Agent skill

Design UX

by sickn33 in sickn33/agentic-awesome-skills

UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish).

MITAuto-check passedFrontend & Design

Install Design UX

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill design-ux -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills design-ux --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-ux .claude/skills/design-ux && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
design-ux
GitHub stars
47k
Used in
1 other repo
Token cost
~1.8k tokens
SKILL.md length
900 words
Files
1
Skills in repo
1,497
Repo updated
First seen
Licence
MIT

At a glance

UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish).

  • Works in 5 steps: Name the primary task(s) the UI exists… → Render default state + trace the task.… → Score every heuristic (table below) on… → …
  • Tasks that involve UX design
  • SKILL.md covers When to Use, Rule 0 — fresh eyes, on the…, The procedure and Heuristics — score each…, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Design UX is an agent skill from sickn33/agentic-awesome-skills. UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering UX design. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • Tasks that involve UX design

Example prompts

  • “feels off”
  • “sucks to use”
  • “/design-ux”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. Name the primary task(s) the UI exists for (e.g. "trim a clip and set its speed, then export"). The audit is relative to these, not to…
  2. Render default state + trace the task. Screenshot the first-load UI (wide AND narrow — overflow gate from design-spatial §2). Then…
  3. Score every heuristic (table below) on the artifact: pass / violation, severity (blocker / major / minor), a specifically located finding…
  4. Prioritize: blockers → majors → minors; cluster fixes that touch the same surface.
  5. Fix, then RE-RENDER and RE-SCORE. Do not claim fixed without re-auditing the new artifact (verify-outputs-rule).

What it can do on your machine

Read from SKILL.md and the folder at commit b84d35a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Design UX loads about 1.8k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 900 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~63
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit b84d35a, republished under its MIT licence (© sickn33). 900 words, ~1,841 tokens.

Download SKILL.mdSave it as .claude/skills/design-ux/SKILL.md (or your agent's skills folder).
name
design-ux
description
UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app.
risk
critical
source
https://github.com/connerkward/ckw-design-skill/tree/main/deterministic-design/design-ux
source_repo
connerkward/ckw-design-skill
source_type
community
date_added
2026-07-01
license
MIT
license_source
https://github.com/connerkward/ckw-design-skill/blob/main/LICENSE
author
Conner K Ward

design-ux — usability audit (heuristic evaluation)

When to Use

Use this skill when you need uX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Load with design when a UI "feels off", "sucks to use", is hard to learn, needs an instruction wall, or before shipping an interactive tool/editor/app. Scores the RENDERED UI against Nielsen's 10 +...

Usability ≠ aesthetics. design-system/design-spatial make it look right; this checks whether a first-timer can do the task without being told how. Use it whenever a UI "sucks to use," needs a paragraph of instructions, or before shipping anything interactive.

Rule 0 — fresh eyes, on the rendered artifact (inherited from design-spatial §1)

Never self-grade. The builder rationalizes its own UI. Render the live UI in its default first-load state (not a hand-arranged screenshot), capture an interaction trace of the primary task, and have a separate judge (a subagent/VLM that did NOT build it) score it. A described list of changes is not an audit — the audit is a fresh judge hunting for what's wrong on the real screen.

The procedure

  1. Name the primary task(s) the UI exists for (e.g. "trim a clip and set its speed, then export"). The audit is relative to these, not to abstract prettiness.
  2. Render default state + trace the task. Screenshot the first-load UI (wide AND narrow — overflow gate from design-spatial §2). Then actually perform the primary task and screenshot each step.
  3. Score every heuristic (table below) on the artifact: pass / violation, severity (blocker / major / minor), a specifically located finding, and a concrete fix. Separate judge does this.
  4. Prioritize: blockers → majors → minors; cluster fixes that touch the same surface.
  5. Fix, then RE-RENDER and RE-SCORE. Do not claim fixed without re-auditing the new artifact (verify-outputs-rule).

Heuristics — score each (Nielsen's 10, 1994) + interaction add-ons

#Heuristic (Nielsen)What to check in THIS UI
1Visibility of system statusEvery action has visible feedback; current state/selection/mode always legible; progress for slow ops.
2Match the real worldKnown metaphors & conventions (e.g. NLE: clips, trim handles, playhead) — not bespoke gestures users must learn.
3User control & freedomUndo/redo, cancel, clear exits from any state; reversible by default.
4Consistency & standardsSame thing looks/behaves the same; platform conventions (⌘Z, Delete, drag-to-move) honored.
5Error preventionInvalid states made impossible; destructive actions confirmed or trivially undoable.
6Recognition over recallOptions/affordances visible — no memorizing. An instruction wall is a failure of this heuristic: if you must explain scroll-to-zoom / drag-edge / double-click in prose, the affordance is missing.
7Flexibility & efficiencyDefaults carry novices; shortcuts/accelerators for experts; sensible first-run with nothing configured.
8Aesthetic & minimalistSignal over chrome; no irrelevant elements competing; the primary surface carries the most visual weight.
9Recognize/diagnose/recover from errorsPlain-language errors (not raw stderr), and a path out.
10Help & documentationRarely needed if 1–9 hold; task-oriented, in-context, not a top-of-page lecture.

