Agent skill

Scout Development

by shepherdjerred in shepherdjerred/monorepo

Develop, test, or operate Scout for League of Legends across its web apps, Discord bot, report lake, betting, custom games, analytics, and Temporal workflows.

GPL-3.0Auto-check passedProductivity & Automation

Install Scout Development

skills CLI
$ npx skills add shepherdjerred/monorepo --skill scout-development -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install shepherdjerred/monorepo scout-development --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/scout-development .claude/skills/scout-development && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scout-development
GitHub stars
112
Token cost
~1k tokens
SKILL.md length
474 words
Files
1
Skills in repo
63
Repo updated
First seen
Licence
GPL-3.0

At a glance

Develop, test, or operate Scout for League of Legends across its web apps, Discord bot, report lake, betting, custom games, analytics, and Temporal workflows.

  • Work under packages/scout-for-lol
  • Calls bun
  • Tasks that involve Messaging and chat bots

What it does

Scout Development is an agent skill from shepherdjerred/monorepo. Develop, test, or operate Scout for League of Legends across its web apps, Discord bot, report lake, betting, custom games, analytics, and Temporal workflows. Use for work under packages/scout-for-lol.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Productivity & Automation, covering Messaging and chat bots. It works with Discord and Temporal. The repository describes itself as: Monorepo for all of my projects. The licence is GPL-3.0.

When your agent uses it

  • Work under packages/scout-for-lol
  • Tasks that involve Messaging and chat bots

Example prompts

  • “/scout-development”

What it can do on your machine

Read from SKILL.md and the folder at commit 46ddf2f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • bun

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scout Development loads about 1k tokens when it runs. Until then it costs about 55 tokens; SKILL.md has 474 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~55
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from shepherdjerred/monorepo at commit 46ddf2f, republished under its GPL-3.0 licence (© shepherdjerred). 474 words, ~1,038 tokens.

Download SKILL.mdSave it as .claude/skills/scout-development/SKILL.md (or your agent's skills folder).
name
scout-development
description
Develop, test, or operate Scout for League of Legends across its web apps, Discord bot, report lake, betting, custom games, analytics, and Temporal workflows. Use for work under packages/scout-for-lol.

Scout development

Read packages/scout-for-lol/AGENTS.md and the closest package README before editing. The public marketing site, docs, management app, Discord bot, report renderer, report lake, and Scout Temporal workers share one domain but have separate runtime boundaries.

Preserve these contracts:

  • /scout ask fronts the persisted Explore system; it is not a second query implementation.
  • ScoutQL is compiled and validated before DuckDB execution. Guild/global scope, identity, deterministic ordering, and participant limits are explicit.
  • Bryan Bucks owns Dare management. Explore owns conversational authoring. Dares are v3 SQL contracts only; compilerVersion is stored metadata.
  • Tournament custom games and ordinary Riot match ingestion remain distinct provenance paths.
  • Discord inputs are user boundaries: answer expected mistakes clearly. Internal broken contracts and malformed persisted data fail loudly.
  • User-visible report and message budgets are product contracts, not formatting suggestions.

Use the repository's local fixtures, session bootstrap, and shared report-lake seed rather than requiring a real Discord login for routine tests. Do not alter committed showcase or availability artifacts manually when a bot-owned refresh workflow is their source.

Run the UI locally

bash
bun run --filter='./packages/scout-for-lol' dev:seed   # once: build the machine-wide lake seed
bun run --filter='./packages/scout-for-lol' dev:web    # backend :3000, SPA http://localhost:5180
bun run --filter='./packages/scout-for-lol' dev:login  # prints a signed session URL
  • dev:web runs under op run --env-file=dev-web.env.tpl, ensures the local dev Postgres, applies migrations, and serves the SPA. It defaults to SCOUT_DEV_AUTH_MODE=dev-login, so no real Discord login is needed; open the dev:login URL with PinchTab.
  • It copies the machine-wide lake seed in automatically. dev:seed only builds or refreshes that seed, and Explore reads the lake rather than the database.
  • The default boot leaves the BETA Discord gateway alone and runs the application role: web surface, interactive and lake workers, report lake. --discord-gateway opts into owning that gateway, which disconnects the deployed beta bot for the duration — one owner per token — and is what guild-picker and channel-picker flows need. A secondary copy only needs distinct --backend-port and --web-port. (packages/scout-for-lol/scripts/dev/dev-web.ts; the warning in dev-web.env.tpl predates the opt-in default and is stale.)
  • Failed to start server. Is port 3000 in use? means something else already holds the default backend port (OrbStack and other container runtimes commonly do). Pass --backend-port/--web-port rather than killing the holder.
  • For visual inspection with no 1Password session and no Discord login, boot the design-audit way instead, against a separate .design-audit-report-lake: SCOUT_DESIGN_AUDIT_LOCAL_BOOT=true bun run --filter='./packages/scout-for-lol' dev:design-audit. Without the filter the root package has no such script and the boot fails. The env var is what lets the backend skip the real secrets; dev:design-audit alone still demands them.
Show full SKILL.md (85 more words)Show less

