React Native Best Practices
vercel-labs/openreview
A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing…
$ npx skills add expo/skills --skill expo-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install expo/skills expo-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/expo/skills/expo-animation .claude/skills/expo-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation into .claude/skills/expo-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add expo/skills --skill expo-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install expo/skills expo-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/expo/skills/expo-animation .agents/skills/expo-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation into .agents/skills/expo-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add expo/skills --skill expo-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install expo/skills expo-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/expo/skills/expo-animation .cursor/skills/expo-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation into .cursor/skills/expo-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/expo/skills.git --path plugins/expo/skills/expo-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add expo/skills --skill expo-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install expo/skills expo-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/expo/skills/expo-animation .gemini/skills/expo-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation into .gemini/skills/expo-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install expo/skills expo-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add expo/skills --skill expo-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/expo/skills/expo-animation .github/skills/expo-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation into .github/skills/expo-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add expo/skills --skill expo-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install expo/skills expo-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/expo/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/expo/skills/expo-animation .opencode/skills/expo-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "expo-animation" agent skill from https://github.com/expo/skills/tree/main/plugins/expo/skills/expo-animation into .opencode/skills/expo-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "expo-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
expo-animationBuild animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing…
Expo Animation is an agent skill from expo/skills, published by the product's own GitHub organization. Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use…
Its SKILL.md is about 4.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files (for example `RECIPES.md` and `agents/openai.yaml`).
It sits in Mobile, covering Cross-platform mobile apps and Web animation and motion. It works with Expo and React Native. The repository describes itself as: A collection of AI agent skills for working with Expo projects and Expo Application Services. The licence is MIT.
9 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit d4f4840. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxnpmFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Expo Animation loads about 4.7k tokens when it runs. Until then it costs about 135 tokens; SKILL.md has 2,387 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from expo/skills at commit d4f4840, republished under its MIT licence (© expo). 2,387 words, ~4,715 tokens.
.claude/skills/expo-animation/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.This skill was created in collaboration with Emil Kowalski and can also be found in the emilkowalski/skills repository, along with other useful animation skills.
A construction skill for React Native. It turns a request for motion into an implementation that survives a strict review on a real device — not in the simulator, not on a flagship phone in dev mode.
Mobile changes three things about animation, and everything in this skill follows from them:
You are a senior mobile engineer building the animation yourself. Make the call, state the reasoning in one line, write the code. Never present motion options as a menu.
Two failure modes, and the first is worse:
setState per frame, a PanResponder, an animated height. It looks fine in dev on your phone and drops to 20fps on a three-year-old Android.Animated. Core Animated can't be driven by a gesture without crossing the bridge, and useNativeDriver refuses anything but transform and opacity anyway. Reanimated worklets run on the UI thread and keep running while JS is busy.| Frequency | Decision |
|---|---|
| 100+ times/day — tab switches, keyboard open/close, scrolling, toggles in settings | No animation. Platform default or nothing. Stop here. |
| Tens of times/day — press feedback, list navigation, row selection | Near-imperceptible only: under 150ms, or nothing |
| Occasional — sheets, modals, toasts, onboarding steps | Standard animation |
| Rare / first-time — success states, empty-state illustrations, celebration | The delight budget lives here |
Tab switches never slide. Tabs are peers, not a hierarchy — sliding implies depth that isn't there, and the user pays for it dozens of times a session. animation: 'none'.
If the request fails this gate, say so and don't write it.
Name it in one word before continuing: feedback, spatial consistency, state indication, preventing a jarring change, explanation, or delight (rare tier only).
Can't name it? Don't build it.
Walk down; stop at the first that fits.
| Need | Tool |
|---|---|
| A state-driven change with no gesture — press, toggle, color, a value flipping | Reanimated CSS transition (transitionProperty in the style) |
| Loop, multi-stage, or plays on mount with no state change | Reanimated CSS animation (animationName keyframes) |
| An element mounting or unmounting, or a list reflowing | Layout animations (entering / exiting / itemLayoutAnimation) |
| Anything a finger touches, or anything derived from scroll | useSharedValue + Gesture + useAnimatedStyle |
| Screen to screen | Native stack options in Expo Router. Never hand-roll this |
| A bottom sheet that is its own screen | presentation: 'formSheet' — it's a real UISheetPresentationController, free and correct |
| Tab bar | NativeTabs (from expo-router/unstable-native-tabs) — the platform's real tab bar, its behaviors and transitions included |
| Context menu, press-and-hold preview | Link.Menu / Link.Preview (Expo Router, iOS-only) — native menus and peek, never rebuilt in JS |
| Header that collapses into a large title | headerLargeTitleEnabled on the native stack (iOS-only; headerLargeTitle is deprecated) — not a scroll worklet |
| Pull to refresh | RefreshControl — hand-roll only when it's a signature interaction (see the threshold recipe) |
| UI that tracks the keyboard | react-native-keyboard-controller — the keyboard's real position, frame by frame, on the UI thread |
| Vector illustration, celebration, empty state | Lottie — for illustration only, never for UI state |
| A huge animated scene, freeform drawing | @shopify/react-native-skia — a canvas, for when the view hierarchy itself is the bottleneck |
Reach for a shared value only when the value is continuous or interruptible. A press scale is a CSS transition; a drag is a shared value. Using a worklet for a two-state toggle is the mobile equivalent of installing a motion library for a fade.
