Install Anti-Slop Oxlint Rules
dmmulroy/anti-slop
Installs, updates or migrates the vendored anti-slop Oxlint plugin in a repository, keeping local rule changes and the plugin's license and provenance files.
Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then…
$ npx skills add shepherdjerred/monorepo --skill minecraft-building -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install shepherdjerred/monorepo minecraft-building --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/minecraft-building .claude/skills/minecraft-building && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "minecraft-building" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/.agents/skills/minecraft-building into .claude/skills/minecraft-building/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-building", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/shepherdjerred/monorepo/tree/main/.agents/skills/minecraft-buildingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add shepherdjerred/monorepo --skill minecraft-building -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install shepherdjerred/monorepo minecraft-building --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/minecraft-building .agents/skills/minecraft-building && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "minecraft-building" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/.agents/skills/minecraft-building into .agents/skills/minecraft-building/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-building", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add shepherdjerred/monorepo --skill minecraft-building -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install shepherdjerred/monorepo minecraft-building --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/minecraft-building .cursor/skills/minecraft-building && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "minecraft-building" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/.agents/skills/minecraft-building into .cursor/skills/minecraft-building/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-building", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/shepherdjerred/monorepo.git --path .agents/skills/minecraft-building--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add shepherdjerred/monorepo --skill minecraft-building -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install shepherdjerred/monorepo minecraft-building --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/minecraft-building .gemini/skills/minecraft-building && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "minecraft-building" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/.agents/skills/minecraft-building into .gemini/skills/minecraft-building/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-building", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install shepherdjerred/monorepo minecraft-buildingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add shepherdjerred/monorepo --skill minecraft-building -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/minecraft-building .github/skills/minecraft-building && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-building" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/.agents/skills/minecraft-building into .github/skills/minecraft-building/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-building", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add shepherdjerred/monorepo --skill minecraft-building -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install shepherdjerred/monorepo minecraft-building --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/minecraft-building .opencode/skills/minecraft-building && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "minecraft-building" agent skill from https://github.com/shepherdjerred/monorepo/tree/main/.agents/skills/minecraft-building into .opencode/skills/minecraft-building/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "minecraft-building", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
minecraft-buildingDesign and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then…
Minecraft Building is an agent skill from shepherdjerred/monorepo. Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then promote with a plan hash and undo. Use when asked to build, decorate, or landscape an area, or to prototype architecture in Minecraft.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files, including reference files (for example `agents/openai.yaml`, `references/components.md` and `references/craft.md`).
It sits in Development, covering Linting and formatting. The repository describes itself as: Monorepo for all of my projects. The licence is GPL-3.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 46ddf2f. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
BashReadWriteEditFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
OPENAI_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Minecraft Building loads about 1.6k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 88 tokens; SKILL.md has 766 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Bash, Read, Write, EditAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from shepherdjerred/monorepo at commit 46ddf2f, republished under its GPL-3.0 licence (© shepherdjerred). 766 words, ~1,621 tokens.
.claude/skills/minecraft-building/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.Builds are a replayable op log (WorldEdit commands, schematic pastes,
console commands) developed on a throwaway canvas seeded with a captured
copy of the real site, then promoted to the target as one exact snapshot
paste with an undo snapshot and journal. Everything runs through the mc-harness
daemon; load the minecraft-harness skill for daemon and sandbox basics.
Targets are sandboxes only for now. Never promote without showing the user the render and getting a go-ahead when the target is a server people play on.
Brief. Pin down style, footprint, height, and the exact area (world + two corners). Ask if the area is unknown — never guess coordinates.
Init and capture the site (include ground under the build and some margin around it):
toolkit mc build init ./builds/cottage --name cottage --world world --anchor 26,-60,26
toolkit mc build capture ./builds/cottage --target <id> --world world 20,-61,20 40,-45,40Read renders/site.png before designing; note slope, water, trees.
Canvas: toolkit mc build canvas ./builds/cottage — a void sandbox with
the site pasted at the same coordinates; it becomes the default target.
