Makepad Skills
aiskillstore/marketplace
Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.
Makepad 2.0 guidance for dsl; use when building or debugging Makepad UI code.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-dsl --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/makepad-2-0-dsl .claude/skills/makepad-2-0-dsl && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "makepad-2-0-dsl" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-dsl into .claude/skills/makepad-2-0-dsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-dsl", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-dslType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-dsl --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/makepad-2-0-dsl .agents/skills/makepad-2-0-dsl && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "makepad-2-0-dsl" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-dsl into .agents/skills/makepad-2-0-dsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-dsl", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-dsl --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/makepad-2-0-dsl .cursor/skills/makepad-2-0-dsl && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "makepad-2-0-dsl" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-dsl into .cursor/skills/makepad-2-0-dsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-dsl", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/sickn33/agentic-awesome-skills.git --path skills/makepad-2-0-dsl--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-dsl --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/makepad-2-0-dsl .gemini/skills/makepad-2-0-dsl && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "makepad-2-0-dsl" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-dsl into .gemini/skills/makepad-2-0-dsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-dsl", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-dslInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/makepad-2-0-dsl .github/skills/makepad-2-0-dsl && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "makepad-2-0-dsl" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-dsl into .github/skills/makepad-2-0-dsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-dsl", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-dsl --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/makepad-2-0-dsl .opencode/skills/makepad-2-0-dsl && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "makepad-2-0-dsl" agent skill from https://github.com/sickn33/agentic-awesome-skills/tree/main/skills/makepad-2-0-dsl into .opencode/skills/makepad-2-0-dsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "makepad-2-0-dsl", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
makepad-2-0-dslMakepad 2.0 guidance for dsl; use when building or debugging Makepad UI code.
Makepad 2 0 Dsl is an agent skill from sickn33/agentic-awesome-skills. Makepad 2.0 guidance for dsl; use when building or debugging Makepad UI code.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/dsl-syntax-reference.md`, `references/extended-guide.md` and `references/property-system.md`).
It sits in Development. It works with Makepad and Rust. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 680176d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are rust).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Makepad 2 0 Dsl loads about 3k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 23 tokens; SKILL.md has 516 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from sickn33/agentic-awesome-skills at commit 680176d, republished under its MIT licence (© sickn33). 516 words, ~3,033 tokens.
.claude/skills/makepad-2-0-dsl/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Makepad 2.0 replaced the compile-time live_design! macro with the runtime script_mod! macro, powered by the Splash scripting language. This skill covers the complete DSL syntax, property system, registration patterns, and common pitfalls.
key: value // CORRECT - colon syntax
key = value // WRONG - old 1.x syntax, no longer worksProperties are whitespace/newline separated. No commas between siblings.
View{
width: Fill
height: Fit
flow: Down
spacing: 10
padding: 15
}:= OperatorUse := to create addressable, named widget instances:
my_button := Button{ text: "Click me" }
title := Label{ text: "Hello" }Named instances are:
id!(my_button) or ids!(my_button)MyTemplate{ title.text: "New text" }vec (not map)Regular properties use : and go into map:
width: Fill // regular property -> map
label := Label{} // named child -> vec+:The +: operator extends/merges with the parent instead of replacing:
draw_bg +: {
color: #f00 // Only overrides color, keeps all other draw_bg properties
}Without +:, you REPLACE the entire property:
draw_bg: { color: #f00 } // REPLACES all of draw_bg - loses hover, border, etc.
draw_bg +: { color: #f00 } // MERGES - only changes color, keeps everything elseDot-path is syntactic sugar for merge:
draw_bg.color: #f00
// is equivalent to:
draw_bg +: { color: #f00 }
draw_text.text_style.font_size: 14
// is equivalent to:
draw_text +: { text_style +: { font_size: 14 } }let creates local, reusable templates within a script_mod! block:
let MyCard = RoundedView{
width: Fill height: Fit
padding: 16 flow: Down spacing: 8
draw_bg.color: #2a2a3d
draw_bg.border_radius: 8.0
title := Label{ text: "Default Title" draw_text.color: #fff }
body := Label{ text: "" draw_text.color: #aaa }
}
// Instantiate and override:
MyCard{ title.text: "Card 1" body.text: "Content here" }
MyCard{ title.text: "Card 2" body.text: "More content" }IMPORTANT: let bindings are LOCAL to the script_mod! block. They cannot be accessed from other script_mod! blocks. To share across modules, store in mod.widgets.*.
