Agent skill

Makepad 2 0 Animation

by sickn33 in sickn33/agentic-awesome-skills

Makepad 2.0 guidance for animation; use when building or debugging Makepad UI code.

MITAuto-check passedDevelopment

Install Makepad 2 0 Animation

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills makepad-2-0-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/makepad-2-0-animation .claude/skills/makepad-2-0-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
makepad-2-0-animation
GitHub stars
47k
Used in
1 other repo
Token cost
~2.3k tokens
SKILL.md length
646 words
Files
2 (incl. references)
Skills in repo
1,493
Repo updated
First seen
Licence
MIT

At a glance

Makepad 2.0 guidance for animation; use when building or debugging Makepad UI code.

  • Works in 3 steps: Read the relevant reference file(s)… → If file read fails or file is empty → If reference file exists, incorporate…
  • Debugging Makepad UI code
  • SKILL.md covers When to Use, Overview, Documentation and IMPORTANT: Documentation…, plus 14 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Makepad 2 0 Animation is an agent skill from sickn33/agentic-awesome-skills. Makepad 2.0 guidance for animation; use when building or debugging Makepad UI code.

Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/animator-reference.md`).

It sits in Development. It works with Makepad. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • Debugging Makepad UI code

Example prompts

  • “/makepad-2-0-animation”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty
  3. If reference file exists, incorporate its content into the answer

What it can do on your machine

Read from SKILL.md and the folder at commit 680176d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Makepad 2 0 Animation loads about 2.3k tokens when it runs, and up to ~5.2k if it reads all its reference files. Until then it costs about 26 tokens; SKILL.md has 646 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~26
When it runs · the whole SKILL.md, loaded when a task matches
~2.3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~5.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit 680176d, republished under its MIT licence (© sickn33). 646 words, ~2,313 tokens.

Download SKILL.mdSave it as .claude/skills/makepad-2-0-animation/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
makepad-2-0-animation
description
Makepad 2.0 guidance for animation; use when building or debugging Makepad UI code.
source_repo
zhanghandong/makepad-skills
source_type
community
source
community
date_added
2026-09-21
risk
unknown

When to Use

  • Use when this upstream workflow matches the user's stated goal.
  • Use when the task requires the procedures documented in this skill.

Makepad 2.0 Animation Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-03-03

Overview

The Animator system drives instance() shader variables over time, enabling hover effects, transitions, and looping animations. It uses independent animation tracks called "groups" that run simultaneously.

Documentation

Refer to the local files for detailed documentation:

  • ./references/animator-reference.md - Complete Animator API, play types, ease functions, examples

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "Reference docs incomplete. Still answering based on SKILL.md patterns."
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

Critical: Widget Animator Support

NOT all widgets support animator! Adding animator: Animator{...} to an unsupported widget is silently ignored - no error, no animation, nothing happens.

Widgets that SUPPORT Animator

View, SolidView, RoundedView, ScrollXView, ScrollYView, ScrollXYView, Button, ButtonFlat, ButtonFlatter, CheckBox, Toggle, RadioButton, LinkLabel, TextInput

Widgets that DO NOT Support Animator

Label, H1-H4, P, TextBox, Image, Icon, Markdown, Html, Slider, DropDown, Splitter, Hr, Filler

To animate a Label: Wrap it in a View with the animator:

View{
    width: Fit height: Fit
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 0.0}} }
            on: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 1.0}} }
        }
    }
    label := Label{text: "Animated via parent"}
}

Animator Structure

animator: Animator{
    <group_name>: {
        default: @<state_name>
        <state_name>: AnimatorState{
            from: { ... }
            ease: <EaseFunction>
            redraw: true
            apply: { ... }
        }
        <state_name>: AnimatorState{ ... }
    }
    <group_name>: { ... }
}

Groups

Each group is an independent animation track. Common groups:

GroupPurposeTypical States
hoverMouse hover in/outoff, on
focusKeyboard focusoff, on
activeToggled/checked stateoff, on
disabledDisabled stateoff, on
timeContinuous loopingoff, on

Multiple groups animate simultaneously without interfering.