Interaction add-ons (compose, don't restate):

  • Don't-make-me-think (Krug): affordances self-evident; the UI teaches itself. Instruction paragraph ⇒ affordance debt (ties to #6).
  • Fitts / transit time (design-spatial §3): controls sit near where the task leaves the cursor. A selected object's properties belong adjacent to the object (dock/popover), not in a far panel — every edit shouldn't be a round-trip.
  • Discoverability of gestures: any non-obvious gesture (wheel, edge-drag, dbl-click) needs a visible affordance (handle, hover cue, icon) or it doesn't exist for most users.
  • Visual-weight match (design-spatial): the surface the user operates (timeline, canvas, editor) should be the visual hero — not a thin strip under a big passive preview.
  • Progressive disclosure (design-thinking UX): essentials first; advanced on demand. But disclosure ≠ hiding the primary tool.
  • Tooltip timing: delay the first tooltip in a group (~300–700ms hover-intent) so sweeping the cursor over controls doesn't flash tips; once one is open, peers show instantly (no per-tooltip re-delay) while the user scans the row. Fires-on-every-hover is noise; re-delays-on-each-neighbor is sluggish.
  • Scroll-position restore: Back/Forward returns the user to where they were, not the top — losing place after a detail→back trip is a silent, repeated tax. Browsers do this by default; the bug is breaking it with manual scroll resets or client routing that forgets.
  • Idempotency on submit: mutating actions carry an idempotency key so a double-click, retry, or flaky-network resend can't duplicate the effect (a second charge, a duplicate post). Pairs with "disable submit during the in-flight request + spinner" — the key is the server-side guarantee, the disable is the client-side courtesy.
Show full SKILL.md (176 more words)Show less

(Tooltip / scroll-restore / idempotency from the Web Interface Guidelines, vercel-labs/web-interface-guidelines @ 4e799d4, 2026-04-06.)

Output format

A scored table — Heuristic | Finding (located) | Severity | Fix — then a prioritized fix list (blockers first). Severity: blocker = can't complete the task / actively misleading; major = slows or confuses; minor = polish.

Relation to the rest of design

  • design-spatial owns the render-then-critique mechanism + Fitts/transit + overflow gate; this skill applies that lens to usability specifically and adds the heuristic scorecard.
  • design-thinking owns the UX principles (goals/tasks, IA, feedback, accessibility, progressive disclosure); this skill turns them into a scored audit + fix loop.
  • Run a usability audit before declaring an interactive UI "done" — alongside the visual critique, not instead of it.

Example

User request:

Review this interface with @design-ux, identify the highest-impact design problems, and propose an implementation-ready improvement.

Limitations

  • Use this skill only when the task clearly matches its upstream source and local project context.
  • Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
  • Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-ux of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit b84d35a

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Design UX next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Design UX compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Design UX this skillsickn33/agentic-awesome-skills47k1 repos~1.8kAutomated safety check: PassMIT
Impeccablebestofjs/bestofjs3.1k26 repos~2.6kAutomated safety check: PassMIT
Interface Design for Dashboards and Appsholaboss-ai/holaOS11k3 repos~6kAutomated safety check: PassMIT
Animategrowupanand/ConvoForm1026 repos~1.9kAutomated safety check: PassApache-2.0
Migrate Content Iadocker/docs4.7k—~5.1kAutomated safety check: PassApache-2.0
UX WalkthroughXiaoMi/hiui879—~1.3kAutomated safety check: PassMIT

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Questions about Design UX

What does Design UX do?

UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish). Design UX is an agent skill from sickn33/agentic-awesome-skills. UX / usability audit — heuristic evaluation of INTERACTIVE UIs (not just visual polish).

When should I use Design UX?

Design UX fits situations like: tasks that involve UX design.

How do I install Design UX in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill design-ux -a claude-code`. Or copy the skill folder (skills/design-ux in sickn33/agentic-awesome-skills) into .claude/skills/design-ux in your project. Claude Code loads it when a task matches its description.

How do I install Design UX in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill design-ux -a codex`. Or copy the skill folder (skills/design-ux in sickn33/agentic-awesome-skills) into .agents/skills/design-ux in your project. Codex loads it when a task matches its description.

Can I use Design UX in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill design-ux -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-ux, .gemini/skills/design-ux, .github/skills/design-ux and .opencode/skills/design-ux in your project.

What does Design UX need to run?

SKILL.md names no scripts, command-line tools or credentials: Design UX is instructions for the agent only.

Does Design UX access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Design UX safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Design UX use?

Design UX is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Design UX use?

About 1.8k tokens (SKILL.md is roughly 7.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Design UX?

Skills that share tags, products or a category with Design UX: Impeccable (bestofjs/bestofjs, 3.1k stars), Interface Design for Dashboards and Apps (holaboss-ai/holaOS, 11k stars), Animate (growupanand/ConvoForm, 102 stars) and Migrate Content Ia (docker/docs, 4.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Design UX?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,405 GitHub stars. The repository holds 1,497 skills in this directory. The repository was last updated on October 9, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.