..Inherit all properties from another definition:
set_type_default() do #(DrawMyShader::script_shader(vm)){
..mod.draw.DrawQuad // Inherit from DrawQuad
}use makepad_widgets::*;
app_main!(App);
script_mod!{
use mod.prelude.widgets.*
load_all_resources() do #(App::script_component(vm)){
ui: Root{
main_window := Window{
window.inner_size: vec2(800, 600)
body +: {
// UI content here
my_button := Button{ text: "Click" }
}
}
}
}
}
impl App {
fn run(vm: &mut ScriptVm) -> Self {
crate::makepad_widgets::script_mod(vm); // 1. Register base widgets
App::from_script_mod(vm, self::script_mod)
}
}
#[derive(Script, ScriptHook)]
pub struct App {
#[source] source: ScriptObjectRef, // REQUIRED for Script-derived structs
#[live] ui: WidgetRef,
}
impl MatchEvent for App {
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
if self.ui.button(ids!(my_button)).clicked(actions) {
log!("Button clicked!");
}
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
self.match_event(cx, event);
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}script_mod!{
use mod.prelude.widgets_internal.* // For widget library internals
use mod.widgets.* // Access other registered widgets
// Step 1: Register the Rust struct as a widget base
mod.widgets.MyWidgetBase = #(MyWidget::register_widget(vm))
// Step 2: Create a styled variant with default properties
mod.widgets.MyWidget = set_type_default() do mod.widgets.MyWidgetBase{
width: Fill
height: Fit
padding: theme.space_2
draw_bg +: {
color: theme.color_bg_app
}
}
}For structs that implement the Widget trait:
mod.widgets.MyWidgetBase = #(MyWidget::register_widget(vm))Rust side:
#[derive(Script, ScriptHook, Widget)]
pub struct MyWidget {
#[source] source: ScriptObjectRef, // REQUIRED
#[walk] walk: Walk,
#[layout] layout: Layout,
#[redraw] #[live] draw_bg: DrawQuad,
#[live] draw_text: DrawText,
#[rust] my_state: i32, // Runtime-only, not exposed to script
}For non-widget structs that need script integration:
mod.widgets.MyComponentBase = #(MyComponent::script_component(vm))For custom draw types with shader fields:
set_type_default() do #(DrawMyShader::script_shader(vm)){
..mod.draw.DrawQuad // Inherit from DrawQuad
}Rust side:
#[derive(Script, ScriptHook)]
#[repr(C)]
pub struct DrawMyShader {
#[deref] draw_super: DrawQuad,
#[live] my_param: f32,
}mod.widgets.MyWidget = set_type_default() do mod.widgets.MyWidgetBase{
width: Fill height: Fit
draw_bg +: { color: theme.color_bg_app }
}Widget modules MUST be registered BEFORE UI modules that use them:
impl App {
fn run(vm: &mut ScriptVm) -> Self {
crate::makepad_widgets::script_mod(vm); // 1. Base widgets FIRST
crate::my_widgets::script_mod(vm); // 2. Custom widgets SECOND
crate::app_ui::script_mod(vm); // 3. UI using widgets THIRD
App::from_script_mod(vm, self::script_mod) // 4. App component LAST
}
}pub fn script_mod(vm: &mut ScriptVm) {
crate::module_a::script_mod(vm);
crate::module_b::script_mod(vm);
// ... all widget modules
}| Prelude | Use Case |
|---|---|
mod.prelude.widgets.* | App development - includes all standard widgets |
mod.prelude.widgets_internal.* | Widget library internal development |
mod.prelude.widgets = {
..mod.std, // Spread all of mod.std into scope
theme:mod.theme, // Create 'theme' as alias for mod.theme
draw:mod.draw, // Create 'draw' as alias for mod.draw
}Without the alias (mod.theme, without theme:), the module is included but has no accessible name.
mod Object is the ONLY Way to Share// In widget_module.rs - export to mod.widgets namespace
script_mod!{
use mod.prelude.widgets_internal.*
mod.widgets.MyWidget = set_type_default() do mod.widgets.MyWidgetBase{ ... }
}
// In app_ui.rs - import via mod.widgets
script_mod!{
use mod.prelude.widgets.*
use mod.widgets.* // Now MyWidget is in scope
// ...