Dependencies. Install with npx expo install <package> — it resolves the version that matches the project's SDK, which plain npm install won't:
| Need | Package |
|---|---|
| Animation | react-native-reanimated + react-native-worklets |
| Gestures | react-native-gesture-handler |
| Navigation, sheets, native tabs, menus | expo-router |
| Haptics | expo-haptics |
| Keyboard-following UI | react-native-keyboard-controller (needs KeyboardProvider at the root — see the keyboard recipe) |
| Illustration, celebration | lottie-react-native |
| Very large animated scenes, custom drawing | @shopify/react-native-skia |
transform and opacity are free. Everything else is a layout pass. width, height, margin, padding, flex, top, left, gap re-run Yoga on every frame for that node and its siblings.width keeps the corner radius that scaleX would smear.scale(0). Start from scale(0.9–0.97) + opacity: 0. Nothing in the real world appears from nothing.transform is an array and order matters — [{ translateY }, { scale }] scales after moving; reversed, the translate gets scaled too. Keep translate first unless you want the multiplication.elevation, and animating elevation re-renders the shadow every frame. Animate opacity of a pre-shadowed layer instead.BlurView intensity. On Android it re-renders the blur each frame. Crossfade the opacity of a static BlurView instead.translate and are relative to the element's own size — translateY('100%') moves a sheet by its own height whatever its content.If a finger was involved, use a spring. Springs carry velocity through an interruption; timing curves restart. Everything else uses timing.
Reanimated's spring takes Apple's two designer parameters directly — use this form, not mass/stiffness/damping:
| Interaction | Config |
|---|---|
| Default settle, no overshoot | { duration: 400, dampingRatio: 1 } |
| Reposition / snap back after a drag | { duration: 400, dampingRatio: 0.8, velocity } |
| Sheet, drawer | { duration: 300, dampingRatio: 0.8, velocity } |
| Must not pass a hard edge | add overshootClamping: true |
Bounce only when the gesture carried momentum. Overshoot on a menu that faded in feels wrong; overshoot on a card you flicked feels right.
Easing, for everything without a finger on it:
| Situation | Easing |
|---|---|
| Entering or exiting | ease-out |
| Moving / morphing on screen | ease-in-out |
| Constant motion (progress, marquee) | linear |
| Default | ease-out |
Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. Reanimated's built-ins are as weak as CSS's — use these:
import { cubicBezier, Easing } from 'react-native-reanimated';
// transitionTimingFunction / animationTimingFunction
const CSS_EASE_OUT = cubicBezier(0.23, 1, 0.32, 1);
// withTiming / .easing(...)
const EASE_OUT = Easing.bezier(0.23, 1, 0.32, 1); // strong ease-out for UI
const EASE_IN_OUT = Easing.bezier(0.77, 0, 0.175, 1); // on-screen movement
const EASE_SHEET = Easing.bezier(0.32, 0.72, 0, 1); // iOS sheet curveReanimated 4.1.1 and 4.5.1 reject raw 'cubic-bezier(...)' strings. CSS transitions and animations use cubicBezier(...); withTiming and .easing(...) use Easing.bezier(...).
Duration:
| Element | Duration |
|---|---|
| Press feedback | 100–150ms |
| Toggle, chip, small state change | 150–200ms |
| Sheet, modal, drawer | spring, ~300ms perceived |
| Screen transition | the platform default — don't override it |
Mobile UI animations stay under 300ms, same as web. The platform's own transitions are longer (iOS push is 350ms); match the platform for navigation, beat it everywhere else.
