Agent skill

Design Thinking

by sickn33 in sickn33/agentic-awesome-skills

Direction and intent for frontend design. An agent skill from sickn33/agentic-awesome-skills.

MITAuto-check passedFrontend & Design

Install Design Thinking

skills CLI
$ npx skills add sickn33/agentic-awesome-skills --skill design-thinking -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install sickn33/agentic-awesome-skills design-thinking --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/sickn33/agentic-awesome-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/design-thinking .claude/skills/design-thinking && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
design-thinking
GitHub stars
47k
Used in
1 other repo
Token cost
~1.9k tokens
SKILL.md length
902 words
Files
1
Skills in repo
1,354
Repo updated
First seen
Licence
MIT

At a glance

Direction and intent for frontend design. An agent skill from sickn33/agentic-awesome-skills.

  • Frontend & Design work in your project
  • SKILL.md covers When to Use, Design thinking (before coding), Reserve impact for punctuation… and Domain and color, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Design Thinking is an agent skill from sickn33/agentic-awesome-skills. Direction and intent for frontend design. Use with design when defining purpose, tone, domain, color world, and review bar; includes cross-domain lens from cinema, architecture, marketing, UX, automotive, industrial design.

Its SKILL.md is about 1.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design. The repository describes itself as: AAS Core is the local, agent-first control plane for complete catalog discovery, agent-owned selection, stack validation, and planning, backed by 2,400+ agentic skills. Includes… The licence is MIT.

When your agent uses it

  • Frontend & Design work in your project

Example prompts

  • “/design-thinking”

What it can do on your machine

Read from SKILL.md and the folder at commit ec02547. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Design Thinking loads about 1.9k tokens when it runs. Until then it costs about 60 tokens; SKILL.md has 902 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~60
When it runs · the whole SKILL.md, loaded when a task matches
~1.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from sickn33/agentic-awesome-skills at commit ec02547, republished under its MIT licence (© sickn33). 902 words, ~1,864 tokens.

Download SKILL.mdSave it as .claude/skills/design-thinking/SKILL.md (or your agent's skills folder).
name
design-thinking
description
Direction and intent for frontend design. Use with design when defining purpose, tone, domain, color world, and review bar; includes cross-domain lens from cinema, architecture, marketing, UX, automotive, industrial design.
risk
critical
source
https://github.com/connerkward/ckw-design-skill/tree/main/design-thinking
source_repo
connerkward/ckw-design-skill
source_type
community
date_added
2026-07-01
license
MIT
license_source
https://github.com/connerkward/ckw-design-skill/blob/main/LICENSE
author
Conner K Ward

Design thinking

When to Use

Use this skill when you need direction and intent for frontend design. Use with design when defining purpose, tone, domain, color world, and review bar; includes cross-domain lens from cinema, architecture, marketing, UX, automotive, industrial design.

Apply with the design skill on every design task. Do this before coding.

Design thinking (before coding)

  • Purpose: What problem does this interface solve? Who uses it?
  • Tone: Pick an extreme and execute with intention — e.g. brutally minimal, maximalist, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian.
  • Constraints: Framework, performance, accessibility.
  • Differentiation: One thing that makes it unforgettable.

Commit to one bold direction. Intentionality over intensity.

Reserve impact for punctuation (use sparingly for effect)

High-impact devices — full-bleed media, dramatic motion, oversized type, a saturated accent, parallax — lose their force the moment they become the default. If every section is a full-screen video, none of them land. Choose 1–2 moments to go big (the hero, the payoff) and make everything else quiet and contained, so the big moments read as deliberate punctuation rather than noise. Restraint is what gives the rare full-bleed beat its hit; wall-to-wall intensity reads as flat. This is the luxury of reduction — a single bold gesture in generous negative space beats maximalism. Applies equally to scale, color (one accent, not five), and motion (one signature move, not constant animation).

Domain and color

  • Domain: 5+ concepts, metaphors, or vocabulary from the product's world (territory, not features).
  • Color world: 5+ colors that "belong" in that world — what you'd see if this product were a physical space. Not "warm" or "cool"; name actual colors from that domain.
  • Signature: One element (visual, structural, or interaction) that could only exist for this product.

Review bar

Ask: "Would I put my name on this?" Design-lead review means: not "does it work?" but "is this unmistakably intentional and crafted?"

Non-negotiable craft invariants (a single failure fails the review):

  • No font pop-in. Ever. Title/display text must never flash a fallback face or reflow as the webfont loads. Gate it on document.fonts.ready and fade in. See design-system → Never let fonts pop in.
  • First seen, first loaded. Whatever is in the opening viewport (hero text, hero media, brand mark) must be prioritized to paint complete and correct before anything below the fold loads. See design-system → Loading order.

Cross-domain lens

When defining direction, choose which disciplines fit the product and apply 2–3 principles from each. Examples: dashboard → UX + automotive; brand campaign → cinema + marketing; app → UX + industrial design.