The from Block

Controls transition timing. Keys are states being transitioned FROM, or all as catch-all.

// From any state, animate over 0.2 seconds
from: {all: Forward {duration: 0.2}}

// Instant from any state
from: {all: Snap}

// Different timing depending on origin
from: {
    all: Forward {duration: 0.1}
    down: Forward {duration: 0.01}
}

Play Types

TypeDescriptionExample
Forward {duration: 0.2}One-shot forwardHover transitions
SnapInstant jump, no animationDefault state initialization
Loop {duration: 1.0}Looping animationLoading spinners
ReverseLoop {duration: 1.0}Ping-pong loopPulsing effects
BounceLoop {duration: 1.0}Bounce back and forthBouncing animations

Ease Functions

FunctionDescription
LinearConstant speed
InQuad / OutQuad / InOutQuadQuadratic easing
InCubic / OutCubic / InOutCubicCubic easing
InQuart / OutQuart / InOutQuartQuartic easing
InQuint / OutQuint / InOutQuintQuintic easing
InSine / OutSine / InOutSineSine easing
InExp / OutExp / InOutExpExponential easing
InCirc / OutCirc / InOutCircCircular easing
InElastic / OutElastic / InOutElasticElastic spring
InBack / OutBack / InOutBackOvershoot
InBounce / OutBounce / InOutBounceBounce

Usage: ease: OutCubic in the AnimatorState (optional, defaults to Linear).


Show full SKILL.md (264 more words)Show less

The apply Block

Target values to animate TO. Structure mirrors the widget's shader properties.

// Animate single properties
apply: {
    draw_bg: {hover: 1.0}
}

// Animate multiple properties
apply: {
    draw_bg: {hover: 1.0 color: #f00}
    draw_text: {color: #fff}
}

CRITICAL: Only instance() shader variables can be animated. uniform() variables cannot.


Complete Hover Button Example

use mod.prelude.widgets.*

let HoverCard = RoundedView{
    width: Fill height: Fit
    padding: 16
    new_batch: true
    cursor: Hand
    draw_bg +: {
        instance hover: 0.0
        color: mix(#2a2a3d, #3a3a5d, self.hover)
        border_radius: 8.0
    }
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 0.0}}
            }
            on: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 1.0}}
            }
        }
    }
    title := Label{text: "Hover me" draw_text.color: #fff}
}

Key points:

  • new_batch: true is REQUIRED for hoverable items with backgrounds
  • cursor: Hand shows pointer cursor on hover
  • instance hover: 0.0 declares the animatable variable
  • mix(color1, color2, self.hover) interpolates between colors

Timeline Animation (Keyframes)

For multi-step animations use timeline():

animator: Animator{
    time: {
        default: @off
        on: AnimatorState{
            from: {all: Loop {duration: 2.0}}
            apply: {
                draw_bg: {
                    rotation: timeline(){
                        snap(0.0)
                        snap(6.28)
                    }
                }
            }
        }
    }
}

Loading Spinner Pattern

let Spinner = View{
    width: 40 height: 40
    draw_bg +: {
        instance rotation: 0.0
        pixel: fn() {
            let sdf = Sdf2d.viewport(self.pos * self.rect_size)
            let cx = self.rect_size.x * 0.5
            let cy = self.rect_size.y * 0.5
            let r = min(cx, cy) * 0.8
            sdf.arc(cx, cy, r, self.rotation, self.rotation + 4.5, 3.0)
            sdf.stroke(#4488ff, 2.5)
            return sdf.result
        }
    }
    animator: Animator{
        time: {
            default: @on
            on: AnimatorState{
                from: {all: Loop {duration: 1.0}}
                apply: {
                    draw_bg: {
                        rotation: timeline(){
                            snap(0.0)
                            snap(6.28318)
                        }
                    }
                }
            }
        }
    }
}