This is the mobile-specific craft, and it's where most React Native motion dies.
setState from a gesture or scroll handler. One React render per frame is the single biggest cause of jank in RN apps. Shared value → useAnimatedStyle, and React never re-renders at all.onUpdate or a scroll handler. scheduleOnRN(fn, ...args) from react-native-worklets — the Reanimated 4 replacement for the deprecated runOnJS(fn)(...args) — queues an RN-runtime call, and in onUpdate that's 60–120× per second. It belongs in onEnd, or in a useAnimatedReaction that fires when a value crosses a threshold.translateY.get() in JSX). It's a snapshot that never updates and it silently desyncs. Never write one during render either — it fires mid-reconciliation, and a re-render you didn't cause replays the write. Touch shared values only in worklets, handlers, and effects..get() / .set(), not .value. Same API, but direct .value access is the form the React Compiler can't see through — the Reanimated docs call get/set the compiler-safe way. set also takes a functional update: sv.set((v) => v + 1).'worklet' as their first line, or they throw at runtime on device while working fine in the debugger.Every hover affordance from the web has to be redesigned, not ported.
scale: 0.97 in 100–150ms on any button-like pressable, Pressable + a CSS transition. scale takes the label and icons with it, which is what makes it read as physical. Full-width list rows are the exception: they highlight their background instead — a scaling row reads as the whole screen squishing.hitSlop — don't grow the visual.pressRetentionOffset so a finger drifting a few pixels doesn't cancel a press the user meant.Mobile has a sense the web doesn't. Use it sparingly and it becomes the thing that makes the app feel expensive; use it everywhere and users turn it off.
| Moment | Call |
|---|---|
| A value ticks past a step — picker, slider detent, segmented control | Haptics.selectionAsync() |
| Something snaps home, a sheet detent catches, a drag commits | Haptics.impactAsync(ImpactFeedbackStyle.Light) |
| A heavy object lands, a destructive action fires | Haptics.impactAsync(ImpactFeedbackStyle.Medium) |
| Operation succeeded or failed | Haptics.notificationAsync(NotificationFeedbackType.Success / Error) |
Three rules, and they're absolute:
From a worklet, haptics must be scheduled back to the RN runtime: scheduleOnRN(Haptics.selectionAsync).
import { useReducedMotion, ReduceMotion, withSpring } from 'react-native-reanimated';
const reduced = useReducedMotion();
const y = useSharedValue(reduced ? 0 : SHEET_HEIGHT);
// or let each animation decide
withSpring(0, { duration: 300, dampingRatio: 0.8, reduceMotion: ReduceMotion.System });Reduced motion means fewer and gentler, not zero: keep opacity and color changes that explain a state change, drop translation, scale, parallax and overshoot. Screen transitions become animation: 'fade'.
Text scales. allowFontScaling is on by default, so any height you measured at default type size is wrong at 200%. Never animate to a hardcoded height — measure with onLayout, or animate a transform instead.
Check these first when "the animation just doesn't run":
npx expo install react-native-reanimated react-native-worklets. In an Expo project, babel-preset-expo configures the worklets Babel plugin automatically — no babel.config.js step. Only a bare RN project without that preset adds the plugin manually, and there it must be last in the list. A missing or misplaced plugin doesn't silently fall back anymore — it throws Failed to create a worklet at runtime.GestureHandlerRootView must wrap the app, or gestures do nothing with no error.On ProMotion iPhones, third-party animations are capped at 60fps unless CADisableMinimumFrameDurationOnPhone is set. Recent Expo SDKs set it by default — confirm it's there, and add it if not:
{ "expo": { "ios": { "infoPlist": { "CADisableMinimumFrameDurationOnPhone": true } } } }Then the frame budget is 8ms, not 16. This is also why a UI-thread animation matters more on mobile than it does on web.
For ready-to-build implementations — press feedback, drag-to-dismiss sheet, swipe-to-delete, collapsing header, list entrances, keyboard-synced UI, tab indicator, screen transitions — see RECIPES.md. Load it whenever the request matches one; start from the recipe rather than from a blank file.
| Never | Instead |
|---|---|
PanResponder | Gesture.Pan() from gesture-handler |
setState in a gesture or scroll handler | shared value + useAnimatedStyle |
runOnJS (deprecated in Reanimated 4) | scheduleOnRN from react-native-worklets |
scheduleOnRN per frame | onEnd, or useAnimatedReaction at a threshold |
| Reading or writing a shared value during render | .get() / .set() in worklets, handlers, effects |
Core Animated for anything a finger touches | Reanimated |
Animating height / width / margin / flex / top | transform + opacity (absolute, childless elements exempt) |
Animating BlurView intensity or Android elevation | crossfade a static layer |
entering on a virtualized list row | animate the container, or itemLayoutAnimation |
| A screen transition rebuilt in JS | native stack animation |
| Sliding between tabs | animation: 'none' |
Easing.in(...) on a UI element | Easing.bezier(0.23, 1, 0.32, 1) |
'cubic-bezier(...)' in a Reanimated CSS style | cubicBezier(...) from react-native-reanimated |
scale(0) entrance | scale(0.95) + opacity: 0 |
| Distance-only dismissal threshold | velocity or distance — a flick is enough |
| Hard stop at a boundary | rubber-band resistance |
| A haptic per frame, or as the only feedback | one per commit, always paired with a visual |
| Judging feel in Expo Go or the simulator | release build, slowest supported device |
Write the code. Then, in at most a few lines:
The code is the deliverable. Don't pad it into a report.