Cinema
  • Framing and composition: Viewport as frame; rule of thirds, leading lines, foreground/mid/background depth. What's in focus = primary hierarchy.
  • Pacing and rhythm: Sequence of reveals (like editing). One well-orchestrated load or scroll beat beats scattered motion.
  • Color and mood: Color grading = mood; consistent palette as "look."
  • Focus and depth: Focal plane and depth of field → visual hierarchy and layering (blur, opacity, scale).
Architecture
  • Scale and proportion: Human scale, rhythm of columns/grid, proportion of elements to viewport.
  • Wayfinding: User always knows where they are and where they can go (orientation, nav, breadcrumbs).
  • Material and light: Texture and shadow create depth; light direction implies elevation and emphasis.
  • Negative space: Intentional emptiness; space as structure, not leftover.
  • Thresholds: Entrance and transition moments (landing → app, modal open) as deliberate "crossings."
Show full SKILL.md (364 more words)Show less
Marketing
  • One hero message: Single value proposition or takeaway above the fold; hierarchy of message, not feature list.
  • Emotional vs rational: Decide whether the first beat is emotional pull or rational clarity; align layout and copy.
  • CTA prominence: Primary action unmistakable; secondary actions present but not competing.
  • Audience fit: Tone and imagery match who it's for; avoid "generic user."
  • Brand consistency: One coherent voice and visual system across the artifact.
UX
  • Goals and tasks: Design around user goals and key tasks; reduce steps to completion.
  • Information architecture: Clear grouping and hierarchy; cognitive load minimal.
  • Feedback and state: Every action has visible feedback; loading, success, error states considered.
  • Accessibility: Color contrast, focus order, semantics. (Reduced motion: honor prefers-reduced-motion for public/multi-user projects; personal projects may ship full motion.)
  • Progressive disclosure: Show essentials first; detail on demand (expand, modal, step).
Automotive (exterior / interior)
  • Silhouette and character: One strong silhouette or "character line"; recognizable at a glance.
  • Surface language: Tension, flow, continuity of surfaces (like body panels); avoid arbitrary bumps.
  • Proportion: Balance of "cab" (content) to "wheel" (chrome/nav); stable, not top-heavy.
  • Materials and trim: Hard/soft, cold/warm, matte/gloss as hierarchy; primary = one material language, accent = another.
  • Driver-centric layout: Primary controls and info where the "driver" (user) looks first; secondary in reach but not competing.
  • Control hierarchy: One primary action surface; secondary actions grouped and identifiable.
Industrial design
  • Form follows function: Shape and layout reflect use; no decoration without reason.
  • Material honesty: Materials (or visual equivalent: texture, weight) feel appropriate to the function.
  • Affordances: Shape suggests use (clickable, draggable, input); obvious without labels where possible.
  • Tactility: Buttons and controls feel "pressable" or "grabbable" (hover/active state, depth).
  • Product personality: One clear character (friendly, serious, playful, premium); consistent across the UI.
  • Simplify: Remove until it breaks; "best part is no part" for UI clutter.

Example

User request:

Review this interface with @design-thinking, identify the highest-impact design problems, and propose an implementation-ready improvement.

Limitations

  • Use this skill only when the task clearly matches its upstream source and local project context.
  • Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
  • Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.

© sickn33, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/design-thinking of sickn33/agentic-awesome-skills.

Open the folder on GitHubat commit ec02547

Used in 1 other repository

We found 5 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in sickn33/agentic-awesome-skills, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Design Thinking next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Design Thinking compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Design Thinking this skillsickn33/agentic-awesome-skills47k1 repos~1.9kAutomated safety check: PassMIT
Web Artifacts Builderanthropics/skills180k41 repos~769Automated safety check: PassApache-2.0
React Doctormakeplane/plane61k12 repos~657Automated safety check: PassAGPL-3.0
Impeccablebestofjs/bestofjs3.1k27 repos~2.6kAutomated safety check: PassMIT
Figma Design System Builderwarpdotdev/warp65k2 repos~4.4kAutomated safety check: PassAGPL-3.0
Web Interface Guidelines Reviewervercel-labs/openreview1.7k98 repos~308Automated safety check: PassNone

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Questions about Design Thinking

What does Design Thinking do?

Direction and intent for frontend design. An agent skill from sickn33/agentic-awesome-skills. Design Thinking is an agent skill from sickn33/agentic-awesome-skills. Direction and intent for frontend design.

When should I use Design Thinking?

Design Thinking fits situations like: frontend & Design work in your project.

How do I install Design Thinking in Claude Code?

Run `npx skills add sickn33/agentic-awesome-skills --skill design-thinking -a claude-code`. Or copy the skill folder (skills/design-thinking in sickn33/agentic-awesome-skills) into .claude/skills/design-thinking in your project. Claude Code loads it when a task matches its description.

How do I install Design Thinking in Codex?

Run `npx skills add sickn33/agentic-awesome-skills --skill design-thinking -a codex`. Or copy the skill folder (skills/design-thinking in sickn33/agentic-awesome-skills) into .agents/skills/design-thinking in your project. Codex loads it when a task matches its description.

Can I use Design Thinking in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add sickn33/agentic-awesome-skills --skill design-thinking -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/design-thinking, .gemini/skills/design-thinking, .github/skills/design-thinking and .opencode/skills/design-thinking in your project.

What does Design Thinking need to run?

SKILL.md names no scripts, command-line tools or credentials: Design Thinking is instructions for the agent only.

Does Design Thinking access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Design Thinking safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Design Thinking use?

Design Thinking is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Design Thinking use?

About 1.9k tokens (SKILL.md is roughly 7.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Design Thinking?

Skills that share tags, products or a category with Design Thinking: Web Artifacts Builder (anthropics/skills, 180k stars), React Doctor (makeplane/plane, 61k stars), Impeccable (bestofjs/bestofjs, 3.1k stars) and Figma Design System Builder (warpdotdev/warp, 65k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Design Thinking?

sickn33 (a GitHub user) maintains it in sickn33/agentic-awesome-skills, which has 47,343 GitHub stars. The repository holds 1,354 skills in this directory. The repository was last updated on October 7, 2026.

Source: sickn33/agentic-awesome-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.