Connection Import Wasm
feigeCode/navop
A skill your agent uses when implementing, debugging, packaging, or host-enabling onetcli WASM connection importers such as DBeaver, Navicat, Navicat Lite, Termius, connection-import.wit components…
Run and interpret the real-model Pokémon Emerald goal benchmark.
$ npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install shepherdjerred/monorepo pokemon-goal-benchmark --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark .claude/skills/pokemon-goal-benchmark && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pokemon-goal-benchmark" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark into .claude/skills/pokemon-goal-benchmark/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pokemon-goal-benchmark", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/shepherdjerred/monorepo/tree/main/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmarkType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install shepherdjerred/monorepo pokemon-goal-benchmark --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark .agents/skills/pokemon-goal-benchmark && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pokemon-goal-benchmark" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark into .agents/skills/pokemon-goal-benchmark/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pokemon-goal-benchmark", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install shepherdjerred/monorepo pokemon-goal-benchmark --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark .cursor/skills/pokemon-goal-benchmark && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pokemon-goal-benchmark" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark into .cursor/skills/pokemon-goal-benchmark/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pokemon-goal-benchmark", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/shepherdjerred/monorepo.git --path packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install shepherdjerred/monorepo pokemon-goal-benchmark --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark .gemini/skills/pokemon-goal-benchmark && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pokemon-goal-benchmark" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark into .gemini/skills/pokemon-goal-benchmark/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pokemon-goal-benchmark", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install shepherdjerred/monorepo pokemon-goal-benchmarkInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark .github/skills/pokemon-goal-benchmark && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pokemon-goal-benchmark" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark into .github/skills/pokemon-goal-benchmark/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pokemon-goal-benchmark", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install shepherdjerred/monorepo pokemon-goal-benchmark --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark .opencode/skills/pokemon-goal-benchmark && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pokemon-goal-benchmark" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark into .opencode/skills/pokemon-goal-benchmark/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pokemon-goal-benchmark", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pokemon-goal-benchmarkRun and interpret the real-model Pokémon Emerald goal benchmark.
Pokemon Goal Benchmark is an agent skill from shepherdjerred/monorepo. Run and interpret the real-model Pokémon Emerald goal benchmark. Use when measuring goal-agent reliability, comparing baseline and candidate runs, diagnosing benchmark artifacts, or deciding whether a run is a valid game failure versus invalid provider or harness evidence.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Development. It works with WebAssembly. The repository describes itself as: Monorepo for all of my projects. The licence is GPL-3.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit d66c497. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
bunmisebunxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use bunx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pokemon Goal Benchmark loads about 1.2k tokens when it runs. Until then it costs about 74 tokens; SKILL.md has 522 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from shepherdjerred/monorepo at commit d66c497, republished under its GPL-3.0 licence (© shepherdjerred). 522 words, ~1,172 tokens.
.claude/skills/pokemon-goal-benchmark/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Measure general gameplay with the strict catch evaluator. Do not turn the benchmark into a scripted solver or count model prose as success.
Select the exact implementation commit and prepare a clean detached worktree or clone. Install the root toolchain and workspace dependencies and run generation before measuring:
mise install
bun install --frozen-lockfile
bunx turbo run generateCopy the source Emerald save outside the target checkout. Require exactly 131,072 bytes; remove a trailing 16-byte RTC block from the copy, not the live save. Require a decodable active slot and at least one empty party slot so a catch creates independent party-identity evidence. Treat this source copy as immutable.
Build or obtain the target's pokeemerald.wasm. From the package root,
bun scripts/build-wasm.ts writes
packages/backend/assets/pokeemerald.wasm. Confirm that it belongs to the
implementation being measured: the harness hashes the external file but
records its relationship to wasm-src/upstream.json as not-verified.
Choose a new output path outside the target checkout. The harness refuses an existing output directory and requires both the benchmark runner and target implementation worktrees to be clean.
From packages/discord-plays-pokemon/packages/backend in the clean candidate:
bun run benchmark:goal \
--save /absolute/path/to/copied-emerald.sav \
--wasm ./assets/pokeemerald.wasm \
--output /absolute/path/to/artifacts/candidate-<commit> \
--runs 3 \
--goal "get me a pokeman"Use --implementation-root /path/to/clean/copy when the harness runner and
target are separate. It accepts either the monorepo root or
packages/discord-plays-pokemon. The target must be clean and fully set up.
For comparable repeated trials, keep the immutable source save, goal, model,
reasoning, runtime, and target WASM fixed. Each run receives a fresh
harness-owned save copy and a distinct control port.
Run bun run benchmark:goal --help for model, reasoning, runtime, port, Codex
binary, and boot-timeout options.
