LabelRef
self.ui.text_input(cx, ids!(search_input)) // -> TextInputRef
self.ui.check_box(cx, ids!(dark_mode)) // -> CheckBoxRef
self.ui.drop_down(cx, ids!(language)) // -> DropDownRef
self.ui.slider(cx, ids!(volume)) // -> SliderRef
self.ui.view(cx, ids!(content)) // -> ViewRef
self.ui.radio_button(cx, ids!(option_a)) // -> RadioButtonRefSee references/extended-guide.md for nested access patterns.
© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/makepad-2-0-events of sickn33/agentic-awesome-skills.
Open the folder on GitHubat commit 680176d
We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.
Makepad 2 0 Events next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Makepad 2 0 Events this skillsickn33/agentic-awesome-skills | 47k | 1 repos | ~3.7k | Automated safety check: Pass | MIT | |
| Makepad Skillsaiskillstore/marketplace | 430 | 5 repos | ~198 | Automated safety check: Pass | None | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 42k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| OpenLogi macOS Permissions TriageAprilNEA/OpenLogi | 23k | — | ~2.5k | Automated safety check: Notes | Apache-2.0 | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT | |
| RTK Rust Design Patternsrtk-ai/rtk | 83k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 |
aiskillstore/marketplace
Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
AprilNEA/OpenLogi
Decides whether an OpenLogi device problem on macOS is a privacy-permission (TCC) problem, using agent log lines, and says which identity needs which grant.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
rtk-ai/rtk
Describes seven Rust design patterns for the RTK CLI filter modules, with when to use each, RTK examples, and notes on when a pattern is overkill.
nexmoe/eve
Universal release workflow. An agent skill from nexmoe/eve.
sickn33/agentic-awesome-skills
Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.
sickn33/agentic-awesome-skills
Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
sickn33/agentic-awesome-skills
Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.
sickn33/agentic-awesome-skills
Integracao com WhatsApp Business Cloud API (Meta). An agent skill from sickn33/agentic-awesome-skills.
sickn33/agentic-awesome-skills
Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.
Categories
Makepad 2.0 guidance for events; use when building or debugging Makepad UI code. Makepad 2 0 Events is an agent skill from sickn33/agentic-awesome-skills.0 guidance for events; use when building or debugging Makepad UI code.
Makepad 2 0 Events fits situations like: debugging Makepad UI code.
Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a claude-code`. Or copy the skill folder (skills/makepad-2-0-events in sickn33/agentic-awesome-skills) into .claude/skills/makepad-2-0-events in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a codex`. Or copy the skill folder (skills/makepad-2-0-events in sickn33/agentic-awesome-skills) into .agents/skills/makepad-2-0-events in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-events -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/makepad-2-0-events, .gemini/skills/makepad-2-0-events, .github/skills/makepad-2-0-events and .opencode/skills/makepad-2-0-events in your project.
SKILL.md names no scripts, command-line tools or credentials: Makepad 2 0 Events is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Makepad 2 0 Events is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Makepad 2 0 Events: Makepad Skills (aiskillstore/marketplace, 430 stars), Migrate Core Code to Submodules (tinyhumansai/openhuman, 42k stars), OpenLogi macOS Permissions Triage (AprilNEA/OpenLogi, 23k stars) and Rust Best Practices (farm-fe/farm, 5.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,379 GitHub stars. The repository holds 1,493 skills in this directory. The repository was last updated on October 9, 2026.
Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.