Opinionated and brief. When the honest answer is "this shouldn't animate," or "this needs a real device before I can tell you if it's right," give it.
If you encounter errors, misleading or outdated information in this skill, report it so Expo can improve:
npx --yes submit-expo-feedback@latest --category skills --subject "expo-animation" "<actionable feedback>"Only submit when you have something specific and actionable to report. Include as much relevant context as possible. If an AI agent repeatedly failed or the user had to take over an Expo task, load the expo-skill-feedback skill and follow its eval-candidate flow instead of reusing the command above.
© expo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files in plugins/expo/skills/expo-animation of expo/skills.
Open the folder on GitHubat commit d4f4840
We found 10 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 6 other GitHub owners. This page covers the copy in expo/skills, which our catalogue first saw on October 7, 2026.
Expo Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Expo Animation this skillexpo/skills | 2.7k | 6 repos | ~4.7k | Automated safety check: Pass | MIT | |
| React Native Best Practicesvercel-labs/openreview | 1.7k | 17 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Appllama App Design SkillAppllama/appllama-skills | 2.5k | 1 repos | ~5k | Automated safety check: Pass | MIT | |
| Appllama UsageAppllama/appllama-skills | 2.5k | 1 repos | ~1.6k | Automated safety check: Pass | MIT | |
| Creating Reanimated Animationsgluestack/gluestack-ui | 5.3k | — | ~2.4k | Automated safety check: Pass | None | |
| Release Sample SweepAtmosphere/atmosphere | 3.8k | — | ~4.2k | Automated safety check: Pass | Apache-2.0 |
vercel-labs/openreview
A prioritized rule set for React Native and Expo apps covering list performance, animation, navigation, UI patterns, state, rendering, monorepos and configuration.
Appllama/appllama-skills
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native).
Appllama/appllama-skills
Use the Appllama MCP (mcp.appllama.io) well — research real top-grossing mobile apps, their screens, flows, and UI elements, then build from what you learn.
gluestack/gluestack-ui
Generate React Native Reanimated animation code for React Native apps.
Atmosphere/atmosphere
Run the pre-release end-to-end sweep of every user-facing surface — the 33 samples under samples/ (booted from their packaged artifacts and driven in a real browser via chrome-devtools MCP), the…
safaiyeh/app-store-review-skill
Evaluates code against Apple's App Store Review Guidelines. An agent skill from safaiyeh/app-store-review-skill.
expo/skills
Check the health of published EAS Update: crash rates, install/launch counts, unique users, payload size, and the split between embedded and OTA users per channel.
expo/skills
Helps understand and write EAS workflow YAML files for Expo projects.
expo/skills
Add an iOS App Clip target to an Expo app. An agent skill from expo/skills.
expo/skills
Evaluate Expo skills in this repo end-to-end - trigger accuracy, generated code quality, and runtime screenshots on iOS simulator and Android emulator via Expo Go (web optional).
expo/skills
Submit feedback on an Expo skill—or Expo itself—and control bundled anonymous usage telemetry (off by default / opt-in).
expo/skills
Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript).
Works with
Categories
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing…. Expo Animation is an agent skill from expo/skills, published by the product's own GitHub organization. Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades.
Expo Animation fits situations like: animating anything in an Expo app; adding gestures; screen transitions; fixing motion that stutters on device.
Run `npx skills add expo/skills --skill expo-animation -a claude-code`. Or copy the skill folder (plugins/expo/skills/expo-animation in expo/skills) into .claude/skills/expo-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add expo/skills --skill expo-animation -a codex`. Or copy the skill folder (plugins/expo/skills/expo-animation in expo/skills) into .agents/skills/expo-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add expo/skills --skill expo-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/expo-animation, .gemini/skills/expo-animation, .github/skills/expo-animation and .opencode/skills/expo-animation in your project.
Going by SKILL.md and its folder, Expo Animation needs the command-line tools its instructions call (npx and npm). Our summary lists: Node.js.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Expo Animation is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.7k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Expo Animation: React Native Best Practices (vercel-labs/openreview, 1.7k stars), Appllama App Design Skill (Appllama/appllama-skills, 2.5k stars), Appllama Usage (Appllama/appllama-skills, 2.5k stars) and Creating Reanimated Animations (gluestack/gluestack-ui, 5.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
expo (a GitHub organization, an official publisher) maintains it in expo/skills, which has 2,685 GitHub stars. The repository holds 26 skills in this directory. The repository was last updated on October 7, 2026.
Source: expo/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.