Animator vs Vector Tween

Makepad has two separate animation systems:

FeatureAnimator (this skill)Tween (see makepad-2.0-vector)
TargetWidget shader instance varsSVG shape properties (fill, cx, opacity...)
Syntaxanimator: Animator{...} blockProperty value: opacity:Tween{...}
TriggersState transitions (hover, focus)Automatic on render
LoopLoop {duration: 1.0} in fromloop_:true (bool, NOT string!)
Use forUI interactions (hover, click)SVG/Vector graphic animations

Use Animator for: Button hover effects, toggle states, loading spinners (shader-based) Use Vector Tween for: SVG path animations, pulsing indicators, moving dots, color transitions

See the makepad-2.0-vector skill for Tween details.


Best Practices

  1. Always add new_batch: true to Views with backgrounds that have hover animations
  2. Use instance variables for anything you want to animate
  3. Match group names to semantic purposes (hover, focus, active)
  4. Use Forward for transitions, Snap for instant state changes
  5. Set default: @off for states that start inactive
  6. Label cannot animate - wrap in View if you need animation on text
  7. Keep durations short (0.1-0.3s) for hover, longer (0.5-2.0s) for time-based

Examples

text
User: Apply this skill to my current task.
Assistant: Follow the workflow in this skill, cite limitations, and ask before risky steps.

Limitations

  • Imported upstream skill; verify credentials, permissions, and safety boundaries before execution.
  • Does not replace environment-specific validation, testing, or maintainer review.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/makepad-2-0-animation of sickn33/agentic-awesome-skills.

  • SKILL.md
  • references/animator-reference.md

Open the folder on GitHubat commit 680176d

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

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PR Babysitteropeninterpreter/openinterpreter69k3 repos~4.2kAutomated safety check: PassApache-2.0

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Works with

Categories

Questions about Makepad 2 0 Animation

What does Makepad 2 0 Animation do?

Makepad 2.0 guidance for animation; use when building or debugging Makepad UI code. Makepad 2 0 Animation is an agent skill from sickn33/agentic-awesome-skills.0 guidance for animation; use when building or debugging Makepad UI code.

When should I use Makepad 2 0 Animation?

Makepad 2 0 Animation fits situations like: debugging Makepad UI code.

How do I install Makepad 2 0 Animation in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-animation -a claude-code`. Or copy the skill folder (skills/makepad-2-0-animation in sickn33/agentic-awesome-skills) into .claude/skills/makepad-2-0-animation in your project. Claude Code loads it when a task matches its description.

How do I install Makepad 2 0 Animation in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-animation -a codex`. Or copy the skill folder (skills/makepad-2-0-animation in sickn33/agentic-awesome-skills) into .agents/skills/makepad-2-0-animation in your project. Codex loads it when a task matches its description.

Can I use Makepad 2 0 Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill makepad-2-0-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/makepad-2-0-animation, .gemini/skills/makepad-2-0-animation, .github/skills/makepad-2-0-animation and .opencode/skills/makepad-2-0-animation in your project.

What does Makepad 2 0 Animation need to run?

SKILL.md names no scripts, command-line tools or credentials: Makepad 2 0 Animation is instructions for the agent only.

Does Makepad 2 0 Animation access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Makepad 2 0 Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Makepad 2 0 Animation use?

Makepad 2 0 Animation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Makepad 2 0 Animation use?

About 2.3k tokens (SKILL.md is roughly 9.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.9k tokens, read only when the agent opens those files.

What are the alternatives to Makepad 2 0 Animation?

Skills that share tags, products or a category with Makepad 2 0 Animation: Makepad Skills (aiskillstore/marketplace, 430 stars), Vercel Composition Patterns (supabase/supabase, 111k stars), Finishing a Development Branch (obra/superpowers, 297k stars) and Typescript Advanced Types (rolling-scopes/rsschool-app, 10k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Makepad 2 0 Animation?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,379 GitHub stars. The repository holds 1,493 skills in this directory. The repository was last updated on October 9, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.