Author with either or both:
toolkit mc we --target <canvas> --record <dir> --world world --pos1 x,y,z --pos2 x,y,z "//set …". Always give explicit
coordinates (--pos1/--pos2 or --at); negative values need no
quoting. See references/worldedit-cookbook.md.build.ts, precise architecture): edit it, then
toolkit mc build compile <dir> (compiles, lints, and replaces the earlier
program ops in the log). See references/dsl-cheatsheet.md, and
references/craft.md (shape, depth, roofs), references/palettes.md
(blocks, gradients, proven palettes) and references/landscape.md
(terrain, water, paths, craft.tree) before designing.
Start from the closest curated program: library search --tag <t>,
then library use <slug> <dir>. Before writing helpers, check
toolkit mc build component ls and import shared components
(terrain, rocks, house, ramparts, …) — see
references/components.md.toolkit mc build import <dir> <file> [--at x,y,z] takes .litematic or .schem; an OBJ mesh (statues,
organic shapes, image→3D output) also needs --height <blocks> and
optionally --solid and --palette wool|concrete|terracotta. Each
import appends a paste op and renders a preview to check before run.Run, look, critique:
toolkit mc build run <dir> # reset canvas to site, replay all ops, freeze result
toolkit mc build render <dir> # contact sheet PNG — open it with Read
toolkit mc build lint <dir>Fix every lint error, then critique with references/rubric.md:
toolkit mc build judge <render> <render>
runs an order-swapped vision judge (default gpt-6.1-sol; needs OPENAI_API_KEY).Replay: toolkit mc build replay <dir> replays the log on a fresh
seeded sandbox. A mismatch means non-deterministic ops (random %
patterns); promote is still exact because it applies the frozen result.
Verify and replay ignore state the server recomputes from neighbors (pane,
fence and wall connections, stair shape, leaf distance), so panes are fine.
Show the user the final render (and lint summary) before promoting.
Promote: dry run prints a planHash and how many blocks change; then
confirm:
toolkit mc build promote <dir> --target <id>
toolkit mc build promote <dir> --target <id> --confirm <planHash>It refuses if the target drifted from the captured site (re-capture and rebuild). The result is verified cell by cell and journaled.
Undo if needed: toolkit mc build undo <applyId> (last in, first out;
restores block entities such as chest contents). `toolkit mc build status
<dir>` lists applies.
For a town, island or landscape (60–500 blocks), read references/maps.md
first: layout plan, one ctx.noise heightfield shared by terrain and
buildings, settlements, composition, large-map tiling, the map rubric and
district close-ups with toolkit mc build render <dir> <x1,y1,z1> <x2,y2,z2>.
oak_leaves[persistent=true]) in decoration..ts
helpers inside the build dir; no Math.random, Date, process or
fetch (compile rejects them); use ctx.rng() / ctx.noise().toolkit mc build component propose <dir> <file> --name n --description d and report it.toolkit mc cmd -- forceload add <x> <z> first, or use WorldEdit ops (which load chunks).toolkit mc sandbox down <canvas> when the build is promoted.Report the capture, the final render path, lint result, replay result, plan hash, apply id, and verification status. Attach the contact sheet to the PR or send it to the user.
© shepherdjerred, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 9 other files (references) in .agents/skills/minecraft-building of shepherdjerred/monorepo.