Seven Scout workspaces have a bare dev script, so pick deliberately: app is the SPA behind dev:web, frontend and docs-site are Astro, and design-system serves its Storybook catalog on port 6006.

Verify UI changes in the browser rather than from source, and keep the screenshot or recording for the PR:

bash
pinchtab nav http://localhost:5180/app/
pinchtab screenshot -o /tmp/scout-app.png

Run focused tasks for only the affected Scout workspaces, then the relevant integration or visual flow. A successful source test does not prove the beta deployment; verify the desired revision, logs, and user path separately.

© shepherdjerred, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/scout-development of shepherdjerred/monorepo.

Open the folder on GitHubat commit 46ddf2f

Compare with similar skills

Scout Development next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scout Development compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scout Development this skillshepherdjerred/monorepo112—~1kAutomated safety check: PassGPL-3.0
Easy Openclawdaheiai/easy-openclaw112—~1.7kAutomated safety check: NotesNone
Message Push0xranx/golembot323—~984Automated safety check: PassMIT
Task Manager0xranx/golembot323—~694Automated safety check: PassMIT
Channel ConfigOPPO-Mente-Lab/X-OmniClaw265—~419Automated safety check: PassApache-2.0
Cc Connectarchibate/dotfiles-opencode107—~1.2kAutomated safety check: PassNone

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Works with

Questions about Scout Development

What does Scout Development do?

Develop, test, or operate Scout for League of Legends across its web apps, Discord bot, report lake, betting, custom games, analytics, and Temporal workflows. Scout Development is an agent skill from shepherdjerred/monorepo. Develop, test, or operate Scout for League of Legends across its web apps, Discord bot, report lake, betting, custom games, analytics, and Temporal workflows.

When should I use Scout Development?

Scout Development fits situations like: work under packages/scout-for-lol; tasks that involve Messaging and chat bots.

How do I install Scout Development in Claude Code?

Run `npx skills add shepherdjerred/monorepo --skill scout-development -a claude-code`. Or copy the skill folder (.agents/skills/scout-development in shepherdjerred/monorepo) into .claude/skills/scout-development in your project. Claude Code loads it when a task matches its description.

How do I install Scout Development in Codex?

Run `npx skills add shepherdjerred/monorepo --skill scout-development -a codex`. Or copy the skill folder (.agents/skills/scout-development in shepherdjerred/monorepo) into .agents/skills/scout-development in your project. Codex loads it when a task matches its description.

Can I use Scout Development in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add shepherdjerred/monorepo --skill scout-development -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scout-development, .gemini/skills/scout-development, .github/skills/scout-development and .opencode/skills/scout-development in your project.

What does Scout Development need to run?

Going by SKILL.md and its folder, Scout Development needs the command-line tools its instructions call (bun).

Does Scout Development access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Scout Development safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scout Development use?

Scout Development is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scout Development use?

About 1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Scout Development?

Skills that share tags, products or a category with Scout Development: Easy Openclaw (daheiai/easy-openclaw, 112 stars), Message Push (0xranx/golembot, 323 stars), Task Manager (0xranx/golembot, 323 stars) and Channel Config (OPPO-Mente-Lab/X-OmniClaw, 265 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scout Development?

shepherdjerred (a GitHub user) maintains it in shepherdjerred/monorepo, which has 112 GitHub stars. The repository holds 63 skills in this directory. The repository was last updated on October 7, 2026.

Source: shepherdjerred/monorepo on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.