MyWidget{}
}use crate.module.* does NOT work - the crate. prefix is not available in script_mod.
Use script_apply_eval! instead of the old apply_over + live!:
// Old system
item.apply_over(cx, live!{ height: (height) });
// New system - use #(expr) for Rust expression interpolation
script_apply_eval!(cx, item, {
height: #(height)
draw_bg: { is_even: #(if is_even { 1.0 } else { 0.0 }) }
});Use ~expression to log values during script evaluation:
script_mod!{
~mod.theme // Logs the theme object
~mod.prelude.widgets // Logs what's in the prelude
~some_variable // Logs a variable's value
}#[source] source: ScriptObjectRefAll Script-derived structs MUST have this field:
#[derive(Script, ScriptHook)]
pub struct MyStruct {
#[source] source: ScriptObjectRef, // REQUIRED - will fail without it
// ...
}height: Fit on ContainersDefault height is Fill. In a Fit parent, Fill creates a circular dependency = 0 height = invisible:
// WRONG - invisible!
View{ flow: Down
Label{ text: "You can't see me" }
}
// CORRECT
View{ height: Fit flow: Down
Label{ text: "Visible!" }
}: vs :=key: value -- sets a property (stored in map)name := Widget{} -- creates a named, addressable child (stored in vec)label := Label{ text: "x" } -- named, overridable via Template{ label.text: "y" }label: Label{ text: "x" } -- anonymous, NOT addressable, overrides fail silently+: Merge Operator// WRONG - replaces ALL of draw_bg (loses hover, border, animations)
draw_bg: { color: #f00 }
// CORRECT - merges, only changes color
draw_bg +: { color: #f00 }// WRONG
color: THEME_COLOR_BG // old 1.x constant syntax
color: (THEME_COLOR_BG) // old 1.x parenthesized reference
// CORRECT
color: theme.color_bg_app
padding: theme.space_2
font_size: theme.font_size_p#x PrefixThe Rust tokenizer interprets e/E in hex literals as scientific notation exponent:
// WRONG - Rust parse error: "expected at least one digit in exponent"
color: #2ecc71
color: #1e1e2e
// CORRECT - use #x prefix
color: #x2ecc71
color: #x1e1e2e
// Colors without 'e' work fine with plain #
color: #ff4444 // OK
color: #44cc44 // OKpub Keyword Invalid in script_mod// WRONG
pub mod.widgets.MyWidget = ...
// CORRECT - visibility is controlled by Rust module system
mod.widgets.MyWidget = ...Inset{...} Constructor Syntax for Margins/Padding// WRONG
margin: { left: 10 }
align: { x: 0.5 y: 0.5 }
// CORRECT - use constructor syntax
margin: Inset{ left: 10 }
align: Align{ x: 0.5 y: 0.5 }
padding: Inset{ top: 5 bottom: 5 left: 10 right: 10 }
// Bare number for uniform values is OK
padding: 15
margin: 0.#[repr(C)]Non-instance data (#[rust], non-instance #[live] fields) MUST go BEFORE #[deref]. Only instance fields (shader inputs) go AFTER:
// CORRECT
#[derive(Script, ScriptHook)]
#[repr(C)]
pub struct MyDrawShader {
#[live] pub svg: Option<ScriptHandleRef>, // non-instance, BEFORE deref
#[rust] my_state: bool, // non-instance, BEFORE deref
#[deref] pub draw_super: DrawQuad, // contains DrawVars + base instances
#[live] pub tint: Vec4f, // instance field, AFTER deref - OK
}
// WRONG - #[rust] after instance fields corrupts GPU buffer
#[derive(Script, ScriptHook)]
#[repr(C)]
pub struct MyDrawShader {
#[deref] pub draw_super: DrawQuad,
#[live] pub tint: Vec4f,
#[rust] my_state: bool, // BAD: between instance fields
}See references/extended-guide.md for comment-order pitfalls and more examples.
© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in skills/makepad-2-0-dsl of sickn33/agentic-awesome-skills.
Open the folder on GitHubat commit 680176d
We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.
Makepad 2 0 Dsl next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Makepad 2 0 Dsl this skillsickn33/agentic-awesome-skills | 47k | 1 repos | ~3k | Automated safety check: Pass | MIT | |
| Makepad Skillsaiskillstore/marketplace | 430 | 5 repos | ~198 | Automated safety check: Pass | None | |
| Migrate Core Code to Submodulestinyhumansai/openhuman | 42k | — | ~2.6k | Automated safety check: Pass | GPL-3.0 | |
| OpenLogi macOS Permissions TriageAprilNEA/OpenLogi | 23k | — | ~2.5k | Automated safety check: Notes | Apache-2.0 | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT | |
| RTK Rust Design Patternsrtk-ai/rtk | 83k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 |
aiskillstore/marketplace
Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.
tinyhumansai/openhuman
Plans and carries out moving non-host-specific code and its tests from the OpenHuman core into vendored tiny submodule libraries, then releases the submodule and re-pins the host.
AprilNEA/OpenLogi
Decides whether an OpenLogi device problem on macOS is a privacy-permission (TCC) problem, using agent log lines, and says which identity needs which grant.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
rtk-ai/rtk
Describes seven Rust design patterns for the RTK CLI filter modules, with when to use each, RTK examples, and notes on when a pattern is overkill.
nexmoe/eve
Universal release workflow. An agent skill from nexmoe/eve.
sickn33/agentic-awesome-skills
Implements an interface in one of two named color modes, iridescent white or colorful black, from a parameterized starter that reports measured color intensity.
sickn33/agentic-awesome-skills
Saves a user's project decisions, rules and preferences into a project-local mdbase so later sessions and other agents can recover the intent.
sickn33/agentic-awesome-skills
Keeps project decisions, research and verified results available across coding-agent sessions through LWC memory, a document Wiki graph and a CodeGraph code index.
sickn33/agentic-awesome-skills
Guides an agent through assessing its own owner for cofounder fit, publishing an approved profile, and ranking complementary profiles other agents published for their owners.
sickn33/agentic-awesome-skills
Integracao com WhatsApp Business Cloud API (Meta). An agent skill from sickn33/agentic-awesome-skills.
sickn33/agentic-awesome-skills
Acts as a proxy for the Cline CLI, dispatching coding tasks one at a time, monitoring runs by hard evidence, relaying decisions to you and learning per-project preferences.
Categories
Makepad 2.0 guidance for dsl; use when building or debugging Makepad UI code. Makepad 2 0 Dsl is an agent skill from sickn33/agentic-awesome-skills.0 guidance for dsl; use when building or debugging Makepad UI code.
Makepad 2 0 Dsl fits situations like: debugging Makepad UI code.
Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a claude-code`. Or copy the skill folder (skills/makepad-2-0-dsl in sickn33/agentic-awesome-skills) into .claude/skills/makepad-2-0-dsl in your project. Claude Code loads it when a task matches its description.
Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a codex`. Or copy the skill folder (skills/makepad-2-0-dsl in sickn33/agentic-awesome-skills) into .agents/skills/makepad-2-0-dsl in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-dsl -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/makepad-2-0-dsl, .gemini/skills/makepad-2-0-dsl, .github/skills/makepad-2-0-dsl and .opencode/skills/makepad-2-0-dsl in your project.
SKILL.md names no scripts, command-line tools or credentials: Makepad 2 0 Dsl is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Makepad 2 0 Dsl is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Makepad 2 0 Dsl: Makepad Skills (aiskillstore/marketplace, 430 stars), Migrate Core Code to Submodules (tinyhumansai/openhuman, 42k stars), OpenLogi macOS Permissions Triage (AprilNEA/OpenLogi, 23k stars) and Rust Best Practices (farm-fe/farm, 5.6k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,379 GitHub stars. The repository holds 1,493 skills in this directory. The repository was last updated on October 9, 2026.
Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.