Read the printed summary.json first. It is written only after the run series:
completedRuns, validRuns, successfulRuns, failedRuns, and
invalidRuns show the measurement population.successRate uses valid runs only. Never include provider or harness failures
in its denominator.stoppedEarly plus stopReason: external-provider-failure means a provider
failure stopped the remaining requested runs.allSucceeded is true only when every requested run completed successfully.Then inspect each run-NNN/result.json:
outcome is the authoritative classification.success or game-failure, inspect evaluation.evidence,
evaluation.failures, and evaluation.verifiedCaughtSpecies. Success
requires one exact caught species to correlate across a post-start event,
post-event state, final live state, and a complete save persisted after the
catch.invalid-provider, inspect providerFailure and
provider-failure.json. This is external provider evidence, not gameplay
evidence; evaluation is null.harness-error, inspect error, lifecycle fields, and worker logs.
Treat the run as invalid and rerun only after fixing the cause.telemetry for turns, controls, repeated-position loops, ignored inputs,
screenshots, knowledge queries, tokens, and cost. Use provenance to compare
source-save, WASM, target, runner, evaluator, and Codex identities.Preserve input.flash, persisted.flash, codex.jsonl, screenshots, worker
logs, and any provider-failure files. Do not claim success from the last Codex
message, process exit, screenshots, or a catch event alone.
0: every requested run passed the strict evaluator.1: at least one valid run was a game-failure, with no invalid run.2: at least one invalid-provider or harness-error, or command
arguments/preflight failed. Preflight failures may occur before
summary.json exists.Count only success and game-failure as valid model measurements. Repeat
invalid runs after resolving provider or harness faults; do not relabel them as
game failures.
© shepherdjerred, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark of shepherdjerred/monorepo.
Open the folder on GitHubat commit d66c497
Pokemon Goal Benchmark next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pokemon Goal Benchmark this skillshepherdjerred/monorepo | 112 | — | ~1.2k | Automated safety check: Pass | GPL-3.0 | |
| Connection Import WasmfeigeCode/navop | 1.8k | — | ~2.7k | Automated safety check: Pass | Custom licence | |
| Changesetwhitphx/stlite | 1.7k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | |
| Debug Php Wasm Main ModuleWordPress/wordpress-playground | 2k | — | ~3.1k | Automated safety check: Pass | GPL-2.0 | |
| Code Reviewziggy42/epsilon | 439 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Debug Php Wasm Side ModulesWordPress/wordpress-playground | 2k | — | ~2.5k | Automated safety check: Pass | GPL-2.0 |
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justrach/merjs
Work with the merjs Zig web framework. An agent skill from justrach/merjs.
shepherdjerred/monorepo
Bun runtime APIs and current operational patterns for files, processes, modules, networking, databases, tests, and deployment.
shepherdjerred/monorepo
Current Bun test runner guidance for discovery, isolation, parallelism, sharding, changed tests, mocks, timers, snapshots, coverage, DOM Testing Library, and integration teardown.
shepherdjerred/monorepo
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shepherdjerred/monorepo
Current Fish shell scripting, functions, abbreviations, completions, variables, events, configuration, plugins, testing, and safety guidance.
Works with
Categories
Run and interpret the real-model Pokémon Emerald goal benchmark. Pokemon Goal Benchmark is an agent skill from shepherdjerred/monorepo. Run and interpret the real-model Pokémon Emerald goal benchmark.
Pokemon Goal Benchmark fits situations like: measuring goal-agent reliability; comparing baseline and candidate runs; diagnosing benchmark artifacts; deciding whether a run is a valid game failure versus invalid provider.
Run `npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a claude-code`. Or copy the skill folder (packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark in shepherdjerred/monorepo) into .claude/skills/pokemon-goal-benchmark in your project. Claude Code loads it when a task matches its description.
Run `npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a codex`. Or copy the skill folder (packages/discord-plays-pokemon/.agents/skills/pokemon-goal-benchmark in shepherdjerred/monorepo) into .agents/skills/pokemon-goal-benchmark in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add shepherdjerred/monorepo --skill pokemon-goal-benchmark -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pokemon-goal-benchmark, .gemini/skills/pokemon-goal-benchmark, .github/skills/pokemon-goal-benchmark and .opencode/skills/pokemon-goal-benchmark in your project.
Going by SKILL.md and its folder, Pokemon Goal Benchmark needs the command-line tools its instructions call (bun, mise and bunx).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Pokemon Goal Benchmark is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Pokemon Goal Benchmark: Connection Import Wasm (feigeCode/navop, 1.8k stars), Changeset (whitphx/stlite, 1.7k stars), Debug Php Wasm Main Module (WordPress/wordpress-playground, 2k stars) and Code Review (ziggy42/epsilon, 439 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
shepherdjerred (a GitHub user) maintains it in shepherdjerred/monorepo, which has 112 GitHub stars. The repository holds 63 skills in this directory. The repository was last updated on October 10, 2026.
Source: shepherdjerred/monorepo on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.