Agent skill

Minecraft Building

by shepherdjerred in shepherdjerred/monorepo

Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then…

GPL-3.0Auto-check: notesDevelopment

Install Minecraft Building

skills CLI
$ npx skills add shepherdjerred/monorepo --skill minecraft-building -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install shepherdjerred/monorepo minecraft-building --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/shepherdjerred/monorepo.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/minecraft-building .claude/skills/minecraft-building && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
minecraft-building
GitHub stars
112
Token cost
~1.6k tokens
SKILL.md length
766 words
Files
10 (incl. references)
Skills in repo
63
Repo updated
First seen
Licence
GPL-3.0

At a glance

Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then…

  • Works in 4 steps: Brief. Pin down style, footprint,… → Init and capture the site (include… → Canvas: toolkit mc build canvas… → …
  • Landscape an area
  • SKILL.md covers The loop, Maps, Rules and Evidence
  • Needs OPENAI_API_KEY

What it does

Minecraft Building is an agent skill from shepherdjerred/monorepo. Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then promote with a plan hash and undo. Use when asked to build, decorate, or landscape an area, or to prototype architecture in Minecraft.

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files, including reference files (for example `agents/openai.yaml`, `references/components.md` and `references/craft.md`).

It sits in Development, covering Linting and formatting. The repository describes itself as: Monorepo for all of my projects. The licence is GPL-3.0.

When your agent uses it

  • Landscape an area
  • Prototype architecture in Minecraft

Example prompts

  • “/minecraft-building”

Requirements

  • A credential in OPENAI_API_KEY
  • Pre-approved tools (allowed-tools): Bash, Read, Write, Edit

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Brief. Pin down style, footprint, height, and the exact area (world +
  2. Init and capture the site (include ground under the build and some
  3. Canvas: toolkit mc build canvas ./builds/cottage — a void sandbox with
  4. Author with either or both

What it can do on your machine

Read from SKILL.md and the folder at commit 46ddf2f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Bash
    • Read
    • Write
    • Edit

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • OPENAI_API_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Minecraft Building loads about 1.6k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 88 tokens; SKILL.md has 766 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~88
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~13k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Bash, Read, Write, Edit

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from shepherdjerred/monorepo at commit 46ddf2f, republished under its GPL-3.0 licence (© shepherdjerred). 766 words, ~1,621 tokens.

Download SKILL.mdSave it as .claude/skills/minecraft-building/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.
name
minecraft-building
description
Design and place good-looking Minecraft builds with `toolkit mc build` — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then promote with a plan hash and undo. Use when asked to build, decorate, or landscape an area, or to prototype architecture in Minecraft.
allowed-tools
Bash, Read, Write, Edit

Minecraft building

Builds are a replayable op log (WorldEdit commands, schematic pastes, console commands) developed on a throwaway canvas seeded with a captured copy of the real site, then promoted to the target as one exact snapshot paste with an undo snapshot and journal. Everything runs through the mc-harness daemon; load the minecraft-harness skill for daemon and sandbox basics.

Targets are sandboxes only for now. Never promote without showing the user the render and getting a go-ahead when the target is a server people play on.

The loop

  1. Brief. Pin down style, footprint, height, and the exact area (world + two corners). Ask if the area is unknown — never guess coordinates.

  2. Init and capture the site (include ground under the build and some margin around it):

    bash
    toolkit mc build init ./builds/cottage --name cottage --world world --anchor 26,-60,26
    toolkit mc build capture ./builds/cottage --target <id> --world world 20,-61,20 40,-45,40

    Read renders/site.png before designing; note slope, water, trees.

  3. Canvas: toolkit mc build canvas ./builds/cottage — a void sandbox with the site pasted at the same coordinates; it becomes the default target.

  4. Author with either or both:

    • WorldEdit, recorded: toolkit mc we --target <canvas> --record <dir> --world world --pos1 x,y,z --pos2 x,y,z "//set …". Always give explicit coordinates (--pos1/--pos2 or --at); negative values need no quoting. See references/worldedit-cookbook.md.
    • Program (build.ts, precise architecture): edit it, then toolkit mc build compile <dir> (compiles, lints, and replaces the earlier program ops in the log). See references/dsl-cheatsheet.md, and references/craft.md (shape, depth, roofs), references/palettes.md (blocks, gradients, proven palettes) and references/landscape.md (terrain, water, paths, craft.tree) before designing. Start from the closest curated program: library search --tag <t>, then library use <slug> <dir>. Before writing helpers, check toolkit mc build component ls and import shared components (terrain, rocks, house, ramparts, …) — see references/components.md.
    • Import an existing design: toolkit mc build import <dir> <file> [--at x,y,z] takes .litematic or .schem; an OBJ mesh (statues, organic shapes, image→3D output) also needs --height <blocks> and optionally --solid and --palette wool|concrete|terracotta. Each import appends a paste op and renders a preview to check before run.
  5. Run, look, critique:

    bash
    toolkit mc build run <dir>        # reset canvas to site, replay all ops, freeze result
    toolkit mc build render <dir>     # contact sheet PNG — open it with Read
    toolkit mc build lint <dir>

    Fix every lint error, then critique with references/rubric.md:

    • Do at least two render → critique → revise iterations (≤5 total). Each one scores all eight aspects 0–2, names the lowest, and makes one concrete change for it; re-render and look again.
    • A theme is a palette, not a design. Before promoting, the build must go beyond the defaults on massing (L-shape from two footprints, a second story, a wing or tower), roof (gable vs hip, cross gable, dormer) and one detail (chimney, porch, garden, path, flower boxes).
    • Optional second opinion: toolkit mc build judge <render> <render> runs an order-swapped vision judge (default gpt-6.1-sol; needs OPENAI_API_KEY).
    • Report the final scores and at least one remaining weakness. A clean lint is not a good-looking build; say what you actually see.
  6. Replay: toolkit mc build replay <dir> replays the log on a fresh seeded sandbox. A mismatch means non-deterministic ops (random % patterns); promote is still exact because it applies the frozen result. Verify and replay ignore state the server recomputes from neighbors (pane, fence and wall connections, stair shape, leaf distance), so panes are fine.