Open the folder on GitHubat commit 46ddf2f
Minecraft Building next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Minecraft Building this skillshepherdjerred/monorepo | 112 | — | ~1.6k | Automated safety check: Notes | GPL-3.0 | |
| Install Anti-Slop Oxlint Rulesdmmulroy/anti-slop | 5.2k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Babysit PR To Pass CIsgl-project/sglang | 37k | 2 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Rust Best Practicesfarm-fe/farm | 5.6k | 3 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Go Pedantrychromedp/chromedp | 13k | — | ~3.7k | Automated safety check: Pass | MIT | |
| Kedro Babysitkedro-org/kedro | 11k | — | ~4k | Automated safety check: Pass | Custom licence |
dmmulroy/anti-slop
Installs, updates or migrates the vendored anti-slop Oxlint plugin in a repository, keeping local rule changes and the plugin's license and provenance files.
sgl-project/sglang
Start and persistently pursue a goal to babysit an SGLang pull request until selected GitHub Actions workflows pass on the latest PR head.
farm-fe/farm
Guide for writing idiomatic Rust code based on Apollo GraphQL's best practices handbook.
chromedp/chromedp
This skill should be used when the user is writing Go code and needs guidance on Go-specific pedantry: error wrapping with fmt.Errorf and %w, interface design (accept interfaces return structs)…
kedro-org/kedro
Run Kedro's local lint / format / type-check / tests on changed files (uses the project's pre-commit hooks, ruff, mypy, pytest, lint-imports, detect-secrets, Make targets — in the right venv), or…
woocommerce/woocommerce
Rules for writing and editing markdown in the WooCommerce repository, with the project's markdownlint settings for headings, lists and code blocks.
shepherdjerred/monorepo
Bun runtime APIs and current operational patterns for files, processes, modules, networking, databases, tests, and deployment.
shepherdjerred/monorepo
Current Bun test runner guidance for discovery, isolation, parallelism, sharding, changed tests, mocks, timers, snapshots, coverage, DOM Testing Library, and integration teardown.
shepherdjerred/monorepo
Current Bun workspace guidance for isolated and hoisted linkers, catalogs, filters, scripts, dependency classes, lockfiles, lifecycle trust, caches, publishing, TypeScript package exports, and…
shepherdjerred/monorepo
This skill should be used when the user asks to "deep research", "research this topic", "investigate thoroughly", "do a deep dive on", "comprehensive research on", "find everything about", "survey…
shepherdjerred/monorepo
This skill should be used when the user asks to "create a Figma design", "design in Figma", "make a Figma mockup", "create an app icon", "design UI", "render JSX to Figma", "export from Figma"…
shepherdjerred/monorepo
Current Fish shell scripting, functions, abbreviations, completions, variables, events, configuration, plugins, testing, and safety guidance.
Categories
Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then…. Minecraft Building is an agent skill from shepherdjerred/monorepo. Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then promote with a plan hash and undo.
Minecraft Building fits situations like: landscape an area; prototype architecture in Minecraft.
Run `npx skills add shepherdjerred/monorepo --skill minecraft-building -a claude-code`. Or copy the skill folder (.agents/skills/minecraft-building in shepherdjerred/monorepo) into .claude/skills/minecraft-building in your project. Claude Code loads it when a task matches its description.
Run `npx skills add shepherdjerred/monorepo --skill minecraft-building -a codex`. Or copy the skill folder (.agents/skills/minecraft-building in shepherdjerred/monorepo) into .agents/skills/minecraft-building in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add shepherdjerred/monorepo --skill minecraft-building -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-building, .gemini/skills/minecraft-building, .github/skills/minecraft-building and .opencode/skills/minecraft-building in your project.
Going by SKILL.md and its folder, Minecraft Building needs credentials named OPENAI_API_KEY. Our summary lists: A credential in OPENAI_API_KEY. Its frontmatter pre-approves these tools: Bash, Read, Write, Edit.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Minecraft Building is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Minecraft Building: Install Anti-Slop Oxlint Rules (dmmulroy/anti-slop, 5.2k stars), Babysit PR To Pass CI (sgl-project/sglang, 37k stars), Rust Best Practices (farm-fe/farm, 5.6k stars) and Go Pedantry (chromedp/chromedp, 13k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
shepherdjerred (a GitHub user) maintains it in shepherdjerred/monorepo, which has 112 GitHub stars. The repository holds 63 skills in this directory. The repository was last updated on October 7, 2026.
Source: shepherdjerred/monorepo on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.