  7. Show the user the final render (and lint summary) before promoting.

  8. Promote: dry run prints a planHash and how many blocks change; then confirm:

    bash
    toolkit mc build promote <dir> --target <id>
    toolkit mc build promote <dir> --target <id> --confirm <planHash>

    It refuses if the target drifted from the captured site (re-capture and rebuild). The result is verified cell by cell and journaled.

  9. Undo if needed: toolkit mc build undo <applyId> (last in, first out; restores block entities such as chest contents). `toolkit mc build status

    <dir>` lists applies.
Show full SKILL.md (187 more words)Show less

Maps

For a town, island or landscape (60–500 blocks), read references/maps.md first: layout plan, one ctx.noise heightfield shared by terrain and buildings, settlements, composition, large-map tiling, the map rubric and district close-ups with toolkit mc build render <dir> <x1,y1,z1> <x2,y2,z2>.

Rules

  • Never hand-place block-by-block when a WorldEdit op or DSL primitive fits.
  • Keep every edit inside the captured site box; the canvas resets only that box.
  • Prefer persistent leaves (oak_leaves[persistent=true]) in decoration.
  • Program files are pure: runtime imports only from components and .ts helpers inside the build dir; no Math.random, Date, process or fetch (compile rejects them); use ctx.rng() / ctx.noise().
  • A helper you wrote that others would reuse: toolkit mc build component propose <dir> <file> --name n --description d and report it.
  • Console commands at unloaded positions fail; toolkit mc cmd -- forceload add <x> <z> first, or use WorldEdit ops (which load chunks).
  • Clean up: toolkit mc sandbox down <canvas> when the build is promoted.

Evidence

Report the capture, the final render path, lint result, replay result, plan hash, apply id, and verification status. Attach the contact sheet to the PR or send it to the user.

© shepherdjerred, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 9 other files (references) in .agents/skills/minecraft-building of shepherdjerred/monorepo.

  • SKILL.md
  • agents/openai.yaml
  • references/components.md
  • references/craft.md
  • references/dsl-cheatsheet.md
  • references/landscape.md
  • references/maps.md
  • references/palettes.md
  • references/rubric.md
  • references/worldedit-cookbook.md

Open the folder on GitHubat commit 46ddf2f

Compare with similar skills

Minecraft Building next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Babysit PR To Pass CIsgl-project/sglang37k2 repos~3kAutomated safety check: PassApache-2.0
Rust Best Practicesfarm-fe/farm5.6k3 repos~1.1kAutomated safety check: PassMIT
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Kedro Babysitkedro-org/kedro11k—~4kAutomated safety check: PassCustom licence

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Categories

Questions about Minecraft Building

What does Minecraft Building do?

Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then…. Minecraft Building is an agent skill from shepherdjerred/monorepo. Design and place good-looking Minecraft builds with toolkit mc build — capture a site, author on a sandbox canvas with WorldEdit and the mc-build DSL, render contact sheets and lint, replay, then promote with a plan hash and undo.

When should I use Minecraft Building?

Minecraft Building fits situations like: landscape an area; prototype architecture in Minecraft.

How do I install Minecraft Building in Claude Code?

Run `npx skills add shepherdjerred/monorepo --skill minecraft-building -a claude-code`. Or copy the skill folder (.agents/skills/minecraft-building in shepherdjerred/monorepo) into .claude/skills/minecraft-building in your project. Claude Code loads it when a task matches its description.

How do I install Minecraft Building in Codex?

Run `npx skills add shepherdjerred/monorepo --skill minecraft-building -a codex`. Or copy the skill folder (.agents/skills/minecraft-building in shepherdjerred/monorepo) into .agents/skills/minecraft-building in your project. Codex loads it when a task matches its description.

Can I use Minecraft Building in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add shepherdjerred/monorepo --skill minecraft-building -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/minecraft-building, .gemini/skills/minecraft-building, .github/skills/minecraft-building and .opencode/skills/minecraft-building in your project.

What does Minecraft Building need to run?

Going by SKILL.md and its folder, Minecraft Building needs credentials named OPENAI_API_KEY. Our summary lists: A credential in OPENAI_API_KEY. Its frontmatter pre-approves these tools: Bash, Read, Write, Edit.

Does Minecraft Building access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Minecraft Building safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Minecraft Building use?

Minecraft Building is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Minecraft Building use?

About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.

What are the alternatives to Minecraft Building?

Skills that share tags, products or a category with Minecraft Building: Install Anti-Slop Oxlint Rules (dmmulroy/anti-slop, 5.2k stars), Babysit PR To Pass CI (sgl-project/sglang, 37k stars), Rust Best Practices (farm-fe/farm, 5.6k stars) and Go Pedantry (chromedp/chromedp, 13k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Minecraft Building?

shepherdjerred (a GitHub user) maintains it in shepherdjerred/monorepo, which has 112 GitHub stars. The repository holds 63 skills in this directory. The repository was last updated on October 7, 2026.

Source: shepherdjerred/monorepo on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.